]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/lua_api/l_server.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / script / lua_api / l_server.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef L_SERVER_H_
21 #define L_SERVER_H_
22
23 #include "lua_api/l_base.h"
24
25 class ModApiServer : public ModApiBase {
26 private:
27         // request_shutdown()
28         static int l_request_shutdown(lua_State *L);
29
30         // get_server_status()
31         static int l_get_server_status(lua_State *L);
32
33         // get_worldpath()
34         static int l_get_worldpath(lua_State *L);
35
36         // is_singleplayer()
37         static int l_is_singleplayer(lua_State *L);
38
39         // get_current_modname()
40         static int l_get_current_modname(lua_State *L);
41
42         // get_modpath(modname)
43         static int l_get_modpath(lua_State *L);
44
45         // get_modnames()
46         // the returned list is sorted alphabetically for you
47         static int l_get_modnames(lua_State *L);
48
49         // chat_send_all(text)
50         static int l_chat_send_all(lua_State *L);
51
52         // chat_send_player(name, text)
53         static int l_chat_send_player(lua_State *L);
54
55         // show_formspec(playername,formname,formspec)
56         static int l_show_formspec(lua_State *L);
57
58         // sound_play(spec, parameters)
59         static int l_sound_play(lua_State *L);
60
61         // sound_stop(handle)
62         static int l_sound_stop(lua_State *L);
63
64         // get_player_privs(name, text)
65         static int l_get_player_privs(lua_State *L);
66
67         // get_player_ip()
68         static int l_get_player_ip(lua_State *L);
69
70         // get_ban_list()
71         static int l_get_ban_list(lua_State *L);
72
73         // get_ban_description()
74         static int l_get_ban_description(lua_State *L);
75
76         // ban_player()
77         static int l_ban_player(lua_State *L);
78
79         // unban_player_or_ip()
80         static int l_unban_player_or_ip(lua_State *L);
81
82         // notify_authentication_modified(name)
83         static int l_notify_authentication_modified(lua_State *L);
84
85 public:
86         static void Initialize(lua_State *L, int top);
87
88 };
89
90 #endif /* L_SERVER_H_ */