]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/scripting_server.h
Don't permit to copy Scripting classes (Client,Server,Mainmenu)
[dragonfireclient.git] / src / script / scripting_server.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef SERVER_SCRIPTING_H_
21 #define SERVER_SCRIPTING_H_
22
23 #include "cpp_api/s_base.h"
24 #include "cpp_api/s_entity.h"
25 #include "cpp_api/s_env.h"
26 #include "cpp_api/s_inventory.h"
27 #include "cpp_api/s_node.h"
28 #include "cpp_api/s_player.h"
29 #include "cpp_api/s_server.h"
30 #include "cpp_api/s_security.h"
31 #include "util/basic_macros.h"
32
33 /*****************************************************************************/
34 /* Scripting <-> Server Game Interface                                       */
35 /*****************************************************************************/
36
37 class ServerScripting:
38                 virtual public ScriptApiBase,
39                 public ScriptApiDetached,
40                 public ScriptApiEntity,
41                 public ScriptApiEnv,
42                 public ScriptApiNode,
43                 public ScriptApiPlayer,
44                 public ScriptApiServer,
45                 public ScriptApiSecurity
46 {
47 public:
48         ServerScripting(Server* server);
49
50         // use ScriptApiBase::loadMod() to load mods
51
52 private:
53         void InitializeModApi(lua_State *L, int top);
54         DISABLE_CLASS_COPY(ServerScripting);
55 };
56
57 void log_deprecated(const std::string &message);
58
59 #endif /* SCRIPTING_GAME_H_ */