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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013-2020 Minetest core developers & community
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "luaentity_sao.h"
22 #include "collision.h"
23 #include "constants.h"
24 #include "player_sao.h"
25 #include "scripting_server.h"
26 #include "server.h"
27 #include "serverenvironment.h"
28
29 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
30         : UnitSAO(env, pos)
31 {
32         std::string name;
33         std::string state;
34         u16 hp = 1;
35         v3f velocity;
36         v3f rotation;
37
38         while (!data.empty()) { // breakable, run for one iteration
39                 std::istringstream is(data, std::ios::binary);
40                 // 'version' does not allow to incrementally extend the parameter list thus
41                 // we need another variable to build on top of 'version=1'. Ugly hack but works™
42                 u8 version2 = 0;
43                 u8 version = readU8(is);
44
45                 name = deSerializeString16(is);
46                 state = deSerializeString32(is);
47
48                 if (version < 1)
49                         break;
50
51                 hp = readU16(is);
52                 velocity = readV3F1000(is);
53                 // yaw must be yaw to be backwards-compatible
54                 rotation.Y = readF1000(is);
55
56                 if (is.good()) // EOF for old formats
57                         version2 = readU8(is);
58
59                 if (version2 < 1) // PROTOCOL_VERSION < 37
60                         break;
61
62                 // version2 >= 1
63                 rotation.X = readF1000(is);
64                 rotation.Z = readF1000(is);
65
66                 // if (version2 < 2)
67                 //     break;
68                 // <read new values>
69                 break;
70         }
71         // create object
72         infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
73                          << state << "\")" << std::endl;
74
75         m_init_name = name;
76         m_init_state = state;
77         m_hp = hp;
78         m_velocity = velocity;
79         m_rotation = rotation;
80 }
81
82 LuaEntitySAO::~LuaEntitySAO()
83 {
84         if(m_registered){
85                 m_env->getScriptIface()->luaentity_Remove(m_id);
86         }
87
88         for (u32 attached_particle_spawner : m_attached_particle_spawners) {
89                 m_env->deleteParticleSpawner(attached_particle_spawner, false);
90         }
91 }
92
93 void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
94 {
95         ServerActiveObject::addedToEnvironment(dtime_s);
96
97         // Create entity from name
98         m_registered = m_env->getScriptIface()->
99                 luaentity_Add(m_id, m_init_name.c_str());
100
101         if(m_registered){
102                 // Get properties
103                 m_env->getScriptIface()->
104                         luaentity_GetProperties(m_id, this, &m_prop);
105                 // Initialize HP from properties
106                 m_hp = m_prop.hp_max;
107                 // Activate entity, supplying serialized state
108                 m_env->getScriptIface()->
109                         luaentity_Activate(m_id, m_init_state, dtime_s);
110         } else {
111                 m_prop.infotext = m_init_name;
112         }
113 }
114
115 void LuaEntitySAO::dispatchScriptDeactivate()
116 {
117         // Ensure that this is in fact a registered entity,
118         // and that it isn't already gone.
119         // The latter also prevents this from ever being called twice.
120         if (m_registered && !isGone())
121                 m_env->getScriptIface()->luaentity_Deactivate(m_id);
122 }
123
124 void LuaEntitySAO::step(float dtime, bool send_recommended)
125 {
126         if(!m_properties_sent)
127         {
128                 m_properties_sent = true;
129                 std::string str = getPropertyPacket();
130                 // create message and add to list
131                 m_messages_out.emplace(getId(), true, str);
132         }
133
134         // If attached, check that our parent is still there. If it isn't, detach.
135         if (m_attachment_parent_id && !isAttached()) {
136                 // This is handled when objects are removed from the map
137                 warningstream << "LuaEntitySAO::step() id=" << m_id <<
138                         " is attached to nonexistent parent. This is a bug." << std::endl;
139                 clearParentAttachment();
140                 sendPosition(false, true);
141         }
142
143         m_last_sent_position_timer += dtime;
144
145         collisionMoveResult moveresult, *moveresult_p = nullptr;
146
147         // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
148         // If the object gets detached this comes into effect automatically from the last known origin
149         if (auto *parent = getParent()) {
150                 m_base_position = parent->getBasePosition();
151                 m_velocity = v3f(0,0,0);
152                 m_acceleration = v3f(0,0,0);
153         } else {
154                 if(m_prop.physical){
155                         aabb3f box = m_prop.collisionbox;
156                         box.MinEdge *= BS;
157                         box.MaxEdge *= BS;
158                         f32 pos_max_d = BS*0.25; // Distance per iteration
159                         v3f p_pos = m_base_position;
160                         v3f p_velocity = m_velocity;
161                         v3f p_acceleration = m_acceleration;
162                         moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
163                                         pos_max_d, box, m_prop.stepheight, dtime,
164                                         &p_pos, &p_velocity, p_acceleration,
165                                         this, m_prop.collideWithObjects);
166                         moveresult_p = &moveresult;
167
168                         // Apply results
169                         m_base_position = p_pos;
170                         m_velocity = p_velocity;
171                         m_acceleration = p_acceleration;
172                 } else {
173                         m_base_position += dtime * m_velocity + 0.5 * dtime
174                                         * dtime * m_acceleration;
175                         m_velocity += dtime * m_acceleration;
176                 }
177
178                 if (m_prop.automatic_face_movement_dir &&
179                                 (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
180                         float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
181                                 + m_prop.automatic_face_movement_dir_offset;
182                         float max_rotation_per_sec =
183                                         m_prop.automatic_face_movement_max_rotation_per_sec;
184
185                         if (max_rotation_per_sec > 0) {
186                                 m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
187                                 wrappedApproachShortest(m_rotation.Y, target_yaw,
188                                         dtime * max_rotation_per_sec, 360.f);
189                         } else {
190                                 // Negative values of max_rotation_per_sec mean disabled.
