3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "gui/guiEngine.h"
25 #include "gui/guiMainMenu.h"
26 #include "gui/guiKeyChangeMenu.h"
27 #include "gui/guiPathSelectMenu.h"
31 #include "convert_json.h"
32 #include "content/packages.h"
33 #include "content/content.h"
34 #include "content/subgames.h"
35 #include "serverlist.h"
36 #include "mapgen/mapgen.h"
39 #include <IFileArchive.h>
40 #include <IFileSystem.h>
41 #include "client/renderingengine.h"
42 #include "network/networkprotocol.h"
45 /******************************************************************************/
46 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
48 lua_getglobal(L, "gamedata");
50 lua_getfield(L, -1, name.c_str());
55 return luaL_checkstring(L, -1);
58 /******************************************************************************/
59 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
61 lua_getglobal(L, "gamedata");
63 lua_getfield(L, -1, name.c_str());
65 if(lua_isnil(L, -1)) {
71 return luaL_checkinteger(L, -1);
74 /******************************************************************************/
75 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
77 lua_getglobal(L, "gamedata");
79 lua_getfield(L, -1, name.c_str());
81 if(lua_isnil(L, -1)) {
87 return readParam<bool>(L, -1);
90 /******************************************************************************/
91 int ModApiMainMenu::l_update_formspec(lua_State *L)
93 GUIEngine* engine = getGuiEngine(L);
94 sanity_check(engine != NULL);
96 if (engine->m_startgame)
100 std::string formspec(luaL_checkstring(L, 1));
102 if (engine->m_formspecgui != 0) {
103 engine->m_formspecgui->setForm(formspec);
109 /******************************************************************************/
110 int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
112 GUIEngine *engine = getGuiEngine(L);
113 sanity_check(engine != NULL);
115 if (engine->m_startgame)
118 std::string formspec(luaL_checkstring(L, 1));
119 engine->setFormspecPrepend(formspec);
124 /******************************************************************************/
125 int ModApiMainMenu::l_start(lua_State *L)
127 GUIEngine* engine = getGuiEngine(L);
128 sanity_check(engine != NULL);
130 //update c++ gamedata from lua table
134 MainMenuData *data = engine->m_data;
136 data->selected_world = getIntegerData(L, "selected_world",valid) -1;
137 data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
138 data->do_reconnect = getBoolData(L, "do_reconnect", valid);
139 if (!data->do_reconnect) {
140 data->name = getTextData(L,"playername");
141 data->password = getTextData(L,"password");
142 data->address = getTextData(L,"address");
143 data->port = getTextData(L,"port");
145 data->serverdescription = getTextData(L,"serverdescription");
146 data->servername = getTextData(L,"servername");
148 //close menu next time
149 engine->m_startgame = true;
153 /******************************************************************************/
154 int ModApiMainMenu::l_close(lua_State *L)
156 GUIEngine* engine = getGuiEngine(L);
157 sanity_check(engine != NULL);
159 engine->m_kill = true;
163 /******************************************************************************/
164 int ModApiMainMenu::l_set_background(lua_State *L)
166 GUIEngine* engine = getGuiEngine(L);
167 sanity_check(engine != NULL);
169 std::string backgroundlevel(luaL_checkstring(L, 1));
170 std::string texturename(luaL_checkstring(L, 2));
172 bool tile_image = false;
174 unsigned int minsize = 16;
176 if (!lua_isnone(L, 3)) {
177 tile_image = readParam<bool>(L, 3);
180 if (!lua_isnone(L, 4)) {
181 minsize = lua_tonumber(L, 4);
184 if (backgroundlevel == "background") {
185 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
186 tile_image, minsize);
189 if (backgroundlevel == "overlay") {
190 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
191 tile_image, minsize);
194 if (backgroundlevel == "header") {
195 retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
196 tile_image, minsize);
199 if (backgroundlevel == "footer") {
200 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
201 tile_image, minsize);
204 lua_pushboolean(L,retval);
208 /******************************************************************************/
209 int ModApiMainMenu::l_set_clouds(lua_State *L)
211 GUIEngine* engine = getGuiEngine(L);
212 sanity_check(engine != NULL);
214 bool value = readParam<bool>(L,1);
216 engine->m_clouds_enabled = value;
221 /******************************************************************************/
