3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef LUA_INVENTORY_H_
21 #define LUA_INVENTORY_H_
30 #include "inventorymanager.h"
32 #include "serverobject.h"
33 #include "inventory.h"
42 InventoryLocation m_loc;
44 static const char className[];
45 static const luaL_reg methods[];
47 static InvRef *checkobject(lua_State *L, int narg);
49 static Inventory* getinv(lua_State *L, InvRef *ref);
51 static InventoryList* getlist(lua_State *L, InvRef *ref,
52 const char *listname);
54 static void reportInventoryChange(lua_State *L, InvRef *ref);
59 static int gc_object(lua_State *L);
61 // is_empty(self, listname) -> true/false
62 static int l_is_empty(lua_State *L);
64 // get_size(self, listname)
65 static int l_get_size(lua_State *L);
67 // get_width(self, listname)
68 static int l_get_width(lua_State *L);
70 // set_size(self, listname, size)
71 static int l_set_size(lua_State *L);
73 // set_width(self, listname, size)
74 static int l_set_width(lua_State *L);
76 // get_stack(self, listname, i) -> itemstack
77 static int l_get_stack(lua_State *L);
79 // set_stack(self, listname, i, stack) -> true/false
80 static int l_set_stack(lua_State *L);
82 // get_list(self, listname) -> list or nil
83 static int l_get_list(lua_State *L);
85 // set_list(self, listname, list)
86 static int l_set_list(lua_State *L);
88 // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
89 // Returns the leftover stack
90 static int l_add_item(lua_State *L);
92 // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
93 // Returns true if the item completely fits into the list
94 static int l_room_for_item(lua_State *L);
96 // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
97 // Returns true if the list contains the given count of the given item name
98 static int l_contains_item(lua_State *L);
100 // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
101 // Returns the items that were actually removed
102 static int l_remove_item(lua_State *L);
104 // get_location() -> location (like minetest.get_inventory(location))
105 static int l_get_location(lua_State *L);
108 InvRef(const InventoryLocation &loc);
112 // Creates an InvRef and leaves it on top of stack
113 // Not callable from Lua; all references are created on the C side.
114 static void create(lua_State *L, const InventoryLocation &loc);
115 static void createPlayer(lua_State *L, Player *player);
116 static void createNodeMeta(lua_State *L, v3s16 p);
117 static void Register(lua_State *L);
120 void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L);
121 void inventory_set_list_from_lua(Inventory *inv, const char *name,
122 lua_State *L, int tableindex, int forcesize=-1);
124 /*****************************************************************************/
125 /* Minetest interface */
126 /*****************************************************************************/
127 /* Detached inventory callbacks */
128 // Return number of accepted items to be moved
129 int scriptapi_detached_inventory_allow_move(lua_State *L,
130 const std::string &name,
131 const std::string &from_list, int from_index,
132 const std::string &to_list, int to_index,
133 int count, ServerActiveObject *player);
134 // Return number of accepted items to be put
135 int scriptapi_detached_inventory_allow_put(lua_State *L,
136 const std::string &name,
137 const std::string &listname, int index, ItemStack &stack,
138 ServerActiveObject *player);
139 // Return number of accepted items to be taken
140 int scriptapi_detached_inventory_allow_take(lua_State *L,
141 const std::string &name,
142 const std::string &listname, int index, ItemStack &stack,
143 ServerActiveObject *player);
144 // Report moved items
145 void scriptapi_detached_inventory_on_move(lua_State *L,
146 const std::string &name,
147 const std::string &from_list, int from_index,
148 const std::string &to_list, int to_index,
149 int count, ServerActiveObject *player);
151 void scriptapi_detached_inventory_on_put(lua_State *L,
152 const std::string &name,
153 const std::string &listname, int index, ItemStack &stack,
154 ServerActiveObject *player);
155 // Report taken items
156 void scriptapi_detached_inventory_on_take(lua_State *L,
157 const std::string &name,
158 const std::string &listname, int index, ItemStack &stack,
159 ServerActiveObject *player);
161 /*****************************************************************************/
163 /*****************************************************************************/
164 int l_create_detached_inventory_raw(lua_State *L);
165 int l_get_inventory(lua_State *L);
167 #endif /* LUA_INVENTORY_H_ */