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Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / script / lua_api / l_mainmenu.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "lua_api/l_mainmenu.h"
21 #include "lua_api/l_internal.h"
22 #include "common/c_content.h"
23 #include "cpp_api/s_async.h"
24 #include "scripting_mainmenu.h"
25 #include "gui/guiEngine.h"
26 #include "gui/guiMainMenu.h"
27 #include "gui/guiKeyChangeMenu.h"
28 #include "gui/guiPathSelectMenu.h"
29 #include "version.h"
30 #include "porting.h"
31 #include "filesys.h"
32 #include "convert_json.h"
33 #include "content/content.h"
34 #include "content/subgames.h"
35 #include "serverlist.h"
36 #include "mapgen/mapgen.h"
37 #include "settings.h"
38 #include "client/client.h"
39 #include "client/renderingengine.h"
40 #include "network/networkprotocol.h"
41
42
43 /******************************************************************************/
44 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
45 {
46         lua_getglobal(L, "gamedata");
47
48         lua_getfield(L, -1, name.c_str());
49
50         if(lua_isnil(L, -1))
51                 return "";
52
53         return luaL_checkstring(L, -1);
54 }
55
56 /******************************************************************************/
57 int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
58 {
59         lua_getglobal(L, "gamedata");
60
61         lua_getfield(L, -1, name.c_str());
62
63         if(lua_isnil(L, -1)) {
64                 valid = false;
65                 return -1;
66                 }
67
68         valid = true;
69         return luaL_checkinteger(L, -1);
70 }
71
72 /******************************************************************************/
73 int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
74 {
75         lua_getglobal(L, "gamedata");
76
77         lua_getfield(L, -1, name.c_str());
78
79         if(lua_isnil(L, -1)) {
80                 valid = false;
81                 return false;
82                 }
83
84         valid = true;
85         return readParam<bool>(L, -1);
86 }
87
88 /******************************************************************************/
89 int ModApiMainMenu::l_update_formspec(lua_State *L)
90 {
91         GUIEngine* engine = getGuiEngine(L);
92         sanity_check(engine != NULL);
93
94         if (engine->m_startgame)
95                 return 0;
96
97         //read formspec
98         std::string formspec(luaL_checkstring(L, 1));
99
100         if (engine->m_formspecgui != 0) {
101                 engine->m_formspecgui->setForm(formspec);
102         }
103
104         return 0;
105 }
106
107 /******************************************************************************/
108 int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
109 {
110         GUIEngine *engine = getGuiEngine(L);
111         sanity_check(engine != NULL);
112
113         if (engine->m_startgame)
114                 return 0;
115
116         std::string formspec(luaL_checkstring(L, 1));
117         engine->setFormspecPrepend(formspec);
118
119         return 0;
120 }
121
122 /******************************************************************************/
123 int ModApiMainMenu::l_start(lua_State *L)
124 {
125         GUIEngine* engine = getGuiEngine(L);
126         sanity_check(engine != NULL);
127
128         //update c++ gamedata from lua table
129
130         bool valid = false;
131
132         MainMenuData *data = engine->m_data;
133
134         data->selected_world = getIntegerData(L, "selected_world",valid) -1;
135         data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
136         data->do_reconnect = getBoolData(L, "do_reconnect", valid);
137         if (!data->do_reconnect) {
138                 data->name     = getTextData(L,"playername");
139                 data->password = getTextData(L,"password");
140                 data->address  = getTextData(L,"address");
141                 data->port     = getTextData(L,"port");
142         }
143         data->serverdescription = getTextData(L,"serverdescription");
144         data->servername        = getTextData(L,"servername");
145
146         //close menu next time
147         engine->m_startgame = true;
148         return 0;
149 }
150
151 /******************************************************************************/
152 int ModApiMainMenu::l_close(lua_State *L)
153 {
154         GUIEngine* engine = getGuiEngine(L);
155         sanity_check(engine != NULL);
156
157         engine->m_kill = true;
158         return 0;
159 }
160
161 /******************************************************************************/
162 int ModApiMainMenu::l_set_background(lua_State *L)
163 {
164         GUIEngine* engine = getGuiEngine(L);
165         sanity_check(engine != NULL);
166
167         std::string backgroundlevel(luaL_checkstring(L, 1));
