]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/lua_api/l_mainmenu.cpp
57fddc0be32d96f930128199dcf09bb52cc1825b
[dragonfireclient.git] / src / script / lua_api / l_mainmenu.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "scripting_mainmenu.h"
25 #include "gui/guiEngine.h"
26 #include "gui/guiMainMenu.h"
27 #include "gui/guiKeyChangeMenu.h"
28 #include "gui/guiPathSelectMenu.h"
29 #include "version.h"
30 #include "porting.h"
31 #include "filesys.h"
32 #include "convert_json.h"
33 #include "content/content.h"
34 #include "content/subgames.h"
35 #include "serverlist.h"
36 #include "mapgen/mapgen.h"
37 #include "settings.h"
38 #include "client/client.h"
39 #include "client/renderingengine.h"
40 #include "network/networkprotocol.h"
41
42
43 /******************************************************************************/
44 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
45 {
46         lua_getglobal(L, "gamedata");
47
48         lua_getfield(L, -1, name.c_str());
49
50         if(lua_isnil(L, -1))
51                 return "";
52
53         return luaL_checkstring(L, -1);
54 }
55
56 /******************************************************************************/
57 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
58 {
59         lua_getglobal(L, "gamedata");
60
61         lua_getfield(L, -1, name.c_str());
62
63         if(lua_isnil(L, -1)) {
64                 valid = false;
65                 return -1;
66                 }
67
68         valid = true;
69         return luaL_checkinteger(L, -1);
70 }
71
72 /******************************************************************************/
73 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
74 {
75         lua_getglobal(L, "gamedata");
76
77         lua_getfield(L, -1, name.c_str());
78
79         if(lua_isnil(L, -1)) {
80                 valid = false;
81                 return false;
82                 }
83
84         valid = true;
85         return readParam<bool>(L, -1);
86 }
87
88 /******************************************************************************/
89 int ModApiMainMenu::l_update_formspec(lua_State *L)
90 {
91         GUIEngine* engine = getGuiEngine(L);
92         sanity_check(engine != NULL);
93
94         if (engine->m_startgame)
95                 return 0;
96
97         //read formspec
98         std::string formspec(luaL_checkstring(L, 1));
99
100         if (engine->m_formspecgui != 0) {
101                 engine->m_formspecgui->setForm(formspec);
102         }
103
104         return 0;
105 }
106
107 /******************************************************************************/
108 int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
109 {
110         GUIEngine *engine = getGuiEngine(L);
111         sanity_check(engine != NULL);
112
113         if (engine->m_startgame)
114                 return 0;
115
116         std::string formspec(luaL_checkstring(L, 1));
117         engine->setFormspecPrepend(formspec);
118
119         return 0;
120 }
121
122 /******************************************************************************/
123 int ModApiMainMenu::l_start(lua_State *L)
124 {
125         GUIEngine* engine = getGuiEngine(L);
126         sanity_check(engine != NULL);
127
128         //update c++ gamedata from lua table
129
130         bool valid = false;
131
132         MainMenuData *data = engine->m_data;
133
134         data->selected_world = getIntegerData(L, "selected_world",valid) -1;
135         data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
136         data->do_reconnect = getBoolData(L, "do_reconnect", valid);
137         if (!data->do_reconnect) {
138                 data->name     = getTextData(L,"playername");
139                 data->password = getTextData(L,"password");
140                 data->address  = getTextData(L,"address");
141                 data->port     = getTextData(L,"port");
142         }
143         data->serverdescription = getTextData(L,"serverdescription");
144         data->servername        = getTextData(L,"servername");
145
146         //close menu next time
147         engine->m_startgame = true;
148         return 0;
149 }
150
151 /******************************************************************************/
152 int ModApiMainMenu::l_close(lua_State *L)
153 {
154         GUIEngine* engine = getGuiEngine(L);
155         sanity_check(engine != NULL);
156
157         engine->m_kill = true;
158         return 0;
159 }
160
161 /******************************************************************************/
162 int ModApiMainMenu::l_set_background(lua_State *L)
163 {
164         GUIEngine* engine = getGuiEngine(L);
