3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "scripting_game.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_areastore.h"
26 #include "lua_api/l_base.h"
27 #include "lua_api/l_craft.h"
28 #include "lua_api/l_env.h"
29 #include "lua_api/l_inventory.h"
30 #include "lua_api/l_item.h"
31 #include "lua_api/l_mapgen.h"
32 #include "lua_api/l_nodemeta.h"
33 #include "lua_api/l_nodetimer.h"
34 #include "lua_api/l_noise.h"
35 #include "lua_api/l_object.h"
36 #include "lua_api/l_particles.h"
37 #include "lua_api/l_rollback.h"
38 #include "lua_api/l_server.h"
39 #include "lua_api/l_util.h"
40 #include "lua_api/l_vmanip.h"
41 #include "lua_api/l_settings.h"
47 GameScripting::GameScripting(Server* server)
51 // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
52 // once the environment has been created
54 SCRIPTAPI_PRECHECKHEADER
56 if (g_settings->getBool("secure.enable_security")) {
60 lua_getglobal(L, "core");
61 int top = lua_gettop(L);
64 lua_setfield(L, -2, "object_refs");
67 lua_setfield(L, -2, "luaentities");
69 // Initialize our lua_api modules
70 InitializeModApi(L, top);
73 // Push builtin initialization type
74 lua_pushstring(L, "game");
75 lua_setglobal(L, "INIT");
77 infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
80 void GameScripting::InitializeModApi(lua_State *L, int top)
82 // Initialize mod api modules
83 ModApiCraft::Initialize(L, top);
84 ModApiEnvMod::Initialize(L, top);
85 ModApiInventory::Initialize(L, top);
86 ModApiItemMod::Initialize(L, top);
87 ModApiMapgen::Initialize(L, top);
88 ModApiParticles::Initialize(L, top);
89 ModApiRollback::Initialize(L, top);
90 ModApiServer::Initialize(L, top);
91 ModApiUtil::Initialize(L, top);
93 // Register reference classes (userdata)
95 LuaAreaStore::Register(L);
96 LuaItemStack::Register(L);
97 LuaPerlinNoise::Register(L);
98 LuaPerlinNoiseMap::Register(L);
99 LuaPseudoRandom::Register(L);
100 LuaPcgRandom::Register(L);
101 LuaVoxelManip::Register(L);
102 NodeMetaRef::Register(L);
103 NodeTimerRef::Register(L);
104 ObjectRef::Register(L);
105 LuaSettings::Register(L);
108 void log_deprecated(const std::string &message)
110 log_deprecated(NULL, message);