222 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
224 // get_table_index accepts both tables and textlists
225 return l_get_table_index(L);
228 /******************************************************************************/
229 int ModApiMainMenu::l_get_table_index(lua_State *L)
231 GUIEngine* engine = getGuiEngine(L);
232 sanity_check(engine != NULL);
234 std::string tablename(luaL_checkstring(L, 1));
235 GUITable *table = engine->m_menu->getTable(tablename);
236 s32 selection = table ? table->getSelected() : 0;
239 lua_pushinteger(L, selection);
245 /******************************************************************************/
246 int ModApiMainMenu::l_get_worlds(lua_State *L)
248 std::vector<WorldSpec> worlds = getAvailableWorlds();
251 int top = lua_gettop(L);
252 unsigned int index = 1;
254 for (const WorldSpec &world : worlds) {
255 lua_pushnumber(L,index);
258 int top_lvl2 = lua_gettop(L);
260 lua_pushstring(L,"path");
261 lua_pushstring(L, world.path.c_str());
262 lua_settable(L, top_lvl2);
264 lua_pushstring(L,"name");
265 lua_pushstring(L, world.name.c_str());
266 lua_settable(L, top_lvl2);
268 lua_pushstring(L,"gameid");
269 lua_pushstring(L, world.gameid.c_str());
270 lua_settable(L, top_lvl2);
272 lua_settable(L, top);
278 /******************************************************************************/
279 int ModApiMainMenu::l_get_favorites(lua_State *L)
281 std::string listtype = "local";
283 if (!lua_isnone(L,1)) {
284 listtype = luaL_checkstring(L,1);
287 std::vector<ServerListSpec> servers;
289 if(listtype == "online") {
290 servers = ServerList::getOnline();
292 servers = ServerList::getLocal();
296 int top = lua_gettop(L);
297 unsigned int index = 1;
299 for (const Json::Value &server : servers) {
301 lua_pushnumber(L,index);
304 int top_lvl2 = lua_gettop(L);
306 if (!server["clients"].asString().empty()) {
307 std::string clients_raw = server["clients"].asString();
309 int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
311 if ((!clients_raw.empty()) && (*endptr == 0)) {
312 lua_pushstring(L,"clients");
313 lua_pushnumber(L,numbervalue);
314 lua_settable(L, top_lvl2);
318 if (!server["clients_max"].asString().empty()) {
320 std::string clients_max_raw = server["clients_max"].asString();
322 int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
324 if ((!clients_max_raw.empty()) && (*endptr == 0)) {
325 lua_pushstring(L,"clients_max");
326 lua_pushnumber(L,numbervalue);
327 lua_settable(L, top_lvl2);
331 if (!server["version"].asString().empty()) {
332 lua_pushstring(L,"version");
333 std::string topush = server["version"].asString();
334 lua_pushstring(L,topush.c_str());
335 lua_settable(L, top_lvl2);
338 if (!server["proto_min"].asString().empty()) {
339 lua_pushstring(L,"proto_min");
340 lua_pushinteger(L, server["proto_min"].asInt());
341 lua_settable(L, top_lvl2);
344 if (!server["proto_max"].asString().empty()) {
345 lua_pushstring(L,"proto_max");
346 lua_pushinteger(L, server["proto_max"].asInt());
347 lua_settable(L, top_lvl2);
350 if (!server["password"].asString().empty()) {
351 lua_pushstring(L,"password");
352 lua_pushboolean(L, server["password"].asBool());
353 lua_settable(L, top_lvl2);
356 if (!server["creative"].asString().empty()) {
357 lua_pushstring(L,"creative");
358 lua_pushboolean(L, server["creative"].asBool());
359 lua_settable(L, top_lvl2);
362 if (!server["damage"].asString().empty()) {
363 lua_pushstring(L,"damage");
364 lua_pushboolean(L, server["damage"].asBool());
365 lua_settable(L, top_lvl2);
368 if (!server["pvp"].asString().empty()) {
369 lua_pushstring(L,"pvp");
370 lua_pushboolean(L, server["pvp"].asBool());
371 lua_settable(L, top_lvl2);
374 if (!server["description"].asString().empty()) {
375 lua_pushstring(L,"description");
376 std::string topush = server["description"].asString();
377 lua_pushstring(L,topush.c_str());
378 lua_settable(L, top_lvl2);
381 if (!server["name"].asString().empty()) {
382 lua_pushstring(L,"name");
383 std::string topush = server["name"].asString();
384 lua_pushstring(L,topush.c_str());
385 lua_settable(L, top_lvl2);
388 if (!server["address"].asString().empty()) {
389 lua_pushstring(L,"address");
390 std::string topush = server["address"].asString();
391 lua_pushstring(L,topush.c_str());
392 lua_settable(L, top_lvl2);
395 if (!server["port"].asString().empty()) {
396 lua_pushstring(L,"port");
397 std::string topush = server["port"].asString();
398 lua_pushstring(L,topush.c_str());
