]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/scripting_server.cpp
Revert "Make Lint Happy"
[dragonfireclient.git] / src / script / scripting_server.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "scripting_server.h"
21 #include "server.h"
22 #include "log.h"
23 #include "settings.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_areastore.h"
26 #include "lua_api/l_auth.h"
27 #include "lua_api/l_base.h"
28 #include "lua_api/l_craft.h"
29 #include "lua_api/l_env.h"
30 #include "lua_api/l_inventory.h"
31 #include "lua_api/l_item.h"
32 #include "lua_api/l_itemstackmeta.h"
33 #include "lua_api/l_mapgen.h"
34 #include "lua_api/l_modchannels.h"
35 #include "lua_api/l_nodemeta.h"
36 #include "lua_api/l_nodetimer.h"
37 #include "lua_api/l_noise.h"
38 #include "lua_api/l_object.h"
39 #include "lua_api/l_playermeta.h"
40 #include "lua_api/l_particles.h"
41 #include "lua_api/l_rollback.h"
42 #include "lua_api/l_server.h"
43 #include "lua_api/l_util.h"
44 #include "lua_api/l_vmanip.h"
45 #include "lua_api/l_settings.h"
46 #include "lua_api/l_http.h"
47 #include "lua_api/l_storage.h"
48
49 extern "C" {
50 #include "lualib.h"
51 }
52
53 ServerScripting::ServerScripting(Server* server):
54                 ScriptApiBase(ScriptingType::Server)
55 {
56         setGameDef(server);
57
58         // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
59         // once the environment has been created
60
61         SCRIPTAPI_PRECHECKHEADER
62
63         if (g_settings->getBool("secure.enable_security")) {
64                 initializeSecurity();
65         } else {
66                 warningstream << "\\!/ Mod security should never be disabled, as it allows any mod to "
67                                 << "access the host machine."
68                                 << "Mods should use minetest.request_insecure_environment() instead \\!/" << std::endl;
69         }
70
71         lua_getglobal(L, "core");
72         int top = lua_gettop(L);
73
74         lua_newtable(L);
75         lua_setfield(L, -2, "object_refs");
76
77         lua_newtable(L);
78         lua_setfield(L, -2, "luaentities");
79
80         // Initialize our lua_api modules
81         InitializeModApi(L, top);
82         lua_pop(L, 1);
83
84         // Push builtin initialization type
85         lua_pushstring(L, "game");
86         lua_setglobal(L, "INIT");
87
88         infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
89 }
90
91 void ServerScripting::InitializeModApi(lua_State *L, int top)
92 {
93         // Register reference classes (userdata)
94         InvRef::Register(L);
95         ItemStackMetaRef::Register(L);
96         LuaAreaStore::Register(L);
97         LuaItemStack::Register(L);
98         LuaPerlinNoise::Register(L);
99         LuaPerlinNoiseMap::Register(L);
100         LuaPseudoRandom::Register(L);
101         LuaPcgRandom::Register(L);
102         LuaRaycast::Register(L);
103         LuaSecureRandom::Register(L);
104         LuaVoxelManip::Register(L);
105         NodeMetaRef::Register(L);
106         NodeTimerRef::Register(L);
107         ObjectRef::Register(L);
108         PlayerMetaRef::Register(L);
109         LuaSettings::Register(L);
110         StorageRef::Register(L);
111         ModChannelRef::Register(L);
112
113         // Initialize mod api modules
114         ModApiAuth::Initialize(L, top);
115         ModApiCraft::Initialize(L, top);
116         ModApiEnvMod::Initialize(L, top);
117         ModApiInventory::Initialize(L, top);
118         ModApiItemMod::Initialize(L, top);
119         ModApiMapgen::Initialize(L, top);
120         ModApiParticles::Initialize(L, top);
121         ModApiRollback::Initialize(L, top);
122         ModApiServer::Initialize(L, top);
123         ModApiUtil::Initialize(L, top);
124         ModApiHttp::Initialize(L, top);
125         ModApiStorage::Initialize(L, top);
126         ModApiChannels::Initialize(L, top);
127 }