3 Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "l_clientobject.h"
21 #include "l_localplayer.h"
22 #include "l_internal.h"
23 #include "lua_api/l_item.h"
24 #include "script/common/c_converter.h"
25 #include "client/localplayer.h"
27 #include "common/c_content.h"
28 #include "client/client.h"
29 #include "client/content_cao.h"
30 #include "client/game.h"
32 LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
36 void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)
38 lua_getglobal(L, "core");
39 luaL_checktype(L, -1, LUA_TTABLE);
40 int objectstable = lua_gettop(L);
41 lua_getfield(L, -1, "localplayer");
44 if (lua_type(L, -1) == LUA_TUSERDATA) {
49 LuaLocalPlayer *o = new LuaLocalPlayer(m);
50 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
51 luaL_getmetatable(L, className);
52 lua_setmetatable(L, -2);
54 lua_pushvalue(L, lua_gettop(L));
55 lua_setfield(L, objectstable, "localplayer");
58 int LuaLocalPlayer::l_get_velocity(lua_State *L)
60 LocalPlayer *player = getobject(L, 1);
62 push_v3f(L, player->getSpeed() / BS);
66 int LuaLocalPlayer::l_set_velocity(lua_State *L)
68 LocalPlayer *player = getobject(L, 1);
70 v3f pos = checkFloatPos(L, 2);
71 player->setSpeed(pos);
76 int LuaLocalPlayer::l_get_yaw(lua_State *L)
78 lua_pushnumber(L, wrapDegrees_0_360(g_game->cam_view.camera_yaw));
82 int LuaLocalPlayer::l_set_yaw(lua_State *L)
84 LocalPlayer *player = getobject(L, 1);
86 if (lua_isnumber(L, 2)) {
87 double yaw = lua_tonumber(L, 2);
89 g_game->cam_view.camera_yaw = yaw;
90 g_game->cam_view_target.camera_yaw = yaw;
96 int LuaLocalPlayer::l_get_pitch(lua_State *L)
98 lua_pushnumber(L, -wrapDegrees_180(g_game->cam_view.camera_pitch) );
102 int LuaLocalPlayer::l_set_pitch(lua_State *L)
104 LocalPlayer *player = getobject(L, 1);
106 if (lua_isnumber(L, 2)) {
107 double pitch = lua_tonumber(L, 2);
108 player->setPitch(pitch);
109 g_game->cam_view.camera_pitch = pitch;
110 g_game->cam_view_target.camera_pitch = pitch;
117 int LuaLocalPlayer::l_get_hp(lua_State *L)
119 LocalPlayer *player = getobject(L, 1);
121 lua_pushinteger(L, player->hp);
125 int LuaLocalPlayer::l_get_name(lua_State *L)
127 LocalPlayer *player = getobject(L, 1);
129 lua_pushstring(L, player->getName());
133 // get_wield_index(self)
134 int LuaLocalPlayer::l_get_wield_index(lua_State *L)
136 LocalPlayer *player = getobject(L, 1);
138 lua_pushinteger(L, player->getWieldIndex() + 1);
142 // set_wield_index(self)
143 int LuaLocalPlayer::l_set_wield_index(lua_State *L)
145 LocalPlayer *player = getobject(L, 1);
146 u32 index = luaL_checkinteger(L, 2) - 1;
148 player->setWieldIndex(index);
149 g_game->processItemSelection(&g_game->runData.new_playeritem);
150 ItemStack selected_item, hand_item;
151 ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
152 g_game->camera->wield(tool_item);
156 // get_wielded_item(self)
157 int LuaLocalPlayer::l_get_wielded_item(lua_State *L)
159 LocalPlayer *player = getobject(L, 1);
161 ItemStack selected_item;
162 player->getWieldedItem(&selected_item, nullptr);
163 LuaItemStack::create(L, selected_item);
167 int LuaLocalPlayer::l_is_attached(lua_State *L)
169 LocalPlayer *player = getobject(L, 1);
171 lua_pushboolean(L, player->getParent() != nullptr);
175 int LuaLocalPlayer::l_is_touching_ground(lua_State *L)
177 LocalPlayer *player = getobject(L, 1);
179 lua_pushboolean(L, player->touching_ground);
