2 #include "server/server_item.h"
3 #include "server/server_terrain.h"
5 static void use_dig(__attribute__((unused)) ServerPlayer *player, ItemStack *stack, bool pointed, v3s32 pos)
10 NodeType node = terrain_get_node(server_terrain, pos).type;
12 if (node == NODE_UNLOADED)
15 if (!(node_defs[node].dig_class & item_defs[stack->type].dig_class))
18 terrain_set_node(server_terrain, pos,
19 terrain_node_create(NODE_AIR, (Blob) {0, NULL}),
23 ServerItemDef server_item_defs[COUNT_ITEM] = {