3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_env.h"
21 #include "lua_api/l_internal.h"
22 #include "lua_api/l_nodemeta.h"
23 #include "lua_api/l_nodetimer.h"
24 #include "lua_api/l_noise.h"
25 #include "lua_api/l_vmanip.h"
26 #include "common/c_converter.h"
27 #include "common/c_content.h"
28 #include "scripting_game.h"
29 #include "environment.h"
32 #include "daynightratio.h"
33 #include "util/pointedthing.h"
34 #include "content_sao.h"
36 #include "pathfinder.h"
38 #define GET_ENV_PTR ServerEnvironment* env = \
39 dynamic_cast<ServerEnvironment*>(getEnv(L)); \
40 if (env == NULL) return 0
42 ///////////////////////////////////////////////////////////////////////////////
45 void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
46 u32 active_object_count, u32 active_object_count_wider)
48 GameScripting *scriptIface = env->getScriptIface();
49 scriptIface->realityCheck();
51 lua_State *L = scriptIface->getStack();
52 assert(lua_checkstack(L, 20));
53 StackUnroller stack_unroller(L);
55 lua_pushcfunction(L, script_error_handler);
56 int errorhandler = lua_gettop(L);
58 // Get registered_abms
59 lua_getglobal(L, "core");
60 lua_getfield(L, -1, "registered_abms");
61 luaL_checktype(L, -1, LUA_TTABLE);
62 lua_remove(L, -2); // Remove core
64 // Get registered_abms[m_id]
65 lua_pushnumber(L, m_id);
69 lua_remove(L, -2); // Remove registered_abms
72 luaL_checktype(L, -1, LUA_TTABLE);
73 lua_getfield(L, -1, "action");
74 luaL_checktype(L, -1, LUA_TFUNCTION);
75 lua_remove(L, -2); // Remove registered_abms[m_id]
77 pushnode(L, n, env->getGameDef()->ndef());
78 lua_pushnumber(L, active_object_count);
79 lua_pushnumber(L, active_object_count_wider);
80 if(lua_pcall(L, 4, 0, errorhandler))
82 lua_pop(L, 1); // Pop error handler
87 // set_node(pos, node)
88 // pos = {x=num, y=num, z=num}
89 int ModApiEnvMod::l_set_node(lua_State *L)
93 INodeDefManager *ndef = env->getGameDef()->ndef();
95 v3s16 pos = read_v3s16(L, 1);
96 MapNode n = readnode(L, 2, ndef);
98 bool succeeded = env->setNode(pos, n);
99 lua_pushboolean(L, succeeded);
103 int ModApiEnvMod::l_add_node(lua_State *L)
105 return l_set_node(L);
109 // pos = {x=num, y=num, z=num}
110 int ModApiEnvMod::l_remove_node(lua_State *L)
115 v3s16 pos = read_v3s16(L, 1);
117 bool succeeded = env->removeNode(pos);
118 lua_pushboolean(L, succeeded);
122 // swap_node(pos, node)
123 // pos = {x=num, y=num, z=num}
124 int ModApiEnvMod::l_swap_node(lua_State *L)
128 INodeDefManager *ndef = env->getGameDef()->ndef();
130 v3s16 pos = read_v3s16(L, 1);
131 MapNode n = readnode(L, 2, ndef);
133 bool succeeded = env->swapNode(pos, n);
134 lua_pushboolean(L, succeeded);
139 // pos = {x=num, y=num, z=num}
140 int ModApiEnvMod::l_get_node(lua_State *L)
145 v3s16 pos = read_v3s16(L, 1);
147 MapNode n = env->getMap().getNodeNoEx(pos);
149 pushnode(L, n, env->getGameDef()->ndef());
153 // get_node_or_nil(pos)
154 // pos = {x=num, y=num, z=num}
155 int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
160 v3s16 pos = read_v3s16(L, 1);
163 MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
166 pushnode(L, n, env->getGameDef()->ndef());
173 // get_node_light(pos, timeofday)
174 // pos = {x=num, y=num, z=num}
175 // timeofday: nil = current time, 0 = night, 0.5 = day
176 int ModApiEnvMod::l_get_node_light(lua_State *L)
181 v3s16 pos = read_v3s16(L, 1);
182 u32 time_of_day = env->getTimeOfDay();
183 if(lua_isnumber(L, 2))
184 time_of_day = 24000.0 * lua_tonumber(L, 2);
185 time_of_day %= 24000;
186 u32 dnr = time_to_daynight_ratio(time_of_day, true);
189 MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
190 if (is_position_ok) {
191 INodeDefManager *ndef = env->getGameDef()->ndef();
192 lua_pushinteger(L, n.getLightBlend(dnr, ndef));
199 // place_node(pos, node)
200 // pos = {x=num, y=num, z=num}
201 int ModApiEnvMod::l_place_node(lua_State *L)
205 ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
206 Server *server = getServer(L);
207 INodeDefManager *ndef = server->ndef();
208 IItemDefManager *idef = server->idef();
210 v3s16 pos = read_v3s16(L, 1);
