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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "lua_api/l_object.h"
21 #include "lua_api/l_internal.h"
22 #include "lua_api/l_inventory.h"
23 #include "lua_api/l_item.h"
24 #include "common/c_converter.h"
25 #include "common/c_content.h"
26 #include "log.h"
27 #include "tool.h"
28 #include "serverobject.h"
29 #include "content_sao.h"
30 #include "server.h"
31 #include "hud.h"
32 #include "scripting_game.h"
33
34 struct EnumString es_HudElementType[] =
35 {
36         {HUD_ELEM_IMAGE,     "image"},
37         {HUD_ELEM_TEXT,      "text"},
38         {HUD_ELEM_STATBAR,   "statbar"},
39         {HUD_ELEM_INVENTORY, "inventory"},
40         {HUD_ELEM_WAYPOINT,  "waypoint"},
41 {0, NULL},
42 };
43
44 struct EnumString es_HudElementStat[] =
45 {
46         {HUD_STAT_POS,    "position"},
47         {HUD_STAT_POS,    "pos"}, /* Deprecated, only for compatibility's sake */
48         {HUD_STAT_NAME,   "name"},
49         {HUD_STAT_SCALE,  "scale"},
50         {HUD_STAT_TEXT,   "text"},
51         {HUD_STAT_NUMBER, "number"},
52         {HUD_STAT_ITEM,   "item"},
53         {HUD_STAT_DIR,    "direction"},
54         {HUD_STAT_ALIGN,  "alignment"},
55         {HUD_STAT_OFFSET, "offset"},
56         {HUD_STAT_WORLD_POS, "world_pos"},
57         {0, NULL},
58 };
59
60 struct EnumString es_HudBuiltinElement[] =
61 {
62         {HUD_FLAG_HOTBAR_VISIBLE,    "hotbar"},
63         {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
64         {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
65         {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
66         {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
67         {HUD_FLAG_MINIMAP_VISIBLE,   "minimap"},
68         {0, NULL},
69 };
70
71 /*
72         ObjectRef
73 */
74
75
76 ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
77 {
78         luaL_checktype(L, narg, LUA_TUSERDATA);
79         void *ud = luaL_checkudata(L, narg, className);
80         if (!ud) luaL_typerror(L, narg, className);
81         return *(ObjectRef**)ud;  // unbox pointer
82 }
83
84 ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
85 {
86         ServerActiveObject *co = ref->m_object;
87         return co;
88 }
89
90 LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
91 {
92         ServerActiveObject *obj = getobject(ref);
93         if (obj == NULL)
94                 return NULL;
95         if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
96                 return NULL;
97         return (LuaEntitySAO*)obj;
98 }
99
100 PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
101 {
102         ServerActiveObject *obj = getobject(ref);
103         if (obj == NULL)
104                 return NULL;
105         if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
106                 return NULL;
107         return (PlayerSAO*)obj;
108 }
109
110 RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
111 {
112         PlayerSAO *playersao = getplayersao(ref);
113         if (playersao == NULL)
114                 return NULL;
115         return playersao->getPlayer();
116 }
117
118 // Exported functions
119
120 // garbage collector
121 int ObjectRef::gc_object(lua_State *L) {
122         ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
123         //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
124         delete o;
125         return 0;
126 }
127
128 // remove(self)
129 int ObjectRef::l_remove(lua_State *L)
130 {
131         GET_ENV_PTR;
132
133         ObjectRef *ref = checkobject(L, 1);
134         ServerActiveObject *co = getobject(ref);
135         if (co == NULL)
136                 return 0;
137         if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
138                 return 0;
139
140         const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
141         UNORDERED_SET<int>::const_iterator it;
142         for (it = child_ids.begin(); it != child_ids.end(); ++it) {
143                 // Child can be NULL if it was deleted earlier
144                 if (ServerActiveObject *child = env->getActiveObject(*it))
145                         child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
146         }
147
148         verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
149         co->m_removed = true;
150         return 0;
151 }
152
153 // getpos(self)
154 // returns: {x=num, y=num, z=num}
155 int ObjectRef::l_getpos(lua_State *L)
156 {
157         NO_MAP_LOCK_REQUIRED;
158         ObjectRef *ref = checkobject(L, 1);
159         ServerActiveObject *co = getobject(ref);
160         if (co == NULL) return 0;
161         v3f pos = co->getBasePosition() / BS;
162         lua_newtable(L);
163         lua_pushnumber(L, pos.X);
164         lua_setfield(L, -2, "x");
165         lua_pushnumber(L, pos.Y);
166         lua_setfield(L, -2, "y");
167         lua_pushnumber(L, pos.Z);
168         lua_setfield(L, -2, "z");
169         return 1;
170 }
171
172 // setpos(self, pos)
173 int ObjectRef::l_setpos(lua_State *L)
174 {
175         NO_MAP_LOCK_REQUIRED;
176         ObjectRef *ref = checkobject(L, 1);
177         //LuaEntitySAO *co = getluaobject(ref);
178         ServerActiveObject *co = getobject(ref);
179         if (co == NULL) return 0;
180         // pos
181         v3f pos = checkFloatPos(L, 2);
182         // Do it
183         co->setPos(pos);
184         return 0;
185 }
186
187 // moveto(self, pos, continuous=false)
188 int ObjectRef::l_moveto(lua_State *L)
189 {
190         NO_MAP_LOCK_REQUIRED;
191         ObjectRef *ref = checkobject(L, 1);
192         //LuaEntitySAO *co = getluaobject(ref);
193         ServerActiveObject *co = getobject(ref);
194         if (co == NULL) return 0;
195         // pos
196         v3f pos = checkFloatPos(L, 2);
197         // continuous
198         bool continuous = lua_toboolean(L, 3);
199         // Do it
200         co->moveTo(pos, continuous);
201         return 0;
202 }
203
204 // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
205 int ObjectRef::l_punch(lua_State *L)
206 {
207         NO_MAP_LOCK_REQUIRED;
208         ObjectRef *ref = checkobject(L, 1);
209         ObjectRef *puncher_ref = checkobject(L, 2);
210         ServerActiveObject *co = getobject(ref);
211         ServerActiveObject *puncher = getobject(puncher_ref);
212         if (co == NULL) return 0;
213         if (puncher == NULL) return 0;
214         v3f dir;
215         if (lua_type(L, 5) != LUA_TTABLE)
216                 dir = co->getBasePosition() - puncher->getBasePosition();
217         else
218                 dir = read_v3f(L, 5);
219         float time_from_last_punch = 1000000;
220         if (lua_isnumber(L, 3))
221                 time_from_last_punch = lua_tonumber(L, 3);
222         ToolCapabilities toolcap = read_tool_capabilities(L, 4);
223         dir.normalize();
224
225         s16 src_original_hp = co->getHP();
226         s16 dst_origin_hp = puncher->getHP();
227
228         // Do it
229         co->punch(dir, &toolcap, puncher, time_from_last_punch);
230
231         // If the punched is a player, and its HP changed
232         if (src_original_hp != co->getHP() &&
233                         co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
234                 getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
235         }
236
237         // If the puncher is a player, and its HP changed
238         if (dst_origin_hp != puncher->getHP() &&
239                         puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
240                 getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
241         }
242         return 0;
243 }
244
245 // right_click(self, clicker); clicker = an another ObjectRef
246 int ObjectRef::l_right_click(lua_State *L)
247 {
248         NO_MAP_LOCK_REQUIRED;
249         ObjectRef *ref = checkobject(L, 1);
250         ObjectRef *ref2 = checkobject(L, 2);
251         ServerActiveObject *co = getobject(ref);
252         ServerActiveObject *co2 = getobject(ref2);
253         if (co == NULL) return 0;
254         if (co2 == NULL) return 0;
255         // Do it
256         co->rightClick(co2);
257         return 0;
258 }
259
260 // set_hp(self, hp)
261 // hp = number of hitpoints (2 * number of hearts)
262 // returns: nil
