3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_object.h"
21 #include "lua_api/l_internal.h"
22 #include "lua_api/l_inventory.h"
23 #include "lua_api/l_item.h"
24 #include "common/c_converter.h"
25 #include "common/c_content.h"
28 #include "serverobject.h"
29 #include "content_sao.h"
32 #include "serverscripting.h"
34 struct EnumString es_HudElementType[] =
36 {HUD_ELEM_IMAGE, "image"},
37 {HUD_ELEM_TEXT, "text"},
38 {HUD_ELEM_STATBAR, "statbar"},
39 {HUD_ELEM_INVENTORY, "inventory"},
40 {HUD_ELEM_WAYPOINT, "waypoint"},
44 struct EnumString es_HudElementStat[] =
46 {HUD_STAT_POS, "position"},
47 {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
48 {HUD_STAT_NAME, "name"},
49 {HUD_STAT_SCALE, "scale"},
50 {HUD_STAT_TEXT, "text"},
51 {HUD_STAT_NUMBER, "number"},
52 {HUD_STAT_ITEM, "item"},
53 {HUD_STAT_DIR, "direction"},
54 {HUD_STAT_ALIGN, "alignment"},
55 {HUD_STAT_OFFSET, "offset"},
56 {HUD_STAT_WORLD_POS, "world_pos"},
60 struct EnumString es_HudBuiltinElement[] =
62 {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
63 {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
64 {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
65 {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
66 {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
67 {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
76 ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
78 luaL_checktype(L, narg, LUA_TUSERDATA);
79 void *ud = luaL_checkudata(L, narg, className);
80 if (!ud) luaL_typerror(L, narg, className);
81 return *(ObjectRef**)ud; // unbox pointer
84 ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
86 ServerActiveObject *co = ref->m_object;
90 LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
92 ServerActiveObject *obj = getobject(ref);
95 if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
97 return (LuaEntitySAO*)obj;
100 PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
102 ServerActiveObject *obj = getobject(ref);
105 if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
107 return (PlayerSAO*)obj;
110 RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
112 PlayerSAO *playersao = getplayersao(ref);
113 if (playersao == NULL)
115 return playersao->getPlayer();
118 // Exported functions
121 int ObjectRef::gc_object(lua_State *L) {
122 ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
123 //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
129 int ObjectRef::l_remove(lua_State *L)
133 ObjectRef *ref = checkobject(L, 1);
134 ServerActiveObject *co = getobject(ref);
137 if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
140 const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
141 UNORDERED_SET<int>::const_iterator it;
142 for (it = child_ids.begin(); it != child_ids.end(); ++it) {
143 // Child can be NULL if it was deleted earlier
144 if (ServerActiveObject *child = env->getActiveObject(*it))
145 child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
148 verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
149 co->m_removed = true;
154 // returns: {x=num, y=num, z=num}
155 int ObjectRef::l_get_pos(lua_State *L)
157 NO_MAP_LOCK_REQUIRED;
158 ObjectRef *ref = checkobject(L, 1);
159 ServerActiveObject *co = getobject(ref);
160 if (co == NULL) return 0;
161 v3f pos = co->getBasePosition() / BS;
163 lua_pushnumber(L, pos.X);
164 lua_setfield(L, -2, "x");
165 lua_pushnumber(L, pos.Y);
166 lua_setfield(L, -2, "y");
167 lua_pushnumber(L, pos.Z);
168 lua_setfield(L, -2, "z");
172 // set_pos(self, pos)
173 int ObjectRef::l_set_pos(lua_State *L)
175 NO_MAP_LOCK_REQUIRED;
176 ObjectRef *ref = checkobject(L, 1);
177 //LuaEntitySAO *co = getluaobject(ref);
178 ServerActiveObject *co = getobject(ref);
179 if (co == NULL) return 0;
181 v3f pos = checkFloatPos(L, 2);
187 // move_to(self, pos, continuous=false)
188 int ObjectRef::l_move_to(lua_State *L)
190 NO_MAP_LOCK_REQUIRED;
191 ObjectRef *ref = checkobject(L, 1);
192 //LuaEntitySAO *co = getluaobject(ref);
193 ServerActiveObject *co = getobject(ref);
194 if (co == NULL) return 0;
196 v3f pos = checkFloatPos(L, 2);
198 bool continuous = lua_toboolean(L, 3);
200 co->moveTo(pos, continuous);
204 // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
205 int ObjectRef::l_punch(lua_State *L)
207 NO_MAP_LOCK_REQUIRED;
208 ObjectRef *ref = checkobject(L, 1);
209 ObjectRef *puncher_ref = checkobject(L, 2);
210 ServerActiveObject *co = getobject(ref);
211 ServerActiveObject *puncher = getobject(puncher_ref);
212 if (co == NULL) return 0;
213 if (puncher == NULL) return 0;
215 if (lua_type(L, 5) != LUA_TTABLE)
216 dir = co->getBasePosition() - puncher->getBasePosition();
218 dir = read_v3f(L, 5);
219 float time_from_last_punch = 1000000;
220 if (lua_isnumber(L, 3))
221 time_from_last_punch = lua_tonumber(L, 3);
222 ToolCapabilities toolcap = read_tool_capabilities(L, 4);
225 s16 src_original_hp = co->getHP();
226 s16 dst_origin_hp = puncher->getHP();
229 co->punch(dir, &toolcap, puncher, time_from_last_punch);
231 // If the punched is a player, and its HP changed
232 if (src_original_hp != co->getHP() &&
233 co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
234 getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
237 // If the puncher is a player, and its HP changed
238 if (dst_origin_hp != puncher->getHP() &&