165         sanity_check(engine != NULL);
166
167         std::string backgroundlevel(luaL_checkstring(L, 1));
168         std::string texturename(luaL_checkstring(L, 2));
169
170         bool tile_image = false;
171         bool retval     = false;
172         unsigned int minsize = 16;
173
174         if (!lua_isnone(L, 3)) {
175                 tile_image = readParam<bool>(L, 3);
176         }
177
178         if (!lua_isnone(L, 4)) {
179                 minsize = lua_tonumber(L, 4);
180         }
181
182         if (backgroundlevel == "background") {
183                 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
184                                 tile_image, minsize);
185         }
186
187         if (backgroundlevel == "overlay") {
188                 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
189                                 tile_image, minsize);
190         }
191
192         if (backgroundlevel == "header") {
193                 retval |= engine->setTexture(TEX_LAYER_HEADER,  texturename,
194                                 tile_image, minsize);
195         }
196
197         if (backgroundlevel == "footer") {
198                 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
199                                 tile_image, minsize);
200         }
201
202         lua_pushboolean(L,retval);
203         return 1;
204 }
205
206 /******************************************************************************/
207 int ModApiMainMenu::l_set_clouds(lua_State *L)
208 {
209         GUIEngine* engine = getGuiEngine(L);
210         sanity_check(engine != NULL);
211
212         bool value = readParam<bool>(L,1);
213
214         engine->m_clouds_enabled = value;
215
216         return 0;
217 }
218
219 /******************************************************************************/
220 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
221 {
222         // get_table_index accepts both tables and textlists
223         return l_get_table_index(L);
224 }
225
226 /******************************************************************************/
227 int ModApiMainMenu::l_get_table_index(lua_State *L)
228 {
229         GUIEngine* engine = getGuiEngine(L);
230         sanity_check(engine != NULL);
231
232         std::string tablename(luaL_checkstring(L, 1));
233         GUITable *table = engine->m_menu->getTable(tablename);
234         s32 selection = table ? table->getSelected() : 0;
235
236         if (selection >= 1)
237                 lua_pushinteger(L, selection);
238         else
239                 lua_pushnil(L);
240         return 1;
241 }
242
243 /******************************************************************************/
244 int ModApiMainMenu::l_get_worlds(lua_State *L)
245 {
246         std::vector<WorldSpec> worlds = getAvailableWorlds();
247
248         lua_newtable(L);
249         int top = lua_gettop(L);
250         unsigned int index = 1;
251
252         for (const WorldSpec &world : worlds) {
253                 lua_pushnumber(L,index);
254
255                 lua_newtable(L);
256                 int top_lvl2 = lua_gettop(L);
257
258                 lua_pushstring(L,"path");
259                 lua_pushstring(L, world.path.c_str());
260                 lua_settable(L, top_lvl2);
261
262                 lua_pushstring(L,"name");
263                 lua_pushstring(L, world.name.c_str());
264                 lua_settable(L, top_lvl2);
265
266                 lua_pushstring(L,"gameid");
267                 lua_pushstring(L, world.gameid.c_str());
268                 lua_settable(L, top_lvl2);
269
270                 lua_settable(L, top);
271                 index++;
272         }
273         return 1;
274 }
275
276 /******************************************************************************/
277 int ModApiMainMenu::l_get_games(lua_State *L)
278 {
279         std::vector<SubgameSpec> games = getAvailableGames();
280
281         lua_newtable(L);
282         int top = lua_gettop(L);
283         unsigned int index = 1;
284
285         for (const SubgameSpec &game : games) {
286                 lua_pushnumber(L, index);
287                 lua_newtable(L);
288                 int top_lvl2 = lua_gettop(L);
289
290                 lua_pushstring(L,  "id");
291                 lua_pushstring(L,  game.id.c_str());
292                 lua_settable(L,    top_lvl2);
293
294                 lua_pushstring(L,  "path");
295                 lua_pushstring(L,  game.path.c_str());
296                 lua_settable(L,    top_lvl2);
297
298                 lua_pushstring(L,  "type");
299                 lua_pushstring(L,  "game");