263 int ObjectRef::l_set_hp(lua_State *L)
264 {
265         NO_MAP_LOCK_REQUIRED;
266         ObjectRef *ref = checkobject(L, 1);
267         luaL_checknumber(L, 2);
268         ServerActiveObject *co = getobject(ref);
269         if (co == NULL) return 0;
270         int hp = lua_tonumber(L, 2);
271         /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
272                         <<" hp="<<hp<<std::endl;*/
273         // Do it
274         co->setHP(hp);
275         if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
276                 getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
277
278         // Return
279         return 0;
280 }
281
282 // get_hp(self)
283 // returns: number of hitpoints (2 * number of hearts)
284 // 0 if not applicable to this type of object
285 int ObjectRef::l_get_hp(lua_State *L)
286 {
287         NO_MAP_LOCK_REQUIRED;
288         ObjectRef *ref = checkobject(L, 1);
289         ServerActiveObject *co = getobject(ref);
290         if (co == NULL) {
291                 // Default hp is 1
292                 lua_pushnumber(L, 1);
293                 return 1;
294         }
295         int hp = co->getHP();
296         /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
297                         <<" hp="<<hp<<std::endl;*/
298         // Return
299         lua_pushnumber(L, hp);
300         return 1;
301 }
302
303 // get_inventory(self)
304 int ObjectRef::l_get_inventory(lua_State *L)
305 {
306         NO_MAP_LOCK_REQUIRED;
307         ObjectRef *ref = checkobject(L, 1);
308         ServerActiveObject *co = getobject(ref);
309         if (co == NULL) return 0;
310         // Do it
311         InventoryLocation loc = co->getInventoryLocation();
312         if (getServer(L)->getInventory(loc) != NULL)
313                 InvRef::create(L, loc);
314         else
315                 lua_pushnil(L); // An object may have no inventory (nil)
316         return 1;
317 }
318
319 // get_wield_list(self)
320 int ObjectRef::l_get_wield_list(lua_State *L)
321 {
322         NO_MAP_LOCK_REQUIRED;
323         ObjectRef *ref = checkobject(L, 1);
324         ServerActiveObject *co = getobject(ref);
325         if (co == NULL) return 0;
326         // Do it
327         lua_pushstring(L, co->getWieldList().c_str());
328         return 1;
329 }
330
331 // get_wield_index(self)
332 int ObjectRef::l_get_wield_index(lua_State *L)
333 {
334         NO_MAP_LOCK_REQUIRED;
335         ObjectRef *ref = checkobject(L, 1);
336         ServerActiveObject *co = getobject(ref);
337         if (co == NULL) return 0;
338         // Do it
339         lua_pushinteger(L, co->getWieldIndex() + 1);
340         return 1;
341 }
342
343 // get_wielded_item(self)
344 int ObjectRef::l_get_wielded_item(lua_State *L)
345 {
346         NO_MAP_LOCK_REQUIRED;
347         ObjectRef *ref = checkobject(L, 1);
348         ServerActiveObject *co = getobject(ref);
349         if (co == NULL) {
350                 // Empty ItemStack
351                 LuaItemStack::create(L, ItemStack());
352                 return 1;
353         }
354         // Do it
355         LuaItemStack::create(L, co->getWieldedItem());
356         return 1;
357 }
358
359 // set_wielded_item(self, itemstack or itemstring or table or nil)
360 int ObjectRef::l_set_wielded_item(lua_State *L)
361 {
362         NO_MAP_LOCK_REQUIRED;
363         ObjectRef *ref = checkobject(L, 1);
364         ServerActiveObject *co = getobject(ref);
365         if (co == NULL) return 0;
366         // Do it
367         ItemStack item = read_item(L, 2, getServer(L));
368         bool success = co->setWieldedItem(item);
369         if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
370                 getServer(L)->SendInventory(((PlayerSAO*)co));
371         }
372         lua_pushboolean(L, success);
373         return 1;
374 }
375
376 // set_armor_groups(self, groups)
377 int ObjectRef::l_set_armor_groups(lua_State *L)
378 {
379         NO_MAP_LOCK_REQUIRED;
380         ObjectRef *ref = checkobject(L, 1);
381         ServerActiveObject *co = getobject(ref);
382         if (co == NULL) return 0;
383         // Do it
384         ItemGroupList groups;
385         read_groups(L, 2, groups);
386         co->setArmorGroups(groups);
387         return 0;
388 }
389
390 // get_armor_groups(self)
391 int ObjectRef::l_get_armor_groups(lua_State *L)
392 {
393         NO_MAP_LOCK_REQUIRED;
394         ObjectRef *ref = checkobject(L, 1);
395         ServerActiveObject *co = getobject(ref);
396         if (co == NULL)
397                 return 0;
398         // Do it
399         push_groups(L, co->getArmorGroups());
400         return 1;
401 }
402
403 // set_physics_override(self, physics_override_speed, physics_override_jump,
404 //                      physics_override_gravity, sneak, sneak_glitch)
405 int ObjectRef::l_set_physics_override(lua_State *L)
406 {
407         NO_MAP_LOCK_REQUIRED;
408         ObjectRef *ref = checkobject(L, 1);
409         PlayerSAO *co = (PlayerSAO *) getobject(ref);
410         if (co == NULL) return 0;
411         // Do it
412         if (lua_istable(L, 2)) {
413                 co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
414                 co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
415                 co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
416                 co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
417                 co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
418                 co->m_physics_override_sent = false;
419         } else {
420                 // old, non-table format
421                 if (!lua_isnil(L, 2)) {
422                         co->m_physics_override_speed = lua_tonumber(L, 2);
423                         co->m_physics_override_sent = false;
424                 }
425                 if (!lua_isnil(L, 3)) {
426                         co->m_physics_override_jump = lua_tonumber(L, 3);
427                         co->m_physics_override_sent = false;
428                 }
429                 if (!lua_isnil(L, 4)) {
430                         co->m_physics_override_gravity = lua_tonumber(L, 4);
431                         co->m_physics_override_sent = false;
432                 }
433         }
434         return 0;
435 }
436
437 // get_physics_override(self)
438 int ObjectRef::l_get_physics_override(lua_State *L)
439 {
440         NO_MAP_LOCK_REQUIRED;
441         ObjectRef *ref = checkobject(L, 1);
442         PlayerSAO *co = (PlayerSAO *)getobject(ref);
443         if (co == NULL)
444                 return 0;
445         // Do it
446         lua_newtable(L);
447         lua_pushnumber(L, co->m_physics_override_speed);
448         lua_setfield(L, -2, "speed");
449         lua_pushnumber(L, co->m_physics_override_jump);
450         lua_setfield(L, -2, "jump");
451         lua_pushnumber(L, co->m_physics_override_gravity);
452         lua_setfield(L, -2, "gravity");
453         lua_pushboolean(L, co->m_physics_override_sneak);
454         lua_setfield(L, -2, "sneak");
455         lua_pushboolean(L, co->m_physics_override_sneak_glitch);
456         lua_setfield(L, -2, "sneak_glitch");
457         return 1;
458 }
459
460 // set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
461 int ObjectRef::l_set_animation(lua_State *L)
462 {
463         NO_MAP_LOCK_REQUIRED;
464         ObjectRef *ref = checkobject(L, 1);
465         ServerActiveObject *co = getobject(ref);
466         if (co == NULL) return 0;
467         // Do it
468         v2f frames = v2f(1, 1);
469         if (!lua_isnil(L, 2))
470                 frames = read_v2f(L, 2);
471         float frame_speed = 15;
472         if (!lua_isnil(L, 3))
473                 frame_speed = lua_tonumber(L, 3);
474         float frame_blend = 0;
475         if (!lua_isnil(L, 4))
476                 frame_blend = lua_tonumber(L, 4);
477         bool frame_loop = true;
478         if (lua_isboolean(L, 5))
479                 frame_loop = lua_toboolean(L, 5);
480         co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
481         return 0;
482 }
483
484 // get_animation(self)
485 int ObjectRef::l_get_animation(lua_State *L)
486 {
487         NO_MAP_LOCK_REQUIRED;
488         ObjectRef *ref = checkobject(L, 1);
489         ServerActiveObject *co = getobject(ref);
490         if (co == NULL)
491                 return 0;
492         // Do it
493         v2f frames = v2f(1,1);
494         float frame_speed = 15;
495         float frame_blend = 0;
496         bool frame_loop = true;
497         co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
498
499         push_v2f(L, frames);
500         lua_pushnumber(L, frame_speed);
501         lua_pushnumber(L, frame_blend);
502         lua_pushboolean(L, frame_loop);
503         return 4;
504 }
505
506 // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
507 int ObjectRef::l_set_local_animation(lua_State *L)
508 {
509         NO_MAP_LOCK_REQUIRED;
510         ObjectRef *ref = checkobject(L, 1);
511         RemotePlayer *player = getplayer(ref);
512         if (player == NULL)
513                 return 0;
514         // Do it
515         v2s32 frames[4];
516         for (int i=0;i<4;i++) {
517                 if (!lua_isnil(L, 2+1))
518                         frames[i] = read_v2s32(L, 2+i);
519         }
520         float frame_speed = 30;
521         if (!lua_isnil(L, 6))
522                 frame_speed = lua_tonumber(L, 6);
523
524         if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
525                 return 0;
526
527         lua_pushboolean(L, true);
528         return 0;
529 }
530
531 // get_local_animation(self)
532 int ObjectRef::l_get_local_animation(lua_State *L)
533 {
534         NO_MAP_LOCK_REQUIRED
535         ObjectRef *ref = checkobject(L, 1);
536         RemotePlayer *player = getplayer(ref);
537         if (player == NULL)
538                 return 0;
539
540         v2s32 frames[4];
541         float frame_speed;
542         player->getLocalAnimations(frames, &frame_speed);
543
544         for (int i = 0; i < 4; i++) {
545                 push_v2s32(L, frames[i]);
546         }
547
548         lua_pushnumber(L, frame_speed);
549         return 5;
550 }
551
552 // set_eye_offset(self, v3f first pv, v3f third pv)
553 int ObjectRef::l_set_eye_offset(lua_State *L)
554 {
555         NO_MAP_LOCK_REQUIRED;
556         ObjectRef *ref = checkobject(L, 1);
557         RemotePlayer *player = getplayer(ref);
558         if (player == NULL)
559                 return 0;
560         // Do it
561         v3f offset_first = v3f(0, 0, 0);
562         v3f offset_third = v3f(0, 0, 0);
563
564         if (!lua_isnil(L, 2))
565                 offset_first = read_v3f(L, 2);
566         if (!lua_isnil(L, 3))
567                 offset_third = read_v3f(L, 3);
568
569         // Prevent abuse of offset values (keep player always visible)
570         offset_third.X = rangelim(offset_third.X,-10,10);
571         offset_third.Z = rangelim(offset_third.Z,-5,5);
572         /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
573         offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
574
575         if (!getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third))
576                 return 0;
577
578         lua_pushboolean(L, true);
579         return 0;
580 }
581
582 // get_eye_offset(self)
583 int ObjectRef::l_get_eye_offset(lua_State *L)
584 {
585         NO_MAP_LOCK_REQUIRED;
586         ObjectRef *ref = checkobject(L, 1);
587         RemotePlayer *player = getplayer(ref);
588         if (player == NULL)
589                 return 0;
590         // Do it
591         push_v3f(L, player->eye_offset_first);
592         push_v3f(L, player->eye_offset_third);
593         return 2;
594 }
595
596 // set_bone_position(self, std::string bone, v3f position, v3f rotation)
597 int ObjectRef::l_set_bone_position(lua_State *L)
598 {
599         NO_MAP_LOCK_REQUIRED;
600         ObjectRef *ref = checkobject(L, 1);
601         ServerActiveObject *co = getobject(ref);
602         if (co == NULL) return 0;
603         // Do it
604         std::string bone = "";
605         if (!lua_isnil(L, 2))
606                 bone = lua_tostring(L, 2);
607         v3f position = v3f(0, 0, 0);
608         if (!lua_isnil(L, 3))
609                 position = check_v3f(L, 3);
610         v3f rotation = v3f(0, 0, 0);
611         if (!lua_isnil(L, 4))
612                 rotation = check_v3f(L, 4);
613         co->setBonePosition(bone, position, rotation);
614         return 0;
615 }
616
617 // get_bone_position(self, bone)
618 int ObjectRef::l_get_bone_position(lua_State *L)
619 {
620         NO_MAP_LOCK_REQUIRED;
621         ObjectRef *ref = checkobject(L, 1);
622         ServerActiveObject *co = getobject(ref);
623         if (co == NULL)
624                 return 0;
625         // Do it
626         std::string bone = "";
627         if (!lua_isnil(L, 2))
628                 bone = lua_tostring(L, 2);
629
630         v3f position = v3f(0, 0, 0);
631         v3f rotation = v3f(0, 0, 0);
632         co->getBonePosition(bone, &position, &rotation);
633
634         push_v3f(L, position);
635         push_v3f(L, rotation);
636         return 2;
637 }
638
639 // set_attach(self, parent, bone, position, rotation)
640 int ObjectRef::l_set_attach(lua_State *L)
641 {
642         GET_ENV_PTR;
643
644         ObjectRef *ref = checkobject(L, 1);
645         ObjectRef *parent_ref = checkobject(L, 2);
646         ServerActiveObject *co = getobject(ref);
647         ServerActiveObject *parent = getobject(parent_ref);
648         if (co == NULL)
649                 return 0;
650         if (parent == NULL)
651                 return 0;
652         // Do it
653         int parent_id = 0;
654         std::string bone = "";
655         v3f position = v3f(0, 0, 0);
656         v3f rotation = v3f(0, 0, 0);
657         co->getAttachment(&parent_id, &bone, &position, &rotation);
658         if (parent_id) {
659                 ServerActiveObject *old_parent = env->getActiveObject(parent_id);
660                 old_parent->removeAttachmentChild(co->getId());
661         }
662
663         bone = "";
664         if (!lua_isnil(L, 3))
665                 bone = lua_tostring(L, 3);
666         position = v3f(0, 0, 0);
667         if (!lua_isnil(L, 4))
668                 position = read_v3f(L, 4);
669         rotation = v3f(0, 0, 0);
670         if (!lua_isnil(L, 5))
671                 rotation = read_v3f(L, 5);
672         co->setAttachment(parent->getId(), bone, position, rotation);
673         parent->addAttachmentChild(co->getId());
674         return 0;
675 }
676
677 // get_attach(self)
678 int ObjectRef::l_get_attach(lua_State *L)
679 {
680         GET_ENV_PTR;
681
682         ObjectRef *ref = checkobject(L, 1);
683         ServerActiveObject *co = getobject(ref);
684         if (co == NULL)
685                 return 0;
686
687         // Do it
688         int parent_id = 0;
689         std::string bone = "";
690         v3f position = v3f(0, 0, 0);
691         v3f rotation = v3f(0, 0, 0);
692         co->getAttachment(&parent_id, &bone, &position, &rotation);
693         if (!parent_id)
694                 return 0;
695         ServerActiveObject *parent = env->getActiveObject(parent_id);
696
697         getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
698         lua_pushlstring(L, bone.c_str(), bone.size());
699         push_v3f(L, position);
700         push_v3f(L, rotation);
701         return 4;
702 }
703
704 // set_detach(self)
705 int ObjectRef::l_set_detach(lua_State *L)
706 {
707         GET_ENV_PTR;
708
709         ObjectRef *ref = checkobject(L, 1);
710         ServerActiveObject *co = getobject(ref);
711         if (co == NULL)
712                 return 0;
713
714         int parent_id = 0;
715         std::string bone = "";
716         v3f position;
717         v3f rotation;
718         co->getAttachment(&parent_id, &bone, &position, &rotation);
719         ServerActiveObject *parent = NULL;
720         if (parent_id)
721                 parent = env->getActiveObject(parent_id);
722
723         // Do it
724         co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
725         if (parent != NULL)
726                 parent->removeAttachmentChild(co->getId());
727         return 0;
728 }
729
730 // set_properties(self, properties)
731 int ObjectRef::l_set_properties(lua_State *L)
732 {
733         NO_MAP_LOCK_REQUIRED;
734         ObjectRef *ref = checkobject(L, 1);
735         ServerActiveObject *co = getobject(ref);
736         if (co == NULL) return 0;
737         ObjectProperties *prop = co->accessObjectProperties();
738         if (!prop)
739                 return 0;
740         read_object_properties(L, 2, prop);
741         co->notifyObjectPropertiesModified();
742         return 0;
743 }
744
745 // get_properties(self)
746 int ObjectRef::l_get_properties(lua_State *L)
747 {
748         NO_MAP_LOCK_REQUIRED;
749         ObjectRef *ref = checkobject(L, 1);
750         ServerActiveObject *co = getobject(ref);
751         if (co == NULL)
752                 return 0;
753         ObjectProperties *prop = co->accessObjectProperties();
754         if (!prop)
755                 return 0;
756         push_object_properties(L, prop);
757         return 1;
758 }
759
760 // is_player(self)
761 int ObjectRef::l_is_player(lua_State *L)
762 {
763         NO_MAP_LOCK_REQUIRED;
764         ObjectRef *ref = checkobject(L, 1);
765         RemotePlayer *player = getplayer(ref);
766         lua_pushboolean(L, (player != NULL));
767         return 1;
768 }
769
770 // set_nametag_attributes(self, attributes)
771 int ObjectRef::l_set_nametag_attributes(lua_State *L)
772 {
773         NO_MAP_LOCK_REQUIRED;
774         ObjectRef *ref = checkobject(L, 1);
775         ServerActiveObject *co = getobject(ref);
776
777         if (co == NULL)
778                 return 0;
779         ObjectProperties *prop = co->accessObjectProperties();
780         if (!prop)
781                 return 0;
782
783         lua_getfield(L, 2, "color");
784         if (!lua_isnil(L, -1)) {
785                 video::SColor color = prop->nametag_color;
786                 read_color(L, -1, &color);
787                 prop->nametag_color = color;
788         }
789         lua_pop(L, 1);
790
791         std::string nametag = getstringfield_default(L, 2, "text", "");
792         prop->nametag = nametag;
793
794         co->notifyObjectPropertiesModified();
795         lua_pushboolean(L, true);
796         return 1;
797 }
798
799 // get_nametag_attributes(self)
800 int ObjectRef::l_get_nametag_attributes(lua_State *L)
801 {
802         NO_MAP_LOCK_REQUIRED;
803         ObjectRef *ref = checkobject(L, 1);
804         ServerActiveObject *co = getobject(ref);
805
806         if (co == NULL)
807                 return 0;
808         ObjectProperties *prop = co->accessObjectProperties();
809         if (!prop)
810                 return 0;
811
812         video::SColor color = prop->nametag_color;
813
814         lua_newtable(L);
815         push_ARGB8(L, color);
816         lua_setfield(L, -2, "color");
817         lua_pushstring(L, prop->nametag.c_str());
818         lua_setfield(L, -2, "text");
819         return 1;
820 }
821
822 /* LuaEntitySAO-only */
823
824 // setvelocity(self, {x=num, y=num, z=num})
825 int ObjectRef::l_setvelocity(lua_State *L)
826 {
827         NO_MAP_LOCK_REQUIRED;
828         ObjectRef *ref = checkobject(L, 1);
829         LuaEntitySAO *co = getluaobject(ref);
830         if (co == NULL) return 0;
831         v3f pos = checkFloatPos(L, 2);
832         // Do it
833         co->setVelocity(pos);
834         return 0;
835 }
836
837 // getvelocity(self)
838 int ObjectRef::l_getvelocity(lua_State *L)
839 {
840         NO_MAP_LOCK_REQUIRED;
841         ObjectRef *ref = checkobject(L, 1);
842         LuaEntitySAO *co = getluaobject(ref);
843         if (co == NULL) return 0;
844         // Do it
845         v3f v = co->getVelocity();
846         pushFloatPos(L, v);
847         return 1;
848 }
849
850 // setacceleration(self, {x=num, y=num, z=num})
851 int ObjectRef::l_setacceleration(lua_State *L)
852 {
853         NO_MAP_LOCK_REQUIRED;
854         ObjectRef *ref = checkobject(L, 1);
855         LuaEntitySAO *co = getluaobject(ref);
856         if (co == NULL) return 0;
857         // pos
858         v3f pos = checkFloatPos(L, 2);
859         // Do it
860         co->setAcceleration(pos);
861         return 0;
862 }
863
864 // getacceleration(self)
865 int ObjectRef::l_getacceleration(lua_State *L)
866 {
867         NO_MAP_LOCK_REQUIRED;
868         ObjectRef *ref = checkobject(L, 1);
869         LuaEntitySAO *co = getluaobject(ref);
870         if (co == NULL) return 0;
871         // Do it
872         v3f v = co->getAcceleration();
873         pushFloatPos(L, v);
874         return 1;
875 }
876
877 // setyaw(self, radians)
878 int ObjectRef::l_setyaw(lua_State *L)
879 {
880         NO_MAP_LOCK_REQUIRED;
881         ObjectRef *ref = checkobject(L, 1);
882         LuaEntitySAO *co = getluaobject(ref);
883         if (co == NULL) return 0;
884         float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
885         // Do it
886         co->setYaw(yaw);
887         return 0;
888 }
889
890 // getyaw(self)
891 int ObjectRef::l_getyaw(lua_State *L)
892 {
893         NO_MAP_LOCK_REQUIRED;
894         ObjectRef *ref = checkobject(L, 1);
895         LuaEntitySAO *co = getluaobject(ref);
896         if (co == NULL) return 0;
897         // Do it
898         float yaw = co->getYaw() * core::DEGTORAD;
899         lua_pushnumber(L, yaw);
900         return 1;
901 }
902
903 // settexturemod(self, mod)
904 int ObjectRef::l_settexturemod(lua_State *L)
905 {
906         NO_MAP_LOCK_REQUIRED;
907         ObjectRef *ref = checkobject(L, 1);
908         LuaEntitySAO *co = getluaobject(ref);
909         if (co == NULL) return 0;
910         // Do it
911         std::string mod = luaL_checkstring(L, 2);
912         co->setTextureMod(mod);
913         return 0;
914 }
915
916 // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
917 //           select_horiz_by_yawpitch=false)
918 int ObjectRef::l_setsprite(lua_State *L)
919 {
920         NO_MAP_LOCK_REQUIRED;
921         ObjectRef *ref = checkobject(L, 1);
922         LuaEntitySAO *co = getluaobject(ref);
923         if (co == NULL) return 0;
924         // Do it
925         v2s16 p(0,0);
926         if (!lua_isnil(L, 2))
927                 p = read_v2s16(L, 2);
928         int num_frames = 1;
929         if (!lua_isnil(L, 3))
930                 num_frames = lua_tonumber(L, 3);
931         float framelength = 0.2;
932         if (!lua_isnil(L, 4))
933                 framelength = lua_tonumber(L, 4);
934         bool select_horiz_by_yawpitch = false;
935         if (!lua_isnil(L, 5))
936                 select_horiz_by_yawpitch = lua_toboolean(L, 5);
937         co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
938         return 0;
939 }
940
941 // DEPRECATED
942 // get_entity_name(self)
943 int ObjectRef::l_get_entity_name(lua_State *L)
944 {
945         NO_MAP_LOCK_REQUIRED;
946         ObjectRef *ref = checkobject(L, 1);
947         LuaEntitySAO *co = getluaobject(ref);
948         log_deprecated(L,"Deprecated call to \"get_entity_name");
949         if (co == NULL) return 0;
950         // Do it
951         std::string name = co->getName();
952         lua_pushstring(L, name.c_str());
953         return 1;
954 }
955
956 // get_luaentity(self)
957 int ObjectRef::l_get_luaentity(lua_State *L)
958 {
959         NO_MAP_LOCK_REQUIRED;
960         ObjectRef *ref = checkobject(L, 1);
961         LuaEntitySAO *co = getluaobject(ref);
962         if (co == NULL) return 0;
963         // Do it
964         luaentity_get(L, co->getId());
965         return 1;
966 }
967
968 /* Player-only */
969
970 // is_player_connected(self)
971 int ObjectRef::l_is_player_connected(lua_State *L)
972 {
973         NO_MAP_LOCK_REQUIRED;
974         ObjectRef *ref = checkobject(L, 1);
975         RemotePlayer *player = getplayer(ref);
976         lua_pushboolean(L, (player != NULL && player->peer_id != 0));
977         return 1;
978 }
979
980 // get_player_name(self)
981 int ObjectRef::l_get_player_name(lua_State *L)
982 {
983         NO_MAP_LOCK_REQUIRED;
984         ObjectRef *ref = checkobject(L, 1);
985         RemotePlayer *player = getplayer(ref);
986         if (player == NULL) {
987                 lua_pushlstring(L, "", 0);
988                 return 1;
989         }
990         // Do it
991         lua_pushstring(L, player->getName());
992         return 1;
993 }
994
995 // get_player_velocity(self)
996 int ObjectRef::l_get_player_velocity(lua_State *L)
997 {
998         NO_MAP_LOCK_REQUIRED;
999         ObjectRef *ref = checkobject(L, 1);
1000         RemotePlayer *player = getplayer(ref);
1001         if (player == NULL) {
1002                 lua_pushnil(L);
1003                 return 1;
1004         }
1005         // Do it
1006         push_v3f(L, player->getSpeed() / BS);
1007         return 1;
1008 }
1009
1010 // get_look_dir(self)
1011 int ObjectRef::l_get_look_dir(lua_State *L)
1012 {
1013         NO_MAP_LOCK_REQUIRED;
1014         ObjectRef *ref = checkobject(L, 1);
1015         PlayerSAO* co = getplayersao(ref);
1016         if (co == NULL) return 0;
1017         // Do it
1018         float pitch = co->getRadPitchDep();
1019         float yaw = co->getRadYawDep();
1020         v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
1021         push_v3f(L, v);
1022         return 1;
1023 }
1024
1025 // DEPRECATED
1026 // get_look_pitch(self)
1027 int ObjectRef::l_get_look_pitch(lua_State *L)
1028 {
1029         NO_MAP_LOCK_REQUIRED;
1030
1031         log_deprecated(L,
1032                 "Deprecated call to get_look_pitch, use get_look_vertical instead");
1033
1034         ObjectRef *ref = checkobject(L, 1);
1035         PlayerSAO* co = getplayersao(ref);
1036         if (co == NULL) return 0;
1037         // Do it
1038         lua_pushnumber(L, co->getRadPitchDep());
1039         return 1;
1040 }
1041
1042 // DEPRECATED
1043 // get_look_yaw(self)
1044 int ObjectRef::l_get_look_yaw(lua_State *L)
1045 {
1046         NO_MAP_LOCK_REQUIRED;
1047
1048         log_deprecated(L,
1049                 "Deprecated call to get_look_yaw, use get_look_horizontal instead");
1050
1051         ObjectRef *ref = checkobject(L, 1);
1052         PlayerSAO* co = getplayersao(ref);
1053         if (co == NULL) return 0;
1054         // Do it
1055         lua_pushnumber(L, co->getRadYawDep());
1056         return 1;
1057 }
1058
1059 // get_look_pitch2(self)
1060 int ObjectRef::l_get_look_vertical(lua_State *L)
1061 {
1062         NO_MAP_LOCK_REQUIRED;
1063         ObjectRef *ref = checkobject(L, 1);
1064         PlayerSAO* co = getplayersao(ref);
1065         if (co == NULL) return 0;
1066         // Do it
1067         lua_pushnumber(L, co->getRadPitch());
1068         return 1;
1069 }
1070
1071 // get_look_yaw2(self)
1072 int ObjectRef::l_get_look_horizontal(lua_State *L)
1073 {
1074         NO_MAP_LOCK_REQUIRED;
1075         ObjectRef *ref = checkobject(L, 1);
1076         PlayerSAO* co = getplayersao(ref);
1077         if (co == NULL) return 0;
1078         // Do it
1079         lua_pushnumber(L, co->getRadYaw());
1080         return 1;
1081 }
1082
1083 // set_look_vertical(self, radians)
1084 int ObjectRef::l_set_look_vertical(lua_State *L)
1085 {
1086         NO_MAP_LOCK_REQUIRED;
1087         ObjectRef *ref = checkobject(L, 1);
1088         PlayerSAO* co = getplayersao(ref);
1089         if (co == NULL) return 0;
1090         float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
1091         // Do it
1092         co->setPitchAndSend(pitch);
1093         return 1;
1094 }
1095
1096 // set_look_horizontal(self, radians)
1097 int ObjectRef::l_set_look_horizontal(lua_State *L)
1098 {
1099         NO_MAP_LOCK_REQUIRED;
1100         ObjectRef *ref = checkobject(L, 1);
1101         PlayerSAO* co = getplayersao(ref);
1102         if (co == NULL) return 0;
1103         float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
1104         // Do it
1105         co->setYawAndSend(yaw);
1106         return 1;
1107 }
1108
1109 // DEPRECATED
1110 // set_look_pitch(self, radians)
1111 int ObjectRef::l_set_look_pitch(lua_State *L)
1112 {
1113         NO_MAP_LOCK_REQUIRED;
1114
1115         log_deprecated(L,
1116                 "Deprecated call to set_look_pitch, use set_look_vertical instead.");
1117
1118         ObjectRef *ref = checkobject(L, 1);
1119         PlayerSAO* co = getplayersao(ref);
1120         if (co == NULL) return 0;
1121         float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
1122         // Do it
1123         co->setPitchAndSend(pitch);
1124         return 1;
1125 }
1126
1127 // DEPRECATED
1128 // set_look_yaw(self, radians)
1129 int ObjectRef::l_set_look_yaw(lua_State *L)
1130 {
1131         NO_MAP_LOCK_REQUIRED;
1132
1133         log_deprecated(L,
1134                 "Deprecated call to set_look_yaw, use set_look_horizontal instead.");
1135
1136         ObjectRef *ref = checkobject(L, 1);
1137         PlayerSAO* co = getplayersao(ref);
1138         if (co == NULL) return 0;
1139         float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
1140         // Do it
1141         co->setYawAndSend(yaw);
1142         return 1;
1143 }
1144
1145 // set_breath(self, breath)
1146 int ObjectRef::l_set_breath(lua_State *L)
1147 {
1148         NO_MAP_LOCK_REQUIRED;
1149         ObjectRef *ref = checkobject(L, 1);
1150         PlayerSAO* co = getplayersao(ref);
1151         if (co == NULL) return 0;
1152         u16 breath = luaL_checknumber(L, 2);
1153         co->setBreath(breath);
1154
1155         return 0;
1156 }
1157
1158 // get_breath(self)
1159 int ObjectRef::l_get_breath(lua_State *L)
1160 {
1161         NO_MAP_LOCK_REQUIRED;
1162         ObjectRef *ref = checkobject(L, 1);
1163         PlayerSAO* co = getplayersao(ref);
1164         if (co == NULL) return 0;
1165         // Do it
1166         u16 breath = co->getBreath();
1167         lua_pushinteger (L, breath);
1168         return 1;
1169 }
1170
1171 // set_inventory_formspec(self, formspec)
1172 int ObjectRef::l_set_inventory_formspec(lua_State *L)
1173 {
1174         NO_MAP_LOCK_REQUIRED;
1175         ObjectRef *ref = checkobject(L, 1);
1176         RemotePlayer *player = getplayer(ref);
1177         if (player == NULL) return 0;
1178         std::string formspec = luaL_checkstring(L, 2);
1179
1180         player->inventory_formspec = formspec;
1181         getServer(L)->reportInventoryFormspecModified(player->getName());
1182         lua_pushboolean(L, true);
1183         return 1;
1184 }
1185
1186 // get_inventory_formspec(self) -> formspec
1187 int ObjectRef::l_get_inventory_formspec(lua_State *L)
1188 {
1189         NO_MAP_LOCK_REQUIRED;
1190         ObjectRef *ref = checkobject(L, 1);
1191         RemotePlayer *player = getplayer(ref);
1192         if (player == NULL) return 0;
1193
1194         std::string formspec = player->inventory_formspec;
1195         lua_pushlstring(L, formspec.c_str(), formspec.size());
1196         return 1;
1197 }
1198
1199 // get_player_control(self)
1200 int ObjectRef::l_get_player_control(lua_State *L)
1201 {
1202         NO_MAP_LOCK_REQUIRED;
1203         ObjectRef *ref = checkobject(L, 1);
1204         RemotePlayer *player = getplayer(ref);
1205         if (player == NULL) {
1206                 lua_pushlstring(L, "", 0);
1207                 return 1;
1208         }
1209
1210         const PlayerControl &control = player->getPlayerControl();
1211         lua_newtable(L);
1212         lua_pushboolean(L, control.up);
1213         lua_setfield(L, -2, "up");
1214         lua_pushboolean(L, control.down);
1215         lua_setfield(L, -2, "down");
1216         lua_pushboolean(L, control.left);
1217         lua_setfield(L, -2, "left");
1218         lua_pushboolean(L, control.right);
1219         lua_setfield(L, -2, "right");
1220         lua_pushboolean(L, control.jump);
1221         lua_setfield(L, -2, "jump");
1222         lua_pushboolean(L, control.aux1);
1223         lua_setfield(L, -2, "aux1");
1224         lua_pushboolean(L, control.sneak);
1225         lua_setfield(L, -2, "sneak");
1226         lua_pushboolean(L, control.LMB);
1227         lua_setfield(L, -2, "LMB");
1228         lua_pushboolean(L, control.RMB);
1229         lua_setfield(L, -2, "RMB");
1230         return 1;
1231 }
1232
1233 // get_player_control_bits(self)
1234 int ObjectRef::l_get_player_control_bits(lua_State *L)
1235 {
1236         NO_MAP_LOCK_REQUIRED;
1237         ObjectRef *ref = checkobject(L, 1);
1238         RemotePlayer *player = getplayer(ref);
1239         if (player == NULL) {
1240                 lua_pushlstring(L, "", 0);
1241                 return 1;
1242         }
1243         // Do it
1244         lua_pushnumber(L, player->keyPressed);
1245         return 1;
1246 }
1247
1248 // hud_add(self, form)
1249 int ObjectRef::l_hud_add(lua_State *L)
1250 {
1251         NO_MAP_LOCK_REQUIRED;
1252         ObjectRef *ref = checkobject(L, 1);
