3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "scripting_mainmenu.h"
25 #include "gui/guiEngine.h"
26 #include "gui/guiMainMenu.h"
27 #include "gui/guiKeyChangeMenu.h"
28 #include "gui/guiPathSelectMenu.h"
32 #include "convert_json.h"
33 #include "content/content.h"
34 #include "content/subgames.h"
35 #include "serverlist.h"
36 #include "mapgen/mapgen.h"
38 #include "client/client.h"
39 #include "client/renderingengine.h"
40 #include "network/networkprotocol.h"
43 /******************************************************************************/
44 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
46 lua_getglobal(L, "gamedata");
48 lua_getfield(L, -1, name.c_str());
53 return luaL_checkstring(L, -1);
56 /******************************************************************************/
57 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
59 lua_getglobal(L, "gamedata");
61 lua_getfield(L, -1, name.c_str());
63 if(lua_isnil(L, -1)) {
69 return luaL_checkinteger(L, -1);
72 /******************************************************************************/
73 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
75 lua_getglobal(L, "gamedata");
77 lua_getfield(L, -1, name.c_str());
79 if(lua_isnil(L, -1)) {
85 return readParam<bool>(L, -1);
88 /******************************************************************************/
89 int ModApiMainMenu::l_update_formspec(lua_State *L)
91 GUIEngine* engine = getGuiEngine(L);
92 sanity_check(engine != NULL);
94 if (engine->m_startgame)
98 std::string formspec(luaL_checkstring(L, 1));
100 if (engine->m_formspecgui != 0) {
101 engine->m_formspecgui->setForm(formspec);
107 /******************************************************************************/
108 int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
110 GUIEngine *engine = getGuiEngine(L);
111 sanity_check(engine != NULL);
113 if (engine->m_startgame)
116 std::string formspec(luaL_checkstring(L, 1));
117 engine->setFormspecPrepend(formspec);
122 /******************************************************************************/
123 int ModApiMainMenu::l_start(lua_State *L)
125 GUIEngine* engine = getGuiEngine(L);
126 sanity_check(engine != NULL);
128 //update c++ gamedata from lua table
132 MainMenuData *data = engine->m_data;
134 data->selected_world = getIntegerData(L, "selected_world",valid) -1;
135 data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
136 data->do_reconnect = getBoolData(L, "do_reconnect", valid);
137 if (!data->do_reconnect) {
138 data->name = getTextData(L,"playername");
139 data->password = getTextData(L,"password");
140 data->address = getTextData(L,"address");
141 data->port = getTextData(L,"port");
143 const auto val = getTextData(L, "allow_login_or_register");
145 data->allow_login_or_register = ELoginRegister::Login;
146 else if (val == "register")
147 data->allow_login_or_register = ELoginRegister::Register;
149 data->allow_login_or_register = ELoginRegister::Any;
151 data->serverdescription = getTextData(L,"serverdescription");
152 data->servername = getTextData(L,"servername");
154 //close menu next time
155 engine->m_startgame = true;
159 /******************************************************************************/
160 int ModApiMainMenu::l_close(lua_State *L)
162 GUIEngine* engine = getGuiEngine(L);
163 sanity_check(engine != NULL);
165 engine->m_kill = true;
169 /******************************************************************************/
170 int ModApiMainMenu::l_set_background(lua_State *L)
172 GUIEngine* engine = getGuiEngine(L);
173 sanity_check(engine != NULL);
175 std::string backgroundlevel(luaL_checkstring(L, 1));
176 std::string texturename(luaL_checkstring(L, 2));
178 bool tile_image = false;
180 unsigned int minsize = 16;
182 if (!lua_isnone(L, 3)) {
183 tile_image = readParam<bool>(L, 3);
186 if (!lua_isnone(L, 4)) {
187 minsize = lua_tonumber(L, 4);
190 if (backgroundlevel == "background") {
191 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
192 tile_image, minsize);
195 if (backgroundlevel == "overlay") {
196 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
197 tile_image, minsize);
200 if (backgroundlevel == "header") {
201 retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
202 tile_image, minsize);
205 if (backgroundlevel == "footer") {
206 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
207 tile_image, minsize);
210 lua_pushboolean(L,retval);
214 /******************************************************************************/
215 int ModApiMainMenu::l_set_clouds(lua_State *L)
217 GUIEngine* engine = getGuiEngine(L);
218 sanity_check(engine != NULL);
220 bool value = readParam<bool>(L,1);
222 engine->m_clouds_enabled = value;
227 /******************************************************************************/
