3 Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 class LuaLocalPlayer : public ModApiBase
29 static const char className[];
30 static const luaL_Reg methods[];
33 static int gc_object(lua_State *L);
36 static int l_get_velocity(lua_State *L);
39 static int l_get_hp(lua_State *L);
42 static int l_get_name(lua_State *L);
44 // get_wield_index(self)
45 static int l_get_wield_index(lua_State *L);
47 // get_wielded_item(self)
48 static int l_get_wielded_item(lua_State *L);
50 static int l_is_attached(lua_State *L);
51 static int l_is_touching_ground(lua_State *L);
52 static int l_is_in_liquid(lua_State *L);
53 static int l_is_in_liquid_stable(lua_State *L);
54 static int l_is_climbing(lua_State *L);
55 static int l_swimming_vertical(lua_State *L);
57 static int l_get_physics_override(lua_State *L);
59 static int l_get_override_pos(lua_State *L);
61 static int l_get_last_pos(lua_State *L);
62 static int l_get_last_velocity(lua_State *L);
63 static int l_get_last_look_vertical(lua_State *L);
64 static int l_get_last_look_horizontal(lua_State *L);
67 static int l_get_control(lua_State *L);
70 static int l_get_breath(lua_State *L);
73 static int l_get_pos(lua_State *L);
75 // get_movement_acceleration(self)
76 static int l_get_movement_acceleration(lua_State *L);
78 // get_movement_speed(self)
79 static int l_get_movement_speed(lua_State *L);
82 static int l_get_movement(lua_State *L);
84 // get_armor_groups(self)
85 static int l_get_armor_groups(lua_State *L);
87 // hud_add(self, id, form)
88 static int l_hud_add(lua_State *L);
91 static int l_hud_remove(lua_State *L);
93 // hud_change(self, id, stat, data)
94 static int l_hud_change(lua_State *L);
96 static int l_hud_get(lua_State *L);
98 static int l_get_move_resistance(lua_State *L);
100 LocalPlayer *m_localplayer = nullptr;
103 LuaLocalPlayer(LocalPlayer *m);
104 ~LuaLocalPlayer() = default;
106 static void create(lua_State *L, LocalPlayer *m);
108 static LuaLocalPlayer *checkobject(lua_State *L, int narg);
109 static LocalPlayer *getobject(LuaLocalPlayer *ref);
110 static LocalPlayer *getobject(lua_State *L, int narg);
112 static void Register(lua_State *L);