3 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "scripting_server.h"
24 #include "content/subgames.h"
26 #include "util/metricsbackend.h"
31 * All new calls to this class must be tested in test_servermodmanager.cpp
35 * Creates a ServerModManager which targets worldpath
38 ServerModManager::ServerModManager(const std::string &worldpath) :
39 ModConfiguration(worldpath)
41 SubgameSpec gamespec = findWorldSubgame(worldpath);
43 // Add all game mods and all world mods
44 std::string game_virtual_path;
45 game_virtual_path.append("games/").append(gamespec.id).append("/mods");
46 addModsInPath(gamespec.gamemods_path, game_virtual_path);
47 addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
50 std::string worldmt = worldpath + DIR_DELIM + "world.mt";
51 addModsFromConfig(worldmt, gamespec.addon_mods_paths);
55 // This function cannot be currenctly easily tested but it should be ASAP
56 void ServerModManager::loadMods(ServerScripting *script)
59 infostream << "Server: Loading mods: ";
60 for (const ModSpec &mod : m_sorted_mods) {
61 infostream << mod.name << " ";
63 infostream << std::endl;
64 // Load and run "mod" scripts
65 for (const ModSpec &mod : m_sorted_mods) {
68 std::string script_path = mod.path + DIR_DELIM + "init.lua";
69 auto t = porting::getTimeMs();
70 script->loadMod(script_path, mod.name);
71 infostream << "Mod \"" << mod.name << "\" loaded after "
72 << (porting::getTimeMs() - t) << " ms" << std::endl;
75 // Run a callback when mods are loaded
76 script->on_mods_loaded();
80 const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
82 std::vector<ModSpec>::const_iterator it;
83 for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
84 const ModSpec &mod = *it;
85 if (mod.name == modname)
91 void ServerModManager::getModNames(std::vector<std::string> &modlist) const
93 for (const ModSpec &spec : m_sorted_mods)
94 modlist.push_back(spec.name);
97 void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
99 for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) {
100 const ModSpec &spec = *it;
101 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
102 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
103 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
104 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models");
105 fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale");