3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "lua_api/l_base.h"
24 class ModApiServer : public ModApiBase
27 // request_shutdown([message], [reconnect])
28 static int l_request_shutdown(lua_State *L);
30 // get_server_status()
31 static int l_get_server_status(lua_State *L);
33 // get_server_uptime()
34 static int l_get_server_uptime(lua_State *L);
36 // get_server_max_lag()
37 static int l_get_server_max_lag(lua_State *L);
40 static int l_get_worldpath(lua_State *L);
43 static int l_is_singleplayer(lua_State *L);
45 // get_current_modname()
46 static int l_get_current_modname(lua_State *L);
48 // get_modpath(modname)
49 static int l_get_modpath(lua_State *L);
52 // the returned list is sorted alphabetically for you
53 static int l_get_modnames(lua_State *L);
56 static int l_get_game_info(lua_State *L);
59 static int l_print(lua_State *L);
61 // chat_send_all(text)
62 static int l_chat_send_all(lua_State *L);
64 // chat_send_player(name, text)
65 static int l_chat_send_player(lua_State *L);
67 // show_formspec(playername,formname,formspec)
68 static int l_show_formspec(lua_State *L);
70 // sound_play(spec, parameters)
71 static int l_sound_play(lua_State *L);
74 static int l_sound_stop(lua_State *L);
76 // sound_fade(handle, step, gain)
77 static int l_sound_fade(lua_State *L);
79 // dynamic_add_media(filepath)
80 static int l_dynamic_add_media(lua_State *L);
82 // get_player_privs(name, text)
83 static int l_get_player_privs(lua_State *L);
86 static int l_get_player_ip(lua_State *L);
88 // get_player_information(name)
89 static int l_get_player_information(lua_State *L);
91 // get_player_window_information(name)
92 static int l_get_player_window_information(lua_State *L);
95 static int l_get_ban_list(lua_State *L);
97 // get_ban_description()
98 static int l_get_ban_description(lua_State *L);
101 static int l_ban_player(lua_State *L);
103 // unban_player_or_ip()
104 static int l_unban_player_or_ip(lua_State *L);
106 // disconnect_player(name, [reason]) -> success
107 static int l_disconnect_player(lua_State *L);
109 // remove_player(name)
110 static int l_remove_player(lua_State *L);
112 // notify_authentication_modified(name)
113 static int l_notify_authentication_modified(lua_State *L);
115 // do_async_callback(func, params, mod_origin)
116 static int l_do_async_callback(lua_State *L);
118 // register_async_dofile(path)
119 static int l_register_async_dofile(lua_State *L);
121 // serialize_roundtrip(obj)
122 static int l_serialize_roundtrip(lua_State *L);
125 static void Initialize(lua_State *L, int top);
126 static void InitializeAsync(lua_State *L, int top);