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1 #define _GNU_SOURCE // don't worry, GNU extensions are only used when available
2 #include <dragonnet/addr.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <pthread.h>
6 #include "interrupt.h"
7 #include "server/database.h"
8 #include "server/server.h"
9 #include "server/server_player.h"
10 #include "server/server_terrain.h"
11
12 DragonnetListener *server;
13
14 static bool on_recv(DragonnetPeer *peer, DragonnetTypeId type, __attribute__((unused)) void *pkt)
15 {
16         // this is recv thread, so we don't need lock_auth
17         return ((ServerPlayer *) peer->extra)->auth != (type == DRAGONNET_TYPE_ToServerAuth);
18 }
19
20 static void on_ToServerAuth(DragonnetPeer *peer, ToServerAuth *pkt)
21 {
22         if (server_player_auth(peer->extra, pkt->name))
23                 pkt->name = NULL;
24 }
25
26 // set a node on the map
27 static void on_ToServerSetnode(__attribute__((unused)) DragonnetPeer *peer, ToServerSetnode *pkt)
28 {
29         terrain_set_node(server_terrain, pkt->pos,
30                 terrain_node_create(pkt->node, (Blob) {0, NULL}),
31                 false, NULL);
32 }
33
34 // update player's position
35 static void on_ToServerPosRot(DragonnetPeer *peer, ToServerPosRot *pkt)
36 {
37         server_player_move(peer->extra, pkt->pos, pkt->rot);
38 }
39
40 // tell server map manager client requested the chunk
41 static void on_ToServerRequestChunk(DragonnetPeer *peer, ToServerRequestChunk *pkt)
42 {
43         server_terrain_requested_chunk(peer->extra, pkt->pos);
44 }
45
46 // server entry point
47 int main(int argc, char **argv)
48 {
49 #ifdef __GLIBC__ // check whether bloat is enabled
50         pthread_setname_np(pthread_self(), "main");
51 #endif // __GLIBC__
52
53         if (argc < 2) {
54                 fprintf(stderr, "[error] missing address\n");
55                 return EXIT_FAILURE;
56         }
57
58         if (!(server = dragonnet_listener_new(argv[1]))) {
59                 fprintf(stderr, "[error] failed to listen to connections\n");
60                 return EXIT_FAILURE;
61         }
62
63         char *address = dragonnet_addr_str(server->laddr);
64         printf("[info] listening on %s\n", address);
65         free(address);
66
67         server->on_connect = &server_player_add;
68         server->on_disconnect = &server_player_remove;
69         server->on_recv = &on_recv;
70         server->on_recv_type[DRAGONNET_TYPE_ToServerAuth        ] = (void *) &on_ToServerAuth;
71         server->on_recv_type[DRAGONNET_TYPE_ToServerSetnode     ] = (void *) &on_ToServerSetnode;
72         server->on_recv_type[DRAGONNET_TYPE_ToServerPosRot      ] = (void *) &on_ToServerPosRot;
73         server->on_recv_type[DRAGONNET_TYPE_ToServerRequestChunk] = (void *) &on_ToServerRequestChunk;
74
75         interrupt_init();
76         if (!database_init())
77                 return EXIT_FAILURE;
78         server_terrain_init();
79         server_player_init();
80
81         server_terrain_prepare_spawn();
82         dragonnet_listener_run(server);
83
84         flag_slp(&interrupt);
85
86         printf("[info] shutting down\n");
87         dragonnet_listener_close(server);
88
89         server_player_deinit();
90         server_terrain_deinit();
91         database_deinit();
92         interrupt_deinit();
93
94         dragonnet_listener_delete(server);
95
96         return EXIT_SUCCESS;
97 }