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[dragonfireclient.git] / src / script / lua_api / l_mainmenu.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "gui/guiEngine.h"
25 #include "gui/guiMainMenu.h"
26 #include "gui/guiKeyChangeMenu.h"
27 #include "gui/guiPathSelectMenu.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "convert_json.h"
32 #include "content/packages.h"
33 #include "content/content.h"
34 #include "content/subgames.h"
35 #include "serverlist.h"
36 #include "mapgen/mapgen.h"
37 #include "settings.h"
38
39 #include <IFileArchive.h>
40 #include <IFileSystem.h>
41 #include "client/renderingengine.h"
42 #include "network/networkprotocol.h"
43
44
45 /******************************************************************************/
46 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
47 {
48         lua_getglobal(L, "gamedata");
49
50         lua_getfield(L, -1, name.c_str());
51
52         if(lua_isnil(L, -1))
53                 return "";
54
55         return luaL_checkstring(L, -1);
56 }
57
58 /******************************************************************************/
59 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
60 {
61         lua_getglobal(L, "gamedata");
62
63         lua_getfield(L, -1, name.c_str());
64
65         if(lua_isnil(L, -1)) {
66                 valid = false;
67                 return -1;
68                 }
69
70         valid = true;
71         return luaL_checkinteger(L, -1);
72 }
73
74 /******************************************************************************/
75 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
76 {
77         lua_getglobal(L, "gamedata");
78
79         lua_getfield(L, -1, name.c_str());
80
81         if(lua_isnil(L, -1)) {
82                 valid = false;
83                 return false;
84                 }
85
86         valid = true;
87         return readParam<bool>(L, -1);
88 }
89
90 /******************************************************************************/
91 int ModApiMainMenu::l_update_formspec(lua_State *L)
92 {
93         GUIEngine* engine = getGuiEngine(L);
94         sanity_check(engine != NULL);
95
96         if (engine->m_startgame)
97                 return 0;
98
99         //read formspec
100         std::string formspec(luaL_checkstring(L, 1));
101
102         if (engine->m_formspecgui != 0) {
103                 engine->m_formspecgui->setForm(formspec);
104         }
105
106         return 0;
107 }
108
109 /******************************************************************************/
110 int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
111 {
112         GUIEngine *engine = getGuiEngine(L);
113         sanity_check(engine != NULL);
114
115         if (engine->m_startgame)
116                 return 0;
117
118         std::string formspec(luaL_checkstring(L, 1));
119         engine->setFormspecPrepend(formspec);
120
121         return 0;
122 }
123
124 /******************************************************************************/
125 int ModApiMainMenu::l_start(lua_State *L)
126 {
127         GUIEngine* engine = getGuiEngine(L);
128         sanity_check(engine != NULL);
129
130         //update c++ gamedata from lua table
131
132         bool valid = false;
133
134         MainMenuData *data = engine->m_data;
135
136         data->selected_world = getIntegerData(L, "selected_world",valid) -1;
137         data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
138         data->do_reconnect = getBoolData(L, "do_reconnect", valid);
139         if (!data->do_reconnect) {
140                 data->name     = getTextData(L,"playername");
141                 data->password = getTextData(L,"password");
142                 data->address  = getTextData(L,"address");
143                 data->port     = getTextData(L,"port");
144         }
145         data->serverdescription = getTextData(L,"serverdescription");
146         data->servername        = getTextData(L,"servername");
147
148         //close menu next time
149         engine->m_startgame = true;
150         return 0;
151 }
152
153 /******************************************************************************/
154 int ModApiMainMenu::l_close(lua_State *L)
155 {
156         GUIEngine* engine = getGuiEngine(L);
157         sanity_check(engine != NULL);
158
159         engine->m_kill = true;
160         return 0;
161 }
162
163 /******************************************************************************/
164 int ModApiMainMenu::l_set_background(lua_State *L)
165 {
166         GUIEngine* engine = getGuiEngine(L);
167         sanity_check(engine != NULL);
168
169         std::string backgroundlevel(luaL_checkstring(L, 1));
170         std::string texturename(luaL_checkstring(L, 2));
171
172         bool tile_image = false;
173         bool retval     = false;
174         unsigned int minsize = 16;
175
176         if (!lua_isnone(L, 3)) {
177                 tile_image = readParam<bool>(L, 3);
178         }
179
180         if (!lua_isnone(L, 4)) {
181                 minsize = lua_tonumber(L, 4);
182         }
183
184         if (backgroundlevel == "background") {
185                 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
186                                 tile_image, minsize);
187         }
188
189         if (backgroundlevel == "overlay") {
190                 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