399 lua_settable(L, top_lvl2);
402 if (server.isMember("ping")) {
403 float ping = server["ping"].asFloat();
404 lua_pushstring(L, "ping");
405 lua_pushnumber(L, ping);
406 lua_settable(L, top_lvl2);
409 lua_settable(L, top);
415 /******************************************************************************/
416 int ModApiMainMenu::l_delete_favorite(lua_State *L)
418 std::vector<ServerListSpec> servers;
420 std::string listtype = "local";
422 if (!lua_isnone(L,2)) {
423 listtype = luaL_checkstring(L,2);
426 if ((listtype != "local") &&
427 (listtype != "online"))
431 if(listtype == "online") {
432 servers = ServerList::getOnline();
434 servers = ServerList::getLocal();
437 int fav_idx = luaL_checkinteger(L,1) -1;
439 if ((fav_idx >= 0) &&
440 (fav_idx < (int) servers.size())) {
442 ServerList::deleteEntry(servers[fav_idx]);
448 /******************************************************************************/
449 int ModApiMainMenu::l_get_games(lua_State *L)
451 std::vector<SubgameSpec> games = getAvailableGames();
454 int top = lua_gettop(L);
455 unsigned int index = 1;
457 for (const SubgameSpec &game : games) {
458 lua_pushnumber(L, index);
460 int top_lvl2 = lua_gettop(L);
462 lua_pushstring(L, "id");
463 lua_pushstring(L, game.id.c_str());
464 lua_settable(L, top_lvl2);
466 lua_pushstring(L, "path");
467 lua_pushstring(L, game.path.c_str());
468 lua_settable(L, top_lvl2);
470 lua_pushstring(L, "type");
471 lua_pushstring(L, "game");
472 lua_settable(L, top_lvl2);
474 lua_pushstring(L, "gamemods_path");
475 lua_pushstring(L, game.gamemods_path.c_str());
476 lua_settable(L, top_lvl2);
478 lua_pushstring(L, "name");
479 lua_pushstring(L, game.name.c_str());
480 lua_settable(L, top_lvl2);
482 lua_pushstring(L, "author");
483 lua_pushstring(L, game.author.c_str());
484 lua_settable(L, top_lvl2);
486 lua_pushstring(L, "release");
487 lua_pushinteger(L, game.release);
488 lua_settable(L, top_lvl2);
490 lua_pushstring(L, "menuicon_path");
491 lua_pushstring(L, game.menuicon_path.c_str());
492 lua_settable(L, top_lvl2);
494 lua_pushstring(L, "addon_mods_paths");
496 int table2 = lua_gettop(L);
497 int internal_index = 1;
498 for (const std::string &addon_mods_path : game.addon_mods_paths) {
499 lua_pushnumber(L, internal_index);
500 lua_pushstring(L, addon_mods_path.c_str());
501 lua_settable(L, table2);
504 lua_settable(L, top_lvl2);
505 lua_settable(L, top);
511 /******************************************************************************/
512 int ModApiMainMenu::l_get_content_info(lua_State *L)
514 std::string path = luaL_checkstring(L, 1);
518 parseContentInfo(spec);
522 lua_pushstring(L, spec.name.c_str());
523 lua_setfield(L, -2, "name");
525 lua_pushstring(L, spec.type.c_str());
526 lua_setfield(L, -2, "type");
528 lua_pushstring(L, spec.author.c_str());
529 lua_setfield(L, -2, "author");
531 lua_pushinteger(L, spec.release);
532 lua_setfield(L, -2, "release");
534 lua_pushstring(L, spec.desc.c_str());
535 lua_setfield(L, -2, "description");
537 lua_pushstring(L, spec.path.c_str());
538 lua_setfield(L, -2, "path");
540 if (spec.type == "mod") {
543 parseModContents(spec);
548 for (const auto &dep : spec.depends) {
549 lua_pushstring(L, dep.c_str());
550 lua_rawseti(L, -2, i++);
552 lua_setfield(L, -2, "depends");
554 // Optional Dependencies
557 for (const auto &dep : spec.optdepends) {
558 lua_pushstring(L, dep.c_str());
559 lua_rawseti(L, -2, i++);
561 lua_setfield(L, -2, "optional_depends");
567 /******************************************************************************/
568 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
570 GUIEngine* engine = getGuiEngine(L);
571 sanity_check(engine != NULL);
573 GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
576 engine->m_menumanager,
577 engine->m_texture_source);
582 /******************************************************************************/
583 int ModApiMainMenu::l_create_world(lua_State *L)
585 const char *name = luaL_checkstring(L, 1);
586 int gameidx = luaL_checkinteger(L,2) -1;
588 std::string path = porting::path_user + DIR_DELIM
592 std::vector<SubgameSpec> games = getAvailableGames();
594 if ((gameidx >= 0) &&
595 (gameidx < (int) games.size())) {
597 // Create world if it doesn't exist
598 if (!loadGameConfAndInitWorld(path, games[gameidx])) {
599 lua_pushstring(L, "Failed to initialize world");
604 lua_pushstring(L, "Invalid game index");
609 /******************************************************************************/
