3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "lua_api/l_base.h"
24 #include "environment.h"
26 class ModApiEnvMod : public ModApiBase {
28 // set_node(pos, node)
29 // pos = {x=num, y=num, z=num}
30 static int l_set_node(lua_State *L);
32 static int l_add_node(lua_State *L);
35 // pos = {x=num, y=num, z=num}
36 static int l_remove_node(lua_State *L);
38 // swap_node(pos, node)
39 // pos = {x=num, y=num, z=num}
40 static int l_swap_node(lua_State *L);
43 // pos = {x=num, y=num, z=num}
44 static int l_get_node(lua_State *L);
46 // get_node_or_nil(pos)
47 // pos = {x=num, y=num, z=num}
48 static int l_get_node_or_nil(lua_State *L);
50 // get_node_light(pos, timeofday)
51 // pos = {x=num, y=num, z=num}
52 // timeofday: nil = current time, 0 = night, 0.5 = day
53 static int l_get_node_light(lua_State *L);
55 // place_node(pos, node)
56 // pos = {x=num, y=num, z=num}
57 static int l_place_node(lua_State *L);
60 // pos = {x=num, y=num, z=num}
61 static int l_dig_node(lua_State *L);
64 // pos = {x=num, y=num, z=num}
65 static int l_punch_node(lua_State *L);
68 // get_node_max_level(pos)
69 // pos = {x=num, y=num, z=num}
70 static int l_get_node_max_level(lua_State *L);
72 // get_node_level(pos)
73 // pos = {x=num, y=num, z=num}
74 static int l_get_node_level(lua_State *L);
76 // set_node_level(pos)
77 // pos = {x=num, y=num, z=num}
78 static int l_set_node_level(lua_State *L);
80 // add_node_level(pos)
81 // pos = {x=num, y=num, z=num}
82 static int l_add_node_level(lua_State *L);
85 static int l_get_meta(lua_State *L);
87 // get_node_timer(pos)
88 static int l_get_node_timer(lua_State *L);
90 // add_entity(pos, entityname) -> ObjectRef or nil
91 // pos = {x=num, y=num, z=num}
92 static int l_add_entity(lua_State *L);
94 // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
95 // pos = {x=num, y=num, z=num}
96 static int l_add_item(lua_State *L);
98 // get_player_by_name(name)
99 static int l_get_player_by_name(lua_State *L);
101 // get_objects_inside_radius(pos, radius)
102 static int l_get_objects_inside_radius(lua_State *L);
104 // set_timeofday(val)
106 static int l_set_timeofday(lua_State *L);
108 // get_timeofday() -> 0...1
109 static int l_get_timeofday(lua_State *L);
112 static int l_get_gametime(lua_State *L);
114 // find_node_near(pos, radius, nodenames) -> pos or nil
115 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
116 static int l_find_node_near(lua_State *L);
118 // find_nodes_in_area(minp, maxp, nodenames) -> list of positions
119 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
120 static int l_find_nodes_in_area(lua_State *L);
122 // delete_area(p1, p2) -> true/false
123 static int l_delete_area(lua_State *L);
125 // get_perlin(seeddiff, octaves, persistence, scale)
126 // returns world-specific PerlinNoise
127 static int l_get_perlin(lua_State *L);
129 // get_perlin_map(noiseparams, size)
130 // returns world-specific PerlinNoiseMap
131 static int l_get_perlin_map(lua_State *L);
134 // returns world-specific voxel manipulator
135 static int l_get_voxel_manip(lua_State *L);
138 // clear all objects in the environment
139 static int l_clear_objects(lua_State *L);
141 // spawn_tree(pos, treedef)
142 static int l_spawn_tree(lua_State *L);
144 // line_of_sight(pos1, pos2, stepsize) -> true/false
145 static int l_line_of_sight(lua_State *L);
147 // find_path(pos1, pos2, searchdistance,
148 // max_jump, max_drop, algorithm) -> table containing path
149 static int l_find_path(lua_State *L);
151 // transforming_liquid_add(pos)
152 static int l_transforming_liquid_add(lua_State *L);
154 // forceload_block(blockpos)
155 // forceloads a block
156 static int l_forceload_block(lua_State *L);
158 // forceload_free_block(blockpos)
159 // stops forceloading a position
160 static int l_forceload_free_block(lua_State *L);
162 // get us precision time
163 static int l_get_us_time(lua_State *L);
166 static void Initialize(lua_State *L, int top);
169 class LuaABM : public ActiveBlockModifier
174 std::set<std::string> m_trigger_contents;
175 std::set<std::string> m_required_neighbors;
176 float m_trigger_interval;
177 u32 m_trigger_chance;
179 LuaABM(lua_State *L, int id,
180 const std::set<std::string> &trigger_contents,
181 const std::set<std::string> &required_neighbors,
182 float trigger_interval, u32 trigger_chance):
184 m_trigger_contents(trigger_contents),
185 m_required_neighbors(required_neighbors),
186 m_trigger_interval(trigger_interval),
187 m_trigger_chance(trigger_chance)
190 virtual std::set<std::string> getTriggerContents()
192 return m_trigger_contents;
194 virtual std::set<std::string> getRequiredNeighbors()
196 return m_required_neighbors;
198 virtual float getTriggerInterval()
200 return m_trigger_interval;
202 virtual u32 getTriggerChance()
204 return m_trigger_chance;
206 virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
207 u32 active_object_count, u32 active_object_count_wider);
210 #endif /* L_ENV_H_ */