191                                 tile_image, minsize);
192         }
193
194         if (backgroundlevel == "header") {
195                 retval |= engine->setTexture(TEX_LAYER_HEADER,  texturename,
196                                 tile_image, minsize);
197         }
198
199         if (backgroundlevel == "footer") {
200                 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
201                                 tile_image, minsize);
202         }
203
204         lua_pushboolean(L,retval);
205         return 1;
206 }
207
208 /******************************************************************************/
209 int ModApiMainMenu::l_set_clouds(lua_State *L)
210 {
211         GUIEngine* engine = getGuiEngine(L);
212         sanity_check(engine != NULL);
213
214         bool value = readParam<bool>(L,1);
215
216         engine->m_clouds_enabled = value;
217
218         return 0;
219 }
220
221 /******************************************************************************/
222 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
223 {
224         // get_table_index accepts both tables and textlists
225         return l_get_table_index(L);
226 }
227
228 /******************************************************************************/
229 int ModApiMainMenu::l_get_table_index(lua_State *L)
230 {
231         GUIEngine* engine = getGuiEngine(L);
232         sanity_check(engine != NULL);
233
234         std::string tablename(luaL_checkstring(L, 1));
235         GUITable *table = engine->m_menu->getTable(tablename);
236         s32 selection = table ? table->getSelected() : 0;
237
238         if (selection >= 1)
239                 lua_pushinteger(L, selection);
240         else
241                 lua_pushnil(L);
242         return 1;
243 }
244
245 /******************************************************************************/
246 int ModApiMainMenu::l_get_worlds(lua_State *L)
247 {
248         std::vector<WorldSpec> worlds = getAvailableWorlds();
249
250         lua_newtable(L);
251         int top = lua_gettop(L);
252         unsigned int index = 1;
253
254         for (const WorldSpec &world : worlds) {
255                 lua_pushnumber(L,index);
256
257                 lua_newtable(L);
258                 int top_lvl2 = lua_gettop(L);
259
260                 lua_pushstring(L,"path");
261                 lua_pushstring(L, world.path.c_str());
262                 lua_settable(L, top_lvl2);
263
264                 lua_pushstring(L,"name");
265                 lua_pushstring(L, world.name.c_str());
266                 lua_settable(L, top_lvl2);
267
268                 lua_pushstring(L,"gameid");
269                 lua_pushstring(L, world.gameid.c_str());
270                 lua_settable(L, top_lvl2);
271
272                 lua_settable(L, top);
273                 index++;
274         }
275         return 1;
276 }
277
278 /******************************************************************************/
279 int ModApiMainMenu::l_get_favorites(lua_State *L)
280 {
281         std::string listtype = "local";
282
283         if (!lua_isnone(L, 1)) {
284                 listtype = luaL_checkstring(L, 1);
285         }
286
287         std::vector<ServerListSpec> servers;
288
289         if(listtype == "online") {
290                 servers = ServerList::getOnline();
291         } else {
292                 servers = ServerList::getLocal();
293         }
294
295         lua_newtable(L);
296         int top = lua_gettop(L);
297         unsigned int index = 1;
298
299         for (const Json::Value &server : servers) {
300
301                 lua_pushnumber(L, index);
302
303                 lua_newtable(L);
304                 int top_lvl2 = lua_gettop(L);
305
306                 if (!server["clients"].asString().empty()) {
307                         std::string clients_raw = server["clients"].asString();
308                         char* endptr = 0;
309                         int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
310
311                         if ((!clients_raw.empty()) && (*endptr == 0)) {
312                                 lua_pushstring(L, "clients");
313                                 lua_pushnumber(L, numbervalue);
314                                 lua_settable(L, top_lvl2);
315                         }
316                 }
317
318                 if (!server["clients_max"].asString().empty()) {
319
320                         std::string clients_max_raw = server["clients_max"].asString();
321                         char* endptr = 0;
322                         int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
323
324                         if ((!clients_max_raw.empty()) && (*endptr == 0)) {
325                                 lua_pushstring(L, "clients_max");
326                                 lua_pushnumber(L, numbervalue);
327                                 lua_settable(L, top_lvl2);
328                         }
329                 }
330
331                 if (!server["version"].asString().empty()) {
332                         lua_pushstring(L, "version");
333                         std::string topush = server["version"].asString();
334                         lua_pushstring(L, topush.c_str());
335                         lua_settable(L, top_lvl2);
336                 }
337