168         std::string texturename(luaL_checkstring(L, 2));
169
170         bool tile_image = false;
171         bool retval     = false;
172         unsigned int minsize = 16;
173
174         if (!lua_isnone(L, 3)) {
175                 tile_image = readParam<bool>(L, 3);
176         }
177
178         if (!lua_isnone(L, 4)) {
179                 minsize = lua_tonumber(L, 4);
180         }
181
182         if (backgroundlevel == "background") {
183                 retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
184                                 tile_image, minsize);
185         }
186
187         if (backgroundlevel == "overlay") {
188                 retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
189                                 tile_image, minsize);
190         }
191
192         if (backgroundlevel == "header") {
193                 retval |= engine->setTexture(TEX_LAYER_HEADER,  texturename,
194                                 tile_image, minsize);
195         }
196
197         if (backgroundlevel == "footer") {
198                 retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
199                                 tile_image, minsize);
200         }
201
202         lua_pushboolean(L,retval);
203         return 1;
204 }
205
206 /******************************************************************************/
207 int ModApiMainMenu::l_set_clouds(lua_State *L)
208 {
209         GUIEngine* engine = getGuiEngine(L);
210         sanity_check(engine != NULL);
211
212         bool value = readParam<bool>(L,1);
213
214         engine->m_clouds_enabled = value;
215
216         return 0;
217 }
218
219 /******************************************************************************/
220 int ModApiMainMenu::l_get_textlist_index(lua_State *L)
221 {
222         // get_table_index accepts both tables and textlists
223         return l_get_table_index(L);
224 }
225
226 /******************************************************************************/
227 int ModApiMainMenu::l_get_table_index(lua_State *L)
228 {
229         GUIEngine* engine = getGuiEngine(L);
230         sanity_check(engine != NULL);
231
232         std::string tablename(luaL_checkstring(L, 1));
233         GUITable *table = engine->m_menu->getTable(tablename);
234         s32 selection = table ? table->getSelected() : 0;
235
236         if (selection >= 1)
237                 lua_pushinteger(L, selection);
238         else
239                 lua_pushnil(L);
240         return 1;
241 }
242
243 /******************************************************************************/
244 int ModApiMainMenu::l_get_worlds(lua_State *L)
245 {
246         std::vector<WorldSpec> worlds = getAvailableWorlds();
247
248         lua_newtable(L);
249         int top = lua_gettop(L);
250         unsigned int index = 1;
251
252         for (const WorldSpec &world : worlds) {
253                 lua_pushnumber(L,index);
254
255                 lua_newtable(L);
256                 int top_lvl2 = lua_gettop(L);
257
258                 lua_pushstring(L,"path");
259                 lua_pushstring(L, world.path.c_str());
260                 lua_settable(L, top_lvl2);
261
262                 lua_pushstring(L,"name");
263                 lua_pushstring(L, world.name.c_str());
264                 lua_settable(L, top_lvl2);
265
266                 lua_pushstring(L,"gameid");
267                 lua_pushstring(L, world.gameid.c_str());
268                 lua_settable(L, top_lvl2);
269
270                 lua_settable(L, top);
271                 index++;
272         }
273         return 1;
274 }
275
276 /******************************************************************************/
277 int ModApiMainMenu::l_get_games(lua_State *L)
278 {
279         std::vector<SubgameSpec> games = getAvailableGames();
280
281         lua_newtable(L);
282         int top = lua_gettop(L);
283         unsigned int index = 1;
284
285         for (const SubgameSpec &game : games) {
286                 lua_pushnumber(L, index);
287                 lua_newtable(L);
288                 int top_lvl2 = lua_gettop(L);
289
290                 lua_pushstring(L,  "id");
291                 lua_pushstring(L,  game.id.c_str());
292                 lua_settable(L,    top_lvl2);
293
294                 lua_pushstring(L,  "path");
295                 lua_pushstring(L,  game.path.c_str());
296                 lua_settable(L,    top_lvl2);
297
298                 lua_pushstring(L,  "type");
299                 lua_pushstring(L,  "game");
300                 lua_settable(L,    top_lvl2);
301
302                 lua_pushstring(L,  "gamemods_path");
303                 lua_pushstring(L,  game.gamemods_path.c_str());
304                 lua_settable(L,    top_lvl2);
305
306                 lua_pushstring(L,  "name");
307                 lua_pushstring(L,  game.name.c_str());
308                 lua_settable(L,    top_lvl2);
