3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "scripting_mainmenu.h"
25 #include "gui/guiEngine.h"
26 #include "gui/guiMainMenu.h"
27 #include "gui/guiKeyChangeMenu.h"
28 #include "gui/guiPathSelectMenu.h"
32 #include "convert_json.h"
33 #include "content/content.h"
34 #include "content/subgames.h"
35 #include "serverlist.h"
36 #include "mapgen/mapgen.h"
38 #include "client/client.h"
39 #include "client/renderingengine.h"
40 #include "network/networkprotocol.h"
43 /******************************************************************************/
44 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
46 lua_getglobal(L, "gamedata");
48 lua_getfield(L, -1, name.c_str());
53 return luaL_checkstring(L, -1);
56 /******************************************************************************/
57 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
59 lua_getglobal(L, "gamedata");
61 lua_getfield(L, -1, name.c_str());
63 if(lua_isnil(L, -1)) {
69 return luaL_checkinteger(L, -1);
72 /******************************************************************************/
73 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
75 lua_getglobal(L, "gamedata");
77 lua_getfield(L, -1, name.c_str());
79 if(lua_isnil(L, -1)) {
85 return readParam<bool>(L, -1);
88 /******************************************************************************/
89 int ModApiMainMenu::l_update_formspec(lua_State *L)
91 GUIEngine* engine = getGuiEngine(L);
92 sanity_check(engine != NULL);
94 if (engine->m_startgame)
98 std::string formspec(luaL_checkstring(L, 1));
100 if (engine->m_formspecgui != 0) {
101 engine->m_formspecgui->setForm(formspec);
107 /******************************************************************************/
108 int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
110 GUIEngine *engine = getGuiEngine(L);
111 sanity_check(engine != NULL);
113 if (engine->m_startgame)
116 std::string formspec(luaL_checkstring(L, 1));
117 engine->setFormspecPrepend(formspec);
122 /******************************************************************************/
123 int ModApiMainMenu::l_start(lua_State *L)
125 GUIEngine* engine = getGuiEngine(L);
126 sanity_check(engine != NULL);
128 //update c++ gamedata from lua table
132 MainMenuData *data = engine->m_data;
134 data->selected_world = getIntegerData(L, "selected_world",valid) -1;
135 data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
136 data->do_reconnect = getBoolData(L, "do_reconnect", valid);
137 if (!data->do_reconnect) {
138 data->name = getTextData(L,"playername");
139 data->password = getTextData(L,"password");
140 data->address = getTextData(L,"address");
141 data->port = getTextData(L,"port");
143 data->serverdescription = getTextData(L,"serverdescription");
144 data->servername = getTextData(L,"servername");
146 //close menu next time
147 engine->m_startgame = true;
151 /******************************************************************************/
152 int ModApiMainMenu::l_close(lua_State *L)
154 GUIEngine* engine = getGuiEngine(L);
155 sanity_check(engine != NULL);
157 engine->m_kill = true;
161 /******************************************************************************/
162 int ModApiMainMenu::l_set_background(lua_State *L)
164 GUIEngine* engine = getGuiEngine(L);
165 sanity_check(engine != NULL);
167 std::string backgroundlevel(luaL_checkstring(L, 1));
168 std::string texturename(luaL_checkstring(L, 2));
170 bool tile_image = false;
172 unsigned int minsize = 16;
174 if (!lua_isnone(L, 3)) {
175 tile_image = readParam<bool>(L, 3);
178 if (!lua_isnone(L, 4)) {
179 minsize = lua_tonumber(L, 4);
182 if (backgroundlevel == "background") {
183 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
184 tile_image, minsize);
187 if (backgroundlevel == "overlay") {
188 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
189 tile_image, minsize);
192 if (backgroundlevel == "header") {
193 retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
194 tile_image, minsize);
197 if (backgroundlevel == "footer") {
198 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
199 tile_image, minsize);
202 lua_pushboolean(L,retval);
206 /******************************************************************************/
207 int ModApiMainMenu::l_set_clouds(lua_State *L)
209 GUIEngine* engine = getGuiEngine(L);
210 sanity_check(engine != NULL);
212 bool value = readParam<bool>(L,1);
214 engine->m_clouds_enabled = value;
219 /******************************************************************************/
220 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
222 // get_table_index accepts both tables and textlists
223 return l_get_table_index(L);
226 /******************************************************************************/
227 int ModApiMainMenu::l_get_table_index(lua_State *L)
229 GUIEngine* engine = getGuiEngine(L);
230 sanity_check(engine != NULL);