338                 if (!server["proto_min"].asString().empty()) {
339                         lua_pushstring(L, "proto_min");
340                         lua_pushinteger(L, server["proto_min"].asInt());
341                         lua_settable(L, top_lvl2);
342                 }
343
344                 if (!server["proto_max"].asString().empty()) {
345                         lua_pushstring(L, "proto_max");
346                         lua_pushinteger(L, server["proto_max"].asInt());
347                         lua_settable(L, top_lvl2);
348                 }
349
350                 if (!server["password"].asString().empty()) {
351                         lua_pushstring(L, "password");
352                         lua_pushboolean(L, server["password"].asBool());
353                         lua_settable(L, top_lvl2);
354                 }
355
356                 if (!server["creative"].asString().empty()) {
357                         lua_pushstring(L, "creative");
358                         lua_pushboolean(L, server["creative"].asBool());
359                         lua_settable(L, top_lvl2);
360                 }
361
362                 if (!server["damage"].asString().empty()) {
363                         lua_pushstring(L, "damage");
364                         lua_pushboolean(L, server["damage"].asBool());
365                         lua_settable(L, top_lvl2);
366                 }
367
368                 if (!server["pvp"].asString().empty()) {
369                         lua_pushstring(L, "pvp");
370                         lua_pushboolean(L, server["pvp"].asBool());
371                         lua_settable(L, top_lvl2);
372                 }
373
374                 if (!server["description"].asString().empty()) {
375                         lua_pushstring(L, "description");
376                         std::string topush = server["description"].asString();
377                         lua_pushstring(L, topush.c_str());
378                         lua_settable(L, top_lvl2);
379                 }
380
381                 if (!server["name"].asString().empty()) {
382                         lua_pushstring(L, "name");
383                         std::string topush = server["name"].asString();
384                         lua_pushstring(L, topush.c_str());
385                         lua_settable(L, top_lvl2);
386                 }
387
388                 if (!server["address"].asString().empty()) {
389                         lua_pushstring(L, "address");
390                         std::string topush = server["address"].asString();
391                         lua_pushstring(L, topush.c_str());
392                         lua_settable(L, top_lvl2);
393                 }
394
395                 if (!server["port"].asString().empty()) {
396                         lua_pushstring(L, "port");
397                         std::string topush = server["port"].asString();
398                         lua_pushstring(L, topush.c_str());
399                         lua_settable(L, top_lvl2);
400                 }
401
402                 if (server.isMember("ping")) {
403                         float ping = server["ping"].asFloat();
404                         lua_pushstring(L, "ping");
405                         lua_pushnumber(L, ping);
406                         lua_settable(L, top_lvl2);
407                 }
408
409                 if (server["clients_list"].isArray()) {
410                         unsigned int index_lvl2 = 1;
411                         lua_pushstring(L, "clients_list");
412                         lua_newtable(L);
413                         int top_lvl3 = lua_gettop(L);
414                         for (const Json::Value &client : server["clients_list"]) {
415                                 lua_pushnumber(L, index_lvl2);
416                                 std::string topush = client.asString();
417                                 lua_pushstring(L, topush.c_str());
418                                 lua_settable(L, top_lvl3);
419                                 index_lvl2++;
420                         }
421                         lua_settable(L, top_lvl2);
422                 }
423
424                 if (server["mods"].isArray()) {
425                         unsigned int index_lvl2 = 1;
426                         lua_pushstring(L, "mods");
427                         lua_newtable(L);
428                         int top_lvl3 = lua_gettop(L);
429                         for (const Json::Value &mod : server["mods"]) {
430
431                                 lua_pushnumber(L, index_lvl2);
432                                 std::string topush = mod.asString();
433                                 lua_pushstring(L, topush.c_str());
434                                 lua_settable(L, top_lvl3);
435                                 index_lvl2++;
436                         }
437                         lua_settable(L, top_lvl2);
438                 }
439
440                 lua_settable(L, top);
441                 index++;
442         }
443         return 1;
444 }
445
446 /******************************************************************************/
447 int ModApiMainMenu::l_delete_favorite(lua_State *L)
448 {
449         std::vector<ServerListSpec> servers;
450
451         std::string listtype = "local";
452
453         if (!lua_isnone(L,2)) {