309
310                 lua_pushstring(L,  "author");
311                 lua_pushstring(L,  game.author.c_str());
312                 lua_settable(L,    top_lvl2);
313
314                 lua_pushstring(L,  "release");
315                 lua_pushinteger(L, game.release);
316                 lua_settable(L,    top_lvl2);
317
318                 lua_pushstring(L,  "menuicon_path");
319                 lua_pushstring(L,  game.menuicon_path.c_str());
320                 lua_settable(L,    top_lvl2);
321
322                 lua_pushstring(L, "addon_mods_paths");
323                 lua_newtable(L);
324                 int table2 = lua_gettop(L);
325                 int internal_index = 1;
326                 for (const auto &addon_mods_path : game.addon_mods_paths) {
327                         lua_pushnumber(L, internal_index);
328                         lua_pushstring(L, addon_mods_path.second.c_str());
329                         lua_settable(L,   table2);
330                         internal_index++;
331                 }
332                 lua_settable(L, top_lvl2);
333                 lua_settable(L, top);
334                 index++;
335         }
336         return 1;
337 }
338
339 /******************************************************************************/
340 int ModApiMainMenu::l_get_content_info(lua_State *L)
341 {
342         std::string path = luaL_checkstring(L, 1);
343
344         ContentSpec spec;
345         spec.path = path;
346         parseContentInfo(spec);
347
348         lua_newtable(L);
349
350         lua_pushstring(L, spec.name.c_str());
351         lua_setfield(L, -2, "name");
352
353         lua_pushstring(L, spec.type.c_str());
354         lua_setfield(L, -2, "type");
355
356         lua_pushstring(L, spec.author.c_str());
357         lua_setfield(L, -2, "author");
358
359         lua_pushinteger(L, spec.release);
360         lua_setfield(L, -2, "release");
361
362         lua_pushstring(L, spec.desc.c_str());
363         lua_setfield(L, -2, "description");
364
365         lua_pushstring(L, spec.path.c_str());
366         lua_setfield(L, -2, "path");
367
368         if (spec.type == "mod") {
369                 ModSpec spec;
370                 spec.path = path;
371                 parseModContents(spec);
372
373                 // Dependencies
374                 lua_newtable(L);
375                 int i = 1;
376                 for (const auto &dep : spec.depends) {
377                         lua_pushstring(L, dep.c_str());
378                         lua_rawseti(L, -2, i++);
379                 }
380                 lua_setfield(L, -2, "depends");
381
382                 // Optional Dependencies
383                 lua_newtable(L);
384                 i = 1;
385                 for (const auto &dep : spec.optdepends) {
386                         lua_pushstring(L, dep.c_str());
387                         lua_rawseti(L, -2, i++);
388                 }
389                 lua_setfield(L, -2, "optional_depends");
390         }
391
392         return 1;
393 }
394
395 /******************************************************************************/
396 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
397 {
398         GUIEngine* engine = getGuiEngine(L);
399         sanity_check(engine != NULL);
400
401         GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
402                         engine->m_rendering_engine->get_gui_env(),
403                         engine->m_parent,
404                         -1,
405                         engine->m_menumanager,
406                         engine->m_texture_source);
407         kmenu->drop();
408         return 0;
409 }
410
411 /******************************************************************************/
412 int ModApiMainMenu::l_create_world(lua_State *L)
413 {
414         const char *name        = luaL_checkstring(L, 1);
415         int gameidx                     = luaL_checkinteger(L,2) -1;
416
417         StringMap use_settings;
418         luaL_checktype(L, 3, LUA_TTABLE);
419         lua_pushnil(L);
420         while (lua_next(L, 3) != 0) {
421                 // key at index -2 and value at index -1
422                 use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
423                 lua_pop(L, 1);
424         }
425         lua_pop(L, 1);
426
427         std::string path = porting::path_user + DIR_DELIM
428                         "worlds" + DIR_DELIM
429                         + sanitizeDirName(name, "world_");
430
431         std::vector<SubgameSpec> games = getAvailableGames();
432         if (gameidx < 0 || gameidx >= (int) games.size()) {
433                 lua_pushstring(L, "Invalid game index");
434                 return 1;
435         }
436
437         // Set the settings for world creation
438         // this is a bad hack but the best we have right now..