610 int ModApiMainMenu::l_delete_world(lua_State *L)
612 int world_id = luaL_checkinteger(L, 1) - 1;
613 std::vector<WorldSpec> worlds = getAvailableWorlds();
614 if (world_id < 0 || world_id >= (int) worlds.size()) {
615 lua_pushstring(L, "Invalid world index");
618 const WorldSpec &spec = worlds[world_id];
619 if (!fs::RecursiveDelete(spec.path)) {
620 lua_pushstring(L, "Failed to delete world");
626 /******************************************************************************/
627 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
629 GUIEngine* engine = getGuiEngine(L);
630 sanity_check(engine != NULL);
634 if (!lua_isnone(L,1) && !lua_isnil(L,1))
635 text = luaL_checkstring(L, 1);
637 engine->setTopleftText(text);
641 /******************************************************************************/
642 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
644 std::vector<const char *> names;
645 bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
646 Mapgen::getMapgenNames(&names, include_hidden);
649 for (size_t i = 0; i != names.size(); i++) {
650 lua_pushstring(L, names[i]);
651 lua_rawseti(L, -2, i + 1);
658 /******************************************************************************/
659 int ModApiMainMenu::l_get_modpath(lua_State *L)
661 std::string modpath = fs::RemoveRelativePathComponents(
662 porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
663 lua_pushstring(L, modpath.c_str());
667 /******************************************************************************/
668 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
670 std::string modpath = fs::RemoveRelativePathComponents(
671 porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
672 lua_pushstring(L, modpath.c_str());
676 /******************************************************************************/
677 int ModApiMainMenu::l_get_gamepath(lua_State *L)
679 std::string gamepath = fs::RemoveRelativePathComponents(
680 porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
681 lua_pushstring(L, gamepath.c_str());
685 /******************************************************************************/
686 int ModApiMainMenu::l_get_texturepath(lua_State *L)
688 std::string gamepath = fs::RemoveRelativePathComponents(
689 porting::path_user + DIR_DELIM + "textures");
690 lua_pushstring(L, gamepath.c_str());
694 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
696 std::string gamepath = fs::RemoveRelativePathComponents(
697 porting::path_share + DIR_DELIM + "textures");
698 lua_pushstring(L, gamepath.c_str());
702 int ModApiMainMenu::l_get_cache_path(lua_State *L)
704 lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
708 /******************************************************************************/
709 int ModApiMainMenu::l_create_dir(lua_State *L) {
710 const char *path = luaL_checkstring(L, 1);
712 if (ModApiMainMenu::mayModifyPath(path)) {
713 lua_pushboolean(L, fs::CreateAllDirs(path));
717 lua_pushboolean(L, false);
721 /******************************************************************************/
722 int ModApiMainMenu::l_delete_dir(lua_State *L)
724 const char *path = luaL_checkstring(L, 1);
726 std::string absolute_path = fs::RemoveRelativePathComponents(path);
728 if (ModApiMainMenu::mayModifyPath(absolute_path)) {
729 lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
733 lua_pushboolean(L, false);
737 /******************************************************************************/
738 int ModApiMainMenu::l_copy_dir(lua_State *L)
740 const char *source = luaL_checkstring(L, 1);
741 const char *destination = luaL_checkstring(L, 2);
743 bool keep_source = true;
745 if ((!lua_isnone(L,3)) &&
747 keep_source = readParam<bool>(L,3);
750 std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
751 std::string absolute_source = fs::RemoveRelativePathComponents(source);
753 if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
754 bool retval = fs::CopyDir(absolute_source,absolute_destination);
756 if (retval && (!keep_source)) {
758 retval &= fs::RecursiveDelete(absolute_source);
760 lua_pushboolean(L,retval);
763 lua_pushboolean(L,false);
767 /******************************************************************************/
768 int ModApiMainMenu::l_extract_zip(lua_State *L)
770 const char *zipfile = luaL_checkstring(L, 1);
771 const char *destination = luaL_checkstring(L, 2);
773 std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
775 if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
