]> git.lizzy.rs Git - minetest.git/blob - src/script/scripting_server.h
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
[minetest.git] / src / script / scripting_server.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21 #include "cpp_api/s_base.h"
22 #include "cpp_api/s_entity.h"
23 #include "cpp_api/s_env.h"
24 #include "cpp_api/s_inventory.h"
25 #include "cpp_api/s_modchannels.h"
26 #include "cpp_api/s_node.h"
27 #include "cpp_api/s_player.h"
28 #include "cpp_api/s_server.h"
29 #include "cpp_api/s_security.h"
30
31 /*****************************************************************************/
32 /* Scripting <-> Server Game Interface                                       */
33 /*****************************************************************************/
34
35 class ServerScripting:
36                 virtual public ScriptApiBase,
37                 public ScriptApiDetached,
38                 public ScriptApiEntity,
39                 public ScriptApiEnv,
40                 public ScriptApiModChannels,
41                 public ScriptApiNode,
42                 public ScriptApiPlayer,
43                 public ScriptApiServer,
44                 public ScriptApiSecurity
45 {
46 public:
47         ServerScripting(Server* server);
48
49         // use ScriptApiBase::loadMod() to load mods
50
51 private:
52         void InitializeModApi(lua_State *L, int top);
53 };