3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "scripting_client.h"
22 #include "client/client.h"
23 #include "client/game.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_client.h"
26 #include "lua_api/l_env.h"
27 #include "lua_api/l_item.h"
28 #include "lua_api/l_itemstackmeta.h"
29 #include "lua_api/l_minimap.h"
30 #include "lua_api/l_modchannels.h"
31 #include "lua_api/l_particles_local.h"
32 #include "lua_api/l_storage.h"
33 #include "lua_api/l_sound.h"
34 #include "lua_api/l_util.h"
35 #include "lua_api/l_item.h"
36 #include "lua_api/l_nodemeta.h"
37 #include "lua_api/l_localplayer.h"
38 #include "lua_api/l_camera.h"
39 #include "lua_api/l_settings.h"
40 #include "lua_api/l_http.h"
42 ClientScripting::ClientScripting(Client *client):
43 ScriptApiBase(ScriptingType::Client)
48 SCRIPTAPI_PRECHECKHEADER
50 // Security is mandatory client side
51 initializeSecurityClient();
53 lua_getglobal(L, "core");
54 int top = lua_gettop(L);
57 lua_setfield(L, -2, "ui");
59 InitializeModApi(L, top);
62 // Push builtin initialization type
63 lua_pushstring(L, "client");
64 lua_setglobal(L, "INIT");
66 infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
69 void ClientScripting::InitializeModApi(lua_State *L, int top)
71 LuaItemStack::Register(L);
72 ItemStackMetaRef::Register(L);
73 LuaRaycast::Register(L);
74 StorageRef::Register(L);
75 LuaMinimap::Register(L);
76 NodeMetaRef::RegisterClient(L);
77 LuaLocalPlayer::Register(L);
78 LuaCamera::Register(L);
79 ModChannelRef::Register(L);
80 LuaSettings::Register(L);
82 ModApiItemMod::Initialize(L, top);
83 ModApiUtil::InitializeClient(L, top);
84 ModApiHttp::Initialize(L, top);
85 ModApiClient::Initialize(L, top);
86 ModApiStorage::Initialize(L, top);
87 ModApiEnvMod::InitializeClient(L, top);
88 ModApiChannels::Initialize(L, top);
89 ModApiParticlesLocal::Initialize(L, top);
92 void ClientScripting::on_client_ready(LocalPlayer *localplayer)
94 LuaLocalPlayer::create(getStack(), localplayer);
97 void ClientScripting::on_camera_ready(Camera *camera)
99 LuaCamera::create(getStack(), camera);
102 void ClientScripting::on_minimap_ready(Minimap *minimap)
104 LuaMinimap::create(getStack(), minimap);