776 fs::CreateAllDirs(absolute_destination);
778 io::IFileSystem *fs = RenderingEngine::get_filesystem();
780 if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) {
781 lua_pushboolean(L,false);
785 sanity_check(fs->getFileArchiveCount() > 0);
787 /**********************************************************************/
788 /* WARNING this is not threadsafe!! */
789 /**********************************************************************/
790 io::IFileArchive* opened_zip =
791 fs->getFileArchive(fs->getFileArchiveCount()-1);
793 const io::IFileList* files_in_zip = opened_zip->getFileList();
795 unsigned int number_of_files = files_in_zip->getFileCount();
797 for (unsigned int i=0; i < number_of_files; i++) {
798 std::string fullpath = destination;
799 fullpath += DIR_DELIM;
800 fullpath += files_in_zip->getFullFileName(i).c_str();
801 std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
803 if (!files_in_zip->isDirectory(i)) {
804 if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
805 fs->removeFileArchive(fs->getFileArchiveCount()-1);
806 lua_pushboolean(L,false);
810 io::IReadFile* toread = opened_zip->createAndOpenFile(i);
812 FILE *targetfile = fopen(fullpath.c_str(),"wb");
814 if (targetfile == NULL) {
815 fs->removeFileArchive(fs->getFileArchiveCount()-1);
816 lua_pushboolean(L,false);
820 char read_buffer[1024];
823 while (total_read < toread->getSize()) {
825 unsigned int bytes_read =
826 toread->read(read_buffer,sizeof(read_buffer));
827 if ((bytes_read == 0 ) ||
828 (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
831 fs->removeFileArchive(fs->getFileArchiveCount()-1);
832 lua_pushboolean(L,false);
835 total_read += bytes_read;
843 fs->removeFileArchive(fs->getFileArchiveCount()-1);
844 lua_pushboolean(L,true);
848 lua_pushboolean(L,false);
852 /******************************************************************************/
853 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
855 GUIEngine* engine = getGuiEngine(L);
856 sanity_check(engine != NULL);
858 lua_pushstring(L,engine->getScriptDir().c_str());
862 /******************************************************************************/
863 bool ModApiMainMenu::mayModifyPath(const std::string &path)
865 if (fs::PathStartsWith(path, fs::TempPath()))
868 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
871 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
874 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
877 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
880 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
887 /******************************************************************************/
888 int ModApiMainMenu::l_may_modify_path(lua_State *L)
890 const char *target = luaL_checkstring(L, 1);
891 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
892 lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
896 /******************************************************************************/
897 int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
899 GUIEngine* engine = getGuiEngine(L);
900 sanity_check(engine != NULL);
902 const char *formname= luaL_checkstring(L, 1);
903 const char *title = luaL_checkstring(L, 2);
904 bool is_file_select = readParam<bool>(L, 3);
906 GUIFileSelectMenu* fileOpenMenu =
907 new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
910 engine->m_menumanager,
914 fileOpenMenu->setTextDest(engine->m_buttonhandler);
915 fileOpenMenu->drop();
919 /******************************************************************************/
920 int ModApiMainMenu::l_download_file(lua_State *L)
922 const char *url = luaL_checkstring(L, 1);
923 const char *target = luaL_checkstring(L, 2);
926 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
928 if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
929 if (GUIEngine::downloadFile(url,absolute_destination)) {
930 lua_pushboolean(L,true);
934 errorstream << "DOWNLOAD denied: " << absolute_destination
935 << " isn't a allowed path" << std::endl;
937 lua_pushboolean(L,false);
941 /******************************************************************************/
942 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
944 std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
947 for (u32 i = 0; i != drivers.size(); i++) {
948 const char *name = RenderingEngine::getVideoDriverName(drivers[i]);
949 const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
952 lua_pushstring(L, name);
953 lua_setfield(L, -2, "name");
954 lua_pushstring(L, fname);