454                 listtype = luaL_checkstring(L,2);
455         }
456
457         if ((listtype != "local") &&
458                 (listtype != "online"))
459                 return 0;
460
461
462         if(listtype == "online") {
463                 servers = ServerList::getOnline();
464         } else {
465                 servers = ServerList::getLocal();
466         }
467
468         int fav_idx     = luaL_checkinteger(L,1) -1;
469
470         if ((fav_idx >= 0) &&
471                         (fav_idx < (int) servers.size())) {
472
473                 ServerList::deleteEntry(servers[fav_idx]);
474         }
475
476         return 0;
477 }
478
479 /******************************************************************************/
480 int ModApiMainMenu::l_get_games(lua_State *L)
481 {
482         std::vector<SubgameSpec> games = getAvailableGames();
483
484         lua_newtable(L);
485         int top = lua_gettop(L);
486         unsigned int index = 1;
487
488         for (const SubgameSpec &game : games) {
489                 lua_pushnumber(L, index);
490                 lua_newtable(L);
491                 int top_lvl2 = lua_gettop(L);
492
493                 lua_pushstring(L,  "id");
494                 lua_pushstring(L,  game.id.c_str());
495                 lua_settable(L,    top_lvl2);
496
497                 lua_pushstring(L,  "path");
498                 lua_pushstring(L,  game.path.c_str());
499                 lua_settable(L,    top_lvl2);
500
501                 lua_pushstring(L,  "type");
502                 lua_pushstring(L,  "game");
503                 lua_settable(L,    top_lvl2);
504
505                 lua_pushstring(L,  "gamemods_path");
506                 lua_pushstring(L,  game.gamemods_path.c_str());
507                 lua_settable(L,    top_lvl2);
508
509                 lua_pushstring(L,  "name");
510                 lua_pushstring(L,  game.name.c_str());
511                 lua_settable(L,    top_lvl2);
512
513                 lua_pushstring(L,  "author");
514                 lua_pushstring(L,  game.author.c_str());
515                 lua_settable(L,    top_lvl2);
516
517                 lua_pushstring(L,  "release");
518                 lua_pushinteger(L, game.release);
519                 lua_settable(L,    top_lvl2);
520
521                 lua_pushstring(L,  "menuicon_path");
522                 lua_pushstring(L,  game.menuicon_path.c_str());
523                 lua_settable(L,    top_lvl2);
524
525                 lua_pushstring(L, "addon_mods_paths");
526                 lua_newtable(L);
527                 int table2 = lua_gettop(L);
528                 int internal_index = 1;
529                 for (const std::string &addon_mods_path : game.addon_mods_paths) {
530                         lua_pushnumber(L, internal_index);
531                         lua_pushstring(L, addon_mods_path.c_str());
532                         lua_settable(L,   table2);
533                         internal_index++;
534                 }
535                 lua_settable(L, top_lvl2);
536                 lua_settable(L, top);
537                 index++;
538         }
539         return 1;
540 }
541
542 /******************************************************************************/
543 int ModApiMainMenu::l_get_content_info(lua_State *L)
544 {
545         std::string path = luaL_checkstring(L, 1);
546
547         ContentSpec spec;
548         spec.path = path;
549         parseContentInfo(spec);
550
551         lua_newtable(L);
552
553         lua_pushstring(L, spec.name.c_str());
554         lua_setfield(L, -2, "name");
555
556         lua_pushstring(L, spec.type.c_str());
557         lua_setfield(L, -2, "type");
558
559         lua_pushstring(L, spec.author.c_str());
560         lua_setfield(L, -2, "author");
561
562         lua_pushinteger(L, spec.release);
563         lua_setfield(L, -2, "release");
564
565         lua_pushstring(L, spec.desc.c_str());
566         lua_setfield(L, -2, "description");
567
568         lua_pushstring(L, spec.path.c_str());
569         lua_setfield(L, -2, "path");
570
571         if (spec.type == "mod") {
572                 ModSpec spec;
573                 spec.path = path;
574                 parseModContents(spec);
575
576                 // Dependencies
577                 lua_newtable(L);
578                 int i = 1;
579                 for (const auto &dep : spec.depends) {
580                         lua_pushstring(L, dep.c_str());
581                         lua_rawseti(L, -2, i++);
582                 }
583                 lua_setfield(L, -2, "depends");
584
585                 // Optional Dependencies
586                 lua_newtable(L);
587                 i = 1;
588                 for (const auto &dep : spec.optdepends) {
589                         lua_pushstring(L, dep.c_str());
590                         lua_rawseti(L, -2, i++);
591                 }
592                 lua_setfield(L, -2, "optional_depends");
593         }
594
595         return 1;
596 }
597
598 /******************************************************************************/
599 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
600 {
601         GUIEngine* engine = getGuiEngine(L);
602         sanity_check(engine != NULL);
603
604         GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
605                         engine->m_parent,
606                         -1,
