3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013-2020 Minetest core developers & community
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "luaentity_sao.h"
22 #include "collision.h"
23 #include "constants.h"
24 #include "player_sao.h"
25 #include "scripting_server.h"
27 #include "serverenvironment.h"
29 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
38 while (!data.empty()) { // breakable, run for one iteration
39 std::istringstream is(data, std::ios::binary);
40 // 'version' does not allow to incrementally extend the parameter list thus
41 // we need another variable to build on top of 'version=1'. Ugly hack but works™
43 u8 version = readU8(is);
45 name = deSerializeString16(is);
46 state = deSerializeString32(is);
52 velocity = readV3F1000(is);
53 // yaw must be yaw to be backwards-compatible
54 rotation.Y = readF1000(is);
56 if (is.good()) // EOF for old formats
57 version2 = readU8(is);
59 if (version2 < 1) // PROTOCOL_VERSION < 37
63 rotation.X = readF1000(is);
64 rotation.Z = readF1000(is);
72 infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
73 << state << "\")" << std::endl;
78 m_velocity = velocity;
79 m_rotation = rotation;
82 LuaEntitySAO::~LuaEntitySAO()
85 m_env->getScriptIface()->luaentity_Remove(m_id);
88 for (u32 attached_particle_spawner : m_attached_particle_spawners) {
89 m_env->deleteParticleSpawner(attached_particle_spawner, false);
93 void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
95 ServerActiveObject::addedToEnvironment(dtime_s);
97 // Create entity from name
98 m_registered = m_env->getScriptIface()->
99 luaentity_Add(m_id, m_init_name.c_str());
103 m_env->getScriptIface()->
104 luaentity_GetProperties(m_id, this, &m_prop);
105 // Initialize HP from properties
106 m_hp = m_prop.hp_max;
107 // Activate entity, supplying serialized state
108 m_env->getScriptIface()->
109 luaentity_Activate(m_id, m_init_state, dtime_s);
111 m_prop.infotext = m_init_name;
115 void LuaEntitySAO::dispatchScriptDeactivate()
117 // Ensure that this is in fact a registered entity,
118 // and that it isn't already gone.
119 // The latter also prevents this from ever being called twice.
120 if (m_registered && !isGone())
121 m_env->getScriptIface()->luaentity_Deactivate(m_id);
124 void LuaEntitySAO::step(float dtime, bool send_recommended)
126 if(!m_properties_sent)
128 m_properties_sent = true;
129 std::string str = getPropertyPacket();
130 // create message and add to list
131 m_messages_out.emplace(getId(), true, str);
134 // If attached, check that our parent is still there. If it isn't, detach.
135 if (m_attachment_parent_id && !isAttached()) {
136 // This is handled when objects are removed from the map
137 warningstream << "LuaEntitySAO::step() id=" << m_id <<
138 " is attached to nonexistent parent. This is a bug." << std::endl;
139 clearParentAttachment();
140 sendPosition(false, true);
143 m_last_sent_position_timer += dtime;
145 collisionMoveResult moveresult, *moveresult_p = nullptr;
147 // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
148 // If the object gets detached this comes into effect automatically from the last known origin
149 if (auto *parent = getParent()) {
150 m_base_position = parent->getBasePosition();
151 m_velocity = v3f(0,0,0);
152 m_acceleration = v3f(0,0,0);
155 aabb3f box = m_prop.collisionbox;
158 f32 pos_max_d = BS*0.25; // Distance per iteration
159 v3f p_pos = m_base_position;
160 v3f p_velocity = m_velocity;
161 v3f p_acceleration = m_acceleration;
162 moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
163 pos_max_d, box, m_prop.stepheight, dtime,
164 &p_pos, &p_velocity, p_acceleration,
165 this, m_prop.collideWithObjects);
166 moveresult_p = &moveresult;
169 m_base_position = p_pos;
170 m_velocity = p_velocity;
171 m_acceleration = p_acceleration;
173 m_base_position += dtime * m_velocity + 0.5 * dtime
174 * dtime * m_acceleration;
175 m_velocity += dtime * m_acceleration;
178 if (m_prop.automatic_face_movement_dir &&
179 (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
180 float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
181 + m_prop.automatic_face_movement_dir_offset;
182 float max_rotation_per_sec =
183 m_prop.automatic_face_movement_max_rotation_per_sec;
185 if (max_rotation_per_sec > 0) {
186 m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
187 wrappedApproachShortest(m_rotation.Y, target_yaw,
188 dtime * max_rotation_per_sec, 360.f);
190 // Negative values of max_rotation_per_sec mean disabled.
191 m_rotation.Y = target_yaw;
197 m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
200 if (!send_recommended)
205 // TODO: force send when acceleration changes enough?