300                 lua_settable(L,    top_lvl2);
301
302                 lua_pushstring(L,  "gamemods_path");
303                 lua_pushstring(L,  game.gamemods_path.c_str());
304                 lua_settable(L,    top_lvl2);
305
306                 lua_pushstring(L,  "name");
307                 lua_pushstring(L,  game.name.c_str());
308                 lua_settable(L,    top_lvl2);
309
310                 lua_pushstring(L,  "author");
311                 lua_pushstring(L,  game.author.c_str());
312                 lua_settable(L,    top_lvl2);
313
314                 lua_pushstring(L,  "release");
315                 lua_pushinteger(L, game.release);
316                 lua_settable(L,    top_lvl2);
317
318                 lua_pushstring(L,  "menuicon_path");
319                 lua_pushstring(L,  game.menuicon_path.c_str());
320                 lua_settable(L,    top_lvl2);
321
322                 lua_pushstring(L, "addon_mods_paths");
323                 lua_newtable(L);
324                 int table2 = lua_gettop(L);
325                 int internal_index = 1;
326                 for (const std::string &addon_mods_path : game.addon_mods_paths) {
327                         lua_pushnumber(L, internal_index);
328                         lua_pushstring(L, addon_mods_path.c_str());
329                         lua_settable(L,   table2);
330                         internal_index++;
331                 }
332                 lua_settable(L, top_lvl2);
333                 lua_settable(L, top);
334                 index++;
335         }
336         return 1;
337 }
338
339 /******************************************************************************/
340 int ModApiMainMenu::l_get_content_info(lua_State *L)
341 {
342         std::string path = luaL_checkstring(L, 1);
343
344         ContentSpec spec;
345         spec.path = path;
346         parseContentInfo(spec);
347
348         lua_newtable(L);
349
350         lua_pushstring(L, spec.name.c_str());
351         lua_setfield(L, -2, "name");
352
353         lua_pushstring(L, spec.type.c_str());
354         lua_setfield(L, -2, "type");
355
356         lua_pushstring(L, spec.author.c_str());
357         lua_setfield(L, -2, "author");
358
359         lua_pushinteger(L, spec.release);
360         lua_setfield(L, -2, "release");
361
362         lua_pushstring(L, spec.desc.c_str());
363         lua_setfield(L, -2, "description");
364
365         lua_pushstring(L, spec.path.c_str());
366         lua_setfield(L, -2, "path");
367
368         if (spec.type == "mod") {
369                 ModSpec spec;
370                 spec.path = path;
371                 parseModContents(spec);
372
373                 // Dependencies
374                 lua_newtable(L);
375                 int i = 1;
376                 for (const auto &dep : spec.depends) {
377                         lua_pushstring(L, dep.c_str());
378                         lua_rawseti(L, -2, i++);
379                 }
380                 lua_setfield(L, -2, "depends");
381
382                 // Optional Dependencies
383                 lua_newtable(L);
384                 i = 1;
385                 for (const auto &dep : spec.optdepends) {
386                         lua_pushstring(L, dep.c_str());
387                         lua_rawseti(L, -2, i++);
388                 }
389                 lua_setfield(L, -2, "optional_depends");
390         }
391
392         return 1;
393 }
394
395 /******************************************************************************/
396 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
397 {
398         GUIEngine* engine = getGuiEngine(L);
399         sanity_check(engine != NULL);
400
401         GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
402                         engine->m_rendering_engine->get_gui_env(),
403                         engine->m_parent,
404                         -1,
405                         engine->m_menumanager,
406                         engine->m_texture_source);
407         kmenu->drop();
408         return 0;
409 }
410
411 /******************************************************************************/
412 int ModApiMainMenu::l_create_world(lua_State *L)
413 {
414         const char *name        = luaL_checkstring(L, 1);
415         int gameidx                     = luaL_checkinteger(L,2) -1;
416
417         std::string path = porting::path_user + DIR_DELIM
418                         "worlds" + DIR_DELIM
419                         + sanitizeDirName(name, "world_");
420
421         std::vector<SubgameSpec> games = getAvailableGames();
422
423         if ((gameidx >= 0) &&