183 int LuaLocalPlayer::l_is_in_liquid(lua_State *L)
185 LocalPlayer *player = getobject(L, 1);
187 lua_pushboolean(L, player->in_liquid);
191 int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L)
193 LocalPlayer *player = getobject(L, 1);
195 lua_pushboolean(L, player->in_liquid_stable);
199 int LuaLocalPlayer::l_get_move_resistance(lua_State *L)
201 LocalPlayer *player = getobject(L, 1);
203 lua_pushinteger(L, player->move_resistance);
207 int LuaLocalPlayer::l_is_climbing(lua_State *L)
209 LocalPlayer *player = getobject(L, 1);
211 lua_pushboolean(L, player->is_climbing);
215 int LuaLocalPlayer::l_swimming_vertical(lua_State *L)
217 LocalPlayer *player = getobject(L, 1);
219 lua_pushboolean(L, player->swimming_vertical);
223 // get_physics_override(self)
224 int LuaLocalPlayer::l_get_physics_override(lua_State *L)
226 LocalPlayer *player = getobject(L, 1);
228 push_physics_override(L, player->physics_override_speed, player->physics_override_jump, player->physics_override_gravity, player->physics_override_sneak, player->physics_override_sneak_glitch, player->physics_override_new_move);
233 // set_physics_override(self, override)
234 int LuaLocalPlayer::l_set_physics_override(lua_State *L)
236 LocalPlayer *player = getobject(L, 1);
238 player->physics_override_speed = getfloatfield_default(
239 L, 2, "speed", player->physics_override_speed);
240 player->physics_override_jump = getfloatfield_default(
241 L, 2, "jump", player->physics_override_jump);
242 player->physics_override_gravity = getfloatfield_default(
243 L, 2, "gravity", player->physics_override_gravity);
244 player->physics_override_sneak = getboolfield_default(
245 L, 2, "sneak", player->physics_override_sneak);
246 player->physics_override_sneak_glitch = getboolfield_default(
247 L, 2, "sneak_glitch", player->physics_override_sneak_glitch);
248 player->physics_override_new_move = getboolfield_default(
249 L, 2, "new_move", player->physics_override_new_move);
254 int LuaLocalPlayer::l_get_last_pos(lua_State *L)
256 LocalPlayer *player = getobject(L, 1);
258 push_v3f(L, player->last_position / BS);
262 int LuaLocalPlayer::l_get_last_velocity(lua_State *L)
264 LocalPlayer *player = getobject(L, 1);
266 push_v3f(L, player->last_speed);
270 int LuaLocalPlayer::l_get_last_look_vertical(lua_State *L)
272 LocalPlayer *player = getobject(L, 1);
274 lua_pushnumber(L, -1.0 * player->last_pitch * core::DEGTORAD);
278 int LuaLocalPlayer::l_get_last_look_horizontal(lua_State *L)
280 LocalPlayer *player = getobject(L, 1);
282 lua_pushnumber(L, (player->last_yaw + 90.) * core::DEGTORAD);
287 int LuaLocalPlayer::l_get_control(lua_State *L)
289 LocalPlayer *player = getobject(L, 1);
290 const PlayerControl &c = player->getPlayerControl();
292 auto set = [L] (const char *name, bool value) {
293 lua_pushboolean(L, value);
294 lua_setfield(L, -2, name);
297 lua_createtable(L, 0, 12);
300 set("sneak", c.sneak);
303 set("place", c.place);
304 // Player movement in polar coordinates and non-binary speed
305 lua_pushnumber(L, c.movement_speed);
306 lua_setfield(L, -2, "movement_speed");
307 lua_pushnumber(L, c.movement_direction);
308 lua_setfield(L, -2, "movement_direction");
309 // Provide direction keys to ensure compatibility
310 set("up", c.direction_keys & (1 << 0));
311 set("down", c.direction_keys & (1 << 1));
312 set("left", c.direction_keys & (1 << 2));
313 set("right", c.direction_keys & (1 << 3));
