3 Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 class LuaLocalPlayer : public ModApiBase
29 static const char className[];
30 static const luaL_Reg methods[];
33 static int gc_object(lua_State *L);
36 static int l_get_velocity(lua_State *L);
38 // set_velocity(self, vel)
39 static int l_set_velocity(lua_State *L);
42 static int l_get_yaw(lua_State *L);
45 static int l_set_yaw(lua_State *L);
48 static int l_get_pitch(lua_State *L);
50 // set_pitch(self,pitch)
51 static int l_set_pitch(lua_State *L);
54 static int l_get_hp(lua_State *L);
57 static int l_get_name(lua_State *L);
59 // get_wield_index(self)
60 static int l_get_wield_index(lua_State *L);
62 // set_wield_index(self)
63 static int l_set_wield_index(lua_State *L);
65 // get_wielded_item(self)
66 static int l_get_wielded_item(lua_State *L);
68 static int l_is_attached(lua_State *L);
69 static int l_is_touching_ground(lua_State *L);
70 static int l_is_in_liquid(lua_State *L);
71 static int l_is_in_liquid_stable(lua_State *L);
72 static int l_get_liquid_viscosity(lua_State *L);
73 static int l_is_climbing(lua_State *L);
74 static int l_swimming_vertical(lua_State *L);
76 static int l_get_physics_override(lua_State *L);
78 static int l_get_override_pos(lua_State *L);
80 static int l_get_last_pos(lua_State *L);
81 static int l_get_last_velocity(lua_State *L);
82 static int l_get_last_look_vertical(lua_State *L);
83 static int l_get_last_look_horizontal(lua_State *L);
86 static int l_get_control(lua_State *L);
89 static int l_get_breath(lua_State *L);
92 static int l_get_pos(lua_State *L);
95 static int l_set_pos(lua_State *L);
97 // get_movement_acceleration(self)
98 static int l_get_movement_acceleration(lua_State *L);
100 // get_movement_speed(self)
101 static int l_get_movement_speed(lua_State *L);
103 // get_movement(self)
104 static int l_get_movement(lua_State *L);
106 // get_armor_groups(self)
107 static int l_get_armor_groups(lua_State *L);
109 // hud_add(self, id, form)
110 static int l_hud_add(lua_State *L);
113 static int l_hud_remove(lua_State *L);
115 // hud_change(self, id, stat, data)
116 static int l_hud_change(lua_State *L);
118 static int l_hud_get(lua_State *L);
121 static int l_get_object(lua_State *L);
123 LocalPlayer *m_localplayer = nullptr;
126 LuaLocalPlayer(LocalPlayer *m);
127 ~LuaLocalPlayer() = default;
129 static void create(lua_State *L, LocalPlayer *m);
131 static LuaLocalPlayer *checkobject(lua_State *L, int narg);
132 static LocalPlayer *getobject(LuaLocalPlayer *ref);
133 static LocalPlayer *getobject(lua_State *L, int narg);
135 static void Register(lua_State *L);