424                         (gameidx < (int) games.size())) {
425
426                 // Create world if it doesn't exist
427                 try {
428                         loadGameConfAndInitWorld(path, name, games[gameidx], true);
429                         lua_pushnil(L);
430                 } catch (const BaseException &e) {
431                         lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
432                 }
433         } else {
434                 lua_pushstring(L, "Invalid game index");
435         }
436         return 1;
437 }
438
439 /******************************************************************************/
440 int ModApiMainMenu::l_delete_world(lua_State *L)
441 {
442         int world_id = luaL_checkinteger(L, 1) - 1;
443         std::vector<WorldSpec> worlds = getAvailableWorlds();
444         if (world_id < 0 || world_id >= (int) worlds.size()) {
445                 lua_pushstring(L, "Invalid world index");
446                 return 1;
447         }
448         const WorldSpec &spec = worlds[world_id];
449         if (!fs::RecursiveDelete(spec.path)) {
450                 lua_pushstring(L, "Failed to delete world");
451                 return 1;
452         }
453         return 0;
454 }
455
456 /******************************************************************************/
457 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
458 {
459         GUIEngine* engine = getGuiEngine(L);
460         sanity_check(engine != NULL);
461
462         std::string text;
463
464         if (!lua_isnone(L,1) && !lua_isnil(L,1))
465                 text = luaL_checkstring(L, 1);
466
467         engine->setTopleftText(text);
468         return 0;
469 }
470
471 /******************************************************************************/
472 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
473 {
474         std::vector<const char *> names;
475         bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
476         Mapgen::getMapgenNames(&names, include_hidden);
477
478         lua_newtable(L);
479         for (size_t i = 0; i != names.size(); i++) {
480                 lua_pushstring(L, names[i]);
481                 lua_rawseti(L, -2, i + 1);
482         }
483
484         return 1;
485 }
486
487
488 /******************************************************************************/
489 int ModApiMainMenu::l_get_user_path(lua_State *L)
490 {
491         std::string path = fs::RemoveRelativePathComponents(porting::path_user);
492         lua_pushstring(L, path.c_str());
493         return 1;
494 }
495
496 /******************************************************************************/
497 int ModApiMainMenu::l_get_modpath(lua_State *L)
498 {
499         std::string modpath = fs::RemoveRelativePathComponents(
500                 porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
501         lua_pushstring(L, modpath.c_str());
502         return 1;
503 }
504
505 /******************************************************************************/
506 int ModApiMainMenu::l_get_modpaths(lua_State *L)
507 {
508         int index = 1;
509         lua_newtable(L);
510         ModApiMainMenu::l_get_modpath(L);
511         lua_rawseti(L, -2, index);
512         for (const std::string &component : getEnvModPaths()) {
513                 index++;
514                 lua_pushstring(L, component.c_str());
515                 lua_rawseti(L, -2, index);
516         }
517         return 1;
518 }
519
520 /******************************************************************************/
521 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
522 {
523         std::string modpath = fs::RemoveRelativePathComponents(
524                 porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
525         lua_pushstring(L, modpath.c_str());
526         return 1;
527 }
528
529 /******************************************************************************/
530 int ModApiMainMenu::l_get_gamepath(lua_State *L)
531 {
532         std::string gamepath = fs::RemoveRelativePathComponents(
533                 porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
534         lua_pushstring(L, gamepath.c_str());
535         return 1;
536 }
537
538 /******************************************************************************/
539 int ModApiMainMenu::l_get_texturepath(lua_State *L)
540 {
541         std::string gamepath = fs::RemoveRelativePathComponents(
542                 porting::path_user + DIR_DELIM + "textures");
543         lua_pushstring(L, gamepath.c_str());
544         return 1;
545 }
546
547 /******************************************************************************/
548 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
549 {
550         std::string gamepath = fs::RemoveRelativePathComponents(
551                 porting::path_share + DIR_DELIM + "textures");
552         lua_pushstring(L, gamepath.c_str());
553         return 1;
554 }
555
556 /******************************************************************************/
557 int ModApiMainMenu::l_get_cache_path(lua_State *L)
558 {
559         lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
560         return 1;
561 }
562
563 /******************************************************************************/
564 int ModApiMainMenu::l_get_temp_path(lua_State *L)
565 {
566         lua_pushstring(L, fs::TempPath().c_str());
567         return 1;
568 }
569
570 /******************************************************************************/
571 int ModApiMainMenu::l_create_dir(lua_State *L) {
572         const char *path = luaL_checkstring(L, 1);
573
574         if (ModApiMainMenu::mayModifyPath(path)) {
575                 lua_pushboolean(L, fs::CreateAllDirs(path));
576                 return 1;
577         }
578
579         lua_pushboolean(L, false);
580         return 1;
581 }
582
583 /******************************************************************************/
584 int ModApiMainMenu::l_delete_dir(lua_State *L)
585 {
586         const char *path = luaL_checkstring(L, 1);
587
588         std::string absolute_path = fs::RemoveRelativePathComponents(path);
589
590         if (ModApiMainMenu::mayModifyPath(absolute_path)) {
591                 lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
592                 return 1;
593         }
594
595         lua_pushboolean(L, false);
596         return 1;
597 }
598
599 /******************************************************************************/
600 int ModApiMainMenu::l_copy_dir(lua_State *L)
601 {
602         const char *source      = luaL_checkstring(L, 1);
603         const char *destination = luaL_checkstring(L, 2);
604
605         bool keep_source = true;
606
607         if ((!lua_isnone(L,3)) &&
608                         (!lua_isnil(L,3))) {
609                 keep_source = readParam<bool>(L,3);
610         }
611
612         std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
613         std::string absolute_source = fs::RemoveRelativePathComponents(source);
614
615         if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
616                 bool retval = fs::CopyDir(absolute_source,absolute_destination);
617
618                 if (retval && (!keep_source)) {
619
620                         retval &= fs::RecursiveDelete(absolute_source);
621                 }
622                 lua_pushboolean(L,retval);
623                 return 1;
624         }
625         lua_pushboolean(L,false);
626         return 1;
627 }
628
629 /******************************************************************************/
630 int ModApiMainMenu::l_is_dir(lua_State *L)
631 {
632         const char *path = luaL_checkstring(L, 1);
633
634         lua_pushboolean(L, fs::IsDir(path));
635         return 1;
636 }
637
638 /******************************************************************************/
639 int ModApiMainMenu::l_extract_zip(lua_State *L)
640 {
641         const char *zipfile     = luaL_checkstring(L, 1);
642         const char *destination = luaL_checkstring(L, 2);
643
644         std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
645
646         if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
647                 auto rendering_engine = getGuiEngine(L)->m_rendering_engine;
648                 fs::CreateAllDirs(absolute_destination);
649                 lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination));
650                 return 1;
651         }
652
653         lua_pushboolean(L,false);
654         return 1;
655 }
656
657 /******************************************************************************/
658 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
659 {
660         GUIEngine* engine = getGuiEngine(L);
661         sanity_check(engine != NULL);
662
663         lua_pushstring(L,engine->getScriptDir().c_str());
664         return 1;
665 }
666
667 /******************************************************************************/
668 bool ModApiMainMenu::mayModifyPath(std::string path)
669 {
670         path = fs::RemoveRelativePathComponents(path);
671
672         if (fs::PathStartsWith(path, fs::TempPath()))
673                 return true;
674
675         std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
676