239 puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
240 getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
245 // right_click(self, clicker); clicker = an another ObjectRef
246 int ObjectRef::l_right_click(lua_State *L)
248 NO_MAP_LOCK_REQUIRED;
249 ObjectRef *ref = checkobject(L, 1);
250 ObjectRef *ref2 = checkobject(L, 2);
251 ServerActiveObject *co = getobject(ref);
252 ServerActiveObject *co2 = getobject(ref2);
253 if (co == NULL) return 0;
254 if (co2 == NULL) return 0;
261 // hp = number of hitpoints (2 * number of hearts)
263 int ObjectRef::l_set_hp(lua_State *L)
265 NO_MAP_LOCK_REQUIRED;
266 ObjectRef *ref = checkobject(L, 1);
267 luaL_checknumber(L, 2);
268 ServerActiveObject *co = getobject(ref);
269 if (co == NULL) return 0;
270 int hp = lua_tonumber(L, 2);
271 /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
272 <<" hp="<<hp<<std::endl;*/
275 if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
276 getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
283 // returns: number of hitpoints (2 * number of hearts)
284 // 0 if not applicable to this type of object
285 int ObjectRef::l_get_hp(lua_State *L)
287 NO_MAP_LOCK_REQUIRED;
288 ObjectRef *ref = checkobject(L, 1);
289 ServerActiveObject *co = getobject(ref);
292 lua_pushnumber(L, 1);
295 int hp = co->getHP();
296 /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
297 <<" hp="<<hp<<std::endl;*/
299 lua_pushnumber(L, hp);
303 // get_inventory(self)
304 int ObjectRef::l_get_inventory(lua_State *L)
306 NO_MAP_LOCK_REQUIRED;
307 ObjectRef *ref = checkobject(L, 1);
308 ServerActiveObject *co = getobject(ref);
309 if (co == NULL) return 0;
311 InventoryLocation loc = co->getInventoryLocation();
312 if (getServer(L)->getInventory(loc) != NULL)
313 InvRef::create(L, loc);
315 lua_pushnil(L); // An object may have no inventory (nil)
319 // get_wield_list(self)
320 int ObjectRef::l_get_wield_list(lua_State *L)
322 NO_MAP_LOCK_REQUIRED;
323 ObjectRef *ref = checkobject(L, 1);
324 ServerActiveObject *co = getobject(ref);
325 if (co == NULL) return 0;
327 lua_pushstring(L, co->getWieldList().c_str());
331 // get_wield_index(self)
332 int ObjectRef::l_get_wield_index(lua_State *L)
334 NO_MAP_LOCK_REQUIRED;
335 ObjectRef *ref = checkobject(L, 1);
336 ServerActiveObject *co = getobject(ref);
337 if (co == NULL) return 0;
339 lua_pushinteger(L, co->getWieldIndex() + 1);
343 // get_wielded_item(self)
344 int ObjectRef::l_get_wielded_item(lua_State *L)
346 NO_MAP_LOCK_REQUIRED;
347 ObjectRef *ref = checkobject(L, 1);
348 ServerActiveObject *co = getobject(ref);
351 LuaItemStack::create(L, ItemStack());
355 LuaItemStack::create(L, co->getWieldedItem());
359 // set_wielded_item(self, itemstack or itemstring or table or nil)
360 int ObjectRef::l_set_wielded_item(lua_State *L)
362 NO_MAP_LOCK_REQUIRED;
363 ObjectRef *ref = checkobject(L, 1);
364 ServerActiveObject *co = getobject(ref);
365 if (co == NULL) return 0;
367 ItemStack item = read_item(L, 2, getServer(L)->idef());
368 bool success = co->setWieldedItem(item);
369 if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
370 getServer(L)->SendInventory(((PlayerSAO*)co));
372 lua_pushboolean(L, success);
376 // set_armor_groups(self, groups)
377 int ObjectRef::l_set_armor_groups(lua_State *L)
379 NO_MAP_LOCK_REQUIRED;
380 ObjectRef *ref = checkobject(L, 1);
381 ServerActiveObject *co = getobject(ref);
382 if (co == NULL) return 0;
384 ItemGroupList groups;
385 read_groups(L, 2, groups);
386 co->setArmorGroups(groups);
390 // get_armor_groups(self)
391 int ObjectRef::l_get_armor_groups(lua_State *L)
393 NO_MAP_LOCK_REQUIRED;
394 ObjectRef *ref = checkobject(L, 1);
395 ServerActiveObject *co = getobject(ref);
399 push_groups(L, co->getArmorGroups());
403 // set_physics_override(self, physics_override_speed, physics_override_jump,
404 // physics_override_gravity, sneak, sneak_glitch)
405 int ObjectRef::l_set_physics_override(lua_State *L)
407 NO_MAP_LOCK_REQUIRED;
408 ObjectRef *ref = checkobject(L, 1);
409 PlayerSAO *co = (PlayerSAO *) getobject(ref);
410 if (co == NULL) return 0;
412 if (lua_istable(L, 2)) {
413 co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
414 co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
415 co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
416 co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
417 co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
418 co->m_physics_override_sent = false;
420 // old, non-table format
421 if (!lua_isnil(L, 2)) {
422 co->m_physics_override_speed = lua_tonumber(L, 2);
423 co->m_physics_override_sent = false;
425 if (!lua_isnil(L, 3)) {
426 co->m_physics_override_jump = lua_tonumber(L, 3);
427 co->m_physics_override_sent = false;
429 if (!lua_isnil(L, 4)) {
430 co->m_physics_override_gravity = lua_tonumber(L, 4);
431 co->m_physics_override_sent = false;
437 // get_physics_override(self)
438 int ObjectRef::l_get_physics_override(lua_State *L)
440 NO_MAP_LOCK_REQUIRED;
441 ObjectRef *ref = checkobject(L, 1);
442 PlayerSAO *co = (PlayerSAO *)getobject(ref);
447 lua_pushnumber(L, co->m_physics_override_speed);
448 lua_setfield(L, -2, "speed");
449 lua_pushnumber(L, co->m_physics_override_jump);
450 lua_setfield(L, -2, "jump");
451 lua_pushnumber(L, co->m_physics_override_gravity);
452 lua_setfield(L, -2, "gravity");