232 std::string tablename(luaL_checkstring(L, 1));
233 GUITable *table = engine->m_menu->getTable(tablename);
234 s32 selection = table ? table->getSelected() : 0;
237 lua_pushinteger(L, selection);
243 /******************************************************************************/
244 int ModApiMainMenu::l_get_worlds(lua_State *L)
246 std::vector<WorldSpec> worlds = getAvailableWorlds();
249 int top = lua_gettop(L);
250 unsigned int index = 1;
252 for (const WorldSpec &world : worlds) {
253 lua_pushnumber(L,index);
256 int top_lvl2 = lua_gettop(L);
258 lua_pushstring(L,"path");
259 lua_pushstring(L, world.path.c_str());
260 lua_settable(L, top_lvl2);
262 lua_pushstring(L,"name");
263 lua_pushstring(L, world.name.c_str());
264 lua_settable(L, top_lvl2);
266 lua_pushstring(L,"gameid");
267 lua_pushstring(L, world.gameid.c_str());
268 lua_settable(L, top_lvl2);
270 lua_settable(L, top);
276 /******************************************************************************/
277 int ModApiMainMenu::l_get_games(lua_State *L)
279 std::vector<SubgameSpec> games = getAvailableGames();
282 int top = lua_gettop(L);
283 unsigned int index = 1;
285 for (const SubgameSpec &game : games) {
286 lua_pushnumber(L, index);
288 int top_lvl2 = lua_gettop(L);
290 lua_pushstring(L, "id");
291 lua_pushstring(L, game.id.c_str());
292 lua_settable(L, top_lvl2);
294 lua_pushstring(L, "path");
295 lua_pushstring(L, game.path.c_str());
296 lua_settable(L, top_lvl2);
298 lua_pushstring(L, "type");
299 lua_pushstring(L, "game");
300 lua_settable(L, top_lvl2);
302 lua_pushstring(L, "gamemods_path");
303 lua_pushstring(L, game.gamemods_path.c_str());
304 lua_settable(L, top_lvl2);
306 lua_pushstring(L, "name");
307 lua_pushstring(L, game.title.c_str());
308 lua_settable(L, top_lvl2);
310 lua_pushstring(L, "title");
311 lua_pushstring(L, game.title.c_str());
312 lua_settable(L, top_lvl2);
314 lua_pushstring(L, "author");
315 lua_pushstring(L, game.author.c_str());
316 lua_settable(L, top_lvl2);
318 lua_pushstring(L, "release");
319 lua_pushinteger(L, game.release);
320 lua_settable(L, top_lvl2);
322 lua_pushstring(L, "menuicon_path");
323 lua_pushstring(L, game.menuicon_path.c_str());
324 lua_settable(L, top_lvl2);
326 lua_pushstring(L, "addon_mods_paths");
328 int table2 = lua_gettop(L);
329 int internal_index = 1;
330 for (const auto &addon_mods_path : game.addon_mods_paths) {
331 lua_pushnumber(L, internal_index);
332 lua_pushstring(L, addon_mods_path.second.c_str());
333 lua_settable(L, table2);
336 lua_settable(L, top_lvl2);
337 lua_settable(L, top);
343 /******************************************************************************/
344 int ModApiMainMenu::l_get_content_info(lua_State *L)
346 std::string path = luaL_checkstring(L, 1);
350 parseContentInfo(spec);
354 lua_pushstring(L, spec.name.c_str());
355 lua_setfield(L, -2, "name");
357 lua_pushstring(L, spec.type.c_str());
358 lua_setfield(L, -2, "type");
360 lua_pushstring(L, spec.author.c_str());
361 lua_setfield(L, -2, "author");
363 if (!spec.title.empty()) {
364 lua_pushstring(L, spec.title.c_str());
365 lua_setfield(L, -2, "title");
368 lua_pushinteger(L, spec.release);
369 lua_setfield(L, -2, "release");
371 lua_pushstring(L, spec.desc.c_str());
372 lua_setfield(L, -2, "description");
374 lua_pushstring(L, spec.path.c_str());
375 lua_setfield(L, -2, "path");
377 if (spec.type == "mod") {
380 parseModContents(spec);
385 for (const auto &dep : spec.depends) {
386 lua_pushstring(L, dep.c_str());
387 lua_rawseti(L, -2, i++);
389 lua_setfield(L, -2, "depends");
391 // Optional Dependencies
394 for (const auto &dep : spec.optdepends) {
395 lua_pushstring(L, dep.c_str());
396 lua_rawseti(L, -2, i++);
398 lua_setfield(L, -2, "optional_depends");
404 /******************************************************************************/
405 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
407 GUIEngine* engine = getGuiEngine(L);
408 sanity_check(engine != NULL);
410 GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
411 engine->m_rendering_engine->get_gui_env(),
414 engine->m_menumanager,
415 engine->m_texture_source);
420 /******************************************************************************/
421 int ModApiMainMenu::l_create_world(lua_State *L)
423 const char *name = luaL_checkstring(L, 1);
424 int gameidx = luaL_checkinteger(L,2) -1;
426 StringMap use_settings;
427 luaL_checktype(L, 3, LUA_TTABLE);
429 while (lua_next(L, 3) != 0) {
430 // key at index -2 and value at index -1
431 use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
436 std::string path = porting::path_user + DIR_DELIM
438 + sanitizeDirName(name, "world_");
440 std::vector<SubgameSpec> games = getAvailableGames();
441 if (gameidx < 0 || gameidx >= (int) games.size()) {
442 lua_pushstring(L, "Invalid game index");
446 // Set the settings for world creation
447 // this is a bad hack but the best we have right now..