228 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
230 // get_table_index accepts both tables and textlists
231 return l_get_table_index(L);
234 /******************************************************************************/
235 int ModApiMainMenu::l_get_table_index(lua_State *L)
237 GUIEngine* engine = getGuiEngine(L);
238 sanity_check(engine != NULL);
240 std::string tablename(luaL_checkstring(L, 1));
241 GUITable *table = engine->m_menu->getTable(tablename);
242 s32 selection = table ? table->getSelected() : 0;
245 lua_pushinteger(L, selection);
251 /******************************************************************************/
252 int ModApiMainMenu::l_get_worlds(lua_State *L)
254 std::vector<WorldSpec> worlds = getAvailableWorlds();
257 int top = lua_gettop(L);
258 unsigned int index = 1;
260 for (const WorldSpec &world : worlds) {
261 lua_pushnumber(L,index);
264 int top_lvl2 = lua_gettop(L);
266 lua_pushstring(L,"path");
267 lua_pushstring(L, world.path.c_str());
268 lua_settable(L, top_lvl2);
270 lua_pushstring(L,"name");
271 lua_pushstring(L, world.name.c_str());
272 lua_settable(L, top_lvl2);
274 lua_pushstring(L,"gameid");
275 lua_pushstring(L, world.gameid.c_str());
276 lua_settable(L, top_lvl2);
278 lua_settable(L, top);
284 /******************************************************************************/
285 int ModApiMainMenu::l_get_games(lua_State *L)
287 std::vector<SubgameSpec> games = getAvailableGames();
290 int top = lua_gettop(L);
291 unsigned int index = 1;
293 for (const SubgameSpec &game : games) {
294 lua_pushnumber(L, index);
296 int top_lvl2 = lua_gettop(L);
298 lua_pushstring(L, "id");
299 lua_pushstring(L, game.id.c_str());
300 lua_settable(L, top_lvl2);
302 lua_pushstring(L, "path");
303 lua_pushstring(L, game.path.c_str());
304 lua_settable(L, top_lvl2);
306 lua_pushstring(L, "type");
307 lua_pushstring(L, "game");
308 lua_settable(L, top_lvl2);
310 lua_pushstring(L, "gamemods_path");
311 lua_pushstring(L, game.gamemods_path.c_str());
312 lua_settable(L, top_lvl2);
314 lua_pushstring(L, "name");
315 lua_pushstring(L, game.title.c_str());
316 lua_settable(L, top_lvl2);
318 lua_pushstring(L, "title");
319 lua_pushstring(L, game.title.c_str());
320 lua_settable(L, top_lvl2);
322 lua_pushstring(L, "author");
323 lua_pushstring(L, game.author.c_str());
324 lua_settable(L, top_lvl2);
326 lua_pushstring(L, "release");
327 lua_pushinteger(L, game.release);
328 lua_settable(L, top_lvl2);
330 lua_pushstring(L, "menuicon_path");
331 lua_pushstring(L, game.menuicon_path.c_str());
332 lua_settable(L, top_lvl2);
334 lua_pushstring(L, "addon_mods_paths");
336 int table2 = lua_gettop(L);
337 int internal_index = 1;
338 for (const auto &addon_mods_path : game.addon_mods_paths) {
339 lua_pushnumber(L, internal_index);
340 lua_pushstring(L, addon_mods_path.second.c_str());
341 lua_settable(L, table2);
344 lua_settable(L, top_lvl2);
345 lua_settable(L, top);
351 /******************************************************************************/
352 int ModApiMainMenu::l_get_content_info(lua_State *L)
354 std::string path = luaL_checkstring(L, 1);
358 parseContentInfo(spec);
362 lua_pushstring(L, spec.name.c_str());
363 lua_setfield(L, -2, "name");
365 lua_pushstring(L, spec.type.c_str());
366 lua_setfield(L, -2, "type");
368 lua_pushstring(L, spec.author.c_str());
369 lua_setfield(L, -2, "author");
371 if (!spec.title.empty()) {
372 lua_pushstring(L, spec.title.c_str());
373 lua_setfield(L, -2, "title");
376 lua_pushinteger(L, spec.release);
377 lua_setfield(L, -2, "release");
379 lua_pushstring(L, spec.desc.c_str());
380 lua_setfield(L, -2, "description");
382 lua_pushstring(L, spec.path.c_str());
383 lua_setfield(L, -2, "path");
385 if (spec.type == "mod") {
388 parseModContents(spec);
393 for (const auto &dep : spec.depends) {
394 lua_pushstring(L, dep.c_str());
395 lua_rawseti(L, -2, i++);
397 lua_setfield(L, -2, "depends");
399 // Optional Dependencies
402 for (const auto &dep : spec.optdepends) {
403 lua_pushstring(L, dep.c_str());
404 lua_rawseti(L, -2, i++);
406 lua_setfield(L, -2, "optional_depends");
412 /******************************************************************************/
413 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
415 GUIEngine* engine = getGuiEngine(L);
416 sanity_check(engine != NULL);
418 GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
419 engine->m_rendering_engine->get_gui_env(),
422 engine->m_menumanager,
423 engine->m_texture_source);
428 /******************************************************************************/
429 int ModApiMainMenu::l_create_world(lua_State *L)
431 const char *name = luaL_checkstring(L, 1);
432 int gameidx = luaL_checkinteger(L,2) -1;