453 lua_pushboolean(L, co->m_physics_override_sneak);
454 lua_setfield(L, -2, "sneak");
455 lua_pushboolean(L, co->m_physics_override_sneak_glitch);
456 lua_setfield(L, -2, "sneak_glitch");
460 // set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
461 int ObjectRef::l_set_animation(lua_State *L)
463 NO_MAP_LOCK_REQUIRED;
464 ObjectRef *ref = checkobject(L, 1);
465 ServerActiveObject *co = getobject(ref);
466 if (co == NULL) return 0;
468 v2f frames = v2f(1, 1);
469 if (!lua_isnil(L, 2))
470 frames = read_v2f(L, 2);
471 float frame_speed = 15;
472 if (!lua_isnil(L, 3))
473 frame_speed = lua_tonumber(L, 3);
474 float frame_blend = 0;
475 if (!lua_isnil(L, 4))
476 frame_blend = lua_tonumber(L, 4);
477 bool frame_loop = true;
478 if (lua_isboolean(L, 5))
479 frame_loop = lua_toboolean(L, 5);
480 co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
484 // get_animation(self)
485 int ObjectRef::l_get_animation(lua_State *L)
487 NO_MAP_LOCK_REQUIRED;
488 ObjectRef *ref = checkobject(L, 1);
489 ServerActiveObject *co = getobject(ref);
493 v2f frames = v2f(1,1);
494 float frame_speed = 15;
495 float frame_blend = 0;
496 bool frame_loop = true;
497 co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
500 lua_pushnumber(L, frame_speed);
501 lua_pushnumber(L, frame_blend);
502 lua_pushboolean(L, frame_loop);
506 // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
507 int ObjectRef::l_set_local_animation(lua_State *L)
509 NO_MAP_LOCK_REQUIRED;
510 ObjectRef *ref = checkobject(L, 1);
511 RemotePlayer *player = getplayer(ref);
516 for (int i=0;i<4;i++) {
517 if (!lua_isnil(L, 2+1))
518 frames[i] = read_v2s32(L, 2+i);
520 float frame_speed = 30;
521 if (!lua_isnil(L, 6))
522 frame_speed = lua_tonumber(L, 6);
524 if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
527 lua_pushboolean(L, true);
531 // get_local_animation(self)
532 int ObjectRef::l_get_local_animation(lua_State *L)
535 ObjectRef *ref = checkobject(L, 1);
536 RemotePlayer *player = getplayer(ref);
542 player->getLocalAnimations(frames, &frame_speed);
544 for (int i = 0; i < 4; i++) {
545 push_v2s32(L, frames[i]);
548 lua_pushnumber(L, frame_speed);
552 // set_eye_offset(self, v3f first pv, v3f third pv)
553 int ObjectRef::l_set_eye_offset(lua_State *L)
555 NO_MAP_LOCK_REQUIRED;
556 ObjectRef *ref = checkobject(L, 1);
557 RemotePlayer *player = getplayer(ref);
561 v3f offset_first = v3f(0, 0, 0);
562 v3f offset_third = v3f(0, 0, 0);
564 if (!lua_isnil(L, 2))
565 offset_first = read_v3f(L, 2);
566 if (!lua_isnil(L, 3))
567 offset_third = read_v3f(L, 3);
569 // Prevent abuse of offset values (keep player always visible)
570 offset_third.X = rangelim(offset_third.X,-10,10);
571 offset_third.Z = rangelim(offset_third.Z,-5,5);
572 /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
573 offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
575 if (!getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third))
578 lua_pushboolean(L, true);
582 // get_eye_offset(self)
583 int ObjectRef::l_get_eye_offset(lua_State *L)
585 NO_MAP_LOCK_REQUIRED;
586 ObjectRef *ref = checkobject(L, 1);
587 RemotePlayer *player = getplayer(ref);
591 push_v3f(L, player->eye_offset_first);
592 push_v3f(L, player->eye_offset_third);
596 // set_bone_position(self, std::string bone, v3f position, v3f rotation)
597 int ObjectRef::l_set_bone_position(lua_State *L)
599 NO_MAP_LOCK_REQUIRED;
600 ObjectRef *ref = checkobject(L, 1);
601 ServerActiveObject *co = getobject(ref);
602 if (co == NULL) return 0;
604 std::string bone = "";
605 if (!lua_isnil(L, 2))
606 bone = lua_tostring(L, 2);
607 v3f position = v3f(0, 0, 0);
608 if (!lua_isnil(L, 3))
609 position = check_v3f(L, 3);
610 v3f rotation = v3f(0, 0, 0);
611 if (!lua_isnil(L, 4))
612 rotation = check_v3f(L, 4);
613 co->setBonePosition(bone, position, rotation);
617 // get_bone_position(self, bone)
618 int ObjectRef::l_get_bone_position(lua_State *L)
620 NO_MAP_LOCK_REQUIRED;
621 ObjectRef *ref = checkobject(L, 1);
622 ServerActiveObject *co = getobject(ref);
626 std::string bone = "";
627 if (!lua_isnil(L, 2))
628 bone = lua_tostring(L, 2);
630 v3f position = v3f(0, 0, 0);
631 v3f rotation = v3f(0, 0, 0);
632 co->getBonePosition(bone, &position, &rotation);
634 push_v3f(L, position);
635 push_v3f(L, rotation);
639 // set_attach(self, parent, bone, position, rotation)
640 int ObjectRef::l_set_attach(lua_State *L)
644 ObjectRef *ref = checkobject(L, 1);
645 ObjectRef *parent_ref = checkobject(L, 2);
646 ServerActiveObject *co = getobject(ref);
647 ServerActiveObject *parent = getobject(parent_ref);
654 std::string bone = "";
655 v3f position = v3f(0, 0, 0);
656 v3f rotation = v3f(0, 0, 0);
657 co->getAttachment(&parent_id, &bone, &position, &rotation);
659 ServerActiveObject *old_parent = env->getActiveObject(parent_id);
660 old_parent->removeAttachmentChild(co->getId());
664 if (!lua_isnil(L, 3))
665 bone = lua_tostring(L, 3);
666 position = v3f(0, 0, 0);
667 if (!lua_isnil(L, 4))
668 position = read_v3f(L, 4);
669 rotation = v3f(0, 0, 0);
670 if (!lua_isnil(L, 5))
671 rotation = read_v3f(L, 5);
672 co->setAttachment(parent->getId(), bone, position, rotation);
673 parent->addAttachmentChild(co->getId());
678 int ObjectRef::l_get_attach(lua_State *L)
682 ObjectRef *ref = checkobject(L, 1);
