]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/scripting_server.cpp
Implement mod communication channels (#6351)
[dragonfireclient.git] / src / script / scripting_server.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "scripting_server.h"
21 #include "server.h"
22 #include "log.h"
23 #include "settings.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_areastore.h"
26 #include "lua_api/l_base.h"
27 #include "lua_api/l_craft.h"
28 #include "lua_api/l_env.h"
29 #include "lua_api/l_inventory.h"
30 #include "lua_api/l_item.h"
31 #include "lua_api/l_itemstackmeta.h"
32 #include "lua_api/l_mapgen.h"
33 #include "lua_api/l_modchannels.h"
34 #include "lua_api/l_nodemeta.h"
35 #include "lua_api/l_nodetimer.h"
36 #include "lua_api/l_noise.h"
37 #include "lua_api/l_object.h"
38 #include "lua_api/l_particles.h"
39 #include "lua_api/l_rollback.h"
40 #include "lua_api/l_server.h"
41 #include "lua_api/l_util.h"
42 #include "lua_api/l_vmanip.h"
43 #include "lua_api/l_settings.h"
44 #include "lua_api/l_http.h"
45 #include "lua_api/l_storage.h"
46
47 extern "C" {
48 #include "lualib.h"
49 }
50
51 ServerScripting::ServerScripting(Server* server)
52 {
53         setGameDef(server);
54         setType(ScriptingType::Server);
55
56         // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
57         // once the environment has been created
58
59         SCRIPTAPI_PRECHECKHEADER
60
61         if (g_settings->getBool("secure.enable_security")) {
62                 initializeSecurity();
63         }
64
65         lua_getglobal(L, "core");
66         int top = lua_gettop(L);
67
68         lua_newtable(L);
69         lua_setfield(L, -2, "object_refs");
70
71         lua_newtable(L);
72         lua_setfield(L, -2, "luaentities");
73
74         // Initialize our lua_api modules
75         InitializeModApi(L, top);
76         lua_pop(L, 1);
77
78         // Push builtin initialization type
79         lua_pushstring(L, "game");
80         lua_setglobal(L, "INIT");
81
82         infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
83 }
84
85 void ServerScripting::InitializeModApi(lua_State *L, int top)
86 {
87         // Register reference classes (userdata)
88         InvRef::Register(L);
89         ItemStackMetaRef::Register(L);
90         LuaAreaStore::Register(L);
91         LuaItemStack::Register(L);
92         LuaPerlinNoise::Register(L);
93         LuaPerlinNoiseMap::Register(L);
94         LuaPseudoRandom::Register(L);
95         LuaPcgRandom::Register(L);
96         LuaRaycast::Register(L);
97         LuaSecureRandom::Register(L);
98         LuaVoxelManip::Register(L);
99         NodeMetaRef::Register(L);
100         NodeTimerRef::Register(L);
101         ObjectRef::Register(L);
102         LuaSettings::Register(L);
103         StorageRef::Register(L);
104         ModChannelRef::Register(L);
105
106         // Initialize mod api modules
107         ModApiCraft::Initialize(L, top);
108         ModApiEnvMod::Initialize(L, top);
109         ModApiInventory::Initialize(L, top);
110         ModApiItemMod::Initialize(L, top);
111         ModApiMapgen::Initialize(L, top);
112         ModApiParticles::Initialize(L, top);
113         ModApiRollback::Initialize(L, top);
114         ModApiServer::Initialize(L, top);
115         ModApiUtil::Initialize(L, top);
116         ModApiHttp::Initialize(L, top);
117         ModApiStorage::Initialize(L, top);
118         ModApiChannels::Initialize(L, top);
119 }
120
121 void log_deprecated(const std::string &message)
122 {
123         log_deprecated(NULL, message);
124 }