3 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "scripting_server.h"
24 #include "content/subgames.h"
30 * All new calls to this class must be tested in test_servermodmanager.cpp
34 * Creates a ServerModManager which targets worldpath
37 ServerModManager::ServerModManager(const std::string &worldpath):
40 SubgameSpec gamespec = findWorldSubgame(worldpath);
42 // Add all game mods and all world mods
43 configuration.addGameMods(gamespec);
44 configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
47 std::string worldmt = worldpath + DIR_DELIM + "world.mt";
48 configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths);
49 configuration.checkConflictsAndDeps();
53 // This function cannot be currenctly easily tested but it should be ASAP
54 void ServerModManager::loadMods(ServerScripting *script)
57 infostream << "Server: Loading mods: ";
58 for (const ModSpec &mod : configuration.getMods()) {
59 infostream << mod.name << " ";
62 infostream << std::endl;
63 // Load and run "mod" scripts
64 for (const ModSpec &mod : configuration.getMods()) {
67 std::string script_path = mod.path + DIR_DELIM + "init.lua";
68 auto t = porting::getTimeMs();
69 script->loadMod(script_path, mod.name);
70 infostream << "Mod \"" << mod.name << "\" loaded after "
71 << (porting::getTimeMs() - t) << " ms" << std::endl;
74 // Run a callback when mods are loaded
75 script->on_mods_loaded();
79 const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
81 for (const auto &mod : configuration.getMods()) {
82 if (mod.name == modname)
89 void ServerModManager::getModNames(std::vector<std::string> &modlist) const
91 for (const ModSpec &spec : configuration.getMods())
92 modlist.push_back(spec.name);
95 void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
97 // Iterate mods in reverse load order: Media loading expects higher priority media files first
98 // and mods loading later should be able to override media of already loaded mods
99 const auto &mods = configuration.getMods();
100 for (auto it = mods.crbegin(); it != mods.crend(); it++) {
101 const ModSpec &spec = *it;
102 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
103 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
104 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
105 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models");
106 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale");