3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "guiEngine.h"
25 #include "guiMainMenu.h"
26 #include "guiKeyChangeMenu.h"
27 #include "guiFileSelectMenu.h"
32 #include "convert_json.h"
33 #include "serverlist.h"
38 #include "EDriverTypes.h"
40 #include <IFileArchive.h>
41 #include <IFileSystem.h>
43 /******************************************************************************/
44 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
46 lua_getglobal(L, "gamedata");
48 lua_getfield(L, -1, name.c_str());
53 return luaL_checkstring(L, -1);
56 /******************************************************************************/
57 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
59 lua_getglobal(L, "gamedata");
61 lua_getfield(L, -1, name.c_str());
63 if(lua_isnil(L, -1)) {
69 return luaL_checkinteger(L, -1);
72 /******************************************************************************/
73 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
75 lua_getglobal(L, "gamedata");
77 lua_getfield(L, -1, name.c_str());
79 if(lua_isnil(L, -1)) {
85 return lua_toboolean(L, -1);
88 /******************************************************************************/
89 int ModApiMainMenu::l_update_formspec(lua_State *L)
91 GUIEngine* engine = getGuiEngine(L);
92 sanity_check(engine != NULL);
94 if (engine->m_startgame)
98 std::string formspec(luaL_checkstring(L, 1));
100 if (engine->m_formspecgui != 0) {
101 engine->m_formspecgui->setForm(formspec);
107 /******************************************************************************/
108 int ModApiMainMenu::l_start(lua_State *L)
110 GUIEngine* engine = getGuiEngine(L);
111 sanity_check(engine != NULL);
113 //update c++ gamedata from lua table
118 engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
119 engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
120 engine->m_data->name = getTextData(L,"playername");
121 engine->m_data->password = getTextData(L,"password");
122 engine->m_data->address = getTextData(L,"address");
123 engine->m_data->port = getTextData(L,"port");
124 engine->m_data->serverdescription = getTextData(L,"serverdescription");
125 engine->m_data->servername = getTextData(L,"servername");
127 //close menu next time
128 engine->m_startgame = true;
132 /******************************************************************************/
133 int ModApiMainMenu::l_close(lua_State *L)
135 GUIEngine* engine = getGuiEngine(L);
136 sanity_check(engine != NULL);
138 engine->m_kill = true;
142 /******************************************************************************/
143 int ModApiMainMenu::l_set_background(lua_State *L)
145 GUIEngine* engine = getGuiEngine(L);
146 sanity_check(engine != NULL);
148 std::string backgroundlevel(luaL_checkstring(L, 1));
149 std::string texturename(luaL_checkstring(L, 2));
151 bool tile_image = false;
153 unsigned int minsize = 16;
155 if (!lua_isnone(L, 3)) {
156 tile_image = lua_toboolean(L, 3);
159 if (!lua_isnone(L, 4)) {
160 minsize = lua_tonumber(L, 4);
163 if (backgroundlevel == "background") {
164 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
165 tile_image, minsize);
168 if (backgroundlevel == "overlay") {
169 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
170 tile_image, minsize);
173 if (backgroundlevel == "header") {
174 retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
175 tile_image, minsize);
178 if (backgroundlevel == "footer") {
179 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
180 tile_image, minsize);
183 lua_pushboolean(L,retval);
187 /******************************************************************************/
188 int ModApiMainMenu::l_set_clouds(lua_State *L)
190 GUIEngine* engine = getGuiEngine(L);
191 sanity_check(engine != NULL);
193 bool value = lua_toboolean(L,1);
195 engine->m_clouds_enabled = value;
200 /******************************************************************************/
201 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
203 // get_table_index accepts both tables and textlists
204 return l_get_table_index(L);
207 /******************************************************************************/
208 int ModApiMainMenu::l_get_table_index(lua_State *L)
210 GUIEngine* engine = getGuiEngine(L);
211 sanity_check(engine != NULL);
213 std::wstring tablename(narrow_to_wide(luaL_checkstring(L, 1)));
214 GUITable *table = engine->m_menu->getTable(tablename);
215 s32 selection = table ? table->getSelected() : 0;
218 lua_pushinteger(L, selection);
224 /******************************************************************************/
225 int ModApiMainMenu::l_get_worlds(lua_State *L)
227 std::vector<WorldSpec> worlds = getAvailableWorlds();
230 int top = lua_gettop(L);
231 unsigned int index = 1;
233 for (unsigned int i = 0; i < worlds.size(); i++)
235 lua_pushnumber(L,index);
238 int top_lvl2 = lua_gettop(L);
240 lua_pushstring(L,"path");
241 lua_pushstring(L,worlds[i].path.c_str());
242 lua_settable(L, top_lvl2);
244 lua_pushstring(L,"name");
245 lua_pushstring(L,worlds[i].name.c_str());
246 lua_settable(L, top_lvl2);
248 lua_pushstring(L,"gameid");
249 lua_pushstring(L,worlds[i].gameid.c_str());
250 lua_settable(L, top_lvl2);
252 lua_settable(L, top);
258 /******************************************************************************/
259 int ModApiMainMenu::l_get_games(lua_State *L)
261 std::vector<SubgameSpec> games = getAvailableGames();
264 int top = lua_gettop(L);
265 unsigned int index = 1;
267 for (unsigned int i = 0; i < games.size(); i++)
269 lua_pushnumber(L,index);
271 int top_lvl2 = lua_gettop(L);
273 lua_pushstring(L,"id");
274 lua_pushstring(L,games[i].id.c_str());
275 lua_settable(L, top_lvl2);
277 lua_pushstring(L,"path");
278 lua_pushstring(L,games[i].path.c_str());
279 lua_settable(L, top_lvl2);
281 lua_pushstring(L,"gamemods_path");
282 lua_pushstring(L,games[i].gamemods_path.c_str());
283 lua_settable(L, top_lvl2);
285 lua_pushstring(L,"name");
286 lua_pushstring(L,games[i].name.c_str());
287 lua_settable(L, top_lvl2);
289 lua_pushstring(L,"menuicon_path");
290 lua_pushstring(L,games[i].menuicon_path.c_str());
291 lua_settable(L, top_lvl2);
293 lua_pushstring(L,"addon_mods_paths");
295 int table2 = lua_gettop(L);
296 int internal_index=1;
297 for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
298 iter != games[i].addon_mods_paths.end(); iter++) {
299 lua_pushnumber(L,internal_index);
300 lua_pushstring(L,(*iter).c_str());
301 lua_settable(L, table2);
304 lua_settable(L, top_lvl2);
305 lua_settable(L, top);
310 /******************************************************************************/
311 int ModApiMainMenu::l_get_modstore_details(lua_State *L)
313 const char *modid = luaL_checkstring(L, 1);
317 std::string url = "";
319 url = g_settings->get("modstore_details_url");
321 catch(SettingNotFoundException &e) {
326 size_t idpos = url.find("*");
328 url.insert(idpos,modid);
330 details = getModstoreUrl(url);
332 ModStoreModDetails current_mod = readModStoreModDetails(details);
334 if ( current_mod.valid) {
336 int top = lua_gettop(L);
338 lua_pushstring(L,"id");
339 lua_pushnumber(L,current_mod.id);
340 lua_settable(L, top);
342 lua_pushstring(L,"title");
343 lua_pushstring(L,current_mod.title.c_str());
344 lua_settable(L, top);
346 lua_pushstring(L,"basename");
347 lua_pushstring(L,current_mod.basename.c_str());
348 lua_settable(L, top);
350 lua_pushstring(L,"description");
351 lua_pushstring(L,current_mod.description.c_str());
352 lua_settable(L, top);
354 lua_pushstring(L,"author");
355 lua_pushstring(L,current_mod.author.username.c_str());
356 lua_settable(L, top);
358 lua_pushstring(L,"download_url");
359 lua_pushstring(L,current_mod.versions[0].file.c_str());
360 lua_settable(L, top);
362 lua_pushstring(L,"versions");
364 int versionstop = lua_gettop(L);
365 for (unsigned int i=0;i < current_mod.versions.size(); i++) {
366 lua_pushnumber(L,i+1);
368 int current_element = lua_gettop(L);
370 lua_pushstring(L,"date");
371 lua_pushstring(L,current_mod.versions[i].date.c_str());
372 lua_settable(L,current_element);
374 lua_pushstring(L,"download_url");
375 lua_pushstring(L,current_mod.versions[i].file.c_str());
376 lua_settable(L,current_element);
378 lua_settable(L,versionstop);
380 lua_settable(L, top);
382 lua_pushstring(L,"screenshot_url");
383 lua_pushstring(L,current_mod.titlepic.file.c_str());
384 lua_settable(L, top);
386 lua_pushstring(L,"license");
387 lua_pushstring(L,current_mod.license.shortinfo.c_str());
388 lua_settable(L, top);
390 lua_pushstring(L,"rating");
391 lua_pushnumber(L,current_mod.rating);
392 lua_settable(L, top);
403 /******************************************************************************/
404 int ModApiMainMenu::l_get_modstore_list(lua_State *L)
407 std::string url = "";
409 url = g_settings->get("modstore_listmods_url");
411 catch(SettingNotFoundException &e) {
416 mods = getModstoreUrl(url);
418 std::vector<ModStoreMod> moddata = readModStoreList(mods);
421 int top = lua_gettop(L);
422 unsigned int index = 1;
424 for (unsigned int i = 0; i < moddata.size(); i++)
426 if (moddata[i].valid) {
427 lua_pushnumber(L,index);
430 int top_lvl2 = lua_gettop(L);
432 lua_pushstring(L,"id");
433 lua_pushnumber(L,moddata[i].id);
434 lua_settable(L, top_lvl2);
436 lua_pushstring(L,"title");
437 lua_pushstring(L,moddata[i].title.c_str());
438 lua_settable(L, top_lvl2);
440 lua_pushstring(L,"basename");
441 lua_pushstring(L,moddata[i].basename.c_str());
442 lua_settable(L, top_lvl2);
444 lua_settable(L, top);
451 /******************************************************************************/
452 int ModApiMainMenu::l_get_favorites(lua_State *L)
454 std::string listtype = "local";
456 if (!lua_isnone(L,1)) {
457 listtype = luaL_checkstring(L,1);
460 std::vector<ServerListSpec> servers;
462 if(listtype == "online") {
463 servers = ServerList::getOnline();
465 servers = ServerList::getLocal();
469 int top = lua_gettop(L);
470 unsigned int index = 1;
472 for (unsigned int i = 0; i < servers.size(); i++)
475 lua_pushnumber(L,index);
478 int top_lvl2 = lua_gettop(L);
480 if (servers[i]["clients"].asString().size()) {
481 std::string clients_raw = servers[i]["clients"].asString();
483 int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
485 if ((clients_raw != "") && (*endptr == 0)) {
486 lua_pushstring(L,"clients");
487 lua_pushnumber(L,numbervalue);
488 lua_settable(L, top_lvl2);
492 if (servers[i]["clients_max"].asString().size()) {
494 std::string clients_max_raw = servers[i]["clients_max"].asString();
496 int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
498 if ((clients_max_raw != "") && (*endptr == 0)) {
499 lua_pushstring(L,"clients_max");
500 lua_pushnumber(L,numbervalue);
501 lua_settable(L, top_lvl2);
505 if (servers[i]["version"].asString().size()) {
506 lua_pushstring(L,"version");
507 std::string topush = servers[i]["version"].asString();
508 lua_pushstring(L,topush.c_str());
509 lua_settable(L, top_lvl2);
512 if (servers[i]["proto_min"].asString().size()) {
513 lua_pushstring(L,"proto_min");
514 lua_pushinteger(L,servers[i]["proto_min"].asInt());
515 lua_settable(L, top_lvl2);
518 if (servers[i]["proto_max"].asString().size()) {
519 lua_pushstring(L,"proto_max");
520 lua_pushinteger(L,servers[i]["proto_max"].asInt());
521 lua_settable(L, top_lvl2);
524 if (servers[i]["password"].asString().size()) {
525 lua_pushstring(L,"password");
526 lua_pushboolean(L,servers[i]["password"].asBool());
527 lua_settable(L, top_lvl2);
530 if (servers[i]["creative"].asString().size()) {
531 lua_pushstring(L,"creative");
532 lua_pushboolean(L,servers[i]["creative"].asBool());
533 lua_settable(L, top_lvl2);
536 if (servers[i]["damage"].asString().size()) {
537 lua_pushstring(L,"damage");
538 lua_pushboolean(L,servers[i]["damage"].asBool());
539 lua_settable(L, top_lvl2);
542 if (servers[i]["pvp"].asString().size()) {
543 lua_pushstring(L,"pvp");
544 lua_pushboolean(L,servers[i]["pvp"].asBool());
545 lua_settable(L, top_lvl2);
548 if (servers[i]["description"].asString().size()) {
549 lua_pushstring(L,"description");
550 std::string topush = servers[i]["description"].asString();
551 lua_pushstring(L,topush.c_str());
552 lua_settable(L, top_lvl2);
555 if (servers[i]["name"].asString().size()) {
556 lua_pushstring(L,"name");
557 std::string topush = servers[i]["name"].asString();
558 lua_pushstring(L,topush.c_str());
559 lua_settable(L, top_lvl2);
562 if (servers[i]["address"].asString().size()) {
563 lua_pushstring(L,"address");
564 std::string topush = servers[i]["address"].asString();
565 lua_pushstring(L,topush.c_str());
566 lua_settable(L, top_lvl2);
569 if (servers[i]["port"].asString().size()) {
570 lua_pushstring(L,"port");
571 std::string topush = servers[i]["port"].asString();
572 lua_pushstring(L,topush.c_str());
573 lua_settable(L, top_lvl2);
576 lua_settable(L, top);
582 /******************************************************************************/
583 int ModApiMainMenu::l_delete_favorite(lua_State *L)
585 std::vector<ServerListSpec> servers;
587 std::string listtype = "local";
589 if (!lua_isnone(L,2)) {
590 listtype = luaL_checkstring(L,2);
593 if ((listtype != "local") &&
594 (listtype != "online"))
598 if(listtype == "online") {
599 servers = ServerList::getOnline();
601 servers = ServerList::getLocal();
604 int fav_idx = luaL_checkinteger(L,1) -1;
606 if ((fav_idx >= 0) &&
607 (fav_idx < (int) servers.size())) {
609 ServerList::deleteEntry(servers[fav_idx]);
615 /******************************************************************************/
616 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
618 GUIEngine* engine = getGuiEngine(L);
619 sanity_check(engine != NULL);
621 GUIKeyChangeMenu *kmenu
622 = new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
625 engine->m_menumanager);
630 /******************************************************************************/
631 int ModApiMainMenu::l_create_world(lua_State *L)
633 const char *name = luaL_checkstring(L, 1);
634 int gameidx = luaL_checkinteger(L,2) -1;
636 std::string path = porting::path_user + DIR_DELIM
640 std::vector<SubgameSpec> games = getAvailableGames();
642 if ((gameidx >= 0) &&
643 (gameidx < (int) games.size())) {
645 // Create world if it doesn't exist
646 if (!loadGameConfAndInitWorld(path, games[gameidx])) {
647 lua_pushstring(L, "Failed to initialize world");
652 lua_pushstring(L, "Invalid game index");
657 /******************************************************************************/
658 int ModApiMainMenu::l_delete_world(lua_State *L)
660 int worldidx = luaL_checkinteger(L,1) -1;
662 std::vector<WorldSpec> worlds = getAvailableWorlds();
664 if ((worldidx >= 0) &&
665 (worldidx < (int) worlds.size())) {
667 WorldSpec spec = worlds[worldidx];
669 std::vector<std::string> paths;
670 paths.push_back(spec.path);
671 fs::GetRecursiveSubPaths(spec.path, paths);
674 if (!fs::DeletePaths(paths)) {
675 lua_pushstring(L, "Failed to delete world");
682 lua_pushstring(L, "Invalid world index");
687 /******************************************************************************/
688 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
690 GUIEngine* engine = getGuiEngine(L);
691 sanity_check(engine != NULL);
693 std::string text = "";
695 if (!lua_isnone(L,1) && !lua_isnil(L,1))
696 text = luaL_checkstring(L, 1);
698 engine->setTopleftText(text);
702 /******************************************************************************/
703 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
707 std::list<const char *> names;
708 EmergeManager::getMapgenNames(names);
711 for (std::list<const char *>::const_iterator
712 it = names.begin(); it != names.end(); ++it) {
713 lua_pushstring(L, *it);
714 lua_rawseti(L, -2, i++);
721 /******************************************************************************/
722 int ModApiMainMenu::l_get_modpath(lua_State *L)
725 = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
726 lua_pushstring(L, modpath.c_str());
730 /******************************************************************************/
731 int ModApiMainMenu::l_get_gamepath(lua_State *L)
734 = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
735 lua_pushstring(L, gamepath.c_str());
739 /******************************************************************************/
740 int ModApiMainMenu::l_get_texturepath(lua_State *L)
743 = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
744 lua_pushstring(L, gamepath.c_str());
748 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
751 = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "textures");
752 lua_pushstring(L, gamepath.c_str());
756 /******************************************************************************/
757 int ModApiMainMenu::l_create_dir(lua_State *L) {
758 const char *path = luaL_checkstring(L, 1);
760 if (ModApiMainMenu::isMinetestPath(path)) {
761 lua_pushboolean(L,fs::CreateAllDirs(path));
764 lua_pushboolean(L,false);
768 /******************************************************************************/
769 int ModApiMainMenu::l_delete_dir(lua_State *L)
771 const char *path = luaL_checkstring(L, 1);
773 std::string absolute_path = fs::RemoveRelativePathComponents(path);
775 if (ModApiMainMenu::isMinetestPath(absolute_path)) {
776 lua_pushboolean(L,fs::RecursiveDelete(absolute_path));
779 lua_pushboolean(L,false);
783 /******************************************************************************/
784 int ModApiMainMenu::l_copy_dir(lua_State *L)
786 const char *source = luaL_checkstring(L, 1);
787 const char *destination = luaL_checkstring(L, 2);
789 bool keep_source = true;
791 if ((!lua_isnone(L,3)) &&
793 keep_source = lua_toboolean(L,3);
796 std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
797 std::string absolute_source = fs::RemoveRelativePathComponents(source);
799 if ((ModApiMainMenu::isMinetestPath(absolute_source)) &&
800 (ModApiMainMenu::isMinetestPath(absolute_destination))) {
801 bool retval = fs::CopyDir(absolute_source,absolute_destination);
803 if (retval && (!keep_source)) {
805 retval &= fs::RecursiveDelete(absolute_source);
807 lua_pushboolean(L,retval);
810 lua_pushboolean(L,false);
814 /******************************************************************************/
815 int ModApiMainMenu::l_extract_zip(lua_State *L)
817 GUIEngine* engine = getGuiEngine(L);
818 sanity_check(engine);
820 const char *zipfile = luaL_checkstring(L, 1);
821 const char *destination = luaL_checkstring(L, 2);
823 std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
825 if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
826 fs::CreateAllDirs(absolute_destination);
828 io::IFileSystem* fs = engine->m_device->getFileSystem();
830 if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
831 lua_pushboolean(L,false);
835 sanity_check(fs->getFileArchiveCount() > 0);
837 /**********************************************************************/
838 /* WARNING this is not threadsafe!! */
839 /**********************************************************************/
840 io::IFileArchive* opened_zip =
841 fs->getFileArchive(fs->getFileArchiveCount()-1);
843 const io::IFileList* files_in_zip = opened_zip->getFileList();
845 unsigned int number_of_files = files_in_zip->getFileCount();
847 for (unsigned int i=0; i < number_of_files; i++) {
848 std::string fullpath = destination;
849 fullpath += DIR_DELIM;
850 fullpath += files_in_zip->getFullFileName(i).c_str();
851 std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
853 if (!files_in_zip->isDirectory(i)) {
854 if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
855 fs->removeFileArchive(fs->getFileArchiveCount()-1);
856 lua_pushboolean(L,false);
860 io::IReadFile* toread = opened_zip->createAndOpenFile(i);
862 FILE *targetfile = fopen(fullpath.c_str(),"wb");
864 if (targetfile == NULL) {
865 fs->removeFileArchive(fs->getFileArchiveCount()-1);
866 lua_pushboolean(L,false);
870 char read_buffer[1024];
873 while (total_read < toread->getSize()) {
875 unsigned int bytes_read =
876 toread->read(read_buffer,sizeof(read_buffer));
877 if ((bytes_read == 0 ) ||
878 (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
881 fs->removeFileArchive(fs->getFileArchiveCount()-1);
882 lua_pushboolean(L,false);
885 total_read += bytes_read;
893 fs->removeFileArchive(fs->getFileArchiveCount()-1);
894 lua_pushboolean(L,true);
898 lua_pushboolean(L,false);
902 /******************************************************************************/
903 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
905 GUIEngine* engine = getGuiEngine(L);
906 sanity_check(engine != NULL);
908 lua_pushstring(L,engine->getScriptDir().c_str());
912 /******************************************************************************/
913 bool ModApiMainMenu::isMinetestPath(std::string path)
915 if (fs::PathStartsWith(path,fs::TempPath()))
919 if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
923 if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
927 if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
934 /******************************************************************************/
935 int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
937 GUIEngine* engine = getGuiEngine(L);
938 sanity_check(engine != NULL);
940 const char *formname= luaL_checkstring(L, 1);
941 const char *title = luaL_checkstring(L, 2);
943 GUIFileSelectMenu* fileOpenMenu =
944 new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
947 engine->m_menumanager,
950 fileOpenMenu->setTextDest(engine->m_buttonhandler);
951 fileOpenMenu->drop();
955 /******************************************************************************/
956 int ModApiMainMenu::l_get_version(lua_State *L)
958 lua_pushstring(L, g_version_string);
962 /******************************************************************************/
963 int ModApiMainMenu::l_sound_play(lua_State *L)
965 GUIEngine* engine = getGuiEngine(L);
967 SimpleSoundSpec spec;
968 read_soundspec(L, 1, spec);
969 bool looped = lua_toboolean(L, 2);
971 u32 handle = engine->playSound(spec, looped);
973 lua_pushinteger(L, handle);
978 /******************************************************************************/
979 int ModApiMainMenu::l_sound_stop(lua_State *L)
981 GUIEngine* engine = getGuiEngine(L);
983 u32 handle = luaL_checkinteger(L, 1);
984 engine->stopSound(handle);
989 /******************************************************************************/
990 int ModApiMainMenu::l_download_file(lua_State *L)
992 const char *url = luaL_checkstring(L, 1);
993 const char *target = luaL_checkstring(L, 2);
996 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
998 if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
999 if (GUIEngine::downloadFile(url,absolute_destination)) {
1000 lua_pushboolean(L,true);
1004 errorstream << "DOWNLOAD denied: " << absolute_destination
1005 << " isn't a allowed path" << std::endl;
1007 lua_pushboolean(L,false);
1011 /******************************************************************************/
1012 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
1014 std::vector<irr::video::E_DRIVER_TYPE> drivers
1015 = porting::getSupportedVideoDrivers();
1018 for (u32 i = 0; i != drivers.size(); i++) {
1019 const char *name = porting::getVideoDriverName(drivers[i]);
1020 const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);
1023 lua_pushstring(L, name);
1024 lua_setfield(L, -2, "name");
1025 lua_pushstring(L, fname);
1026 lua_setfield(L, -2, "friendly_name");
1028 lua_rawseti(L, -2, i + 1);
1034 /******************************************************************************/
1035 int ModApiMainMenu::l_get_video_modes(lua_State *L)
1037 std::vector<core::vector3d<u32> > videomodes
1038 = porting::getSupportedVideoModes();
1041 for (u32 i = 0; i != videomodes.size(); i++) {
1043 lua_pushnumber(L, videomodes[i].X);
1044 lua_setfield(L, -2, "w");
1045 lua_pushnumber(L, videomodes[i].Y);
1046 lua_setfield(L, -2, "h");
1047 lua_pushnumber(L, videomodes[i].Z);
1048 lua_setfield(L, -2, "depth");
1050 lua_rawseti(L, -2, i + 1);
1056 /******************************************************************************/
1057 int ModApiMainMenu::l_gettext(lua_State *L)
1059 std::wstring wtext = wstrgettext((std::string) luaL_checkstring(L, 1));
1060 lua_pushstring(L, wide_to_narrow(wtext).c_str());
1065 /******************************************************************************/
1066 int ModApiMainMenu::l_get_screen_info(lua_State *L)
1069 int top = lua_gettop(L);
1070 lua_pushstring(L,"density");
1071 lua_pushnumber(L,porting::getDisplayDensity());
1072 lua_settable(L, top);
1074 lua_pushstring(L,"display_width");
1075 lua_pushnumber(L,porting::getDisplaySize().X);
1076 lua_settable(L, top);
1078 lua_pushstring(L,"display_height");
1079 lua_pushnumber(L,porting::getDisplaySize().Y);
1080 lua_settable(L, top);
1082 lua_pushstring(L,"window_width");
1083 lua_pushnumber(L,porting::getWindowSize().X);
1084 lua_settable(L, top);
1086 lua_pushstring(L,"window_height");
1087 lua_pushnumber(L,porting::getWindowSize().Y);
1088 lua_settable(L, top);
1092 /******************************************************************************/
1093 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
1095 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
1099 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
1101 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
1105 /******************************************************************************/
1106 int ModApiMainMenu::l_do_async_callback(lua_State *L)
1108 GUIEngine* engine = getGuiEngine(L);
1110 size_t func_length, param_length;
1111 const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
1113 const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
1115 sanity_check(serialized_func_raw != NULL);
1116 sanity_check(serialized_param_raw != NULL);
1118 std::string serialized_func = std::string(serialized_func_raw, func_length);
1119 std::string serialized_param = std::string(serialized_param_raw, param_length);
1121 lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
1126 /******************************************************************************/
1127 void ModApiMainMenu::Initialize(lua_State *L, int top)
1129 API_FCT(update_formspec);
1130 API_FCT(set_clouds);
1131 API_FCT(get_textlist_index);
1132 API_FCT(get_table_index);
1133 API_FCT(get_worlds);
1137 API_FCT(get_favorites);
1138 API_FCT(show_keys_menu);
1139 API_FCT(create_world);
1140 API_FCT(delete_world);
1141 API_FCT(delete_favorite);
1142 API_FCT(set_background);
1143 API_FCT(set_topleft_text);
1144 API_FCT(get_mapgen_names);
1145 API_FCT(get_modpath);
1146 API_FCT(get_gamepath);
1147 API_FCT(get_texturepath);
1148 API_FCT(get_texturepath_share);
1149 API_FCT(create_dir);
1150 API_FCT(delete_dir);
1152 API_FCT(extract_zip);
1153 API_FCT(get_mainmenu_path);
1154 API_FCT(show_file_open_dialog);
1155 API_FCT(get_version);
1156 API_FCT(download_file);
1157 API_FCT(get_modstore_details);
1158 API_FCT(get_modstore_list);
1159 API_FCT(sound_play);
1160 API_FCT(sound_stop);
1162 API_FCT(get_video_drivers);
1163 API_FCT(get_video_modes);
1164 API_FCT(get_screen_info);
1165 API_FCT(get_min_supp_proto);
1166 API_FCT(get_max_supp_proto);
1167 API_FCT(do_async_callback);
1170 /******************************************************************************/
1171 void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
1174 ASYNC_API_FCT(get_worlds);
1175 ASYNC_API_FCT(get_games);
1176 ASYNC_API_FCT(get_favorites);
1177 ASYNC_API_FCT(get_mapgen_names);
1178 ASYNC_API_FCT(get_modpath);
1179 ASYNC_API_FCT(get_gamepath);
1180 ASYNC_API_FCT(get_texturepath);
1181 ASYNC_API_FCT(get_texturepath_share);
1182 ASYNC_API_FCT(create_dir);
1183 ASYNC_API_FCT(delete_dir);
1184 ASYNC_API_FCT(copy_dir);
1185 //ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
1186 ASYNC_API_FCT(get_version);
1187 ASYNC_API_FCT(download_file);
1188 ASYNC_API_FCT(get_modstore_details);
1189 ASYNC_API_FCT(get_modstore_list);
1190 //ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)