677         if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
678                 return true;
679         if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
680                 return true;
681         if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
682                 return true;
683         if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
684                 return true;
685         if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
686                 return true;
687
688         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
689                 return true;
690
691         return false;
692 }
693
694
695 /******************************************************************************/
696 int ModApiMainMenu::l_may_modify_path(lua_State *L)
697 {
698         const char *target = luaL_checkstring(L, 1);
699         std::string absolute_destination = fs::RemoveRelativePathComponents(target);
700         lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
701         return 1;
702 }
703
704 /******************************************************************************/
705 int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
706 {
707         GUIEngine* engine = getGuiEngine(L);
708         sanity_check(engine != NULL);
709
710         const char *formname= luaL_checkstring(L, 1);
711         const char *title       = luaL_checkstring(L, 2);
712         bool is_file_select = readParam<bool>(L, 3);
713
714         GUIFileSelectMenu* fileOpenMenu =
715                 new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
716                                 engine->m_parent,
717                                 -1,
718                                 engine->m_menumanager,
719                                 title,
720                                 formname,
721                                 is_file_select);
722         fileOpenMenu->setTextDest(engine->m_buttonhandler);
723         fileOpenMenu->drop();
724         return 0;
725 }
726
727 /******************************************************************************/
728 int ModApiMainMenu::l_download_file(lua_State *L)
729 {
730         const char *url    = luaL_checkstring(L, 1);
731         const char *target = luaL_checkstring(L, 2);
732
733         //check path
734         std::string absolute_destination = fs::RemoveRelativePathComponents(target);
735
736         if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
737                 if (GUIEngine::downloadFile(url,absolute_destination)) {
738                         lua_pushboolean(L,true);
739                         return 1;
740                 }
741         } else {
742                 errorstream << "DOWNLOAD denied: " << absolute_destination
743                                 << " isn't a allowed path" << std::endl;
744         }
745         lua_pushboolean(L,false);
746         return 1;
747 }
748
749 /******************************************************************************/
750 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
751 {
752         std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
753
754         lua_newtable(L);
755         for (u32 i = 0; i != drivers.size(); i++) {
756                 auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
757
758                 lua_newtable(L);
759                 lua_pushstring(L, info.name.c_str());
760                 lua_setfield(L, -2, "name");
761                 lua_pushstring(L, info.friendly_name.c_str());
762                 lua_setfield(L, -2, "friendly_name");
763
764                 lua_rawseti(L, -2, i + 1);
765         }
766
767         return 1;
768 }
769
770 /******************************************************************************/
771 int ModApiMainMenu::l_gettext(lua_State *L)
772 {
773         std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
774         lua_pushstring(L, text.c_str());
775
776         return 1;
777 }
778
779 /******************************************************************************/
780 int ModApiMainMenu::l_get_screen_info(lua_State *L)
781 {
782         lua_newtable(L);
783         int top = lua_gettop(L);
784         lua_pushstring(L,"density");
785         lua_pushnumber(L,RenderingEngine::getDisplayDensity());
786         lua_settable(L, top);
787
788         const v2u32 &window_size = RenderingEngine::getWindowSize();
789         lua_pushstring(L,"window_width");
790         lua_pushnumber(L, window_size.X);
791         lua_settable(L, top);
792
793         lua_pushstring(L,"window_height");
794         lua_pushnumber(L, window_size.Y);
795         lua_settable(L, top);
796