449 for (auto it : use_settings) {
450 if (g_settings->existsLocal(it.first))
451 backup[it.first] = g_settings->get(it.first);
452 g_settings->set(it.first, it.second);
455 // Create world if it doesn't exist
457 loadGameConfAndInitWorld(path, name, games[gameidx], true);
459 } catch (const BaseException &e) {
460 auto err = std::string("Failed to initialize world: ") + e.what();
461 lua_pushstring(L, err.c_str());
464 // Restore previous settings
465 for (auto it : use_settings) {
466 auto it2 = backup.find(it.first);
467 if (it2 == backup.end())
468 g_settings->remove(it.first); // wasn't set before
470 g_settings->set(it.first, it2->second); // was set before
476 /******************************************************************************/
477 int ModApiMainMenu::l_delete_world(lua_State *L)
479 int world_id = luaL_checkinteger(L, 1) - 1;
480 std::vector<WorldSpec> worlds = getAvailableWorlds();
481 if (world_id < 0 || world_id >= (int) worlds.size()) {
482 lua_pushstring(L, "Invalid world index");
485 const WorldSpec &spec = worlds[world_id];
486 if (!fs::RecursiveDelete(spec.path)) {
487 lua_pushstring(L, "Failed to delete world");
493 /******************************************************************************/
494 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
496 GUIEngine* engine = getGuiEngine(L);
497 sanity_check(engine != NULL);
501 if (!lua_isnone(L,1) && !lua_isnil(L,1))
502 text = luaL_checkstring(L, 1);
504 engine->setTopleftText(text);
508 /******************************************************************************/
509 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
511 std::vector<const char *> names;
512 bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
513 Mapgen::getMapgenNames(&names, include_hidden);
516 for (size_t i = 0; i != names.size(); i++) {
517 lua_pushstring(L, names[i]);
518 lua_rawseti(L, -2, i + 1);
525 /******************************************************************************/
526 int ModApiMainMenu::l_get_user_path(lua_State *L)
528 std::string path = fs::RemoveRelativePathComponents(porting::path_user);
529 lua_pushstring(L, path.c_str());
533 /******************************************************************************/
534 int ModApiMainMenu::l_get_modpath(lua_State *L)
536 std::string modpath = fs::RemoveRelativePathComponents(
537 porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
538 lua_pushstring(L, modpath.c_str());
542 /******************************************************************************/
543 int ModApiMainMenu::l_get_modpaths(lua_State *L)
547 ModApiMainMenu::l_get_modpath(L);
548 lua_setfield(L, -2, "mods");
550 for (const std::string &component : getEnvModPaths()) {
551 lua_pushstring(L, component.c_str());
552 lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
557 /******************************************************************************/
558 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
560 std::string modpath = fs::RemoveRelativePathComponents(
561 porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
562 lua_pushstring(L, modpath.c_str());
566 /******************************************************************************/
567 int ModApiMainMenu::l_get_gamepath(lua_State *L)
569 std::string gamepath = fs::RemoveRelativePathComponents(
570 porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
571 lua_pushstring(L, gamepath.c_str());
575 /******************************************************************************/
576 int ModApiMainMenu::l_get_texturepath(lua_State *L)
578 std::string gamepath = fs::RemoveRelativePathComponents(
579 porting::path_user + DIR_DELIM + "textures");
580 lua_pushstring(L, gamepath.c_str());
584 /******************************************************************************/
585 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
587 std::string gamepath = fs::RemoveRelativePathComponents(
588 porting::path_share + DIR_DELIM + "textures");
589 lua_pushstring(L, gamepath.c_str());
593 /******************************************************************************/
594 int ModApiMainMenu::l_get_cache_path(lua_State *L)
596 lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
600 /******************************************************************************/
601 int ModApiMainMenu::l_get_temp_path(lua_State *L)
603 if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1))
604 lua_pushstring(L, fs::TempPath().c_str());
606 lua_pushstring(L, fs::CreateTempFile().c_str());
610 /******************************************************************************/
