]> git.lizzy.rs Git - minetest.git/blob - src/script/lua_api/l_object.h
dfc1b49d20b913262cf8da00f5160a318c3c8076
[minetest.git] / src / script / lua_api / l_object.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef L_OBJECT_H_
21 #define L_OBJECT_H_
22
23 #include "lua_api/l_base.h"
24 #include "irrlichttypes.h"
25
26 class ServerActiveObject;
27 class LuaEntitySAO;
28 class PlayerSAO;
29 class RemotePlayer;
30
31 /*
32         ObjectRef
33 */
34
35 class ObjectRef : public ModApiBase {
36 private:
37         ServerActiveObject *m_object;
38
39         static const char className[];
40         static const luaL_reg methods[];
41 public:
42         static ObjectRef *checkobject(lua_State *L, int narg);
43
44         static ServerActiveObject* getobject(ObjectRef *ref);
45 private:
46         static LuaEntitySAO* getluaobject(ObjectRef *ref);
47
48         static PlayerSAO* getplayersao(ObjectRef *ref);
49
50         static RemotePlayer* getplayer(ObjectRef *ref);
51
52         // Exported functions
53
54         // garbage collector
55         static int gc_object(lua_State *L);
56
57         // remove(self)
58         static int l_remove(lua_State *L);
59
60         // getpos(self)
61         // returns: {x=num, y=num, z=num}
62         static int l_getpos(lua_State *L);
63
64         // setpos(self, pos)
65         static int l_setpos(lua_State *L);
66
67         // moveto(self, pos, continuous=false)
68         static int l_moveto(lua_State *L);
69
70         // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
71         static int l_punch(lua_State *L);
72
73         // right_click(self, clicker); clicker = an another ObjectRef
74         static int l_right_click(lua_State *L);
75
76         // set_hp(self, hp)
77         // hp = number of hitpoints (2 * number of hearts)
78         // returns: nil
79         static int l_set_hp(lua_State *L);
80
81         // get_hp(self)
82         // returns: number of hitpoints (2 * number of hearts)
83         // 0 if not applicable to this type of object
84         static int l_get_hp(lua_State *L);
85
86         // get_inventory(self)
87         static int l_get_inventory(lua_State *L);
88
89         // get_wield_list(self)
90         static int l_get_wield_list(lua_State *L);
91
92         // get_wield_index(self)
93         static int l_get_wield_index(lua_State *L);
94
95         // get_wielded_item(self)
96         static int l_get_wielded_item(lua_State *L);
97
98         // set_wielded_item(self, itemstack or itemstring or table or nil)
99         static int l_set_wielded_item(lua_State *L);
100
101         // set_armor_groups(self, groups)
102         static int l_set_armor_groups(lua_State *L);
103
104         // get_armor_groups(self)
105         static int l_get_armor_groups(lua_State *L);
106
107         // set_physics_override(self, physics_override_speed, physics_override_jump,
108         //                      physics_override_gravity, sneak, sneak_glitch)
109         static int l_set_physics_override(lua_State *L);
110
111         // get_physics_override(self)
112         static int l_get_physics_override(lua_State *L);
113
114         // set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
115         static int l_set_animation(lua_State *L);
116
117         // get_animation(self)
118         static int l_get_animation(lua_State *L);
119
120         // set_bone_position(self, std::string bone, v3f position, v3f rotation)
121         static int l_set_bone_position(lua_State *L);
122
123         // get_bone_position(self, bone)
124         static int l_get_bone_position(lua_State *L);
125
126         // set_attach(self, parent, bone, position, rotation)
127         static int l_set_attach(lua_State *L);
128
129         // get_attach(self)
130         static int l_get_attach(lua_State *L);
131
132         // set_detach(self)
133         static int l_set_detach(lua_State *L);
134
135         // set_properties(self, properties)
136         static int l_set_properties(lua_State *L);
137
138         // get_properties(self)
139         static int l_get_properties(lua_State *L);
140
141         // is_player(self)
142         static int l_is_player(lua_State *L);
143
144         /* LuaEntitySAO-only */
145
146         // setvelocity(self, {x=num, y=num, z=num})
147         static int l_setvelocity(lua_State *L);
148
149         // getvelocity(self)
150         static int l_getvelocity(lua_State *L);
151
152         // setacceleration(self, {x=num, y=num, z=num})
153         static int l_setacceleration(lua_State *L);
154
155         // getacceleration(self)
156         static int l_getacceleration(lua_State *L);
157
158         // setyaw(self, radians)
159         static int l_setyaw(lua_State *L);
160
161         // getyaw(self)
162         static int l_getyaw(lua_State *L);
163
164         // settexturemod(self, mod)
165         static int l_settexturemod(lua_State *L);
166
167         // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
168         //           select_horiz_by_yawpitch=false)
169         static int l_setsprite(lua_State *L);
170
171         // DEPRECATED
