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Expose getPointedThing to Lua
[dragonfireclient.git] / src / script / scripting_server.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "scripting_server.h"
21 #include "server.h"
22 #include "log.h"
23 #include "settings.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_areastore.h"
26 #include "lua_api/l_base.h"
27 #include "lua_api/l_craft.h"
28 #include "lua_api/l_env.h"
29 #include "lua_api/l_inventory.h"
30 #include "lua_api/l_item.h"
31 #include "lua_api/l_itemstackmeta.h"
32 #include "lua_api/l_mapgen.h"
33 #include "lua_api/l_nodemeta.h"
34 #include "lua_api/l_nodetimer.h"
35 #include "lua_api/l_noise.h"
36 #include "lua_api/l_object.h"
37 #include "lua_api/l_particles.h"
38 #include "lua_api/l_rollback.h"
39 #include "lua_api/l_server.h"
40 #include "lua_api/l_util.h"
41 #include "lua_api/l_vmanip.h"
42 #include "lua_api/l_settings.h"
43 #include "lua_api/l_http.h"
44 #include "lua_api/l_storage.h"
45
46 extern "C" {
47 #include "lualib.h"
48 }
49
50 ServerScripting::ServerScripting(Server* server)
51 {
52         setGameDef(server);
53         setType(ScriptingType::Server);
54
55         // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
56         // once the environment has been created
57
58         SCRIPTAPI_PRECHECKHEADER
59
60         if (g_settings->getBool("secure.enable_security")) {
61                 initializeSecurity();
62         }
63
64         lua_getglobal(L, "core");
65         int top = lua_gettop(L);
66
67         lua_newtable(L);
68         lua_setfield(L, -2, "object_refs");
69
70         lua_newtable(L);
71         lua_setfield(L, -2, "luaentities");
72
73         // Initialize our lua_api modules
74         InitializeModApi(L, top);
75         lua_pop(L, 1);
76
77         // Push builtin initialization type
78         lua_pushstring(L, "game");
79         lua_setglobal(L, "INIT");
80
81         infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
82 }
83
84 void ServerScripting::InitializeModApi(lua_State *L, int top)
85 {
86         // Register reference classes (userdata)
87         InvRef::Register(L);
88         ItemStackMetaRef::Register(L);
89         LuaAreaStore::Register(L);
90         LuaItemStack::Register(L);
91         LuaPerlinNoise::Register(L);
92         LuaPerlinNoiseMap::Register(L);
93         LuaPseudoRandom::Register(L);
94         LuaPcgRandom::Register(L);
95         LuaRaycast::Register(L);
96         LuaSecureRandom::Register(L);
97         LuaVoxelManip::Register(L);
98         NodeMetaRef::Register(L);
99         NodeTimerRef::Register(L);
100         ObjectRef::Register(L);
101         LuaSettings::Register(L);
102         StorageRef::Register(L);
103
104         // Initialize mod api modules
105         ModApiCraft::Initialize(L, top);
106         ModApiEnvMod::Initialize(L, top);
107         ModApiInventory::Initialize(L, top);
108         ModApiItemMod::Initialize(L, top);
109         ModApiMapgen::Initialize(L, top);
110         ModApiParticles::Initialize(L, top);
111         ModApiRollback::Initialize(L, top);
112         ModApiServer::Initialize(L, top);
113         ModApiUtil::Initialize(L, top);
114         ModApiHttp::Initialize(L, top);
115         ModApiStorage::Initialize(L, top);
116 }
117
118 void log_deprecated(const std::string &message)
119 {
120         log_deprecated(NULL, message);
121 }