1253         RemotePlayer *player = getplayer(ref);
1254         if (player == NULL)
1255                 return 0;
1256
1257         HudElement *elem = new HudElement;
1258
1259         elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
1260                                                                 es_HudElementType, HUD_ELEM_TEXT);
1261
1262         lua_getfield(L, 2, "position");
1263         elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1264         lua_pop(L, 1);
1265
1266         lua_getfield(L, 2, "scale");
1267         elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1268         lua_pop(L, 1);
1269
1270         lua_getfield(L, 2, "size");
1271         elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
1272         lua_pop(L, 1);
1273
1274         elem->name   = getstringfield_default(L, 2, "name", "");
1275         elem->text   = getstringfield_default(L, 2, "text", "");
1276         elem->number = getintfield_default(L, 2, "number", 0);
1277         elem->item   = getintfield_default(L, 2, "item", 0);
1278         elem->dir    = getintfield_default(L, 2, "direction", 0);
1279
1280         // Deprecated, only for compatibility's sake
1281         if (elem->dir == 0)
1282                 elem->dir = getintfield_default(L, 2, "dir", 0);
1283
1284         lua_getfield(L, 2, "alignment");
1285         elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1286         lua_pop(L, 1);
1287
1288         lua_getfield(L, 2, "offset");
1289         elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1290         lua_pop(L, 1);
1291
1292         lua_getfield(L, 2, "world_pos");
1293         elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
1294         lua_pop(L, 1);
1295
1296         /* check for known deprecated element usage */
1297         if ((elem->type  == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
1298                 log_deprecated(L,"Deprecated usage of statbar without size!");
1299         }
1300
1301         u32 id = getServer(L)->hudAdd(player, elem);
1302         if (id == U32_MAX) {
1303                 delete elem;
1304                 return 0;
1305         }
1306
1307         lua_pushnumber(L, id);
1308         return 1;
1309 }
1310
1311 // hud_remove(self, id)
1312 int ObjectRef::l_hud_remove(lua_State *L)
1313 {
1314         NO_MAP_LOCK_REQUIRED;
1315         ObjectRef *ref = checkobject(L, 1);
1316         RemotePlayer *player = getplayer(ref);
1317         if (player == NULL)
1318                 return 0;
1319
1320         u32 id = -1;
1321         if (!lua_isnil(L, 2))
1322                 id = lua_tonumber(L, 2);
1323
1324         if (!getServer(L)->hudRemove(player, id))
1325                 return 0;
1326
1327         lua_pushboolean(L, true);
1328         return 1;
1329 }
1330
1331 // hud_change(self, id, stat, data)
1332 int ObjectRef::l_hud_change(lua_State *L)
1333 {
1334         NO_MAP_LOCK_REQUIRED;
1335         ObjectRef *ref = checkobject(L, 1);
1336         RemotePlayer *player = getplayer(ref);
1337         if (player == NULL)
1338                 return 0;
1339
1340         u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;
1341
1342         HudElement *e = player->getHud(id);
1343         if (!e)
1344                 return 0;
1345
1346         HudElementStat stat = HUD_STAT_NUMBER;
1347         if (lua_isstring(L, 3)) {
1348                 int statint;
1349                 std::string statstr = lua_tostring(L, 3);
1350                 stat = string_to_enum(es_HudElementStat, statint, statstr) ?
1351                                 (HudElementStat)statint : HUD_STAT_NUMBER;
1352         }
1353
1354         void *value = NULL;
1355         switch (stat) {
1356                 case HUD_STAT_POS:
1357                         e->pos = read_v2f(L, 4);
1358                         value = &e->pos;
1359                         break;
1360                 case HUD_STAT_NAME:
1361                         e->name = luaL_checkstring(L, 4);
1362                         value = &e->name;
1363                         break;
1364                 case HUD_STAT_SCALE:
1365                         e->scale = read_v2f(L, 4);
1366                         value = &e->scale;
1367                         break;
1368                 case HUD_STAT_TEXT:
1369                         e->text = luaL_checkstring(L, 4);
1370                         value = &e->text;
1371                         break;
1372                 case HUD_STAT_NUMBER:
1373                         e->number = luaL_checknumber(L, 4);
1374                         value = &e->number;
1375                         break;
1376                 case HUD_STAT_ITEM:
1377                         e->item = luaL_checknumber(L, 4);
1378                         value = &e->item;
1379                         break;
1380                 case HUD_STAT_DIR:
1381                         e->dir = luaL_checknumber(L, 4);
1382                         value = &e->dir;
1383                         break;
1384                 case HUD_STAT_ALIGN:
1385                         e->align = read_v2f(L, 4);
1386                         value = &e->align;
1387                         break;
1388                 case HUD_STAT_OFFSET:
1389                         e->offset = read_v2f(L, 4);
1390                         value = &e->offset;
1391                         break;
1392                 case HUD_STAT_WORLD_POS:
1393                         e->world_pos = read_v3f(L, 4);
1394                         value = &e->world_pos;
1395                         break;
1396                 case HUD_STAT_SIZE:
1397                         e->size = read_v2s32(L, 4);
1398                         value = &e->size;
1399                         break;
1400         }
1401
1402         getServer(L)->hudChange(player, id, stat, value);
1403
1404         lua_pushboolean(L, true);
1405         return 1;
1406 }
1407
1408 // hud_get(self, id)
1409 int ObjectRef::l_hud_get(lua_State *L)
1410 {
1411         NO_MAP_LOCK_REQUIRED;
1412         ObjectRef *ref = checkobject(L, 1);
1413         RemotePlayer *player = getplayer(ref);
1414         if (player == NULL)
1415                 return 0;
1416
1417         u32 id = lua_tonumber(L, -1);
1418
1419         HudElement *e = player->getHud(id);
1420         if (!e)
1421                 return 0;
1422
1423         lua_newtable(L);
1424
1425         lua_pushstring(L, es_HudElementType[(u8)e->type].str);
1426         lua_setfield(L, -2, "type");
1427
1428         push_v2f(L, e->pos);
1429         lua_setfield(L, -2, "position");
1430
1431         lua_pushstring(L, e->name.c_str());
1432         lua_setfield(L, -2, "name");
1433
1434         push_v2f(L, e->scale);
1435         lua_setfield(L, -2, "scale");
1436
1437         lua_pushstring(L, e->text.c_str());
1438         lua_setfield(L, -2, "text");
1439
1440         lua_pushnumber(L, e->number);
1441         lua_setfield(L, -2, "number");
1442
1443         lua_pushnumber(L, e->item);
1444         lua_setfield(L, -2, "item");
1445
1446         lua_pushnumber(L, e->dir);
1447         lua_setfield(L, -2, "direction");
1448
1449         // Deprecated, only for compatibility's sake
1450         lua_pushnumber(L, e->dir);
1451         lua_setfield(L, -2, "dir");
1452
1453         push_v3f(L, e->world_pos);
1454         lua_setfield(L, -2, "world_pos");
1455
1456         return 1;
1457 }
1458
1459 // hud_set_flags(self, flags)
1460 int ObjectRef::l_hud_set_flags(lua_State *L)
1461 {
1462         NO_MAP_LOCK_REQUIRED;
1463         ObjectRef *ref = checkobject(L, 1);
1464         RemotePlayer *player = getplayer(ref);
1465         if (player == NULL)
1466                 return 0;
1467
1468         u32 flags = 0;
1469         u32 mask  = 0;
1470         bool flag;
1471
1472         const EnumString *esp = es_HudBuiltinElement;
1473         for (int i = 0; esp[i].str; i++) {
1474                 if (getboolfield(L, 2, esp[i].str, flag)) {
1475                         flags |= esp[i].num * flag;
1476                         mask  |= esp[i].num;
1477                 }
1478         }
1479         if (!getServer(L)->hudSetFlags(player, flags, mask))
1480                 return 0;
1481
1482         lua_pushboolean(L, true);
1483         return 1;
1484 }
1485
1486 int ObjectRef::l_hud_get_flags(lua_State *L)