172         // get_entity_name(self)
173         static int l_get_entity_name(lua_State *L);
174
175         // get_luaentity(self)
176         static int l_get_luaentity(lua_State *L);
177
178         /* Player-only */
179
180         // is_player_connected(self)
181         static int l_is_player_connected(lua_State *L);
182
183         // get_player_name(self)
184         static int l_get_player_name(lua_State *L);
185
186         // get_player_velocity(self)
187         static int l_get_player_velocity(lua_State *L);
188
189         // get_look_dir(self)
190         static int l_get_look_dir(lua_State *L);
191
192         // DEPRECATED
193         // get_look_pitch(self)
194         static int l_get_look_pitch(lua_State *L);
195
196         // DEPRECATED
197         // get_look_yaw(self)
198         static int l_get_look_yaw(lua_State *L);
199
200         // get_look_pitch2(self)
201         static int l_get_look_vertical(lua_State *L);
202
203         // get_look_yaw2(self)
204         static int l_get_look_horizontal(lua_State *L);
205
206         // set_look_vertical(self, radians)
207         static int l_set_look_vertical(lua_State *L);
208
209         // set_look_horizontal(self, radians)
210         static int l_set_look_horizontal(lua_State *L);
211
212         // DEPRECATED
213         // set_look_pitch(self, radians)
214         static int l_set_look_pitch(lua_State *L);
215
216         // DEPRECATED
217         // set_look_yaw(self, radians)
218         static int l_set_look_yaw(lua_State *L);
219
220         // set_breath(self, breath)
221         static int l_set_breath(lua_State *L);
222
223         // get_breath(self, breath)
224         static int l_get_breath(lua_State *L);
225
226         // set_inventory_formspec(self, formspec)
227         static int l_set_inventory_formspec(lua_State *L);
228
229         // get_inventory_formspec(self) -> formspec
230         static int l_get_inventory_formspec(lua_State *L);
231
232         // get_player_control(self)
233         static int l_get_player_control(lua_State *L);
234
235         // get_player_control_bits(self)
236         static int l_get_player_control_bits(lua_State *L);
237
238         // hud_add(self, id, form)
239         static int l_hud_add(lua_State *L);
240
241         // hud_rm(self, id)
242         static int l_hud_remove(lua_State *L);
243
244         // hud_change(self, id, stat, data)
245         static int l_hud_change(lua_State *L);
246
247         // hud_get_next_id(self)
248         static u32 hud_get_next_id(lua_State *L);
249
250         // hud_get(self, id)
251         static int l_hud_get(lua_State *L);
252
253         // hud_set_flags(self, flags)
254         static int l_hud_set_flags(lua_State *L);
255
256         // hud_get_flags()
257         static int l_hud_get_flags(lua_State *L);
258
259         // hud_set_hotbar_itemcount(self, hotbar_itemcount)
260         static int l_hud_set_hotbar_itemcount(lua_State *L);
261
262         // hud_get_hotbar_itemcount(self)
263         static int l_hud_get_hotbar_itemcount(lua_State *L);
264
265         // hud_set_hotbar_image(self, name)
266         static int l_hud_set_hotbar_image(lua_State *L);
267
268         // hud_get_hotbar_image(self)
269         static int l_hud_get_hotbar_image(lua_State *L);
270
271         // hud_set_hotbar_selected_image(self, name)
272         static int l_hud_set_hotbar_selected_image(lua_State *L);
273
274         // hud_get_hotbar_selected_image(self)
275         static int l_hud_get_hotbar_selected_image(lua_State *L);
276
277         // set_sky(self, type, list)
278         static int l_set_sky(lua_State *L);
279
280         // get_sky(self, type, list)
281         static int l_get_sky(lua_State *L);
282
283         // override_day_night_ratio(self, type)
284         static int l_override_day_night_ratio(lua_State *L);
285
286         // get_day_night_ratio(self)
287         static int l_get_day_night_ratio(lua_State *L);
288
289         // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
290         static int l_set_local_animation(lua_State *L);
291
292         // get_local_animation(self)
293         static int l_get_local_animation(lua_State *L);
294
295         // set_eye_offset(self, v3f first pv, v3f third pv)
296         static int l_set_eye_offset(lua_State *L);
297
298         // get_eye_offset(self)
299         static int l_get_eye_offset(lua_State *L);
300
301         // set_nametag_attributes(self, attributes)
302         static int l_set_nametag_attributes(lua_State *L);
303
304         // get_nametag_attributes(self)
305         static int l_get_nametag_attributes(lua_State *L);
306
307 public:
308         ObjectRef(ServerActiveObject *object);
309
310         ~ObjectRef();
311
312         // Creates an ObjectRef and leaves it on top of stack
313         // Not callable from Lua; all references are created on the C side.
314         static void create(lua_State *L, ServerActiveObject *object);
315
316         static void set_null(lua_State *L);
317
318         static void Register(lua_State *L);
319 };
320
321 #endif /* L_OBJECT_H_ */