3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013-2020 Minetest core developers & community
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "luaentity_sao.h"
22 #include "collision.h"
23 #include "constants.h"
24 #include "player_sao.h"
25 #include "scripting_server.h"
27 #include "serverenvironment.h"
29 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
38 while (!data.empty()) { // breakable, run for one iteration
39 std::istringstream is(data, std::ios::binary);
40 // 'version' does not allow to incrementally extend the parameter list thus
41 // we need another variable to build on top of 'version=1'. Ugly hack but works™
43 u8 version = readU8(is);
45 name = deSerializeString16(is);
46 state = deSerializeString32(is);
52 velocity = readV3F1000(is);
53 // yaw must be yaw to be backwards-compatible
54 rotation.Y = readF1000(is);
56 if (is.good()) // EOF for old formats
57 version2 = readU8(is);
59 if (version2 < 1) // PROTOCOL_VERSION < 37
63 rotation.X = readF1000(is);
64 rotation.Z = readF1000(is);
72 infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
73 << state << "\")" << std::endl;
78 m_velocity = velocity;
79 m_rotation = rotation;
82 LuaEntitySAO::~LuaEntitySAO()
85 m_env->getScriptIface()->luaentity_Remove(m_id);
88 for (u32 attached_particle_spawner : m_attached_particle_spawners) {
89 m_env->deleteParticleSpawner(attached_particle_spawner, false);
93 void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
95 ServerActiveObject::addedToEnvironment(dtime_s);
97 // Create entity from name
98 m_registered = m_env->getScriptIface()->
99 luaentity_Add(m_id, m_init_name.c_str());
103 m_env->getScriptIface()->
104 luaentity_GetProperties(m_id, this, &m_prop);
105 // Initialize HP from properties
106 m_hp = m_prop.hp_max;
107 // Activate entity, supplying serialized state
108 m_env->getScriptIface()->
109 luaentity_Activate(m_id, m_init_state, dtime_s);
111 // It's an unknown object
112 // Use entitystring as infotext for debugging
113 m_prop.infotext = m_init_name;
114 // Set unknown object texture
115 m_prop.textures.clear();
116 m_prop.textures.emplace_back("unknown_object.png");
120 void LuaEntitySAO::dispatchScriptDeactivate()
122 // Ensure that this is in fact a registered entity,
123 // and that it isn't already gone.
124 // The latter also prevents this from ever being called twice.
125 if (m_registered && !isGone())
126 m_env->getScriptIface()->luaentity_Deactivate(m_id);
129 void LuaEntitySAO::step(float dtime, bool send_recommended)
131 if(!m_properties_sent)
133 m_properties_sent = true;
134 std::string str = getPropertyPacket();
135 // create message and add to list
136 m_messages_out.emplace(getId(), true, str);
139 // If attached, check that our parent is still there. If it isn't, detach.
140 if (m_attachment_parent_id && !isAttached()) {
141 // This is handled when objects are removed from the map
142 warningstream << "LuaEntitySAO::step() id=" << m_id <<
143 " is attached to nonexistent parent. This is a bug." << std::endl;
144 clearParentAttachment();
145 sendPosition(false, true);
148 m_last_sent_position_timer += dtime;
150 collisionMoveResult moveresult, *moveresult_p = nullptr;
152 // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
153 // If the object gets detached this comes into effect automatically from the last known origin
154 if (auto *parent = getParent()) {
155 m_base_position = parent->getBasePosition();
156 m_velocity = v3f(0,0,0);
157 m_acceleration = v3f(0,0,0);
160 aabb3f box = m_prop.collisionbox;
163 f32 pos_max_d = BS*0.25; // Distance per iteration
164 v3f p_pos = m_base_position;
165 v3f p_velocity = m_velocity;
166 v3f p_acceleration = m_acceleration;
167 moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
168 pos_max_d, box, m_prop.stepheight, dtime,
169 &p_pos, &p_velocity, p_acceleration,
170 this, m_prop.collideWithObjects);
171 moveresult_p = &moveresult;
174 m_base_position = p_pos;
175 m_velocity = p_velocity;
176 m_acceleration = p_acceleration;
178 m_base_position += dtime * m_velocity + 0.5 * dtime
179 * dtime * m_acceleration;
180 m_velocity += dtime * m_acceleration;
183 if (m_prop.automatic_face_movement_dir &&
184 (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
185 float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
186 + m_prop.automatic_face_movement_dir_offset;
187 float max_rotation_per_sec =
188 m_prop.automatic_face_movement_max_rotation_per_sec;
190 if (max_rotation_per_sec > 0) {
191 m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
192 wrappedApproachShortest(m_rotation.Y, target_yaw,
193 dtime * max_rotation_per_sec, 360.f);
195 // Negative values of max_rotation_per_sec mean disabled.
196 m_rotation.Y = target_yaw;
202 m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
205 if (!send_recommended)
210 // TODO: force send when acceleration changes enough?