797         lua_pushstring(L, "render_info");
798         lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
799         lua_settable(L, top);
800         return 1;
801 }
802
803 /******************************************************************************/
804 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
805 {
806         lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
807         return 1;
808 }
809
810 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
811 {
812         lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
813         return 1;
814 }
815
816 /******************************************************************************/
817 int ModApiMainMenu::l_open_url(lua_State *L)
818 {
819         std::string url = luaL_checkstring(L, 1);
820         lua_pushboolean(L, porting::open_url(url));
821         return 1;
822 }
823
824 /******************************************************************************/
825 int ModApiMainMenu::l_open_dir(lua_State *L)
826 {
827         std::string path = luaL_checkstring(L, 1);
828         lua_pushboolean(L, porting::open_directory(path));
829         return 1;
830 }
831
832 /******************************************************************************/
833 int ModApiMainMenu::l_do_async_callback(lua_State *L)
834 {
835         MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
836
837         size_t func_length, param_length;
838         const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
839         const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
840
841         sanity_check(serialized_func_raw != NULL);
842         sanity_check(serialized_param_raw != NULL);
843
844         u32 jobId = script->queueAsync(
845                 std::string(serialized_func_raw, func_length),
846                 std::string(serialized_param_raw, param_length));
847
848         lua_pushinteger(L, jobId);
849
850         return 1;
851 }
852
853 /******************************************************************************/
854 void ModApiMainMenu::Initialize(lua_State *L, int top)
855 {
856         API_FCT(update_formspec);
857         API_FCT(set_formspec_prepend);
858         API_FCT(set_clouds);
859         API_FCT(get_textlist_index);
860         API_FCT(get_table_index);
861         API_FCT(get_worlds);
862         API_FCT(get_games);
863         API_FCT(get_content_info);
864         API_FCT(start);
865         API_FCT(close);
866         API_FCT(show_keys_menu);
867         API_FCT(create_world);
868         API_FCT(delete_world);
869         API_FCT(set_background);
870         API_FCT(set_topleft_text);
871         API_FCT(get_mapgen_names);
872         API_FCT(get_user_path);
873         API_FCT(get_modpath);
874         API_FCT(get_modpaths);
875         API_FCT(get_clientmodpath);
876         API_FCT(get_gamepath);
877         API_FCT(get_texturepath);
878         API_FCT(get_texturepath_share);
879         API_FCT(get_cache_path);
880         API_FCT(get_temp_path);
881         API_FCT(create_dir);
882         API_FCT(delete_dir);
883         API_FCT(copy_dir);
884         API_FCT(is_dir);
885         API_FCT(extract_zip);
886         API_FCT(may_modify_path);
887         API_FCT(get_mainmenu_path);
888         API_FCT(show_path_select_dialog);
889         API_FCT(download_file);
890         API_FCT(gettext);
891         API_FCT(get_video_drivers);
892         API_FCT(get_screen_info);
893         API_FCT(get_min_supp_proto);
894         API_FCT(get_max_supp_proto);
895         API_FCT(open_url);
896         API_FCT(open_dir);
897         API_FCT(do_async_callback);
898 }
899
900 /******************************************************************************/
901 void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
902 {
903         API_FCT(get_worlds);
904         API_FCT(get_games);
905         API_FCT(get_mapgen_names);
906         API_FCT(get_user_path);
907         API_FCT(get_modpath);
908         API_FCT(get_modpaths);
909         API_FCT(get_clientmodpath);
910         API_FCT(get_gamepath);
911         API_FCT(get_texturepath);
912         API_FCT(get_texturepath_share);
913         API_FCT(get_cache_path);
914         API_FCT(get_temp_path);
915         API_FCT(create_dir);
916         API_FCT(delete_dir);
917         API_FCT(copy_dir);
918         API_FCT(is_dir);
919         //API_FCT(extract_zip); //TODO remove dependency to GuiEngine
920         API_FCT(may_modify_path);
921         API_FCT(download_file);
922         API_FCT(get_min_supp_proto);
923         API_FCT(get_max_supp_proto);
924         //API_FCT(gettext); (gettext lib isn't threadsafe)
925 }