683 ServerActiveObject *co = getobject(ref);
689 std::string bone = "";
690 v3f position = v3f(0, 0, 0);
691 v3f rotation = v3f(0, 0, 0);
692 co->getAttachment(&parent_id, &bone, &position, &rotation);
695 ServerActiveObject *parent = env->getActiveObject(parent_id);
697 getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
698 lua_pushlstring(L, bone.c_str(), bone.size());
699 push_v3f(L, position);
700 push_v3f(L, rotation);
705 int ObjectRef::l_set_detach(lua_State *L)
709 ObjectRef *ref = checkobject(L, 1);
710 ServerActiveObject *co = getobject(ref);
715 std::string bone = "";
718 co->getAttachment(&parent_id, &bone, &position, &rotation);
719 ServerActiveObject *parent = NULL;
721 parent = env->getActiveObject(parent_id);
724 co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
726 parent->removeAttachmentChild(co->getId());
730 // set_properties(self, properties)
731 int ObjectRef::l_set_properties(lua_State *L)
733 NO_MAP_LOCK_REQUIRED;
734 ObjectRef *ref = checkobject(L, 1);
735 ServerActiveObject *co = getobject(ref);
736 if (co == NULL) return 0;
737 ObjectProperties *prop = co->accessObjectProperties();
740 read_object_properties(L, 2, prop, getServer(L)->idef());
741 co->notifyObjectPropertiesModified();
745 // get_properties(self)
746 int ObjectRef::l_get_properties(lua_State *L)
748 NO_MAP_LOCK_REQUIRED;
749 ObjectRef *ref = checkobject(L, 1);
750 ServerActiveObject *co = getobject(ref);
753 ObjectProperties *prop = co->accessObjectProperties();
756 push_object_properties(L, prop);
761 int ObjectRef::l_is_player(lua_State *L)
763 NO_MAP_LOCK_REQUIRED;
764 ObjectRef *ref = checkobject(L, 1);
765 RemotePlayer *player = getplayer(ref);
766 lua_pushboolean(L, (player != NULL));
770 // set_nametag_attributes(self, attributes)
771 int ObjectRef::l_set_nametag_attributes(lua_State *L)
773 NO_MAP_LOCK_REQUIRED;
774 ObjectRef *ref = checkobject(L, 1);
775 ServerActiveObject *co = getobject(ref);
779 ObjectProperties *prop = co->accessObjectProperties();
783 lua_getfield(L, 2, "color");
784 if (!lua_isnil(L, -1)) {
785 video::SColor color = prop->nametag_color;
786 read_color(L, -1, &color);
787 prop->nametag_color = color;
791 std::string nametag = getstringfield_default(L, 2, "text", "");
792 prop->nametag = nametag;
794 co->notifyObjectPropertiesModified();
795 lua_pushboolean(L, true);
799 // get_nametag_attributes(self)
800 int ObjectRef::l_get_nametag_attributes(lua_State *L)
802 NO_MAP_LOCK_REQUIRED;
803 ObjectRef *ref = checkobject(L, 1);
804 ServerActiveObject *co = getobject(ref);
808 ObjectProperties *prop = co->accessObjectProperties();
812 video::SColor color = prop->nametag_color;
815 push_ARGB8(L, color);
816 lua_setfield(L, -2, "color");
817 lua_pushstring(L, prop->nametag.c_str());
818 lua_setfield(L, -2, "text");
822 /* LuaEntitySAO-only */
824 // set_velocity(self, {x=num, y=num, z=num})
825 int ObjectRef::l_set_velocity(lua_State *L)
827 NO_MAP_LOCK_REQUIRED;
828 ObjectRef *ref = checkobject(L, 1);
829 LuaEntitySAO *co = getluaobject(ref);
830 if (co == NULL) return 0;
831 v3f pos = checkFloatPos(L, 2);
833 co->setVelocity(pos);
837 // get_velocity(self)
838 int ObjectRef::l_get_velocity(lua_State *L)
840 NO_MAP_LOCK_REQUIRED;
841 ObjectRef *ref = checkobject(L, 1);
842 LuaEntitySAO *co = getluaobject(ref);
843 if (co == NULL) return 0;
845 v3f v = co->getVelocity();
850 // set_acceleration(self, {x=num, y=num, z=num})
851 int ObjectRef::l_set_acceleration(lua_State *L)
853 NO_MAP_LOCK_REQUIRED;
854 ObjectRef *ref = checkobject(L, 1);
855 LuaEntitySAO *co = getluaobject(ref);
856 if (co == NULL) return 0;
858 v3f pos = checkFloatPos(L, 2);
860 co->setAcceleration(pos);
864 // get_acceleration(self)
865 int ObjectRef::l_get_acceleration(lua_State *L)
867 NO_MAP_LOCK_REQUIRED;
868 ObjectRef *ref = checkobject(L, 1);
869 LuaEntitySAO *co = getluaobject(ref);
870 if (co == NULL) return 0;
872 v3f v = co->getAcceleration();
877 // set_yaw(self, radians)
878 int ObjectRef::l_set_yaw(lua_State *L)
880 NO_MAP_LOCK_REQUIRED;
881 ObjectRef *ref = checkobject(L, 1);
882 LuaEntitySAO *co = getluaobject(ref);
883 if (co == NULL) return 0;
884 float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
891 int ObjectRef::l_get_yaw(lua_State *L)
893 NO_MAP_LOCK_REQUIRED;
894 ObjectRef *ref = checkobject(L, 1);
895 LuaEntitySAO *co = getluaobject(ref);
896 if (co == NULL) return 0;
898 float yaw = co->getYaw() * core::DEGTORAD;
899 lua_pushnumber(L, yaw);
903 // set_texture_mod(self, mod)
904 int ObjectRef::l_set_texture_mod(lua_State *L)
906 NO_MAP_LOCK_REQUIRED;
907 ObjectRef *ref = checkobject(L, 1);
908 LuaEntitySAO *co = getluaobject(ref);
909 if (co == NULL) return 0;
911 std::string mod = luaL_checkstring(L, 2);
912 co->setTextureMod(mod);
916 // get_texture_mod(self)
917 int ObjectRef::l_get_texture_mod(lua_State *L)
919 NO_MAP_LOCK_REQUIRED;
920 ObjectRef *ref = checkobject(L, 1);
921 LuaEntitySAO *co = getluaobject(ref);
922 if (co == NULL) return 0;
924 std::string mod = co->getTextureMod();
925 lua_pushstring(L, mod.c_str());
929 // set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
930 // select_horiz_by_yawpitch=false)
931 int ObjectRef::l_set_sprite(lua_State *L)
933 NO_MAP_LOCK_REQUIRED;
934 ObjectRef *ref = checkobject(L, 1);
935 LuaEntitySAO *co = getluaobject(ref);
936 if (co == NULL) return 0;