206 float minchange = 0.2*BS;
207 if(m_last_sent_position_timer > 1.0){
209 } else if(m_last_sent_position_timer > 0.2){
212 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
213 move_d += m_last_sent_move_precision;
214 float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
215 if (move_d > minchange || vel_d > minchange ||
216 std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
217 std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
218 std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
220 sendPosition(true, false);
227 std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
229 std::ostringstream os(std::ios::binary);
231 // PROTOCOL_VERSION >= 37
232 writeU8(os, 1); // version
233 os << serializeString16(""); // name
234 writeU8(os, 0); // is_player
235 writeU16(os, getId()); //id
236 writeV3F32(os, m_base_position);
237 writeV3F32(os, m_rotation);
240 std::ostringstream msg_os(std::ios::binary);
241 msg_os << serializeString32(getPropertyPacket()); // message 1
242 msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
243 msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
244 for (const auto &bone_pos : m_bone_position) {
245 msg_os << serializeString32(generateUpdateBonePositionCommand(
246 bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
248 msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
250 int message_count = 4 + m_bone_position.size();
252 for (const auto &id : getAttachmentChildIds()) {
253 if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
255 msg_os << serializeString32(obj->generateUpdateInfantCommand(
256 id, protocol_version));
260 msg_os << serializeString32(generateSetTextureModCommand());
263 writeU8(os, message_count);
264 std::string serialized = msg_os.str();
265 os.write(serialized.c_str(), serialized.size());
271 void LuaEntitySAO::getStaticData(std::string *result) const
273 verbosestream<<FUNCTION_NAME<<std::endl;
274 std::ostringstream os(std::ios::binary);
275 // version must be 1 to keep backwards-compatibility. See version2
278 os<<serializeString16(m_init_name);
281 std::string state = m_env->getScriptIface()->
282 luaentity_GetStaticdata(m_id);
283 os<<serializeString32(state);
285 os<<serializeString32(m_init_state);
288 writeV3F1000(os, m_velocity);
290 writeF1000(os, m_rotation.Y);
292 // version2. Increase this variable for new values
293 writeU8(os, 1); // PROTOCOL_VERSION >= 37
295 writeF1000(os, m_rotation.X);
296 writeF1000(os, m_rotation.Z);
298 // <write new values>
303 u16 LuaEntitySAO::punch(v3f dir,
304 const ToolCapabilities *toolcap,
305 ServerActiveObject *puncher,
306 float time_from_last_punch)
309 // Delete unknown LuaEntities when punched
314 FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
316 s32 old_hp = getHP();
317 ItemStack selected_item, hand_item;
318 ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
320 PunchDamageResult result = getPunchDamage(
324 time_from_last_punch);
326 bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
327 time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
329 if (!damage_handled) {
330 if (result.did_punch) {
331 setHP((s32)getHP() - result.damage,
332 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
334 // create message and add to list
339 if (getHP() == 0 && !isGone()) {
340 clearParentAttachment();
341 clearChildAttachments();
342 m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
346 actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
347 ", hp=" << puncher->getHP() << ") punched " <<
348 getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
349 "), damage=" << (old_hp - (s32)getHP()) <<
350 (damage_handled ? " (handled by Lua)" : "") << std::endl;
352 // TODO: give Lua control over wear
356 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
361 m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
364 void LuaEntitySAO::setPos(const v3f &pos)
368 m_base_position = pos;
369 sendPosition(false, true);
372 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
376 m_base_position = pos;
378 sendPosition(true, true);
381 float LuaEntitySAO::getMinimumSavedMovement()
386 std::string LuaEntitySAO::getDescription()
388 std::ostringstream oss;
389 oss << "LuaEntitySAO \"" << m_init_name << "\" ";
390 auto pos = floatToInt(m_base_position, BS);
391 oss << "at " << PP(pos);
395 void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
397 m_hp = rangelim(hp, 0, U16_MAX);
400 u16 LuaEntitySAO::getHP() const
405 void LuaEntitySAO::setVelocity(v3f velocity)
407 m_velocity = velocity;
410 v3f LuaEntitySAO::getVelocity()
415 void LuaEntitySAO::setAcceleration(v3f acceleration)
417 m_acceleration = acceleration;
420 v3f LuaEntitySAO::getAcceleration()
422 return m_acceleration;
425 void LuaEntitySAO::setTextureMod(const std::string &mod)
427 m_current_texture_modifier = mod;
428 // create message and add to list
429 m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
432 std::string LuaEntitySAO::getTextureMod() const
434 return m_current_texture_modifier;
438 std::string LuaEntitySAO::generateSetTextureModCommand() const
440 std::ostringstream os(std::ios::binary);
442 writeU8(os, AO_CMD_SET_TEXTURE_MOD);
444 os << serializeString16(m_current_texture_modifier);
448 std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
449 f32 framelength, bool select_horiz_by_yawpitch)
451 std::ostringstream os(std::ios::binary);
453 writeU8(os, AO_CMD_SET_SPRITE);
456 writeU16(os, num_frames);
457 writeF32(os, framelength);
458 writeU8(os, select_horiz_by_yawpitch);
462 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
463 bool select_horiz_by_yawpitch)
465 std::string str = generateSetSpriteCommand(
469 select_horiz_by_yawpitch
471 // create message and add to list
472 m_messages_out.emplace(getId(), true, str);
475 std::string LuaEntitySAO::getName()
480 std::string LuaEntitySAO::getPropertyPacket()
482 return generateSetPropertiesCommand(m_prop);
485 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
487 // If the object is attached client-side, don't waste bandwidth sending its position to clients
491 // Send attachment updates instantly to the client prior updating position
494 m_last_sent_move_precision = m_base_position.getDistanceFrom(
495 m_last_sent_position);
496 m_last_sent_position_timer = 0;
497 m_last_sent_position = m_base_position;
498 m_last_sent_velocity = m_velocity;
499 //m_last_sent_acceleration = m_acceleration;
500 m_last_sent_rotation = m_rotation;
502 float update_interval = m_env->getSendRecommendedInterval();
504 std::string str = generateUpdatePositionCommand(
513 // create message and add to list
514 m_messages_out.emplace(getId(), false, str);
517 bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
521 //update collision box
522 toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
523 toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
525 toset->MinEdge += m_base_position;
526 toset->MaxEdge += m_base_position;
534 bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
536 if (!m_prop.is_visible || !m_prop.pointable) {
540 toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
541 toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
546 bool LuaEntitySAO::collideWithObjects() const
548 return m_prop.collideWithObjects;