319 int LuaLocalPlayer::l_get_breath(lua_State *L)
321 LocalPlayer *player = getobject(L, 1);
323 lua_pushinteger(L, player->getBreath());
328 int LuaLocalPlayer::l_get_pos(lua_State *L)
330 LocalPlayer *player = getobject(L, 1);
332 push_v3f(L, player->getPosition() / BS);
336 // set_pos(self, pos)
337 int LuaLocalPlayer::l_set_pos(lua_State *L)
339 LocalPlayer *player = getobject(L, 1);
341 v3f pos = checkFloatPos(L, 2);
342 player->setPosition(pos);
343 getClient(L)->sendPlayerPos();
347 // get_movement_acceleration(self)
348 int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
350 LocalPlayer *player = getobject(L, 1);
353 lua_pushnumber(L, player->movement_acceleration_default);
354 lua_setfield(L, -2, "default");
356 lua_pushnumber(L, player->movement_acceleration_air);
357 lua_setfield(L, -2, "air");
359 lua_pushnumber(L, player->movement_acceleration_fast);
360 lua_setfield(L, -2, "fast");
365 // get_movement_speed(self)
366 int LuaLocalPlayer::l_get_movement_speed(lua_State *L)
368 LocalPlayer *player = getobject(L, 1);
371 lua_pushnumber(L, player->movement_speed_walk);
372 lua_setfield(L, -2, "walk");
374 lua_pushnumber(L, player->movement_speed_crouch);
375 lua_setfield(L, -2, "crouch");
377 lua_pushnumber(L, player->movement_speed_fast);
378 lua_setfield(L, -2, "fast");
380 lua_pushnumber(L, player->movement_speed_climb);
381 lua_setfield(L, -2, "climb");
383 lua_pushnumber(L, player->movement_speed_jump);
384 lua_setfield(L, -2, "jump");
389 // get_movement(self)
390 int LuaLocalPlayer::l_get_movement(lua_State *L)
392 LocalPlayer *player = getobject(L, 1);
396 lua_pushnumber(L, player->movement_liquid_fluidity);
397 lua_setfield(L, -2, "liquid_fluidity");
399 lua_pushnumber(L, player->movement_liquid_fluidity_smooth);
400 lua_setfield(L, -2, "liquid_fluidity_smooth");
402 lua_pushnumber(L, player->movement_liquid_sink);
403 lua_setfield(L, -2, "liquid_sink");
405 lua_pushnumber(L, player->movement_gravity);
406 lua_setfield(L, -2, "gravity");
411 // get_armor_groups(self)
412 int LuaLocalPlayer::l_get_armor_groups(lua_State *L)
414 LocalPlayer *player = getobject(L, 1);
415 push_groups(L, player->getCAO()->getGroups());
419 // hud_add(self, form)
420 int LuaLocalPlayer::l_hud_add(lua_State *L)
422 LocalPlayer *player = getobject(L, 1);
424 HudElement *elem = new HudElement;
425 read_hud_element(L, elem);
427 u32 id = player->addHud(elem);
432 lua_pushnumber(L, id);
436 // hud_remove(self, id)
437 int LuaLocalPlayer::l_hud_remove(lua_State *L)
439 LocalPlayer *player = getobject(L, 1);
440 u32 id = luaL_checkinteger(L, 2);
441 HudElement *element = player->removeHud(id);
443 lua_pushboolean(L, false);
445 lua_pushboolean(L, true);
450 // hud_change(self, id, stat, data)
451 int LuaLocalPlayer::l_hud_change(lua_State *L)
453 LocalPlayer *player = getobject(L, 1);
455 u32 id = luaL_checkinteger(L, 2);
457 HudElement *element = player->getHud(id);
463 bool ok = read_hud_change(L, stat, element, &unused);
465 lua_pushboolean(L, ok);
470 int LuaLocalPlayer::l_hud_get(lua_State *L)
472 LocalPlayer *player = getobject(L, 1);
474 u32 id = luaL_checkinteger(L, -1);
476 HudElement *e = player->getHud(id);
482 push_hud_element(L, e);
487 int LuaLocalPlayer::l_get_object(lua_State *L)
489 LocalPlayer *player = getobject(L, 1);
490 ClientEnvironment &env = getClient(L)->getEnv();
491 ClientActiveObject *obj = env.getGenericCAO(player->getCAO()->getId());