607                         engine->m_menumanager,
608                         engine->m_texture_source);
609         kmenu->drop();
610         return 0;
611 }
612
613 /******************************************************************************/
614 int ModApiMainMenu::l_create_world(lua_State *L)
615 {
616         const char *name        = luaL_checkstring(L, 1);
617         int gameidx                     = luaL_checkinteger(L,2) -1;
618
619         std::string path = porting::path_user + DIR_DELIM
620                         "worlds" + DIR_DELIM
621                         + name;
622
623         std::vector<SubgameSpec> games = getAvailableGames();
624
625         if ((gameidx >= 0) &&
626                         (gameidx < (int) games.size())) {
627
628                 // Create world if it doesn't exist
629                 if (!loadGameConfAndInitWorld(path, games[gameidx])) {
630                         lua_pushstring(L, "Failed to initialize world");
631                 } else {
632                         lua_pushnil(L);
633                 }
634         } else {
635                 lua_pushstring(L, "Invalid game index");
636         }
637         return 1;
638 }
639
640 /******************************************************************************/
641 int ModApiMainMenu::l_delete_world(lua_State *L)
642 {
643         int world_id = luaL_checkinteger(L, 1) - 1;
644         std::vector<WorldSpec> worlds = getAvailableWorlds();
645         if (world_id < 0 || world_id >= (int) worlds.size()) {
646                 lua_pushstring(L, "Invalid world index");
647                 return 1;
648         }
649         const WorldSpec &spec = worlds[world_id];
650         if (!fs::RecursiveDelete(spec.path)) {
651                 lua_pushstring(L, "Failed to delete world");
652                 return 1;
653         }
654         return 0;
655 }
656
657 /******************************************************************************/
658 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
659 {
660         GUIEngine* engine = getGuiEngine(L);
661         sanity_check(engine != NULL);
662
663         std::string text;
664
665         if (!lua_isnone(L,1) && !lua_isnil(L,1))
666                 text = luaL_checkstring(L, 1);
667
668         engine->setTopleftText(text);
669         return 0;
670 }
671
672 /******************************************************************************/
673 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
674 {
675         std::vector<const char *> names;
676         bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
677         Mapgen::getMapgenNames(&names, include_hidden);
678
679         lua_newtable(L);
680         for (size_t i = 0; i != names.size(); i++) {
681                 lua_pushstring(L, names[i]);
682                 lua_rawseti(L, -2, i + 1);
683         }
684
685         return 1;
686 }
687
688
689 /******************************************************************************/
690 int ModApiMainMenu::l_get_modpath(lua_State *L)
691 {
692         std::string modpath = fs::RemoveRelativePathComponents(
693                 porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
694         lua_pushstring(L, modpath.c_str());
695         return 1;
696 }
697
698 /******************************************************************************/
699 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
700 {
701         std::string modpath = fs::RemoveRelativePathComponents(
702                 porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
703         lua_pushstring(L, modpath.c_str());
704         return 1;
705 }
706
707 /******************************************************************************/
708 int ModApiMainMenu::l_get_gamepath(lua_State *L)
709 {
710         std::string gamepath = fs::RemoveRelativePathComponents(
711                 porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
712         lua_pushstring(L, gamepath.c_str());
713         return 1;
714 }
715
716 /******************************************************************************/
717 int ModApiMainMenu::l_get_texturepath(lua_State *L)
718 {
719         std::string gamepath = fs::RemoveRelativePathComponents(
720                 porting::path_user + DIR_DELIM + "textures");
721         lua_pushstring(L, gamepath.c_str());
722         return 1;
723 }
724
725 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
726 {
727         std::string gamepath = fs::RemoveRelativePathComponents(
728                 porting::path_share + DIR_DELIM + "textures");
729         lua_pushstring(L, gamepath.c_str());
730         return 1;
731 }
732
733 int ModApiMainMenu::l_get_cache_path(lua_State *L)
734 {
735         lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
736         return 1;
737 }
738
739 /******************************************************************************/
740 int ModApiMainMenu::l_create_dir(lua_State *L) {
741         const char *path = luaL_checkstring(L, 1);
742
743         if (ModApiMainMenu::mayModifyPath(path)) {
744                 lua_pushboolean(L, fs::CreateAllDirs(path));
745                 return 1;
746         }
747
748         lua_pushboolean(L, false);
749         return 1;
750 }
751
752 /******************************************************************************/
