3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef LUA_NODEMETA_H_
20 #define LUA_NODEMETA_H_
29 #include "environment.h"
30 #include "nodemetadata.h"
40 ServerEnvironment *m_env;
42 static const char className[];
43 static const luaL_reg methods[];
45 static NodeMetaRef *checkobject(lua_State *L, int narg);
47 static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);
49 static void reportMetadataChange(NodeMetaRef *ref);
54 static int gc_object(lua_State *L);
56 // get_string(self, name)
57 static int l_get_string(lua_State *L);
59 // set_string(self, name, var)
60 static int l_set_string(lua_State *L);
62 // get_int(self, name)
63 static int l_get_int(lua_State *L);
65 // set_int(self, name, var)
66 static int l_set_int(lua_State *L);
68 // get_float(self, name)
69 static int l_get_float(lua_State *L);
71 // set_float(self, name, var)
72 static int l_set_float(lua_State *L);
74 // get_inventory(self)
75 static int l_get_inventory(lua_State *L);
78 static int l_to_table(lua_State *L);
80 // from_table(self, table)
81 static int l_from_table(lua_State *L);
84 NodeMetaRef(v3s16 p, ServerEnvironment *env);
88 // Creates an NodeMetaRef and leaves it on top of stack
89 // Not callable from Lua; all references are created on the C side.
90 static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
92 static void Register(lua_State *L);
95 /*****************************************************************************/
96 /* Minetest interface */
97 /*****************************************************************************/
98 // Return number of accepted items to be moved
99 int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
100 const std::string &from_list, int from_index,
101 const std::string &to_list, int to_index,
102 int count, ServerActiveObject *player);
103 // Return number of accepted items to be put
104 int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
105 const std::string &listname, int index, ItemStack &stack,
106 ServerActiveObject *player);
107 // Return number of accepted items to be taken
108 int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
109 const std::string &listname, int index, ItemStack &stack,
110 ServerActiveObject *player);
111 // Report moved items
112 void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
113 const std::string &from_list, int from_index,
114 const std::string &to_list, int to_index,
115 int count, ServerActiveObject *player);
117 void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
118 const std::string &listname, int index, ItemStack &stack,
119 ServerActiveObject *player);
120 // Report taken items
121 void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
122 const std::string &listname, int index, ItemStack &stack,
123 ServerActiveObject *player);
125 #endif //LUA_NODEMETA_H_