439         StringMap backup;
440         for (auto it : use_settings) {
441                 if (g_settings->existsLocal(it.first))
442                         backup[it.first] = g_settings->get(it.first);
443                 g_settings->set(it.first, it.second);
444         }
445
446         // Create world if it doesn't exist
447         try {
448                 loadGameConfAndInitWorld(path, name, games[gameidx], true);
449                 lua_pushnil(L);
450         } catch (const BaseException &e) {
451                 auto err = std::string("Failed to initialize world: ") + e.what();
452                 lua_pushstring(L, err.c_str());
453         }
454
455         // Restore previous settings
456         for (auto it : use_settings) {
457                 auto it2 = backup.find(it.first);
458                 if (it2 == backup.end())
459                         g_settings->remove(it.first); // wasn't set before
460                 else
461                         g_settings->set(it.first, it2->second); // was set before
462         }
463
464         return 1;
465 }
466
467 /******************************************************************************/
468 int ModApiMainMenu::l_delete_world(lua_State *L)
469 {
470         int world_id = luaL_checkinteger(L, 1) - 1;
471         std::vector<WorldSpec> worlds = getAvailableWorlds();
472         if (world_id < 0 || world_id >= (int) worlds.size()) {
473                 lua_pushstring(L, "Invalid world index");
474                 return 1;
475         }
476         const WorldSpec &spec = worlds[world_id];
477         if (!fs::RecursiveDelete(spec.path)) {
478                 lua_pushstring(L, "Failed to delete world");
479                 return 1;
480         }
481         return 0;
482 }
483
484 /******************************************************************************/
485 int ModApiMainMenu::l_set_topleft_text(lua_State *L)
486 {
487         GUIEngine* engine = getGuiEngine(L);
488         sanity_check(engine != NULL);
489
490         std::string text;
491
492         if (!lua_isnone(L,1) && !lua_isnil(L,1))
493                 text = luaL_checkstring(L, 1);
494
495         engine->setTopleftText(text);
496         return 0;
497 }
498
499 /******************************************************************************/
500 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
501 {
502         std::vector<const char *> names;
503         bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
504         Mapgen::getMapgenNames(&names, include_hidden);
505
506         lua_newtable(L);
507         for (size_t i = 0; i != names.size(); i++) {
508                 lua_pushstring(L, names[i]);
509                 lua_rawseti(L, -2, i + 1);
510         }
511
512         return 1;
513 }
514
515
516 /******************************************************************************/
517 int ModApiMainMenu::l_get_user_path(lua_State *L)
518 {
519         std::string path = fs::RemoveRelativePathComponents(porting::path_user);
520         lua_pushstring(L, path.c_str());
521         return 1;
522 }
523
524 /******************************************************************************/
525 int ModApiMainMenu::l_get_modpath(lua_State *L)
526 {
527         std::string modpath = fs::RemoveRelativePathComponents(
528                 porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
529         lua_pushstring(L, modpath.c_str());
530         return 1;
531 }
532
533 /******************************************************************************/
534 int ModApiMainMenu::l_get_modpaths(lua_State *L)
535 {
536         lua_newtable(L);
537
538         ModApiMainMenu::l_get_modpath(L);
539         lua_setfield(L, -2, "mods");
540
541         for (const std::string &component : getEnvModPaths()) {
542                 lua_pushstring(L, component.c_str());
543                 lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
544         }
545         return 1;
546 }
547
548 /******************************************************************************/
549 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
550 {
551         std::string modpath = fs::RemoveRelativePathComponents(
552                 porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
553         lua_pushstring(L, modpath.c_str());
554         return 1;
555 }
556
557 /******************************************************************************/
558 int ModApiMainMenu::l_get_gamepath(lua_State *L)
559 {
560         std::string gamepath = fs::RemoveRelativePathComponents(
561                 porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
562         lua_pushstring(L, gamepath.c_str());
563         return 1;
564 }
565
566 /******************************************************************************/
567 int ModApiMainMenu::l_get_texturepath(lua_State *L)