211 float minchange = 0.2*BS;
212 if(m_last_sent_position_timer > 1.0){
214 } else if(m_last_sent_position_timer > 0.2){
217 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
218 move_d += m_last_sent_move_precision;
219 float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
220 if (move_d > minchange || vel_d > minchange ||
221 std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
222 std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
223 std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
225 sendPosition(true, false);
232 std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
234 std::ostringstream os(std::ios::binary);
236 // PROTOCOL_VERSION >= 37
237 writeU8(os, 1); // version
238 os << serializeString16(""); // name
239 writeU8(os, 0); // is_player
240 writeU16(os, getId()); //id
241 writeV3F32(os, m_base_position);
242 writeV3F32(os, m_rotation);
245 std::ostringstream msg_os(std::ios::binary);
246 msg_os << serializeString32(getPropertyPacket()); // message 1
247 msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
248 msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
249 for (const auto &bone_pos : m_bone_position) {
250 msg_os << serializeString32(generateUpdateBonePositionCommand(
251 bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
253 msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
255 int message_count = 4 + m_bone_position.size();
257 for (const auto &id : getAttachmentChildIds()) {
258 if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
260 msg_os << serializeString32(obj->generateUpdateInfantCommand(
261 id, protocol_version));
265 msg_os << serializeString32(generateSetTextureModCommand());
268 writeU8(os, message_count);
269 std::string serialized = msg_os.str();
270 os.write(serialized.c_str(), serialized.size());
276 void LuaEntitySAO::getStaticData(std::string *result) const
278 verbosestream<<FUNCTION_NAME<<std::endl;
279 std::ostringstream os(std::ios::binary);
280 // version must be 1 to keep backwards-compatibility. See version2
283 os<<serializeString16(m_init_name);
286 std::string state = m_env->getScriptIface()->
287 luaentity_GetStaticdata(m_id);
288 os<<serializeString32(state);
290 os<<serializeString32(m_init_state);
293 writeV3F1000(os, m_velocity);
295 writeF1000(os, m_rotation.Y);
297 // version2. Increase this variable for new values
298 writeU8(os, 1); // PROTOCOL_VERSION >= 37
300 writeF1000(os, m_rotation.X);
301 writeF1000(os, m_rotation.Z);
303 // <write new values>
308 u32 LuaEntitySAO::punch(v3f dir,
309 const ToolCapabilities *toolcap,
310 ServerActiveObject *puncher,
311 float time_from_last_punch,
315 // Delete unknown LuaEntities when punched
320 FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
322 s32 old_hp = getHP();
323 ItemStack selected_item, hand_item;
324 ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
326 PunchDamageResult result = getPunchDamage(
330 time_from_last_punch,
333 bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
334 time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
336 if (!damage_handled) {
337 if (result.did_punch) {
338 setHP((s32)getHP() - result.damage,
339 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
341 // create message and add to list
346 if (getHP() == 0 && !isGone()) {
347 clearParentAttachment();
348 clearChildAttachments();
349 m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
353 actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
354 ", hp=" << puncher->getHP() << ") punched " <<
355 getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
356 "), damage=" << (old_hp - (s32)getHP()) <<
357 (damage_handled ? " (handled by Lua)" : "") << std::endl;
359 // TODO: give Lua control over wear
363 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
368 m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
371 void LuaEntitySAO::setPos(const v3f &pos)
375 m_base_position = pos;
376 sendPosition(false, true);
379 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
383 m_base_position = pos;
385 sendPosition(true, true);
388 float LuaEntitySAO::getMinimumSavedMovement()
393 std::string LuaEntitySAO::getDescription()
395 std::ostringstream oss;
396 oss << "LuaEntitySAO \"" << m_init_name << "\" ";
397 auto pos = floatToInt(m_base_position, BS);
398 oss << "at " << PP(pos);
402 void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
404 m_hp = rangelim(hp, 0, U16_MAX);
407 u16 LuaEntitySAO::getHP() const
412 void LuaEntitySAO::setVelocity(v3f velocity)
414 m_velocity = velocity;
417 v3f LuaEntitySAO::getVelocity()
422 void LuaEntitySAO::setAcceleration(v3f acceleration)
424 m_acceleration = acceleration;
427 v3f LuaEntitySAO::getAcceleration()
429 return m_acceleration;
432 void LuaEntitySAO::setTextureMod(const std::string &mod)
434 m_current_texture_modifier = mod;
435 // create message and add to list
436 m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
439 std::string LuaEntitySAO::getTextureMod() const
441 return m_current_texture_modifier;
445 std::string LuaEntitySAO::generateSetTextureModCommand() const
447 std::ostringstream os(std::ios::binary);
449 writeU8(os, AO_CMD_SET_TEXTURE_MOD);
451 os << serializeString16(m_current_texture_modifier);
455 std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
456 f32 framelength, bool select_horiz_by_yawpitch)
458 std::ostringstream os(std::ios::binary);
460 writeU8(os, AO_CMD_SET_SPRITE);
463 writeU16(os, num_frames);
464 writeF32(os, framelength);
465 writeU8(os, select_horiz_by_yawpitch);
469 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
470 bool select_horiz_by_yawpitch)
472 std::string str = generateSetSpriteCommand(
476 select_horiz_by_yawpitch
478 // create message and add to list
479 m_messages_out.emplace(getId(), true, str);
482 std::string LuaEntitySAO::getName()
487 std::string LuaEntitySAO::getPropertyPacket()
489 return generateSetPropertiesCommand(m_prop);
492 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
494 // If the object is attached client-side, don't waste bandwidth sending its position to clients
498 // Send attachment updates instantly to the client prior updating position
501 m_last_sent_move_precision = m_base_position.getDistanceFrom(
502 m_last_sent_position);
503 m_last_sent_position_timer = 0;
504 m_last_sent_position = m_base_position;
505 m_last_sent_velocity = m_velocity;
506 //m_last_sent_acceleration = m_acceleration;
507 m_last_sent_rotation = m_rotation;
509 float update_interval = m_env->getSendRecommendedInterval();
511 std::string str = generateUpdatePositionCommand(
520 // create message and add to list
521 m_messages_out.emplace(getId(), false, str);
524 bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
528 //update collision box
529 toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
530 toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
532 toset->MinEdge += m_base_position;
533 toset->MaxEdge += m_base_position;
541 bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
543 if (!m_prop.is_visible || !m_prop.pointable) {
547 toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
548 toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
553 bool LuaEntitySAO::collideWithObjects() const
555 return m_prop.collideWithObjects;