939 if (!lua_isnil(L, 2))
940 p = read_v2s16(L, 2);
942 if (!lua_isnil(L, 3))
943 num_frames = lua_tonumber(L, 3);
944 float framelength = 0.2;
945 if (!lua_isnil(L, 4))
946 framelength = lua_tonumber(L, 4);
947 bool select_horiz_by_yawpitch = false;
948 if (!lua_isnil(L, 5))
949 select_horiz_by_yawpitch = lua_toboolean(L, 5);
950 co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
955 // get_entity_name(self)
956 int ObjectRef::l_get_entity_name(lua_State *L)
958 NO_MAP_LOCK_REQUIRED;
959 ObjectRef *ref = checkobject(L, 1);
960 LuaEntitySAO *co = getluaobject(ref);
961 log_deprecated(L,"Deprecated call to \"get_entity_name");
962 if (co == NULL) return 0;
964 std::string name = co->getName();
965 lua_pushstring(L, name.c_str());
969 // get_luaentity(self)
970 int ObjectRef::l_get_luaentity(lua_State *L)
972 NO_MAP_LOCK_REQUIRED;
973 ObjectRef *ref = checkobject(L, 1);
974 LuaEntitySAO *co = getluaobject(ref);
975 if (co == NULL) return 0;
977 luaentity_get(L, co->getId());
983 // is_player_connected(self)
984 int ObjectRef::l_is_player_connected(lua_State *L)
986 NO_MAP_LOCK_REQUIRED;
987 ObjectRef *ref = checkobject(L, 1);
988 RemotePlayer *player = getplayer(ref);
989 lua_pushboolean(L, (player != NULL && player->peer_id != 0));
993 // get_player_name(self)
994 int ObjectRef::l_get_player_name(lua_State *L)
996 NO_MAP_LOCK_REQUIRED;
997 ObjectRef *ref = checkobject(L, 1);
998 RemotePlayer *player = getplayer(ref);
999 if (player == NULL) {
1000 lua_pushlstring(L, "", 0);
1004 lua_pushstring(L, player->getName());
1008 // get_player_velocity(self)
1009 int ObjectRef::l_get_player_velocity(lua_State *L)
1011 NO_MAP_LOCK_REQUIRED;
1012 ObjectRef *ref = checkobject(L, 1);
1013 RemotePlayer *player = getplayer(ref);
1014 if (player == NULL) {
1019 push_v3f(L, player->getSpeed() / BS);
1023 // get_look_dir(self)
1024 int ObjectRef::l_get_look_dir(lua_State *L)
1026 NO_MAP_LOCK_REQUIRED;
1027 ObjectRef *ref = checkobject(L, 1);
1028 PlayerSAO* co = getplayersao(ref);
1029 if (co == NULL) return 0;
1031 float pitch = co->getRadPitchDep();
1032 float yaw = co->getRadYawDep();
1033 v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
1039 // get_look_pitch(self)
1040 int ObjectRef::l_get_look_pitch(lua_State *L)
1042 NO_MAP_LOCK_REQUIRED;
1045 "Deprecated call to get_look_pitch, use get_look_vertical instead");
1047 ObjectRef *ref = checkobject(L, 1);
1048 PlayerSAO* co = getplayersao(ref);
1049 if (co == NULL) return 0;
1051 lua_pushnumber(L, co->getRadPitchDep());
1056 // get_look_yaw(self)
1057 int ObjectRef::l_get_look_yaw(lua_State *L)
1059 NO_MAP_LOCK_REQUIRED;
1062 "Deprecated call to get_look_yaw, use get_look_horizontal instead");
1064 ObjectRef *ref = checkobject(L, 1);
1065 PlayerSAO* co = getplayersao(ref);
1066 if (co == NULL) return 0;
1068 lua_pushnumber(L, co->getRadYawDep());
1072 // get_look_pitch2(self)
1073 int ObjectRef::l_get_look_vertical(lua_State *L)
1075 NO_MAP_LOCK_REQUIRED;
1076 ObjectRef *ref = checkobject(L, 1);
1077 PlayerSAO* co = getplayersao(ref);
1078 if (co == NULL) return 0;
1080 lua_pushnumber(L, co->getRadPitch());
1084 // get_look_yaw2(self)
1085 int ObjectRef::l_get_look_horizontal(lua_State *L)
1087 NO_MAP_LOCK_REQUIRED;
1088 ObjectRef *ref = checkobject(L, 1);
1089 PlayerSAO* co = getplayersao(ref);
1090 if (co == NULL) return 0;
1092 lua_pushnumber(L, co->getRadYaw());
1096 // set_look_vertical(self, radians)
1097 int ObjectRef::l_set_look_vertical(lua_State *L)
1099 NO_MAP_LOCK_REQUIRED;
1100 ObjectRef *ref = checkobject(L, 1);
1101 PlayerSAO* co = getplayersao(ref);
1102 if (co == NULL) return 0;
1103 float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
1105 co->setPitchAndSend(pitch);
1109 // set_look_horizontal(self, radians)
1110 int ObjectRef::l_set_look_horizontal(lua_State *L)
1112 NO_MAP_LOCK_REQUIRED;
1113 ObjectRef *ref = checkobject(L, 1);
1114 PlayerSAO* co = getplayersao(ref);
1115 if (co == NULL) return 0;
1116 float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
1118 co->setYawAndSend(yaw);
1123 // set_look_pitch(self, radians)
1124 int ObjectRef::l_set_look_pitch(lua_State *L)
1126 NO_MAP_LOCK_REQUIRED;
1129 "Deprecated call to set_look_pitch, use set_look_vertical instead.");
1131 ObjectRef *ref = checkobject(L, 1);
1132 PlayerSAO* co = getplayersao(ref);
1133 if (co == NULL) return 0;
1134 float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
1136 co->setPitchAndSend(pitch);
1141 // set_look_yaw(self, radians)
1142 int ObjectRef::l_set_look_yaw(lua_State *L)
1144 NO_MAP_LOCK_REQUIRED;
1147 "Deprecated call to set_look_yaw, use set_look_horizontal instead.");
1149 ObjectRef *ref = checkobject(L, 1);
1150 PlayerSAO* co = getplayersao(ref);
1151 if (co == NULL) return 0;
1152 float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
1154 co->setYawAndSend(yaw);
1158 // set_breath(self, breath)
1159 int ObjectRef::l_set_breath(lua_State *L)
1161 NO_MAP_LOCK_REQUIRED;
1162 ObjectRef *ref = checkobject(L, 1);
1163 PlayerSAO* co = getplayersao(ref);
1164 if (co == NULL) return 0;
1165 u16 breath = luaL_checknumber(L, 2);
1166 co->setBreath(breath);
1172 int ObjectRef::l_get_breath(lua_State *L)
1174 NO_MAP_LOCK_REQUIRED;
1175 ObjectRef *ref = checkobject(L, 1);
1176 PlayerSAO* co = getplayersao(ref);
1177 if (co == NULL) return 0;