1487 {
1488         NO_MAP_LOCK_REQUIRED;
1489         ObjectRef *ref = checkobject(L, 1);
1490         RemotePlayer *player = getplayer(ref);
1491         if (player == NULL)
1492                 return 0;
1493
1494         lua_newtable(L);
1495         lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
1496         lua_setfield(L, -2, "hotbar");
1497         lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
1498         lua_setfield(L, -2, "healthbar");
1499         lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
1500         lua_setfield(L, -2, "crosshair");
1501         lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
1502         lua_setfield(L, -2, "wielditem");
1503         lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
1504         lua_setfield(L, -2, "breathbar");
1505         lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
1506         lua_setfield(L, -2, "minimap");
1507
1508         return 1;
1509 }
1510
1511 // hud_set_hotbar_itemcount(self, hotbar_itemcount)
1512 int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
1513 {
1514         NO_MAP_LOCK_REQUIRED;
1515         ObjectRef *ref = checkobject(L, 1);
1516         RemotePlayer *player = getplayer(ref);
1517         if (player == NULL)
1518                 return 0;
1519
1520         s32 hotbar_itemcount = lua_tonumber(L, 2);
1521
1522         if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
1523                 return 0;
1524
1525         lua_pushboolean(L, true);
1526         return 1;
1527 }
1528
1529 // hud_get_hotbar_itemcount(self)
1530 int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
1531 {
1532         NO_MAP_LOCK_REQUIRED;
1533         ObjectRef *ref = checkobject(L, 1);
1534         RemotePlayer *player = getplayer(ref);
1535         if (player == NULL)
1536                 return 0;
1537
1538         s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
1539
1540         lua_pushnumber(L, hotbar_itemcount);
1541         return 1;
1542 }
1543
1544 // hud_set_hotbar_image(self, name)
1545 int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
1546 {
1547         NO_MAP_LOCK_REQUIRED;
1548         ObjectRef *ref = checkobject(L, 1);
1549         RemotePlayer *player = getplayer(ref);
1550         if (player == NULL)
1551                 return 0;
1552
1553         std::string name = lua_tostring(L, 2);
1554
1555         getServer(L)->hudSetHotbarImage(player, name);
1556         return 1;
1557 }
1558
1559 // hud_get_hotbar_image(self)
1560 int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
1561 {
1562         NO_MAP_LOCK_REQUIRED;
1563         ObjectRef *ref = checkobject(L, 1);
1564         RemotePlayer *player = getplayer(ref);
1565         if (player == NULL)
1566                 return 0;
1567
1568         std::string name = getServer(L)->hudGetHotbarImage(player);
1569         lua_pushlstring(L, name.c_str(), name.size());
1570         return 1;
1571 }
1572
1573 // hud_set_hotbar_selected_image(self, name)
1574 int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
1575 {
1576         NO_MAP_LOCK_REQUIRED;
1577         ObjectRef *ref = checkobject(L, 1);
1578         RemotePlayer *player = getplayer(ref);
1579         if (player == NULL)
1580                 return 0;
1581
1582         std::string name = lua_tostring(L, 2);
1583
1584         getServer(L)->hudSetHotbarSelectedImage(player, name);
1585         return 1;
1586 }
1587
1588 // hud_get_hotbar_selected_image(self)
1589 int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
1590 {
1591         NO_MAP_LOCK_REQUIRED;
1592         ObjectRef *ref = checkobject(L, 1);
1593         RemotePlayer *player = getplayer(ref);
1594         if (player == NULL)
1595                 return 0;
1596
1597         const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
1598         lua_pushlstring(L, name.c_str(), name.size());
1599         return 1;
1600 }
1601
1602 // set_sky(self, bgcolor, type, list)
1603 int ObjectRef::l_set_sky(lua_State *L)
1604 {
1605         NO_MAP_LOCK_REQUIRED;
1606         ObjectRef *ref = checkobject(L, 1);
1607         RemotePlayer *player = getplayer(ref);
1608         if (player == NULL)
1609                 return 0;
1610
1611         video::SColor bgcolor(255,255,255,255);
1612         read_color(L, 2, &bgcolor);
1613
1614         std::string type = luaL_checkstring(L, 3);
1615
1616         std::vector<std::string> params;
1617         if (lua_istable(L, 4)) {
1618                 int table = lua_gettop(L);
1619                 lua_pushnil(L);
1620                 while (lua_next(L, table) != 0) {
1621                         // key at index -2 and value at index -1
1622                         if (lua_isstring(L, -1))
1623                                 params.push_back(lua_tostring(L, -1));
1624                         else
1625                                 params.push_back("");
1626                         // removes value, keeps key for next iteration
1627                         lua_pop(L, 1);
1628                 }
1629         }
1630
1631         if (type == "skybox" && params.size() != 6)
1632                 throw LuaError("skybox expects 6 textures");
1633
1634         if (!getServer(L)->setSky(player, bgcolor, type, params))
1635                 return 0;
1636
1637         lua_pushboolean(L, true);
1638         return 1;
1639 }
1640
1641 // get_sky(self)
1642 int ObjectRef::l_get_sky(lua_State *L)
1643 {
1644         NO_MAP_LOCK_REQUIRED;
1645         ObjectRef *ref = checkobject(L, 1);
1646         RemotePlayer *player = getplayer(ref);
1647         if (player == NULL)
1648                 return 0;
1649         video::SColor bgcolor(255, 255, 255, 255);
1650         std::string type;
1651         std::vector<std::string> params;
1652
1653         player->getSky(&bgcolor, &type, &params);
1654         type = type == "" ? "regular" : type;
1655
1656         push_ARGB8(L, bgcolor);
1657         lua_pushlstring(L, type.c_str(), type.size());
1658         lua_newtable(L);
1659         s16 i = 1;
1660         for (std::vector<std::string>::iterator it = params.begin();
1661                         it != params.end(); ++it) {
1662                 lua_pushlstring(L, it->c_str(), it->size());
1663                 lua_rawseti(L, -2, i);
1664                 i++;
1665         }
1666         return 3;
1667 }
1668
1669 // override_day_night_ratio(self, brightness=0...1)
1670 int ObjectRef::l_override_day_night_ratio(lua_State *L)
1671 {
1672         NO_MAP_LOCK_REQUIRED;
1673         ObjectRef *ref = checkobject(L, 1);
1674         RemotePlayer *player = getplayer(ref);
1675         if (player == NULL)
1676                 return 0;
1677
1678         bool do_override = false;
1679         float ratio = 0.0f;
1680         if (!lua_isnil(L, 2)) {
1681                 do_override = true;
1682                 ratio = luaL_checknumber(L, 2);
1683         }
1684
1685         if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
1686                 return 0;
1687
1688         lua_pushboolean(L, true);
1689         return 1;
1690 }
1691
1692 // get_day_night_ratio(self)
1693 int ObjectRef::l_get_day_night_ratio(lua_State *L)
1694 {
1695         NO_MAP_LOCK_REQUIRED;
1696         ObjectRef *ref = checkobject(L, 1);
1697         RemotePlayer *player = getplayer(ref);
1698         if (player == NULL)
1699                 return 0;
1700
1701         bool do_override;
1702         float ratio;
1703         player->getDayNightRatio(&do_override, &ratio);
1704
1705         if (do_override)
1706                 lua_pushnumber(L, ratio);
1707         else
1708                 lua_pushnil(L);
1709
1710         return 1;
1711 }
1712
1713 ObjectRef::ObjectRef(ServerActiveObject *object):
1714         m_object(object)
1715 {
1716         //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
1717 }
1718
1719 ObjectRef::~ObjectRef()
1720 {
1721         /*if (m_object)
1722                 infostream<<"ObjectRef destructing for id="
1723                                 <<m_object->getId()<<std::endl;
1724         else
1725                 infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
1726 }
1727
1728 // Creates an ObjectRef and leaves it on top of stack
1729 // Not callable from Lua; all references are created on the C side.