611 int ModApiMainMenu::l_create_dir(lua_State *L) {
612 const char *path = luaL_checkstring(L, 1);
614 if (ModApiMainMenu::mayModifyPath(path)) {
615 lua_pushboolean(L, fs::CreateAllDirs(path));
619 lua_pushboolean(L, false);
623 /******************************************************************************/
624 int ModApiMainMenu::l_delete_dir(lua_State *L)
626 const char *path = luaL_checkstring(L, 1);
628 std::string absolute_path = fs::RemoveRelativePathComponents(path);
630 if (ModApiMainMenu::mayModifyPath(absolute_path)) {
631 lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
635 lua_pushboolean(L, false);
639 /******************************************************************************/
640 int ModApiMainMenu::l_copy_dir(lua_State *L)
642 const char *source = luaL_checkstring(L, 1);
643 const char *destination = luaL_checkstring(L, 2);
645 bool keep_source = true;
646 if (!lua_isnoneornil(L, 3))
647 keep_source = readParam<bool>(L, 3);
649 std::string abs_destination = fs::RemoveRelativePathComponents(destination);
650 std::string abs_source = fs::RemoveRelativePathComponents(source);
652 if (!ModApiMainMenu::mayModifyPath(abs_destination) ||
653 (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) {
654 lua_pushboolean(L, false);
660 retval = fs::CopyDir(abs_source, abs_destination);
662 retval = fs::MoveDir(abs_source, abs_destination);
663 lua_pushboolean(L, retval);
667 /******************************************************************************/
668 int ModApiMainMenu::l_is_dir(lua_State *L)
670 const char *path = luaL_checkstring(L, 1);
672 lua_pushboolean(L, fs::IsDir(path));
676 /******************************************************************************/
677 int ModApiMainMenu::l_extract_zip(lua_State *L)
679 const char *zipfile = luaL_checkstring(L, 1);
680 const char *destination = luaL_checkstring(L, 2);
682 std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
684 if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
685 auto fs = RenderingEngine::get_raw_device()->getFileSystem();
686 bool ok = fs::extractZipFile(fs, zipfile, destination);
687 lua_pushboolean(L, ok);
691 lua_pushboolean(L,false);
695 /******************************************************************************/
696 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
698 GUIEngine* engine = getGuiEngine(L);
699 sanity_check(engine != NULL);
701 lua_pushstring(L,engine->getScriptDir().c_str());
705 /******************************************************************************/
706 bool ModApiMainMenu::mayModifyPath(std::string path)
708 path = fs::RemoveRelativePathComponents(path);
710 if (fs::PathStartsWith(path, fs::TempPath()))
713 std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
715 if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
717 if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
719 if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
721 if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
723 if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
726 if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
733 /******************************************************************************/
734 int ModApiMainMenu::l_may_modify_path(lua_State *L)
736 const char *target = luaL_checkstring(L, 1);
737 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
738 lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
742 /******************************************************************************/
743 int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
745 GUIEngine* engine = getGuiEngine(L);
746 sanity_check(engine != NULL);
748 const char *formname= luaL_checkstring(L, 1);
749 const char *title = luaL_checkstring(L, 2);
750 bool is_file_select = readParam<bool>(L, 3);
752 GUIFileSelectMenu* fileOpenMenu =
753 new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
756 engine->m_menumanager,
760 fileOpenMenu->setTextDest(engine->m_buttonhandler);
761 fileOpenMenu->drop();
765 /******************************************************************************/
766 int ModApiMainMenu::l_download_file(lua_State *L)
768 const char *url = luaL_checkstring(L, 1);
769 const char *target = luaL_checkstring(L, 2);
772 std::string absolute_destination = fs::RemoveRelativePathComponents(target);
774 if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
775 if (GUIEngine::downloadFile(url,absolute_destination)) {
776 lua_pushboolean(L,true);
780 errorstream << "DOWNLOAD denied: " << absolute_destination
781 << " isn't a allowed path" << std::endl;