434 StringMap use_settings;
435 luaL_checktype(L, 3, LUA_TTABLE);
437 while (lua_next(L, 3) != 0) {
438 // key at index -2 and value at index -1
439 use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
444 std::string path = porting::path_user + DIR_DELIM
446 + sanitizeDirName(name, "world_");
448 std::vector<SubgameSpec> games = getAvailableGames();
449 if (gameidx < 0 || gameidx >= (int) games.size()) {
450 lua_pushstring(L, "Invalid game index");
454 // Set the settings for world creation
455 // this is a bad hack but the best we have right now..
457 for (auto it : use_settings) {
458 if (g_settings->existsLocal(it.first))
459 backup[it.first] = g_settings->get(it.first);
460 g_settings->set(it.first, it.second);
463 // Create world if it doesn't exist
465 loadGameConfAndInitWorld(path, name, games[gameidx], true);
467 } catch (const BaseException &e) {
468 auto err = std::string("Failed to initialize world: ") + e.what();
469 lua_pushstring(L, err.c_str());
472 // Restore previous settings
473 for (auto it : use_settings) {
474 auto it2 = backup.find(it.first);
475 if (it2 == backup.end())
476 g_settings->remove(it.first); // wasn't set before
478 g_settings->set(it.first, it2->second); // was set before
484 /******************************************************************************/
485 int ModApiMainMenu::l_delete_world(lua_State *L)
487 int world_id = luaL_checkinteger(L, 1) - 1;
488 std::vector<WorldSpec> worlds = getAvailableWorlds();
489 if (world_id < 0 || world_id >= (int) worlds.size()) {
490 lua_pushstring(L, "Invalid world index");
493 const WorldSpec &spec = worlds[world_id];
494 if (!fs::RecursiveDelete(spec.path)) {
495 lua_pushstring(L, "Failed to delete world");
501 /******************************************************************************/
502 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
504 GUIEngine* engine = getGuiEngine(L);
505 sanity_check(engine != NULL);
509 if (!lua_isnone(L,1) && !lua_isnil(L,1))
510 text = luaL_checkstring(L, 1);
512 engine->setTopleftText(text);
516 /******************************************************************************/
517 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
519 std::vector<const char *> names;
520 bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
521 Mapgen::getMapgenNames(&names, include_hidden);
524 for (size_t i = 0; i != names.size(); i++) {
525 lua_pushstring(L, names[i]);
526 lua_rawseti(L, -2, i + 1);
533 /******************************************************************************/
534 int ModApiMainMenu::l_get_user_path(lua_State *L)
536 std::string path = fs::RemoveRelativePathComponents(porting::path_user);
537 lua_pushstring(L, path.c_str());
541 /******************************************************************************/
542 int ModApiMainMenu::l_get_modpath(lua_State *L)
544 std::string modpath = fs::RemoveRelativePathComponents(
545 porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
546 lua_pushstring(L, modpath.c_str());
550 /******************************************************************************/
551 int ModApiMainMenu::l_get_modpaths(lua_State *L)
555 ModApiMainMenu::l_get_modpath(L);
556 lua_setfield(L, -2, "mods");
558 for (const std::string &component : getEnvModPaths()) {
559 lua_pushstring(L, component.c_str());
560 lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
565 /******************************************************************************/
566 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
568 std::string modpath = fs::RemoveRelativePathComponents(
569 porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
570 lua_pushstring(L, modpath.c_str());
574 /******************************************************************************/
575 int ModApiMainMenu::l_get_gamepath(lua_State *L)
577 std::string gamepath = fs::RemoveRelativePathComponents(
578 porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
579 lua_pushstring(L, gamepath.c_str());
583 /******************************************************************************/
584 int ModApiMainMenu::l_get_texturepath(lua_State *L)
586 std::string gamepath = fs::RemoveRelativePathComponents(
587 porting::path_user + DIR_DELIM + "textures");
588 lua_pushstring(L, gamepath.c_str());
592 /******************************************************************************/
593 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
595 std::string gamepath = fs::RemoveRelativePathComponents(
596 porting::path_share + DIR_DELIM + "textures");
597 lua_pushstring(L, gamepath.c_str());
601 /******************************************************************************/
602 int ModApiMainMenu::l_get_cache_path(lua_State *L)
604 lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