568 {
569         std::string gamepath = fs::RemoveRelativePathComponents(
570                 porting::path_user + DIR_DELIM + "textures");
571         lua_pushstring(L, gamepath.c_str());
572         return 1;
573 }
574
575 /******************************************************************************/
576 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
577 {
578         std::string gamepath = fs::RemoveRelativePathComponents(
579                 porting::path_share + DIR_DELIM + "textures");
580         lua_pushstring(L, gamepath.c_str());
581         return 1;
582 }
583
584 /******************************************************************************/
585 int ModApiMainMenu::l_get_cache_path(lua_State *L)
586 {
587         lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
588         return 1;
589 }
590
591 /******************************************************************************/
592 int ModApiMainMenu::l_get_temp_path(lua_State *L)
593 {
594         if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1))
595                 lua_pushstring(L, fs::TempPath().c_str());
596         else
597                 lua_pushstring(L, fs::CreateTempFile().c_str());
598         return 1;
599 }
600
601 /******************************************************************************/
602 int ModApiMainMenu::l_create_dir(lua_State *L) {
603         const char *path = luaL_checkstring(L, 1);
604
605         if (ModApiMainMenu::mayModifyPath(path)) {
606                 lua_pushboolean(L, fs::CreateAllDirs(path));
607                 return 1;
608         }
609
610         lua_pushboolean(L, false);
611         return 1;
612 }
613
614 /******************************************************************************/
615 int ModApiMainMenu::l_delete_dir(lua_State *L)
616 {
617         const char *path = luaL_checkstring(L, 1);
618
619         std::string absolute_path = fs::RemoveRelativePathComponents(path);
620
621         if (ModApiMainMenu::mayModifyPath(absolute_path)) {
622                 lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
623                 return 1;
624         }
625
626         lua_pushboolean(L, false);
627         return 1;
628 }
629
630 /******************************************************************************/
631 int ModApiMainMenu::l_copy_dir(lua_State *L)
632 {
633         const char *source      = luaL_checkstring(L, 1);
634         const char *destination = luaL_checkstring(L, 2);
635
636         bool keep_source = true;
637         if (!lua_isnoneornil(L, 3))
638                 keep_source = readParam<bool>(L, 3);
639
640         std::string abs_destination = fs::RemoveRelativePathComponents(destination);
641         std::string abs_source = fs::RemoveRelativePathComponents(source);
642
643         if (!ModApiMainMenu::mayModifyPath(abs_destination) ||
644                 (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) {
645                 lua_pushboolean(L, false);
646                 return 1;
647         }
648
649         bool retval;
650         if (keep_source)
651                 retval = fs::CopyDir(abs_source, abs_destination);
652         else
653                 retval = fs::MoveDir(abs_source, abs_destination);
654         lua_pushboolean(L, retval);
655         return 1;
656 }
657
658 /******************************************************************************/
659 int ModApiMainMenu::l_is_dir(lua_State *L)
660 {
661         const char *path = luaL_checkstring(L, 1);
662
663         lua_pushboolean(L, fs::IsDir(path));
664         return 1;
665 }
666
667 /******************************************************************************/
668 int ModApiMainMenu::l_extract_zip(lua_State *L)
669 {
670         const char *zipfile     = luaL_checkstring(L, 1);
671         const char *destination = luaL_checkstring(L, 2);
672
673         std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
674
675         if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
676                 auto fs = RenderingEngine::get_raw_device()->getFileSystem();
677                 bool ok = fs::extractZipFile(fs, zipfile, destination);
678                 lua_pushboolean(L, ok);
679                 return 1;
680         }
681
682         lua_pushboolean(L,false);
683         return 1;
684 }
685
686 /******************************************************************************/
687 int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
688 {
689         GUIEngine* engine = getGuiEngine(L);
690         sanity_check(engine != NULL);
691
692         lua_pushstring(L,engine->getScriptDir().c_str());
693         return 1;
694 }
695
696 /******************************************************************************/
697 bool ModApiMainMenu::mayModifyPath(std::string path)
698 {