955 lua_setfield(L, -2, "friendly_name");
957 lua_rawseti(L, -2, i + 1);
963 /******************************************************************************/
964 int ModApiMainMenu::l_get_video_modes(lua_State *L)
966 std::vector<core::vector3d<u32> > videomodes
967 = RenderingEngine::getSupportedVideoModes();
970 for (u32 i = 0; i != videomodes.size(); i++) {
972 lua_pushnumber(L, videomodes[i].X);
973 lua_setfield(L, -2, "w");
974 lua_pushnumber(L, videomodes[i].Y);
975 lua_setfield(L, -2, "h");
976 lua_pushnumber(L, videomodes[i].Z);
977 lua_setfield(L, -2, "depth");
979 lua_rawseti(L, -2, i + 1);
985 /******************************************************************************/
986 int ModApiMainMenu::l_gettext(lua_State *L)
988 std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
989 lua_pushstring(L, text.c_str());
994 /******************************************************************************/
995 int ModApiMainMenu::l_get_screen_info(lua_State *L)
998 int top = lua_gettop(L);
999 lua_pushstring(L,"density");
1000 lua_pushnumber(L,RenderingEngine::getDisplayDensity());
1001 lua_settable(L, top);
1003 lua_pushstring(L,"display_width");
1004 lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
1005 lua_settable(L, top);
1007 lua_pushstring(L,"display_height");
1008 lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
1009 lua_settable(L, top);
1011 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
1012 lua_pushstring(L,"window_width");
1013 lua_pushnumber(L, window_size.X);
1014 lua_settable(L, top);
1016 lua_pushstring(L,"window_height");
1017 lua_pushnumber(L, window_size.Y);
1018 lua_settable(L, top);
1022 /******************************************************************************/
1023 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
1025 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
1029 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
1031 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
1035 /******************************************************************************/
1036 int ModApiMainMenu::l_do_async_callback(lua_State *L)
1038 GUIEngine* engine = getGuiEngine(L);
1040 size_t func_length, param_length;
1041 const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
1043 const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
1045 sanity_check(serialized_func_raw != NULL);
1046 sanity_check(serialized_param_raw != NULL);
1048 std::string serialized_func = std::string(serialized_func_raw, func_length);
1049 std::string serialized_param = std::string(serialized_param_raw, param_length);
1051 lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
1056 /******************************************************************************/
1057 void ModApiMainMenu::Initialize(lua_State *L, int top)
1059 API_FCT(update_formspec);
1060 API_FCT(set_formspec_prepend);
1061 API_FCT(set_clouds);
1062 API_FCT(get_textlist_index);
1063 API_FCT(get_table_index);
1064 API_FCT(get_worlds);
1066 API_FCT(get_content_info);
1069 API_FCT(get_favorites);
1070 API_FCT(show_keys_menu);
1071 API_FCT(create_world);
1072 API_FCT(delete_world);
1073 API_FCT(delete_favorite);
1074 API_FCT(set_background);
1075 API_FCT(set_topleft_text);
1076 API_FCT(get_mapgen_names);
1077 API_FCT(get_modpath);
1078 API_FCT(get_clientmodpath);
1079 API_FCT(get_gamepath);
1080 API_FCT(get_texturepath);
1081 API_FCT(get_texturepath_share);
1082 API_FCT(get_cache_path);
1083 API_FCT(create_dir);
1084 API_FCT(delete_dir);
1086 API_FCT(extract_zip);
1087 API_FCT(may_modify_path);
1088 API_FCT(get_mainmenu_path);
1089 API_FCT(show_path_select_dialog);
1090 API_FCT(download_file);
1092 API_FCT(get_video_drivers);
1093 API_FCT(get_video_modes);
1094 API_FCT(get_screen_info);
1095 API_FCT(get_min_supp_proto);
1096 API_FCT(get_max_supp_proto);
1097 API_FCT(do_async_callback);
1100 /******************************************************************************/
1101 void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
1103 API_FCT(get_worlds);
1105 API_FCT(get_favorites);
1106 API_FCT(get_mapgen_names);
1107 API_FCT(get_modpath);
1108 API_FCT(get_clientmodpath);
1109 API_FCT(get_gamepath);
1110 API_FCT(get_texturepath);
1111 API_FCT(get_texturepath_share);
1112 API_FCT(get_cache_path);
1113 API_FCT(create_dir);
1114 API_FCT(delete_dir);
1116 //API_FCT(extract_zip); //TODO remove dependency to GuiEngine
1117 API_FCT(may_modify_path);
1118 API_FCT(download_file);
1119 //API_FCT(gettext); (gettext lib isn't threadsafe)