191                                 m_rotation.Y = target_yaw;
192                         }
193                 }
194         }
195
196         if(m_registered) {
197                 m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
198         }
199
200         if (!send_recommended)
201                 return;
202
203         if(!isAttached())
204         {
205                 // TODO: force send when acceleration changes enough?
206                 float minchange = 0.2*BS;
207                 if(m_last_sent_position_timer > 1.0){
208                         minchange = 0.01*BS;
209                 } else if(m_last_sent_position_timer > 0.2){
210                         minchange = 0.05*BS;
211                 }
212                 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
213                 move_d += m_last_sent_move_precision;
214                 float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
215                 if (move_d > minchange || vel_d > minchange ||
216                                 std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
217                                 std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
218                                 std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
219
220                         sendPosition(true, false);
221                 }
222         }
223
224         sendOutdatedData();
225 }
226
227 std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
228 {
229         std::ostringstream os(std::ios::binary);
230
231         // PROTOCOL_VERSION >= 37
232         writeU8(os, 1); // version
233         os << serializeString16(""); // name
234         writeU8(os, 0); // is_player
235         writeU16(os, getId()); //id
236         writeV3F32(os, m_base_position);
237         writeV3F32(os, m_rotation);
238         writeU16(os, m_hp);
239
240         std::ostringstream msg_os(std::ios::binary);
241         msg_os << serializeString32(getPropertyPacket()); // message 1
242         msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
243         msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
244         for (const auto &bone_pos : m_bone_position) {
245                 msg_os << serializeString32(generateUpdateBonePositionCommand(
246                         bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
247         }
248         msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
249
250         int message_count = 4 + m_bone_position.size();
251
252         for (const auto &id : getAttachmentChildIds()) {
253                 if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
254                         message_count++;
255                         msg_os << serializeString32(obj->generateUpdateInfantCommand(
256                                 id, protocol_version));
257                 }
258         }
259
260         msg_os << serializeString32(generateSetTextureModCommand());
261         message_count++;
262
263         writeU8(os, message_count);
264         std::string serialized = msg_os.str();
265         os.write(serialized.c_str(), serialized.size());
266
267         // return result
268         return os.str();
269 }
270
271 void LuaEntitySAO::getStaticData(std::string *result) const
272 {
273         verbosestream<<FUNCTION_NAME<<std::endl;
274         std::ostringstream os(std::ios::binary);
275         // version must be 1 to keep backwards-compatibility. See version2
276         writeU8(os, 1);
277         // name
278         os<<serializeString16(m_init_name);
279         // state
280         if(m_registered){
281                 std::string state = m_env->getScriptIface()->
282                         luaentity_GetStaticdata(m_id);
283                 os<<serializeString32(state);
284         } else {
285                 os<<serializeString32(m_init_state);
286         }
287         writeU16(os, m_hp);
288         writeV3F1000(os, m_velocity);
289         // yaw
290         writeF1000(os, m_rotation.Y);
291
292         // version2. Increase this variable for new values
293         writeU8(os, 1); // PROTOCOL_VERSION >= 37
294
295         writeF1000(os, m_rotation.X);
296         writeF1000(os, m_rotation.Z);
297
298         // <write new values>
299
300         *result = os.str();
301 }
302
303 u16 LuaEntitySAO::punch(v3f dir,
304                 const ToolCapabilities *toolcap,
305                 ServerActiveObject *puncher,
306                 float time_from_last_punch)
307 {
308         if (!m_registered) {
309                 // Delete unknown LuaEntities when punched
310                 markForRemoval();
311                 return 0;
312         }
313
314         FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
315
316         s32 old_hp = getHP();
317         ItemStack selected_item, hand_item;
318         ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
319
320         PunchDamageResult result = getPunchDamage(
321                         m_armor_groups,
322                         toolcap,
323                         &tool_item,
324                         time_from_last_punch);
325
326         bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
327                         time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
328
329         if (!damage_handled) {
330                 if (result.did_punch) {
331                         setHP((s32)getHP() - result.damage,
332                                 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
333
334                         // create message and add to list
335                         sendPunchCommand();
336                 }
337         }
338
339         if (getHP() == 0 && !isGone()) {
340                 clearParentAttachment();
341                 clearChildAttachments();
342                 m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
343                 markForRemoval();
344         }
345
346         actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