1179 u16 breath = co->getBreath();
1180 lua_pushinteger (L, breath);
1184 // set_attribute(self, attribute, value)
1185 int ObjectRef::l_set_attribute(lua_State *L)
1187 ObjectRef *ref = checkobject(L, 1);
1188 PlayerSAO* co = getplayersao(ref);
1193 std::string attr = luaL_checkstring(L, 2);
1194 std::string value = luaL_checkstring(L, 3);
1196 if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1197 co->setExtendedAttribute(attr, value);
1202 // get_attribute(self, attribute)
1203 int ObjectRef::l_get_attribute(lua_State *L)
1205 ObjectRef *ref = checkobject(L, 1);
1206 PlayerSAO* co = getplayersao(ref);
1211 std::string attr = luaL_checkstring(L, 2);
1213 std::string value = "";
1214 if (co->getExtendedAttribute(attr, &value)) {
1215 lua_pushstring(L, value.c_str());
1223 // set_inventory_formspec(self, formspec)
1224 int ObjectRef::l_set_inventory_formspec(lua_State *L)
1226 NO_MAP_LOCK_REQUIRED;
1227 ObjectRef *ref = checkobject(L, 1);
1228 RemotePlayer *player = getplayer(ref);
1229 if (player == NULL) return 0;
1230 std::string formspec = luaL_checkstring(L, 2);
1232 player->inventory_formspec = formspec;
1233 getServer(L)->reportInventoryFormspecModified(player->getName());
1234 lua_pushboolean(L, true);
1238 // get_inventory_formspec(self) -> formspec
1239 int ObjectRef::l_get_inventory_formspec(lua_State *L)
1241 NO_MAP_LOCK_REQUIRED;
1242 ObjectRef *ref = checkobject(L, 1);
1243 RemotePlayer *player = getplayer(ref);
1244 if (player == NULL) return 0;
1246 std::string formspec = player->inventory_formspec;
1247 lua_pushlstring(L, formspec.c_str(), formspec.size());
1251 // get_player_control(self)
1252 int ObjectRef::l_get_player_control(lua_State *L)
1254 NO_MAP_LOCK_REQUIRED;
1255 ObjectRef *ref = checkobject(L, 1);
1256 RemotePlayer *player = getplayer(ref);
1257 if (player == NULL) {
1258 lua_pushlstring(L, "", 0);
1262 const PlayerControl &control = player->getPlayerControl();
1264 lua_pushboolean(L, control.up);
1265 lua_setfield(L, -2, "up");
1266 lua_pushboolean(L, control.down);
1267 lua_setfield(L, -2, "down");
1268 lua_pushboolean(L, control.left);
1269 lua_setfield(L, -2, "left");
1270 lua_pushboolean(L, control.right);
1271 lua_setfield(L, -2, "right");
1272 lua_pushboolean(L, control.jump);
1273 lua_setfield(L, -2, "jump");
1274 lua_pushboolean(L, control.aux1);
1275 lua_setfield(L, -2, "aux1");
1276 lua_pushboolean(L, control.sneak);
1277 lua_setfield(L, -2, "sneak");
1278 lua_pushboolean(L, control.LMB);
1279 lua_setfield(L, -2, "LMB");
1280 lua_pushboolean(L, control.RMB);
1281 lua_setfield(L, -2, "RMB");
1285 // get_player_control_bits(self)
1286 int ObjectRef::l_get_player_control_bits(lua_State *L)
1288 NO_MAP_LOCK_REQUIRED;
1289 ObjectRef *ref = checkobject(L, 1);
1290 RemotePlayer *player = getplayer(ref);
1291 if (player == NULL) {
1292 lua_pushlstring(L, "", 0);
1296 lua_pushnumber(L, player->keyPressed);
1300 // hud_add(self, form)
1301 int ObjectRef::l_hud_add(lua_State *L)
1303 NO_MAP_LOCK_REQUIRED;
1304 ObjectRef *ref = checkobject(L, 1);
1305 RemotePlayer *player = getplayer(ref);
1309 HudElement *elem = new HudElement;
1311 elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
1312 es_HudElementType, HUD_ELEM_TEXT);
1314 lua_getfield(L, 2, "position");
1315 elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1318 lua_getfield(L, 2, "scale");
1319 elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1322 lua_getfield(L, 2, "size");
1323 elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
1326 elem->name = getstringfield_default(L, 2, "name", "");
1327 elem->text = getstringfield_default(L, 2, "text", "");
1328 elem->number = getintfield_default(L, 2, "number", 0);
1329 elem->item = getintfield_default(L, 2, "item", 0);
1330 elem->dir = getintfield_default(L, 2, "direction", 0);
1332 // Deprecated, only for compatibility's sake
1334 elem->dir = getintfield_default(L, 2, "dir", 0);
1336 lua_getfield(L, 2, "alignment");
1337 elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1340 lua_getfield(L, 2, "offset");
1341 elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1344 lua_getfield(L, 2, "world_pos");
1345 elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
1348 /* check for known deprecated element usage */
1349 if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
1350 log_deprecated(L,"Deprecated usage of statbar without size!");
1353 u32 id = getServer(L)->hudAdd(player, elem);
1354 if (id == U32_MAX) {
1359 lua_pushnumber(L, id);
1363 // hud_remove(self, id)
1364 int ObjectRef::l_hud_remove(lua_State *L)
1366 NO_MAP_LOCK_REQUIRED;
1367 ObjectRef *ref = checkobject(L, 1);
1368 RemotePlayer *player = getplayer(ref);
1373 if (!lua_isnil(L, 2))
1374 id = lua_tonumber(L, 2);
1376 if (!getServer(L)->hudRemove(player, id))
1379 lua_pushboolean(L, true);
1383 // hud_change(self, id, stat, data)
1384 int ObjectRef::l_hud_change(lua_State *L)
1386 NO_MAP_LOCK_REQUIRED;
1387 ObjectRef *ref = checkobject(L, 1);
1388 RemotePlayer *player = getplayer(ref);
1392 u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;
1394 HudElement *e = player->getHud(id);
1398 HudElementStat stat = HUD_STAT_NUMBER;
1399 if (lua_isstring(L, 3)) {
1401 std::string statstr = lua_tostring(L, 3);
1402 stat = string_to_enum(es_HudElementStat, statint, statstr) ?