608 /******************************************************************************/
609 int ModApiMainMenu::l_get_temp_path(lua_State *L)
611 if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1))
612 lua_pushstring(L, fs::TempPath().c_str());
614 lua_pushstring(L, fs::CreateTempFile().c_str());
618 /******************************************************************************/
619 int ModApiMainMenu::l_create_dir(lua_State *L) {
620 const char *path = luaL_checkstring(L, 1);
622 if (ModApiMainMenu::mayModifyPath(path)) {
623 lua_pushboolean(L, fs::CreateAllDirs(path));
627 lua_pushboolean(L, false);
631 /******************************************************************************/
632 int ModApiMainMenu::l_delete_dir(lua_State *L)
634 const char *path = luaL_checkstring(L, 1);
636 std::string absolute_path = fs::RemoveRelativePathComponents(path);
638 if (ModApiMainMenu::mayModifyPath(absolute_path)) {
639 lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
643 lua_pushboolean(L, false);
647 /******************************************************************************/
648 int ModApiMainMenu::l_copy_dir(lua_State *L)
650 const char *source = luaL_checkstring(L, 1);
651 const char *destination = luaL_checkstring(L, 2);
653 bool keep_source = true;
654 if (!lua_isnoneornil(L, 3))
655 keep_source = readParam<bool>(L, 3);
657 std::string abs_destination = fs::RemoveRelativePathComponents(destination);
658 std::string abs_source = fs::RemoveRelativePathComponents(source);
660 if (!ModApiMainMenu::mayModifyPath(abs_destination) ||
661 (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) {
662 lua_pushboolean(L, false);
668 retval = fs::CopyDir(abs_source, abs_destination);
670 retval = fs::MoveDir(abs_source, abs_destination);
671 lua_pushboolean(L, retval);
675 /******************************************************************************/
676 int ModApiMainMenu::l_is_dir(lua_State *L)
678 const char *path = luaL_checkstring(L, 1);
680 lua_pushboolean(L, fs::IsDir(path));
684 /******************************************************************************/
685 int ModApiMainMenu::l_extract_zip(lua_State *L)
687 const char *zipfile = luaL_checkstring(L, 1);
688 const char *destination = luaL_checkstring(L, 2);
690 std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
692 if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
693 auto fs = RenderingEngine::get_raw_device()->getFileSystem();
694 bool ok = fs::extractZipFile(fs, zipfile, destination);
695 lua_pushboolean(L, ok);
699 lua_pushboolean(L,false);
703 /******************************************************************************/
704 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
706 GUIEngine* engine = getGuiEngine(L);
707 sanity_check(engine != NULL);
709 lua_pushstring(L,engine->getScriptDir().c_str());
713 /******************************************************************************/
714 bool ModApiMainMenu::mayModifyPath(std::string path)
716 path = fs::RemoveRelativePathComponents(path);
718 if (fs::PathStartsWith(path, fs::TempPath()))
721 std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
723 if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
725 if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
727 if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
729 if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
731 if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
734 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
741 /******************************************************************************/
742 int ModApiMainMenu::l_may_modify_path(lua_State *L)
744 const char *target = luaL_checkstring(L, 1);
745 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
746 lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
750 /******************************************************************************/
751 int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
753 GUIEngine* engine = getGuiEngine(L);
754 sanity_check(engine != NULL);
756 const char *formname= luaL_checkstring(L, 1);
757 const char *title = luaL_checkstring(L, 2);
758 bool is_file_select = readParam<bool>(L, 3);
760 GUIFileSelectMenu* fileOpenMenu =
761 new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
764 engine->m_menumanager,
768 fileOpenMenu->setTextDest(engine->m_buttonhandler);
769 fileOpenMenu->drop();
773 /******************************************************************************/
774 int ModApiMainMenu::l_download_file(lua_State *L)
776 const char *url = luaL_checkstring(L, 1);
777 const char *target = luaL_checkstring(L, 2);
780 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
782 if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