347                         ", hp=" << puncher->getHP() << ") punched " <<
348                         getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
349                         "), damage=" << (old_hp - (s32)getHP()) <<
350                         (damage_handled ? " (handled by Lua)" : "") << std::endl;
351
352         // TODO: give Lua control over wear
353         return result.wear;
354 }
355
356 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
357 {
358         if (!m_registered)
359                 return;
360
361         m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
362 }
363
364 void LuaEntitySAO::setPos(const v3f &pos)
365 {
366         if(isAttached())
367                 return;
368         m_base_position = pos;
369         sendPosition(false, true);
370 }
371
372 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
373 {
374         if(isAttached())
375                 return;
376         m_base_position = pos;
377         if(!continuous)
378                 sendPosition(true, true);
379 }
380
381 float LuaEntitySAO::getMinimumSavedMovement()
382 {
383         return 0.1 * BS;
384 }
385
386 std::string LuaEntitySAO::getDescription()
387 {
388         std::ostringstream oss;
389         oss << "LuaEntitySAO \"" << m_init_name << "\" ";
390         auto pos = floatToInt(m_base_position, BS);
391         oss << "at " << PP(pos);
392         return oss.str();
393 }
394
395 void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
396 {
397         m_hp = rangelim(hp, 0, U16_MAX);
398 }
399
400 u16 LuaEntitySAO::getHP() const
401 {
402         return m_hp;
403 }
404
405 void LuaEntitySAO::setVelocity(v3f velocity)
406 {
407         m_velocity = velocity;
408 }
409
410 v3f LuaEntitySAO::getVelocity()
411 {
412         return m_velocity;
413 }
414
415 void LuaEntitySAO::setAcceleration(v3f acceleration)
416 {
417         m_acceleration = acceleration;
418 }
419
420 v3f LuaEntitySAO::getAcceleration()
421 {
422         return m_acceleration;
423 }
424
425 void LuaEntitySAO::setTextureMod(const std::string &mod)
426 {
427         m_current_texture_modifier = mod;
428         // create message and add to list
429         m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
430 }
431
432 std::string LuaEntitySAO::getTextureMod() const
433 {
434         return m_current_texture_modifier;
435 }
436
437
438 std::string LuaEntitySAO::generateSetTextureModCommand() const
439 {
440         std::ostringstream os(std::ios::binary);
441         // command
442         writeU8(os, AO_CMD_SET_TEXTURE_MOD);
443         // parameters
444         os << serializeString16(m_current_texture_modifier);
445         return os.str();
446 }
447
448 std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
449         f32 framelength, bool select_horiz_by_yawpitch)
450 {
451         std::ostringstream os(std::ios::binary);
452         // command
453         writeU8(os, AO_CMD_SET_SPRITE);
454         // parameters
455         writeV2S16(os, p);
456         writeU16(os, num_frames);
457         writeF32(os, framelength);
458         writeU8(os, select_horiz_by_yawpitch);
459         return os.str();
460 }
461
462 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
463                 bool select_horiz_by_yawpitch)
464 {
465         std::string str = generateSetSpriteCommand(
466                 p,
467                 num_frames,
468                 framelength,
469                 select_horiz_by_yawpitch
470         );
471         // create message and add to list
472         m_messages_out.emplace(getId(), true, str);
473 }
474
475 std::string LuaEntitySAO::getName()
476 {
477         return m_init_name;
478 }
479
480 std::string LuaEntitySAO::getPropertyPacket()
481 {
482         return generateSetPropertiesCommand(m_prop);
483 }
484
485 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
486 {
487         // If the object is attached client-side, don't waste bandwidth sending its position to clients
488         if(isAttached())
489                 return;
490
491         // Send attachment updates instantly to the client prior updating position
492         sendOutdatedData();
493
494         m_last_sent_move_precision = m_base_position.getDistanceFrom(
495                         m_last_sent_position);
496         m_last_sent_position_timer = 0;
497         m_last_sent_position = m_base_position;
498         m_last_sent_velocity = m_velocity;
499         //m_last_sent_acceleration = m_acceleration;
500         m_last_sent_rotation = m_rotation;
501
502         float update_interval = m_env->getSendRecommendedInterval();
503
504         std::string str = generateUpdatePositionCommand(
505                 m_base_position,
506                 m_velocity,
507                 m_acceleration,
508                 m_rotation,
509                 do_interpolate,
510                 is_movement_end,
511                 update_interval
512         );
513         // create message and add to list
514         m_messages_out.emplace(getId(), false, str);
515 }
516
517 bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
518 {
519         if (m_prop.physical)
520         {
521                 //update collision box
522                 toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
523                 toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
524
525                 toset->MinEdge += m_base_position;
526                 toset->MaxEdge += m_base_position;
527
528                 return true;
529         }
530
531         return false;
532 }
533
534 bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
535 {
536         if (!m_prop.is_visible || !m_prop.pointable) {
537                 return false;
538         }
539
540         toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
541         toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
542
543         return true;
544 }
545
546 bool LuaEntitySAO::collideWithObjects() const
547 {
548         return m_prop.collideWithObjects;
549 }