783 lua_pushboolean(L,false);
787 /******************************************************************************/
788 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
790 std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
793 for (u32 i = 0; i != drivers.size(); i++) {
794 auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
797 lua_pushstring(L, info.name.c_str());
798 lua_setfield(L, -2, "name");
799 lua_pushstring(L, info.friendly_name.c_str());
800 lua_setfield(L, -2, "friendly_name");
802 lua_rawseti(L, -2, i + 1);
808 /******************************************************************************/
809 int ModApiMainMenu::l_gettext(lua_State *L)
811 const char *srctext = luaL_checkstring(L, 1);
812 const char *text = *srctext ? gettext(srctext) : "";
813 lua_pushstring(L, text);
818 /******************************************************************************/
819 int ModApiMainMenu::l_get_screen_info(lua_State *L)
822 int top = lua_gettop(L);
823 lua_pushstring(L,"density");
824 lua_pushnumber(L,RenderingEngine::getDisplayDensity());
825 lua_settable(L, top);
827 const v2u32 &window_size = RenderingEngine::getWindowSize();
828 lua_pushstring(L,"window_width");
829 lua_pushnumber(L, window_size.X);
830 lua_settable(L, top);
832 lua_pushstring(L,"window_height");
833 lua_pushnumber(L, window_size.Y);
834 lua_settable(L, top);
836 lua_pushstring(L, "render_info");
837 lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
838 lua_settable(L, top);
842 /******************************************************************************/
843 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
845 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
849 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
851 lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
855 /******************************************************************************/
856 int ModApiMainMenu::l_open_url(lua_State *L)
858 std::string url = luaL_checkstring(L, 1);
859 lua_pushboolean(L, porting::open_url(url));
863 /******************************************************************************/
864 int ModApiMainMenu::l_open_dir(lua_State *L)
866 std::string path = luaL_checkstring(L, 1);
867 lua_pushboolean(L, porting::open_directory(path));
871 /******************************************************************************/
872 int ModApiMainMenu::l_do_async_callback(lua_State *L)
874 MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
876 size_t func_length, param_length;
877 const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
878 const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
880 sanity_check(serialized_func_raw != NULL);
881 sanity_check(serialized_param_raw != NULL);
883 u32 jobId = script->queueAsync(
884 std::string(serialized_func_raw, func_length),
885 std::string(serialized_param_raw, param_length));
887 lua_pushinteger(L, jobId);
892 /******************************************************************************/
893 void ModApiMainMenu::Initialize(lua_State *L, int top)
895 API_FCT(update_formspec);
896 API_FCT(set_formspec_prepend);
898 API_FCT(get_textlist_index);
899 API_FCT(get_table_index);
902 API_FCT(get_content_info);
905 API_FCT(show_keys_menu);
906 API_FCT(create_world);
907 API_FCT(delete_world);
908 API_FCT(set_background);
909 API_FCT(set_topleft_text);
910 API_FCT(get_mapgen_names);
911 API_FCT(get_user_path);
912 API_FCT(get_modpath);
913 API_FCT(get_modpaths);
914 API_FCT(get_clientmodpath);
915 API_FCT(get_gamepath);
916 API_FCT(get_texturepath);
917 API_FCT(get_texturepath_share);
918 API_FCT(get_cache_path);
919 API_FCT(get_temp_path);
924 API_FCT(extract_zip);
925 API_FCT(may_modify_path);
926 API_FCT(get_mainmenu_path);
927 API_FCT(show_path_select_dialog);
928 API_FCT(download_file);
930 API_FCT(get_video_drivers);
931 API_FCT(get_screen_info);
932 API_FCT(get_min_supp_proto);
933 API_FCT(get_max_supp_proto);
936 API_FCT(do_async_callback);
939 /******************************************************************************/
940 void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
944 API_FCT(get_mapgen_names);
945 API_FCT(get_user_path);
946 API_FCT(get_modpath);
947 API_FCT(get_modpaths);
948 API_FCT(get_clientmodpath);
949 API_FCT(get_gamepath);
950 API_FCT(get_texturepath);
951 API_FCT(get_texturepath_share);
952 API_FCT(get_cache_path);
953 API_FCT(get_temp_path);
958 API_FCT(extract_zip);
959 API_FCT(may_modify_path);
960 API_FCT(download_file);
961 API_FCT(get_min_supp_proto);
962 API_FCT(get_max_supp_proto);