783 if (GUIEngine::downloadFile(url,absolute_destination)) {
784 lua_pushboolean(L,true);
788 errorstream << "DOWNLOAD denied: " << absolute_destination
789 << " isn't a allowed path" << std::endl;
791 lua_pushboolean(L,false);
795 /******************************************************************************/
796 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
798 std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
801 for (u32 i = 0; i != drivers.size(); i++) {
802 auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
805 lua_pushstring(L, info.name.c_str());
806 lua_setfield(L, -2, "name");
807 lua_pushstring(L, info.friendly_name.c_str());
808 lua_setfield(L, -2, "friendly_name");
810 lua_rawseti(L, -2, i + 1);
816 /******************************************************************************/
817 int ModApiMainMenu::l_gettext(lua_State *L)
819 const char *srctext = luaL_checkstring(L, 1);
820 const char *text = *srctext ? gettext(srctext) : "";
821 lua_pushstring(L, text);
826 /******************************************************************************/
827 int ModApiMainMenu::l_get_screen_info(lua_State *L)
830 int top = lua_gettop(L);
831 lua_pushstring(L,"density");
832 lua_pushnumber(L,RenderingEngine::getDisplayDensity());
833 lua_settable(L, top);
835 const v2u32 &window_size = RenderingEngine::getWindowSize();
836 lua_pushstring(L,"window_width");
837 lua_pushnumber(L, window_size.X);
838 lua_settable(L, top);
840 lua_pushstring(L,"window_height");
841 lua_pushnumber(L, window_size.Y);
842 lua_settable(L, top);
844 lua_pushstring(L, "render_info");
845 lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
846 lua_settable(L, top);
850 /******************************************************************************/
851 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
853 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
857 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
859 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
863 /******************************************************************************/
864 int ModApiMainMenu::l_open_url(lua_State *L)
866 std::string url = luaL_checkstring(L, 1);
867 lua_pushboolean(L, porting::open_url(url));
871 /******************************************************************************/
872 int ModApiMainMenu::l_open_dir(lua_State *L)
874 std::string path = luaL_checkstring(L, 1);
875 lua_pushboolean(L, porting::open_directory(path));
879 /******************************************************************************/
880 int ModApiMainMenu::l_do_async_callback(lua_State *L)
882 MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
884 size_t func_length, param_length;
885 const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
886 const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
888 sanity_check(serialized_func_raw != NULL);
889 sanity_check(serialized_param_raw != NULL);
891 u32 jobId = script->queueAsync(
892 std::string(serialized_func_raw, func_length),
893 std::string(serialized_param_raw, param_length));
895 lua_pushinteger(L, jobId);
900 /******************************************************************************/
901 void ModApiMainMenu::Initialize(lua_State *L, int top)
903 API_FCT(update_formspec);
904 API_FCT(set_formspec_prepend);
906 API_FCT(get_textlist_index);
907 API_FCT(get_table_index);
910 API_FCT(get_content_info);
913 API_FCT(show_keys_menu);
914 API_FCT(create_world);
915 API_FCT(delete_world);
916 API_FCT(set_background);
917 API_FCT(set_topleft_text);
918 API_FCT(get_mapgen_names);
919 API_FCT(get_user_path);
920 API_FCT(get_modpath);
921 API_FCT(get_modpaths);
922 API_FCT(get_clientmodpath);
923 API_FCT(get_gamepath);
924 API_FCT(get_texturepath);
925 API_FCT(get_texturepath_share);
926 API_FCT(get_cache_path);
927 API_FCT(get_temp_path);
932 API_FCT(extract_zip);
933 API_FCT(may_modify_path);
934 API_FCT(get_mainmenu_path);
935 API_FCT(show_path_select_dialog);
936 API_FCT(download_file);
938 API_FCT(get_video_drivers);
939 API_FCT(get_screen_info);
940 API_FCT(get_min_supp_proto);
941 API_FCT(get_max_supp_proto);
944 API_FCT(do_async_callback);
947 /******************************************************************************/
948 void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
952 API_FCT(get_mapgen_names);
953 API_FCT(get_user_path);
954 API_FCT(get_modpath);
955 API_FCT(get_modpaths);
956 API_FCT(get_clientmodpath);
957 API_FCT(get_gamepath);
958 API_FCT(get_texturepath);
959 API_FCT(get_texturepath_share);
960 API_FCT(get_cache_path);
961 API_FCT(get_temp_path);
966 API_FCT(extract_zip);
967 API_FCT(may_modify_path);
968 API_FCT(download_file);
969 API_FCT(get_min_supp_proto);
970 API_FCT(get_max_supp_proto);