1403 (HudElementStat)statint : HUD_STAT_NUMBER;
1409 e->pos = read_v2f(L, 4);
1413 e->name = luaL_checkstring(L, 4);
1416 case HUD_STAT_SCALE:
1417 e->scale = read_v2f(L, 4);
1421 e->text = luaL_checkstring(L, 4);
1424 case HUD_STAT_NUMBER:
1425 e->number = luaL_checknumber(L, 4);
1429 e->item = luaL_checknumber(L, 4);
1433 e->dir = luaL_checknumber(L, 4);
1436 case HUD_STAT_ALIGN:
1437 e->align = read_v2f(L, 4);
1440 case HUD_STAT_OFFSET:
1441 e->offset = read_v2f(L, 4);
1444 case HUD_STAT_WORLD_POS:
1445 e->world_pos = read_v3f(L, 4);
1446 value = &e->world_pos;
1449 e->size = read_v2s32(L, 4);
1454 getServer(L)->hudChange(player, id, stat, value);
1456 lua_pushboolean(L, true);
1460 // hud_get(self, id)
1461 int ObjectRef::l_hud_get(lua_State *L)
1463 NO_MAP_LOCK_REQUIRED;
1464 ObjectRef *ref = checkobject(L, 1);
1465 RemotePlayer *player = getplayer(ref);
1469 u32 id = lua_tonumber(L, -1);
1471 HudElement *e = player->getHud(id);
1477 lua_pushstring(L, es_HudElementType[(u8)e->type].str);
1478 lua_setfield(L, -2, "type");
1480 push_v2f(L, e->pos);
1481 lua_setfield(L, -2, "position");
1483 lua_pushstring(L, e->name.c_str());
1484 lua_setfield(L, -2, "name");
1486 push_v2f(L, e->scale);
1487 lua_setfield(L, -2, "scale");
1489 lua_pushstring(L, e->text.c_str());
1490 lua_setfield(L, -2, "text");
1492 lua_pushnumber(L, e->number);
1493 lua_setfield(L, -2, "number");
1495 lua_pushnumber(L, e->item);
1496 lua_setfield(L, -2, "item");
1498 lua_pushnumber(L, e->dir);
1499 lua_setfield(L, -2, "direction");
1501 // Deprecated, only for compatibility's sake
1502 lua_pushnumber(L, e->dir);
1503 lua_setfield(L, -2, "dir");
1505 push_v3f(L, e->world_pos);
1506 lua_setfield(L, -2, "world_pos");
1511 // hud_set_flags(self, flags)
1512 int ObjectRef::l_hud_set_flags(lua_State *L)
1514 NO_MAP_LOCK_REQUIRED;
1515 ObjectRef *ref = checkobject(L, 1);
1516 RemotePlayer *player = getplayer(ref);
1524 const EnumString *esp = es_HudBuiltinElement;
1525 for (int i = 0; esp[i].str; i++) {
1526 if (getboolfield(L, 2, esp[i].str, flag)) {
1527 flags |= esp[i].num * flag;
1531 if (!getServer(L)->hudSetFlags(player, flags, mask))
1534 lua_pushboolean(L, true);
1538 int ObjectRef::l_hud_get_flags(lua_State *L)
1540 NO_MAP_LOCK_REQUIRED;
1541 ObjectRef *ref = checkobject(L, 1);
1542 RemotePlayer *player = getplayer(ref);
1547 lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
1548 lua_setfield(L, -2, "hotbar");
1549 lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
1550 lua_setfield(L, -2, "healthbar");
1551 lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
1552 lua_setfield(L, -2, "crosshair");
1553 lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
1554 lua_setfield(L, -2, "wielditem");
1555 lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
1556 lua_setfield(L, -2, "breathbar");
1557 lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
1558 lua_setfield(L, -2, "minimap");
1563 // hud_set_hotbar_itemcount(self, hotbar_itemcount)
1564 int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
1566 NO_MAP_LOCK_REQUIRED;
1567 ObjectRef *ref = checkobject(L, 1);
1568 RemotePlayer *player = getplayer(ref);
1572 s32 hotbar_itemcount = lua_tonumber(L, 2);
1574 if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
1577 lua_pushboolean(L, true);
1581 // hud_get_hotbar_itemcount(self)
1582 int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
1584 NO_MAP_LOCK_REQUIRED;
1585 ObjectRef *ref = checkobject(L, 1);
1586 RemotePlayer *player = getplayer(ref);
1590 s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
1592 lua_pushnumber(L, hotbar_itemcount);
1596 // hud_set_hotbar_image(self, name)
1597 int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
1599 NO_MAP_LOCK_REQUIRED;
1600 ObjectRef *ref = checkobject(L, 1);
1601 RemotePlayer *player = getplayer(ref);
1605 std::string name = lua_tostring(L, 2);
1607 getServer(L)->hudSetHotbarImage(player, name);
1611 // hud_get_hotbar_image(self)
1612 int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
1614 NO_MAP_LOCK_REQUIRED;
1615 ObjectRef *ref = checkobject(L, 1);
1616 RemotePlayer *player = getplayer(ref);
1620 std::string name = getServer(L)->hudGetHotbarImage(player);
1621 lua_pushlstring(L, name.c_str(), name.size());
1625 // hud_set_hotbar_selected_image(self, name)
1626 int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
1628 NO_MAP_LOCK_REQUIRED;
1629 ObjectRef *ref = checkobject(L, 1);
1630 RemotePlayer *player = getplayer(ref);
1634 std::string name = lua_tostring(L, 2);
1636 getServer(L)->hudSetHotbarSelectedImage(player, name);
1640 // hud_get_hotbar_selected_image(self)
1641 int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
1643 NO_MAP_LOCK_REQUIRED;
1644 ObjectRef *ref = checkobject(L, 1);
1645 RemotePlayer *player = getplayer(ref);
1649 const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
1650 lua_pushlstring(L, name.c_str(), name.size());
1654 // set_sky(self, bgcolor, type, list)
1655 int ObjectRef::l_set_sky(lua_State *L)
1657 NO_MAP_LOCK_REQUIRED;
1658 ObjectRef *ref = checkobject(L, 1);
1659 RemotePlayer *player = getplayer(ref);
1663 video::SColor bgcolor(255,255,255,255);
1664 read_color(L, 2, &bgcolor);
1666 std::string type = luaL_checkstring(L, 3);
1668 std::vector<std::string> params;
1669 if (lua_istable(L, 4)) {
1670 int table = lua_gettop(L);
1672 while (lua_next(L, table) != 0) {
1673 // key at index -2 and value at index -1
1674 if (lua_isstring(L, -1))
1675 params.push_back(lua_tostring(L, -1));
1677 params.push_back("");
1678 // removes value, keeps key for next iteration
1683 if (type == "skybox" && params.size() != 6)
1684 throw LuaError("skybox expects 6 textures");
1686 if (!getServer(L)->setSky(player, bgcolor, type, params))
1689 lua_pushboolean(L, true);
1694 int ObjectRef::l_get_sky(lua_State *L)
1696 NO_MAP_LOCK_REQUIRED;
1697 ObjectRef *ref = checkobject(L, 1);
1698 RemotePlayer *player = getplayer(ref);
1701 video::SColor bgcolor(255, 255, 255, 255);
1703 std::vector<std::string> params;
1705 player->getSky(&bgcolor, &type, ¶ms);
1706 type = type == "" ? "regular" : type;
1708 push_ARGB8(L, bgcolor);
1709 lua_pushlstring(L, type.c_str(), type.size());
1712 for (std::vector<std::string>::iterator it = params.begin();
1713 it != params.end(); ++it) {
1714 lua_pushlstring(L, it->c_str(), it->size());
1715 lua_rawseti(L, -2, i);
1721 // override_day_night_ratio(self, brightness=0...1)
1722 int ObjectRef::l_override_day_night_ratio(lua_State *L)
1724 NO_MAP_LOCK_REQUIRED;
1725 ObjectRef *ref = checkobject(L, 1);
1726 RemotePlayer *player = getplayer(ref);
1730 bool do_override = false;
1732 if (!lua_isnil(L, 2)) {
1734 ratio = luaL_checknumber(L, 2);
1737 if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
1740 lua_pushboolean(L, true);
1744 // get_day_night_ratio(self)
1745 int ObjectRef::l_get_day_night_ratio(lua_State *L)
1747 NO_MAP_LOCK_REQUIRED;
1748 ObjectRef *ref = checkobject(L, 1);
1749 RemotePlayer *player = getplayer(ref);
1755 player->getDayNightRatio(&do_override, &ratio);
1758 lua_pushnumber(L, ratio);
1765 ObjectRef::ObjectRef(ServerActiveObject *object):
1768 //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
1771 ObjectRef::~ObjectRef()
1774 infostream<<"ObjectRef destructing for id="
1775 <<m_object->getId()<<std::endl;
1777 infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
1780 // Creates an ObjectRef and leaves it on top of stack
1781 // Not callable from Lua; all references are created on the C side.
