3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef SCRIPTAPI_HEADER
21 #define SCRIPTAPI_HEADER
23 #include "irrlichttypes.h"
28 class ServerEnvironment;
29 class ServerActiveObject;
30 class ServerRemotePlayer;
31 typedef struct lua_State lua_State;
32 struct LuaEntityProperties;
37 void scriptapi_export(lua_State *L, Server *server);
38 bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
39 const std::string &modname);
40 void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
42 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
43 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
45 // Returns true if script handled message
46 bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
47 const std::string &message);
50 // On environment step
51 void scriptapi_environment_step(lua_State *L, float dtime);
53 void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
54 ServerActiveObject *placer);
55 // After removing node
56 void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
57 ServerActiveObject *digger);
59 void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
60 ServerActiveObject *puncher);
61 // After generating a piece of map
62 void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
65 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
66 void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
67 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
68 void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
71 bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
72 ServerActiveObject *dropper, v3f pos);
73 bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
74 ServerActiveObject *placer, const PointedThing &pointed);
75 bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
76 ServerActiveObject *user, const PointedThing &pointed);
79 // Returns true if succesfully added into Lua; false otherwise.
80 bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
81 const std::string &staticdata);
82 void scriptapi_luaentity_rm(lua_State *L, u16 id);
83 std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
84 void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
85 LuaEntityProperties *prop);
86 void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
87 void scriptapi_luaentity_punch(lua_State *L, u16 id,
88 ServerActiveObject *puncher, float time_from_last_punch);
89 void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
90 ServerActiveObject *clicker);