493 push_objectRef(L, obj->getId());
498 // get_hotbar_size(self)
499 int LuaLocalPlayer::l_get_hotbar_size(lua_State *L)
501 LocalPlayer *player = getobject(L, 1);
502 lua_pushnumber(L, player->hud_hotbar_itemcount);
507 LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
509 luaL_checktype(L, narg, LUA_TUSERDATA);
511 void *ud = luaL_checkudata(L, narg, className);
513 luaL_typerror(L, narg, className);
515 return *(LuaLocalPlayer **)ud;
518 LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
520 return ref->m_localplayer;
523 LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
525 LuaLocalPlayer *ref = checkobject(L, narg);
527 LocalPlayer *player = getobject(ref);
532 int LuaLocalPlayer::gc_object(lua_State *L)
534 LuaLocalPlayer *o = *(LuaLocalPlayer **)(lua_touserdata(L, 1));
539 void LuaLocalPlayer::Register(lua_State *L)
542 int methodtable = lua_gettop(L);
543 luaL_newmetatable(L, className);
544 int metatable = lua_gettop(L);
546 lua_pushliteral(L, "__metatable");
547 lua_pushvalue(L, methodtable);
548 lua_settable(L, metatable); // hide metatable from lua getmetatable()
550 lua_pushliteral(L, "__index");
551 lua_pushvalue(L, methodtable);
552 lua_settable(L, metatable);
554 lua_pushliteral(L, "__gc");
555 lua_pushcfunction(L, gc_object);
556 lua_settable(L, metatable);
558 lua_pop(L, 1); // Drop metatable
560 luaL_register(L, nullptr, methods); // fill methodtable
561 lua_pop(L, 1); // Drop methodtable
564 const char LuaLocalPlayer::className[] = "LocalPlayer";
565 const luaL_Reg LuaLocalPlayer::methods[] = {
566 luamethod(LuaLocalPlayer, get_velocity),
567 luamethod(LuaLocalPlayer, set_velocity),
568 luamethod(LuaLocalPlayer, get_yaw),
569 luamethod(LuaLocalPlayer, set_yaw),
570 luamethod(LuaLocalPlayer, get_pitch),
571 luamethod(LuaLocalPlayer, set_pitch),
572 luamethod(LuaLocalPlayer, get_hp),
573 luamethod(LuaLocalPlayer, get_name),
574 luamethod(LuaLocalPlayer, get_wield_index),
575 luamethod(LuaLocalPlayer, set_wield_index),
576 luamethod(LuaLocalPlayer, get_wielded_item),
577 luamethod(LuaLocalPlayer, is_attached),
578 luamethod(LuaLocalPlayer, is_touching_ground),
579 luamethod(LuaLocalPlayer, is_in_liquid),
580 luamethod(LuaLocalPlayer, is_in_liquid_stable),
581 luamethod(LuaLocalPlayer, is_climbing),
582 luamethod(LuaLocalPlayer, swimming_vertical),
583 luamethod(LuaLocalPlayer, get_physics_override),
584 luamethod(LuaLocalPlayer, set_physics_override),
585 // TODO: figure our if these are useful in any way
586 luamethod(LuaLocalPlayer, get_last_pos),
587 luamethod(LuaLocalPlayer, get_last_velocity),
588 luamethod(LuaLocalPlayer, get_last_look_horizontal),
589 luamethod(LuaLocalPlayer, get_last_look_vertical),
591 luamethod(LuaLocalPlayer, get_control),
592 luamethod(LuaLocalPlayer, get_breath),
593 luamethod(LuaLocalPlayer, get_pos),
594 luamethod(LuaLocalPlayer, set_pos),
595 luamethod(LuaLocalPlayer, get_movement_acceleration),
596 luamethod(LuaLocalPlayer, get_movement_speed),
597 luamethod(LuaLocalPlayer, get_movement),
598 luamethod(LuaLocalPlayer, get_armor_groups),
599 luamethod(LuaLocalPlayer, hud_add),
600 luamethod(LuaLocalPlayer, hud_remove),
601 luamethod(LuaLocalPlayer, hud_change),
602 luamethod(LuaLocalPlayer, hud_get),
603 luamethod(LuaLocalPlayer, get_object),
604 luamethod(LuaLocalPlayer, get_hotbar_size),
606 luamethod(LuaLocalPlayer, get_move_resistance),