3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef L_INVENTORY_H_
21 #define L_INVENTORY_H_
28 #include "inventorymanager.h"
30 #include "serverobject.h"
31 #include "inventory.h"
33 #include "lua_api/l_base.h"
41 InventoryLocation m_loc;
43 static const char className[];
44 static const luaL_reg methods[];
46 static InvRef *checkobject(lua_State *L, int narg);
48 static Inventory* getinv(lua_State *L, InvRef *ref);
50 static InventoryList* getlist(lua_State *L, InvRef *ref,
51 const char *listname);
53 static void reportInventoryChange(lua_State *L, InvRef *ref);
58 static int gc_object(lua_State *L);
60 // is_empty(self, listname) -> true/false
61 static int l_is_empty(lua_State *L);
63 // get_size(self, listname)
64 static int l_get_size(lua_State *L);
66 // get_width(self, listname)
67 static int l_get_width(lua_State *L);
69 // set_size(self, listname, size)
70 static int l_set_size(lua_State *L);
72 // set_width(self, listname, size)
73 static int l_set_width(lua_State *L);
75 // get_stack(self, listname, i) -> itemstack
76 static int l_get_stack(lua_State *L);
78 // set_stack(self, listname, i, stack) -> true/false
79 static int l_set_stack(lua_State *L);
81 // get_list(self, listname) -> list or nil
82 static int l_get_list(lua_State *L);
84 // set_list(self, listname, list)
85 static int l_set_list(lua_State *L);
87 // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
88 // Returns the leftover stack
89 static int l_add_item(lua_State *L);
91 // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
92 // Returns true if the item completely fits into the list
93 static int l_room_for_item(lua_State *L);
95 // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
96 // Returns true if the list contains the given count of the given item name
97 static int l_contains_item(lua_State *L);
99 // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
100 // Returns the items that were actually removed
101 static int l_remove_item(lua_State *L);
103 // get_location() -> location (like minetest.get_inventory(location))
104 static int l_get_location(lua_State *L);
107 InvRef(const InventoryLocation &loc);
111 // Creates an InvRef and leaves it on top of stack
112 // Not callable from Lua; all references are created on the C side.
113 static void create(lua_State *L, const InventoryLocation &loc);
114 static void createPlayer(lua_State *L, Player *player);
115 static void createNodeMeta(lua_State *L, v3s16 p);
116 static void Register(lua_State *L);
119 class ModApiInventory
125 bool Initialize(lua_State *L, int top);
127 static int l_create_detached_inventory_raw(lua_State *L);
128 static int l_get_inventory(lua_State *L);
130 static void inventory_set_list_from_lua(Inventory *inv, const char *name,
131 lua_State *L, int tableindex, int forcesize);
132 static void inventory_get_list_to_lua(Inventory *inv, const char *name,
137 #endif /* L_INVENTORY_H_ */