4 #include "server/biomes.h"
5 #include "server/server_terrain.h"
6 #include "server/terrain_gen.h"
7 #include "server/voxel_depth_search.h"
9 Biome get_biome(v2s32 pos, f64 *factor)
11 for (Biome i = 0; i < COUNT_BIOME; i++) {
12 BiomeDef *def = &biomes[i];
13 f64 f = def->probability == 1.0 ? 1.0
14 : (smooth2d(U32(pos.x) / def->threshold, U32(pos.y) / def->threshold, 0, seed + def->offset) * 0.5 - 0.5 + def->probability) / def->probability;
28 static s32 height_mountain(BiomeArgsHeight *args)
30 return pow((args->height + 96) * pow(((smooth2d(U32(args->pos.x) / 48.0, U32(args->pos.y) / 48.0, 0, seed + OFFSET_MOUNTAIN_HEIGHT) + 1.0) * 256.0 + 128.0), args->factor), 1.0 / (args->factor + 1.0)) - 96;
33 static NodeType generate_mountain(BiomeArgsGenerate *args)
35 return args->diff <= 0 ? NODE_STONE : NODE_AIR;
48 static f64 ocean_level_start[COUNT_OCEAN] = {
64 s32 vulcano_crater_top;
65 NodeType vulcano_stone;
68 static const f64 vulcano_radius = 256.0;
69 static const f64 vulcano_diameter = vulcano_radius * 2.0;
71 static OceanLevel get_ocean_level(f64 factor)
73 if (factor >= ocean_level_start[OCEAN_DEEP])
75 else if (factor >= ocean_level_start[OCEAN_MAIN])
77 else if (factor >= ocean_level_start[OCEAN_BEACH])
83 static f64 get_ocean_level_factor(f64 factor, OceanLevel level)
86 start = ocean_level_start[level];
87 end = ++level == COUNT_OCEAN ? 1.0 : ocean_level_start[level];
89 return (factor - start) / (end - start);
92 static f64 distance(v2s32 a, v2s32 b)
94 return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2));
97 static s32 calculate_ocean_floor(f64 factor, s32 height)
99 switch (get_ocean_level(factor)) {
101 return f64_mix(height + 1, 0, pow(get_ocean_level_factor(factor, OCEAN_EDGE), 0.8));
107 return f64_mix(0, -10, pow(get_ocean_level_factor(factor, OCEAN_MAIN), 0.5));
110 return f64_mix(-10, -50, pow(get_ocean_level_factor(factor, OCEAN_DEEP), 0.5));
119 static void before_chunk_ocean(BiomeArgsChunk *args)
121 OceanChunkData *chunk_data = args->chunk_data;
123 chunk_data->vulcano_pos = (v2s32) {
124 floor((f64) args->chunk->pos.x * CHUNK_SIZE / vulcano_diameter + 0.5) * vulcano_diameter,
125 floor((f64) args->chunk->pos.z * CHUNK_SIZE / vulcano_diameter + 0.5) * vulcano_diameter
129 chunk_data->has_vulcano = noise2d(chunk_data->vulcano_pos.x, chunk_data->vulcano_pos.y, 0, seed + OFFSET_VULCANO) > 0.0
130 && get_biome((v2s32) {chunk_data->vulcano_pos.x, chunk_data->vulcano_pos.y}, &factor) == BIOME_OCEAN
131 && get_ocean_level(factor) == OCEAN_DEEP;
134 static void before_row_ocean(BiomeArgsRow *args)
136 OceanChunkData *chunk_data = args->chunk_data;
137 OceanRowData *row_data = args->row_data;
139 row_data->vulcano = false;
141 if (chunk_data->has_vulcano) {
142 f64 dist = distance(args->pos, chunk_data->vulcano_pos);
144 if (dist < vulcano_radius) {
145 f64 crater_factor = pow(asin(1.0 - dist / vulcano_radius), 2.0);
146 f64 vulcano_height = (pnoise2d(U32(args->pos.x) / 100.0, U32(args->pos.y) / 100.0, 0.2, 2, seed + OFFSET_VULCANO_HEIGHT) * 0.5 + 0.5) * 128.0 * crater_factor + 1.0 - 30.0;
147 bool is_crater = vulcano_height > 0;
150 vulcano_height = f64_min(vulcano_height + 5.0, 0.0);
152 if (vulcano_height < 0)
153 vulcano_height *= 2.0;
155 row_data->vulcano = true;
