8 bool database_init(); // open and initialize SQLite3 databases
9 void database_deinit(); // close databases
10 bool database_load_chunk(TerrainChunk *chunk); // load a chunk from terrain database (initializes state, tgs buffer and data), returns false on failure
11 void database_save_chunk(TerrainChunk *chunk); // save a chunk to terrain database
12 bool database_load_meta(const char *key, s64 *value_ptr); // load a meta entry
13 void database_save_meta(const char *key, s64 value); // save / update a meta entry
14 bool database_load_player(char *name, v3f64 *pos, v3f32 *rot); // load player data from database
15 void database_create_player(char *name, v3f64 pos, v3f32 rot); // insert new player into database
16 void database_update_player_pos_rot(char *name, v3f64 pos, v3f32 rot); // update player position
18 #endif // _DATABASE_H_