]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/scripting_game.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / script / scripting_game.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef SCRIPTING_GAME_H_
21 #define SCRIPTING_GAME_H_
22
23 #include "cpp_api/s_base.h"
24 #include "cpp_api/s_entity.h"
25 #include "cpp_api/s_env.h"
26 #include "cpp_api/s_inventory.h"
27 #include "cpp_api/s_node.h"
28 #include "cpp_api/s_player.h"
29 #include "cpp_api/s_server.h"
30
31 /*****************************************************************************/
32 /* Scripting <-> Game Interface                                              */
33 /*****************************************************************************/
34
35 class GameScripting
36                 : virtual public ScriptApiBase,
37                   public ScriptApiDetached,
38                   public ScriptApiEntity,
39                   public ScriptApiEnv,
40                   public ScriptApiNode,
41                   public ScriptApiPlayer,
42                   public ScriptApiServer
43 {
44 public:
45         GameScripting(Server* server);
46
47         // use ScriptApiBase::loadMod() to load mods
48
49 private:
50         void InitializeModApi(lua_State *L, int top);
51 };
52
53 #endif /* SCRIPTING_GAME_H_ */