699         path = fs::RemoveRelativePathComponents(path);
700
701         if (fs::PathStartsWith(path, fs::TempPath()))
702                 return true;
703
704         std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
705
706         if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
707                 return true;
708         if (fs::PathStartsWith(path, path_user + DIR_DELIM "clientmods"))
709                 return true;
710         if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
711                 return true;
712         if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
713                 return true;
714         if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
715                 return true;
716         if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
717                 return true;
718         if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
719                 return true;
720
721         if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
722                 return true;
723
724         return false;
725 }
726
727
728 /******************************************************************************/
729 int ModApiMainMenu::l_may_modify_path(lua_State *L)
730 {
731         const char *target = luaL_checkstring(L, 1);
732         std::string absolute_destination = fs::RemoveRelativePathComponents(target);
733         lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
734         return 1;
735 }
736
737 /******************************************************************************/
738 int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
739 {
740         GUIEngine* engine = getGuiEngine(L);
741         sanity_check(engine != NULL);
742
743         const char *formname= luaL_checkstring(L, 1);
744         const char *title       = luaL_checkstring(L, 2);
745         bool is_file_select = readParam<bool>(L, 3);
746
747         GUIFileSelectMenu* fileOpenMenu =
748                 new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
749                                 engine->m_parent,
750                                 -1,
751                                 engine->m_menumanager,
752                                 title,
753                                 formname,
754                                 is_file_select);
755         fileOpenMenu->setTextDest(engine->m_buttonhandler);
756         fileOpenMenu->drop();
757         return 0;
758 }
759
760 /******************************************************************************/
761 int ModApiMainMenu::l_download_file(lua_State *L)
762 {
763         const char *url    = luaL_checkstring(L, 1);
764         const char *target = luaL_checkstring(L, 2);
765
766         //check path
767         std::string absolute_destination = fs::RemoveRelativePathComponents(target);
768
769         if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
770                 if (GUIEngine::downloadFile(url,absolute_destination)) {
771                         lua_pushboolean(L,true);
772                         return 1;
773                 }
774         } else {
775                 errorstream << "DOWNLOAD denied: " << absolute_destination
776                                 << " isn't a allowed path" << std::endl;
777         }
778         lua_pushboolean(L,false);
779         return 1;
780 }
781
782 /******************************************************************************/
783 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
784 {
785         std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
786
787         lua_newtable(L);
788         for (u32 i = 0; i != drivers.size(); i++) {
789                 auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
790
791                 lua_newtable(L);
792                 lua_pushstring(L, info.name.c_str());
793                 lua_setfield(L, -2, "name");
794                 lua_pushstring(L, info.friendly_name.c_str());
795                 lua_setfield(L, -2, "friendly_name");
796
797                 lua_rawseti(L, -2, i + 1);
798         }
799
800         return 1;
801 }
802
803 /******************************************************************************/
804 int ModApiMainMenu::l_gettext(lua_State *L)
805 {
806         const char *srctext = luaL_checkstring(L, 1);
807         const char *text = *srctext ? gettext(srctext) : "";
808         lua_pushstring(L, text);
809
810         return 1;
811 }
812
813 /******************************************************************************/
814 int ModApiMainMenu::l_get_screen_info(lua_State *L)
815 {
816         lua_newtable(L);
817         int top = lua_gettop(L);
818         lua_pushstring(L,"density");
819         lua_pushnumber(L,RenderingEngine::getDisplayDensity());
820         lua_settable(L, top);
821
822         const v2u32 &window_size = RenderingEngine::getWindowSize();