156 row_data->vulcano_crater = is_crater;
157 row_data->vulcano_height = floor(vulcano_height + 0.5);
158 row_data->vulcano_crater_top = 50 + floor((pnoise2d(U32(args->pos.x) / 3.0, U32(args->pos.y) / 3.0, 0.0, 1, seed + OFFSET_VULCANO_CRATER_TOP) * 0.5 + 0.5) * 3.0 + 0.5);
159 row_data->vulcano_stone = is_crater
160 ? ((pnoise2d(U32(args->pos.x) / 16.0, U32(args->pos.y) / 16.0, 0.85, 3, seed + OFFSET_VULCANO_STONE) * 0.5 + 0.5) * crater_factor > 0.4
168 static s32 height_ocean(BiomeArgsHeight *args)
170 OceanRowData *row_data = args->row_data;
172 s32 ocean_floor = calculate_ocean_floor(args->factor, args->height);
173 return row_data->vulcano ? f64_max(ocean_floor, row_data->vulcano_height) : ocean_floor;
176 NodeType ocean_get_node_at(v3s32 pos, s32 diff, void *_row_data)
178 OceanRowData *row_data = _row_data;
180 if (row_data->vulcano && row_data->vulcano_crater) {
182 return pos.y <= 45 ? NODE_LAVA : NODE_AIR;
184 return pos.y <= row_data->vulcano_crater_top ? row_data->vulcano_stone : NODE_AIR;
199 static NodeType generate_ocean(BiomeArgsGenerate *args)
201 return ocean_get_node_at(args->pos, args->diff, args->row_data);
208 bool boulder_success[CHUNK_SIZE][CHUNK_SIZE][CHUNK_SIZE];
211 static void before_chunk_hills(BiomeArgsChunk *args)
213 HillsChunkData *chunk_data = args->chunk_data;
214 tree_ini(&chunk_data->boulder_visit);
215 memset(chunk_data->boulder_success, 0, sizeof chunk_data->boulder_success);
218 static void after_chunk_hills(BiomeArgsChunk *args)
220 HillsChunkData *chunk_data = args->chunk_data;
221 tree_clr(&chunk_data->boulder_visit, &free, NULL, NULL, 0);
224 static s32 height_hills(BiomeArgsHeight *args)
229 static bool is_boulder(s32 diff, v3s32 pos)
232 smooth3d(U32(pos.x) / 16.0, U32(pos.y) / 12.0, U32(pos.z) / 16.0, 0, seed + OFFSET_BOULDER) > 0.8;
235 static void boulder_search_callback(DepthSearchNode *node)
237 s32 diff = node->pos.y - terrain_gen_get_base_height((v2s32) {node->pos.x, node->pos.z});
240 node->type = DEPTH_SEARCH_TARGET;
241 else if (is_boulder(diff, node->pos))
242 node->type = DEPTH_SEARCH_PATH;
244 node->type = DEPTH_SEARCH_BLOCK;
247 static NodeType generate_hills(BiomeArgsGenerate *args)
249 HillsChunkData *chunk_data = args->chunk_data;
251 if (is_boulder(args->diff, args->pos) && (args->diff <= 0 || voxel_depth_search(args->pos,
252 (void *) &boulder_search_callback, NULL,
253 &chunk_data->boulder_success[args->offset.x][args->offset.y][args->offset.z],
254 &chunk_data->boulder_visit)))
257 if (args->diff <= -5)
259 else if (args->diff <= -1)
261 else if (args->diff <= 0)
267 BiomeDef biomes[COUNT_BIOME] = {
270 .offset = OFFSET_MOUNTAIN,
273 .height = &height_mountain,
274 .generate = &generate_mountain,
275 .chunk_data_size = 0,
276 .before_chunk = NULL,
284 .offset = OFFSET_OCEAN,
287 .height = &height_ocean,
288 .generate = &generate_ocean,
289 .chunk_data_size = sizeof(OceanChunkData),
290 .before_chunk = &before_chunk_ocean,
292 .row_data_size = sizeof(OceanRowData),
293 .before_row = &before_row_ocean,
298 .offset = OFFSET_NONE,
301 .height = &height_hills,
302 .generate = &generate_hills,
303 .chunk_data_size = sizeof(HillsChunkData),
304 .before_chunk = &before_chunk_hills,
305 .after_chunk = &after_chunk_hills,