1730 void ObjectRef::create(lua_State *L, ServerActiveObject *object)
1731 {
1732         ObjectRef *o = new ObjectRef(object);
1733         //infostream<<"ObjectRef::create: o="<<o<<std::endl;
1734         *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1735         luaL_getmetatable(L, className);
1736         lua_setmetatable(L, -2);
1737 }
1738
1739 void ObjectRef::set_null(lua_State *L)
1740 {
1741         ObjectRef *o = checkobject(L, -1);
1742         o->m_object = NULL;
1743 }
1744
1745 void ObjectRef::Register(lua_State *L)
1746 {
1747         lua_newtable(L);
1748         int methodtable = lua_gettop(L);
1749         luaL_newmetatable(L, className);
1750         int metatable = lua_gettop(L);
1751
1752         lua_pushliteral(L, "__metatable");
1753         lua_pushvalue(L, methodtable);
1754         lua_settable(L, metatable);  // hide metatable from Lua getmetatable()
1755
1756         lua_pushliteral(L, "__index");
1757         lua_pushvalue(L, methodtable);
1758         lua_settable(L, metatable);
1759
1760         lua_pushliteral(L, "__gc");
1761         lua_pushcfunction(L, gc_object);
1762         lua_settable(L, metatable);
1763
1764         lua_pop(L, 1);  // drop metatable
1765
1766         luaL_openlib(L, 0, methods, 0);  // fill methodtable
1767         lua_pop(L, 1);  // drop methodtable
1768
1769         // Cannot be created from Lua
1770         //lua_register(L, className, create_object);
1771 }
1772
1773 const char ObjectRef::className[] = "ObjectRef";
1774 const luaL_reg ObjectRef::methods[] = {
1775         // ServerActiveObject
1776         luamethod(ObjectRef, remove),
1777         luamethod(ObjectRef, getpos),
1778         luamethod(ObjectRef, setpos),
1779         luamethod(ObjectRef, moveto),
1780         luamethod(ObjectRef, punch),
1781         luamethod(ObjectRef, right_click),
1782         luamethod(ObjectRef, set_hp),
1783         luamethod(ObjectRef, get_hp),
1784         luamethod(ObjectRef, get_inventory),
1785         luamethod(ObjectRef, get_wield_list),
1786         luamethod(ObjectRef, get_wield_index),
1787         luamethod(ObjectRef, get_wielded_item),
1788         luamethod(ObjectRef, set_wielded_item),
1789         luamethod(ObjectRef, set_armor_groups),
1790         luamethod(ObjectRef, get_armor_groups),
1791         luamethod(ObjectRef, set_animation),
1792         luamethod(ObjectRef, get_animation),
1793         luamethod(ObjectRef, set_bone_position),
1794         luamethod(ObjectRef, get_bone_position),
1795         luamethod(ObjectRef, set_attach),
1796         luamethod(ObjectRef, get_attach),
1797         luamethod(ObjectRef, set_detach),
1798         luamethod(ObjectRef, set_properties),
1799         luamethod(ObjectRef, get_properties),
1800         luamethod(ObjectRef, set_nametag_attributes),
1801         luamethod(ObjectRef, get_nametag_attributes),
1802         // LuaEntitySAO-only
1803         luamethod(ObjectRef, setvelocity),
1804         luamethod(ObjectRef, getvelocity),
1805         luamethod(ObjectRef, setacceleration),
1806         luamethod(ObjectRef, getacceleration),
1807         luamethod(ObjectRef, setyaw),
1808         luamethod(ObjectRef, getyaw),
1809         luamethod(ObjectRef, settexturemod),
1810         luamethod(ObjectRef, setsprite),
1811         luamethod(ObjectRef, get_entity_name),
1812         luamethod(ObjectRef, get_luaentity),
1813         // Player-only
1814         luamethod(ObjectRef, is_player),
1815         luamethod(ObjectRef, is_player_connected),
1816         luamethod(ObjectRef, get_player_name),
1817         luamethod(ObjectRef, get_player_velocity),
1818         luamethod(ObjectRef, get_look_dir),
1819         luamethod(ObjectRef, get_look_pitch),
1820         luamethod(ObjectRef, get_look_yaw),
1821         luamethod(ObjectRef, get_look_vertical),
1822         luamethod(ObjectRef, get_look_horizontal),
1823         luamethod(ObjectRef, set_look_horizontal),
1824         luamethod(ObjectRef, set_look_vertical),
1825         luamethod(ObjectRef, set_look_yaw),
1826         luamethod(ObjectRef, set_look_pitch),
1827         luamethod(ObjectRef, get_breath),
1828         luamethod(ObjectRef, set_breath),
1829         luamethod(ObjectRef, set_inventory_formspec),
1830         luamethod(ObjectRef, get_inventory_formspec),
1831         luamethod(ObjectRef, get_player_control),
1832         luamethod(ObjectRef, get_player_control_bits),
1833         luamethod(ObjectRef, set_physics_override),
1834         luamethod(ObjectRef, get_physics_override),
1835         luamethod(ObjectRef, hud_add),
1836         luamethod(ObjectRef, hud_remove),
1837         luamethod(ObjectRef, hud_change),
1838         luamethod(ObjectRef, hud_get),
1839         luamethod(ObjectRef, hud_set_flags),
1840         luamethod(ObjectRef, hud_get_flags),
1841         luamethod(ObjectRef, hud_set_hotbar_itemcount),
1842         luamethod(ObjectRef, hud_get_hotbar_itemcount),
1843         luamethod(ObjectRef, hud_set_hotbar_image),
1844         luamethod(ObjectRef, hud_get_hotbar_image),
1845         luamethod(ObjectRef, hud_set_hotbar_selected_image),
1846         luamethod(ObjectRef, hud_get_hotbar_selected_image),
1847         luamethod(ObjectRef, set_sky),
1848         luamethod(ObjectRef, get_sky),
1849         luamethod(ObjectRef, override_day_night_ratio),
1850         luamethod(ObjectRef, get_day_night_ratio),
1851         luamethod(ObjectRef, set_local_animation),
1852         luamethod(ObjectRef, get_local_animation),
1853         luamethod(ObjectRef, set_eye_offset),
1854         luamethod(ObjectRef, get_eye_offset),
1855         {0,0}
1856 };