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[dragonfireclient.git] / src / script / scripting_client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "scripting_client.h"
22 #include "client/client.h"
23 #include "client/game.h"
24 #include "cpp_api/s_internal.h"
25 #include "lua_api/l_client.h"
26 #include "lua_api/l_env.h"
27 #include "lua_api/l_item.h"
28 #include "lua_api/l_itemstackmeta.h"
29 #include "lua_api/l_minimap.h"
30 #include "lua_api/l_modchannels.h"
31 #include "lua_api/l_particles_local.h"
32 #include "lua_api/l_storage.h"
33 #include "lua_api/l_sound.h"
34 #include "lua_api/l_util.h"
35 #include "lua_api/l_item.h"
36 #include "lua_api/l_nodemeta.h"
37 #include "lua_api/l_localplayer.h"
38 #include "lua_api/l_camera.h"
39 #include "lua_api/l_settings.h"
40
41 ClientScripting::ClientScripting(Client *client):
42         ScriptApiBase(ScriptingType::Client)
43 {
44         setGameDef(client);
45         setGame(g_game);
46
47         SCRIPTAPI_PRECHECKHEADER
48
49         // Security is mandatory client side
50         initializeSecurityClient();
51
52         lua_getglobal(L, "core");
53         int top = lua_gettop(L);
54
55         lua_newtable(L);
56         lua_setfield(L, -2, "ui");
57
58         InitializeModApi(L, top);
59         lua_pop(L, 1);
60
61         if (client->getMinimap())
62                 LuaMinimap::create(L, client->getMinimap());
63
64         // Push builtin initialization type
65         lua_pushstring(L, "client");
66         lua_setglobal(L, "INIT");
67
68         infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
69 }
70
71 void ClientScripting::InitializeModApi(lua_State *L, int top)
72 {
73         LuaItemStack::Register(L);
74         ItemStackMetaRef::Register(L);
75         LuaRaycast::Register(L);
76         StorageRef::Register(L);
77         LuaMinimap::Register(L);
78         NodeMetaRef::RegisterClient(L);
79         LuaLocalPlayer::Register(L);
80         LuaCamera::Register(L);
81         ModChannelRef::Register(L);
82         LuaSettings::Register(L);
83
84         ModApiItemMod::Initialize(L, top);
85         ModApiUtil::InitializeClient(L, top);
86         ModApiClient::Initialize(L, top);
87         ModApiStorage::Initialize(L, top);
88         ModApiEnvMod::InitializeClient(L, top);
89         ModApiChannels::Initialize(L, top);
90         ModApiParticlesLocal::Initialize(L, top);
91 }
92
93 void ClientScripting::on_client_ready(LocalPlayer *localplayer)
94 {
95         LuaLocalPlayer::create(getStack(), localplayer);
96 }
97
98 void ClientScripting::on_camera_ready(Camera *camera)
99 {
100         LuaCamera::create(getStack(), camera);
101 }