753 int ModApiMainMenu::l_delete_dir(lua_State *L)
754 {
755         const char *path = luaL_checkstring(L, 1);
756
757         std::string absolute_path = fs::RemoveRelativePathComponents(path);
758
759         if (ModApiMainMenu::mayModifyPath(absolute_path)) {
760                 lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
761                 return 1;
762         }
763
764         lua_pushboolean(L, false);
765         return 1;
766 }
767
768 /******************************************************************************/
769 int ModApiMainMenu::l_copy_dir(lua_State *L)
770 {
771         const char *source      = luaL_checkstring(L, 1);
772         const char *destination = luaL_checkstring(L, 2);
773
774         bool keep_source = true;
775
776         if ((!lua_isnone(L,3)) &&
777                         (!lua_isnil(L,3))) {
778                 keep_source = readParam<bool>(L,3);
779         }
780
781         std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
782         std::string absolute_source = fs::RemoveRelativePathComponents(source);
783
784         if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
785                 bool retval = fs::CopyDir(absolute_source,absolute_destination);
786
787                 if (retval && (!keep_source)) {
788
789                         retval &= fs::RecursiveDelete(absolute_source);
790                 }
791                 lua_pushboolean(L,retval);
792                 return 1;
793         }
794         lua_pushboolean(L,false);
795         return 1;
796 }
797
798 /******************************************************************************/
799 int ModApiMainMenu::l_extract_zip(lua_State *L)
800 {
801         const char *zipfile     = luaL_checkstring(L, 1);
802         const char *destination = luaL_checkstring(L, 2);
803
804         std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
805
806         if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
807                 fs::CreateAllDirs(absolute_destination);
808
809                 io::IFileSystem *fs = RenderingEngine::get_filesystem();
810
811                 if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) {
812                         lua_pushboolean(L,false);
813                         return 1;
814                 }
815
816                 sanity_check(fs->getFileArchiveCount() > 0);
817
818                 /**********************************************************************/
819                 /* WARNING this is not threadsafe!!                                   */
820                 /**********************************************************************/
821                 io::IFileArchive* opened_zip =
822                         fs->getFileArchive(fs->getFileArchiveCount()-1);
823
824                 const io::IFileList* files_in_zip = opened_zip->getFileList();
825
826                 unsigned int number_of_files = files_in_zip->getFileCount();
827
828                 for (unsigned int i=0; i < number_of_files; i++) {
829                         std::string fullpath = destination;
830                         fullpath += DIR_DELIM;
831                         fullpath += files_in_zip->getFullFileName(i).c_str();
832                         std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
833
834                         if (!files_in_zip->isDirectory(i)) {
835                                 if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
836                                         fs->removeFileArchive(fs->getFileArchiveCount()-1);
837                                         lua_pushboolean(L,false);
838                                         return 1;
839                                 }
840
841                                 io::IReadFile* toread = opened_zip->createAndOpenFile(i);
842
843                                 FILE *targetfile = fopen(fullpath.c_str(),"wb");
844
845                                 if (targetfile == NULL) {
846                                         fs->removeFileArchive(fs->getFileArchiveCount()-1);
847                                         lua_pushboolean(L,false);
848                                         return 1;
849                                 }
850
851                                 char read_buffer[1024];
852                                 long total_read = 0;
853
854                                 while (total_read < toread->getSize()) {
855
856                                         unsigned int bytes_read =
857                                                         toread->read(read_buffer,sizeof(read_buffer));
858                                         if ((bytes_read == 0 ) ||
859                                                 (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
860                                         {
861                                                 fclose(targetfile);
862                                                 fs->removeFileArchive(fs->getFileArchiveCount()-1);
863                                                 lua_pushboolean(L,false);
864                                                 return 1;
865                                         }
866                                         total_read += bytes_read;
867                                 }
868
869                                 fclose(targetfile);