823         lua_pushstring(L,"window_width");
824         lua_pushnumber(L, window_size.X);
825         lua_settable(L, top);
826
827         lua_pushstring(L,"window_height");
828         lua_pushnumber(L, window_size.Y);
829         lua_settable(L, top);
830
831         lua_pushstring(L, "render_info");
832         lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
833         lua_settable(L, top);
834         return 1;
835 }
836
837 /******************************************************************************/
838 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
839 {
840         lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
841         return 1;
842 }
843
844 int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
845 {
846         lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
847         return 1;
848 }
849
850 /******************************************************************************/
851 int ModApiMainMenu::l_open_url(lua_State *L)
852 {
853         std::string url = luaL_checkstring(L, 1);
854         lua_pushboolean(L, porting::open_url(url));
855         return 1;
856 }
857
858 /******************************************************************************/
859 int ModApiMainMenu::l_open_dir(lua_State *L)
860 {
861         std::string path = luaL_checkstring(L, 1);
862         lua_pushboolean(L, porting::open_directory(path));
863         return 1;
864 }
865
866 /******************************************************************************/
867 int ModApiMainMenu::l_do_async_callback(lua_State *L)
868 {
869         MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
870
871         size_t func_length, param_length;
872         const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
873         const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
874
875         sanity_check(serialized_func_raw != NULL);
876         sanity_check(serialized_param_raw != NULL);
877
878         u32 jobId = script->queueAsync(
879                 std::string(serialized_func_raw, func_length),
880                 std::string(serialized_param_raw, param_length));
881
882         lua_pushinteger(L, jobId);
883
884         return 1;
885 }
886
887 /******************************************************************************/
888 void ModApiMainMenu::Initialize(lua_State *L, int top)
889 {
890         API_FCT(update_formspec);
891         API_FCT(set_formspec_prepend);
892         API_FCT(set_clouds);
893         API_FCT(get_textlist_index);
894         API_FCT(get_table_index);
895         API_FCT(get_worlds);
896         API_FCT(get_games);
897         API_FCT(get_content_info);
898         API_FCT(start);
899         API_FCT(close);
900         API_FCT(show_keys_menu);
901         API_FCT(create_world);
902         API_FCT(delete_world);
903         API_FCT(set_background);
904         API_FCT(set_topleft_text);
905         API_FCT(get_mapgen_names);
906         API_FCT(get_user_path);
907         API_FCT(get_modpath);
908         API_FCT(get_modpaths);
909         API_FCT(get_clientmodpath);
910         API_FCT(get_gamepath);
911         API_FCT(get_texturepath);
912         API_FCT(get_texturepath_share);
913         API_FCT(get_cache_path);
914         API_FCT(get_temp_path);
915         API_FCT(create_dir);
916         API_FCT(delete_dir);
917         API_FCT(copy_dir);
918         API_FCT(is_dir);
919         API_FCT(extract_zip);
920         API_FCT(may_modify_path);
921         API_FCT(get_mainmenu_path);
922         API_FCT(show_path_select_dialog);
923         API_FCT(download_file);
924         API_FCT(gettext);
925         API_FCT(get_video_drivers);
926         API_FCT(get_screen_info);
927         API_FCT(get_min_supp_proto);
928         API_FCT(get_max_supp_proto);
929         API_FCT(open_url);
930         API_FCT(open_dir);
931         API_FCT(do_async_callback);
932 }
933
934 /******************************************************************************/
935 void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
936 {
937         API_FCT(get_worlds);
938         API_FCT(get_games);
939         API_FCT(get_mapgen_names);
940         API_FCT(get_user_path);
941         API_FCT(get_modpath);
942         API_FCT(get_modpaths);
943         API_FCT(get_clientmodpath);
944         API_FCT(get_gamepath);
945         API_FCT(get_texturepath);
946         API_FCT(get_texturepath_share);
947         API_FCT(get_cache_path);
948         API_FCT(get_temp_path);
949         API_FCT(create_dir);
950         API_FCT(delete_dir);
951         API_FCT(copy_dir);
952         API_FCT(is_dir);
953         API_FCT(extract_zip);
954         API_FCT(may_modify_path);
955         API_FCT(download_file);
956         API_FCT(get_min_supp_proto);
957         API_FCT(get_max_supp_proto);
958         API_FCT(gettext);
959 }