1782 void ObjectRef::create(lua_State *L, ServerActiveObject *object)
1784 ObjectRef *o = new ObjectRef(object);
1785 //infostream<<"ObjectRef::create: o="<<o<<std::endl;
1786 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1787 luaL_getmetatable(L, className);
1788 lua_setmetatable(L, -2);
1791 void ObjectRef::set_null(lua_State *L)
1793 ObjectRef *o = checkobject(L, -1);
1797 void ObjectRef::Register(lua_State *L)
1800 int methodtable = lua_gettop(L);
1801 luaL_newmetatable(L, className);
1802 int metatable = lua_gettop(L);
1804 lua_pushliteral(L, "__metatable");
1805 lua_pushvalue(L, methodtable);
1806 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
1808 lua_pushliteral(L, "__index");
1809 lua_pushvalue(L, methodtable);
1810 lua_settable(L, metatable);
1812 lua_pushliteral(L, "__gc");
1813 lua_pushcfunction(L, gc_object);
1814 lua_settable(L, metatable);
1816 lua_pop(L, 1); // drop metatable
1818 luaL_openlib(L, 0, methods, 0); // fill methodtable
1819 lua_pop(L, 1); // drop methodtable
1821 // Cannot be created from Lua
1822 //lua_register(L, className, create_object);
1825 const char ObjectRef::className[] = "ObjectRef";
1826 const luaL_Reg ObjectRef::methods[] = {
1827 // ServerActiveObject
1828 luamethod(ObjectRef, remove),
1829 luamethod_aliased(ObjectRef, get_pos, getpos),
1830 luamethod_aliased(ObjectRef, set_pos, setpos),
1831 luamethod_aliased(ObjectRef, move_to, moveto),
1832 luamethod(ObjectRef, punch),
1833 luamethod(ObjectRef, right_click),
1834 luamethod(ObjectRef, set_hp),
1835 luamethod(ObjectRef, get_hp),
1836 luamethod(ObjectRef, get_inventory),
1837 luamethod(ObjectRef, get_wield_list),
1838 luamethod(ObjectRef, get_wield_index),
1839 luamethod(ObjectRef, get_wielded_item),
1840 luamethod(ObjectRef, set_wielded_item),
1841 luamethod(ObjectRef, set_armor_groups),
1842 luamethod(ObjectRef, get_armor_groups),
1843 luamethod(ObjectRef, set_animation),
1844 luamethod(ObjectRef, get_animation),
1845 luamethod(ObjectRef, set_bone_position),
1846 luamethod(ObjectRef, get_bone_position),
1847 luamethod(ObjectRef, set_attach),
1848 luamethod(ObjectRef, get_attach),
1849 luamethod(ObjectRef, set_detach),
1850 luamethod(ObjectRef, set_properties),
1851 luamethod(ObjectRef, get_properties),
1852 luamethod(ObjectRef, set_nametag_attributes),
1853 luamethod(ObjectRef, get_nametag_attributes),
1854 // LuaEntitySAO-only
1855 luamethod_aliased(ObjectRef, set_velocity, setvelocity),
1856 luamethod_aliased(ObjectRef, get_velocity, getvelocity),
1857 luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
1858 luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
1859 luamethod_aliased(ObjectRef, set_yaw, setyaw),
1860 luamethod_aliased(ObjectRef, get_yaw, getyaw),
1861 luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
1862 luamethod_aliased(ObjectRef, set_sprite, setsprite),
1863 luamethod(ObjectRef, get_entity_name),
1864 luamethod(ObjectRef, get_luaentity),
1866 luamethod(ObjectRef, is_player),
1867 luamethod(ObjectRef, is_player_connected),
1868 luamethod(ObjectRef, get_player_name),
1869 luamethod(ObjectRef, get_player_velocity),
1870 luamethod(ObjectRef, get_look_dir),
1871 luamethod(ObjectRef, get_look_pitch),
1872 luamethod(ObjectRef, get_look_yaw),
1873 luamethod(ObjectRef, get_look_vertical),
1874 luamethod(ObjectRef, get_look_horizontal),
1875 luamethod(ObjectRef, set_look_horizontal),
1876 luamethod(ObjectRef, set_look_vertical),
1877 luamethod(ObjectRef, set_look_yaw),
1878 luamethod(ObjectRef, set_look_pitch),
1879 luamethod(ObjectRef, get_breath),
1880 luamethod(ObjectRef, set_breath),
1881 luamethod(ObjectRef, get_attribute),
1882 luamethod(ObjectRef, set_attribute),
1883 luamethod(ObjectRef, set_inventory_formspec),
1884 luamethod(ObjectRef, get_inventory_formspec),
1885 luamethod(ObjectRef, get_player_control),
1886 luamethod(ObjectRef, get_player_control_bits),
1887 luamethod(ObjectRef, set_physics_override),
1888 luamethod(ObjectRef, get_physics_override),
1889 luamethod(ObjectRef, hud_add),
1890 luamethod(ObjectRef, hud_remove),
1891 luamethod(ObjectRef, hud_change),
1892 luamethod(ObjectRef, hud_get),
1893 luamethod(ObjectRef, hud_set_flags),
1894 luamethod(ObjectRef, hud_get_flags),
1895 luamethod(ObjectRef, hud_set_hotbar_itemcount),
1896 luamethod(ObjectRef, hud_get_hotbar_itemcount),
1897 luamethod(ObjectRef, hud_set_hotbar_image),
1898 luamethod(ObjectRef, hud_get_hotbar_image),
1899 luamethod(ObjectRef, hud_set_hotbar_selected_image),
1900 luamethod(ObjectRef, hud_get_hotbar_selected_image),
1901 luamethod(ObjectRef, set_sky),
1902 luamethod(ObjectRef, get_sky),
1903 luamethod(ObjectRef, override_day_night_ratio),
1904 luamethod(ObjectRef, get_day_night_ratio),
1905 luamethod(ObjectRef, set_local_animation),
1906 luamethod(ObjectRef, get_local_animation),
1907 luamethod(ObjectRef, set_eye_offset),
1908 luamethod(ObjectRef, get_eye_offset),