870                         }
871
872                 }
873
874                 fs->removeFileArchive(fs->getFileArchiveCount()-1);
875                 lua_pushboolean(L,true);
876                 return 1;
877         }
878
879         lua_pushboolean(L,false);
880         return 1;
881 }
882
883 /******************************************************************************/
884 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
885 {
886         GUIEngine* engine = getGuiEngine(L);
887         sanity_check(engine != NULL);
888
889         lua_pushstring(L,engine->getScriptDir().c_str());
890         return 1;
891 }
892
893 /******************************************************************************/
894 bool ModApiMainMenu::mayModifyPath(const std::string &path)
895 {
896         if (fs::PathStartsWith(path, fs::TempPath()))
897                 return true;
898
899         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
900                 return true;
901
902         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
903                 return true;
904
905         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
906                 return true;
907
908         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
909                 return true;
910
911         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
912                 return true;
913
914         return false;
915 }
916
917
918 /******************************************************************************/
919 int ModApiMainMenu::l_may_modify_path(lua_State *L)
920 {
921         const char *target = luaL_checkstring(L, 1);
922         std::string absolute_destination = fs::RemoveRelativePathComponents(target);
923         lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
924         return 1;
925 }
926
927 /******************************************************************************/
928 int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
929 {
930         GUIEngine* engine = getGuiEngine(L);
931         sanity_check(engine != NULL);
932
933         const char *formname= luaL_checkstring(L, 1);
934         const char *title       = luaL_checkstring(L, 2);
935         bool is_file_select = readParam<bool>(L, 3);
936
937         GUIFileSelectMenu* fileOpenMenu =
938                 new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
939                                 engine->m_parent,
940                                 -1,
941                                 engine->m_menumanager,
942                                 title,
943                                 formname,
944                                 is_file_select);
945         fileOpenMenu->setTextDest(engine->m_buttonhandler);
946         fileOpenMenu->drop();
947         return 0;
948 }
949
950 /******************************************************************************/
951 int ModApiMainMenu::l_download_file(lua_State *L)
952 {
953         const char *url    = luaL_checkstring(L, 1);
954         const char *target = luaL_checkstring(L, 2);
955
956         //check path
957         std::string absolute_destination = fs::RemoveRelativePathComponents(target);
958
959         if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
960                 if (GUIEngine::downloadFile(url,absolute_destination)) {
961                         lua_pushboolean(L,true);
962                         return 1;
963                 }
964         } else {
965                 errorstream << "DOWNLOAD denied: " << absolute_destination
966                                 << " isn't a allowed path" << std::endl;
967         }
968         lua_pushboolean(L,false);
969         return 1;
970 }
971
972 /******************************************************************************/
973 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
974 {
975         std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
976
977         lua_newtable(L);
978         for (u32 i = 0; i != drivers.size(); i++) {
979                 const char *name  = RenderingEngine::getVideoDriverName(drivers[i]);
980                 const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
981
982                 lua_newtable(L);
983                 lua_pushstring(L, name);
984                 lua_setfield(L, -2, "name");
985                 lua_pushstring(L, fname);
986                 lua_setfield(L, -2, "friendly_name");
987
988                 lua_rawseti(L, -2, i + 1);
989         }
990
991         return 1;
992 }
993
994 /******************************************************************************/
995 int ModApiMainMenu::l_get_video_modes(lua_State *L)
996 {
997         std::vector<core::vector3d<u32> > videomodes
998                 = RenderingEngine::getSupportedVideoModes();
999
1000         lua_newtable(L);
1001         for (u32 i = 0; i != videomodes.size(); i++) {
1002                 lua_newtable(L);
1003                 lua_pushnumber(L, videomodes[i].X);
1004                 lua_setfield(L, -2, "w");
1005                 lua_pushnumber(L, videomodes[i].Y);
1006                 lua_setfield(L, -2, "h");
1007                 lua_pushnumber(L, videomodes[i].Z);
1008                 lua_setfield(L, -2, "depth");
1009
1010                 lua_rawseti(L, -2, i + 1);
1011         }
1012
1013         return 1;
1014 }
1015
