2 #include "server/server_config.h"
4 struct ServerConfig server_config = {
5 .simulation_distance = 10,
9 __attribute__((constructor)) static void server_config_init()
11 config_read("server.conf", (ConfigEntry[]) {
14 .key = "simulation_distance",
15 .value = &server_config.simulation_distance,
19 .key = "mapgen_threads",
20 .value = &server_config.mapgen_threads,