3 Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
37 ManualMapVoxelManipulator *vm;
38 std::map<v3s16, MapBlock *> modified_blocks;
40 static const char className[];
41 static const luaL_reg methods[];
43 static int gc_object(lua_State *L);
45 static int l_read_chunk(lua_State *L);
46 static int l_write_chunk(lua_State *L);
47 static int l_update_map(lua_State *L);
48 static int l_update_liquids(lua_State *L);
49 static int l_calc_lighting(lua_State *L);
50 static int l_set_lighting(lua_State *L);
53 LuaVoxelManip(Map *map);
57 // Creates a LuaVoxelManip and leaves it on top of stack
58 static int create_object(lua_State *L);
60 static LuaVoxelManip *checkobject(lua_State *L, int narg);
62 static void Register(lua_State *L);