1016 /******************************************************************************/
1017 int ModApiMainMenu::l_gettext(lua_State *L)
1018 {
1019         std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
1020         lua_pushstring(L, text.c_str());
1021
1022         return 1;
1023 }
1024
1025 /******************************************************************************/
1026 int ModApiMainMenu::l_get_screen_info(lua_State *L)
1027 {
1028         lua_newtable(L);
1029         int top = lua_gettop(L);
1030         lua_pushstring(L,"density");
1031         lua_pushnumber(L,RenderingEngine::getDisplayDensity());
1032         lua_settable(L, top);
1033
1034         lua_pushstring(L,"display_width");
1035         lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
1036         lua_settable(L, top);
1037
1038         lua_pushstring(L,"display_height");
1039         lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
1040         lua_settable(L, top);
1041
1042         const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
1043         lua_pushstring(L,"window_width");
1044         lua_pushnumber(L, window_size.X);
1045         lua_settable(L, top);
1046
1047         lua_pushstring(L,"window_height");
1048         lua_pushnumber(L, window_size.Y);
1049         lua_settable(L, top);
1050         return 1;
1051 }
1052
1053 /******************************************************************************/
1054 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
1055 {
1056         lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
1057         return 1;
1058 }
1059
1060 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
1061 {
1062         lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
1063         return 1;
1064 }
1065
1066 /******************************************************************************/
1067 int ModApiMainMenu::l_open_url(lua_State *L)
1068 {
1069         std::string url = luaL_checkstring(L, 1);
1070         lua_pushboolean(L, porting::openURL(url));
1071         return 1;
1072 }
1073
1074 /******************************************************************************/
1075 int ModApiMainMenu::l_do_async_callback(lua_State *L)
1076 {
1077         GUIEngine* engine = getGuiEngine(L);
1078
1079         size_t func_length, param_length;
1080         const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
1081
1082         const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
1083
1084         sanity_check(serialized_func_raw != NULL);
1085         sanity_check(serialized_param_raw != NULL);
1086
1087         std::string serialized_func = std::string(serialized_func_raw, func_length);
1088         std::string serialized_param = std::string(serialized_param_raw, param_length);
1089
1090         lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
1091
1092         return 1;
1093 }
1094
1095 /******************************************************************************/
1096 void ModApiMainMenu::Initialize(lua_State *L, int top)
1097 {
1098         API_FCT(update_formspec);
1099         API_FCT(set_formspec_prepend);
1100         API_FCT(set_clouds);
1101         API_FCT(get_textlist_index);
1102         API_FCT(get_table_index);
1103         API_FCT(get_worlds);
1104         API_FCT(get_games);
1105         API_FCT(get_content_info);
1106         API_FCT(start);
1107         API_FCT(close);
1108         API_FCT(get_favorites);
1109         API_FCT(show_keys_menu);
1110         API_FCT(create_world);
1111         API_FCT(delete_world);
1112         API_FCT(delete_favorite);
1113         API_FCT(set_background);
1114         API_FCT(set_topleft_text);
1115         API_FCT(get_mapgen_names);
1116         API_FCT(get_modpath);
1117         API_FCT(get_clientmodpath);
1118         API_FCT(get_gamepath);
1119         API_FCT(get_texturepath);
1120         API_FCT(get_texturepath_share);
1121         API_FCT(get_cache_path);
1122         API_FCT(create_dir);
1123         API_FCT(delete_dir);
1124         API_FCT(copy_dir);
1125         API_FCT(extract_zip);
1126         API_FCT(may_modify_path);
1127         API_FCT(get_mainmenu_path);
1128         API_FCT(show_path_select_dialog);
1129         API_FCT(download_file);
1130         API_FCT(gettext);
1131         API_FCT(get_video_drivers);
1132         API_FCT(get_video_modes);
1133         API_FCT(get_screen_info);
1134         API_FCT(get_min_supp_proto);
1135         API_FCT(get_max_supp_proto);
1136         API_FCT(open_url);
1137         API_FCT(do_async_callback);
1138 }
1139
1140 /******************************************************************************/
1141 void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
1142 {
1143         API_FCT(get_worlds);
1144         API_FCT(get_games);
1145         API_FCT(get_favorites);
1146         API_FCT(get_mapgen_names);
1147         API_FCT(get_modpath);
1148         API_FCT(get_clientmodpath);
1149         API_FCT(get_gamepath);
1150         API_FCT(get_texturepath);
1151         API_FCT(get_texturepath_share);
1152         API_FCT(get_cache_path);
1153         API_FCT(create_dir);
1154         API_FCT(delete_dir);
1155         API_FCT(copy_dir);
1156         //API_FCT(extract_zip); //TODO remove dependency to GuiEngine
1157         API_FCT(may_modify_path);
1158         API_FCT(download_file);
1159         //API_FCT(gettext); (gettext lib isn't threadsafe)
1160 }