211 MapNode n = readnode(L, 2, ndef);
213 // Don't attempt to load non-loaded area as of now
214 MapNode n_old = env->getMap().getNodeNoEx(pos);
215 if(n_old.getContent() == CONTENT_IGNORE){
216 lua_pushboolean(L, false);
219 // Create item to place
220 ItemStack item(ndef->get(n).name, 1, 0, "", idef);
221 // Make pointed position
222 PointedThing pointed;
223 pointed.type = POINTEDTHING_NODE;
224 pointed.node_abovesurface = pos;
225 pointed.node_undersurface = pos + v3s16(0,-1,0);
226 // Place it with a NULL placer (appears in Lua as a non-functional
228 bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
229 lua_pushboolean(L, success);
234 // pos = {x=num, y=num, z=num}
235 int ModApiEnvMod::l_dig_node(lua_State *L)
239 ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
241 v3s16 pos = read_v3s16(L, 1);
243 // Don't attempt to load non-loaded area as of now
244 MapNode n = env->getMap().getNodeNoEx(pos);
245 if(n.getContent() == CONTENT_IGNORE){
246 lua_pushboolean(L, false);
249 // Dig it out with a NULL digger (appears in Lua as a
250 // non-functional ObjectRef)
251 bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
252 lua_pushboolean(L, success);
257 // pos = {x=num, y=num, z=num}
258 int ModApiEnvMod::l_punch_node(lua_State *L)
262 ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
264 v3s16 pos = read_v3s16(L, 1);
266 // Don't attempt to load non-loaded area as of now
267 MapNode n = env->getMap().getNodeNoEx(pos);
268 if(n.getContent() == CONTENT_IGNORE){
269 lua_pushboolean(L, false);
272 // Punch it with a NULL puncher (appears in Lua as a non-functional
274 bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
275 lua_pushboolean(L, success);
279 // get_node_max_level(pos)
280 // pos = {x=num, y=num, z=num}
281 int ModApiEnvMod::l_get_node_max_level(lua_State *L)
285 v3s16 pos = read_v3s16(L, 1);
286 MapNode n = env->getMap().getNodeNoEx(pos);
287 lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
291 // get_node_level(pos)
292 // pos = {x=num, y=num, z=num}
293 int ModApiEnvMod::l_get_node_level(lua_State *L)
297 v3s16 pos = read_v3s16(L, 1);
298 MapNode n = env->getMap().getNodeNoEx(pos);
299 lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
303 // set_node_level(pos, level)
304 // pos = {x=num, y=num, z=num}
306 int ModApiEnvMod::l_set_node_level(lua_State *L)
310 v3s16 pos = read_v3s16(L, 1);
312 if(lua_isnumber(L, 2))
313 level = lua_tonumber(L, 2);
314 MapNode n = env->getMap().getNodeNoEx(pos);
315 lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
316 env->setNode(pos, n);
320 // add_node_level(pos, level)
321 // pos = {x=num, y=num, z=num}
323 int ModApiEnvMod::l_add_node_level(lua_State *L)
327 v3s16 pos = read_v3s16(L, 1);
329 if(lua_isnumber(L, 2))
330 level = lua_tonumber(L, 2);
331 MapNode n = env->getMap().getNodeNoEx(pos);
332 lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
333 env->setNode(pos, n);
339 int ModApiEnvMod::l_get_meta(lua_State *L)
344 v3s16 p = read_v3s16(L, 1);
345 NodeMetaRef::create(L, p, env);
349 // get_node_timer(pos)
350 int ModApiEnvMod::l_get_node_timer(lua_State *L)
355 v3s16 p = read_v3s16(L, 1);
356 NodeTimerRef::create(L, p, env);
360 // add_entity(pos, entityname) -> ObjectRef or nil
361 // pos = {x=num, y=num, z=num}
362 int ModApiEnvMod::l_add_entity(lua_State *L)
367 v3f pos = checkFloatPos(L, 1);
369 const char *name = luaL_checkstring(L, 2);
371 ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
372 int objectid = env->addActiveObject(obj);
373 // If failed to add, return nothing (reads as nil)
377 getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
381 // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
382 // pos = {x=num, y=num, z=num}
383 int ModApiEnvMod::l_add_item(lua_State *L)
388 //v3f pos = checkFloatPos(L, 1);
390 ItemStack item = read_item(L, 2,getServer(L));
391 if(item.empty() || !item.isKnown(getServer(L)->idef()))
394 lua_pushcfunction(L, script_error_handler);
395 int errorhandler = lua_gettop(L);
397 // Use spawn_item to spawn a __builtin:item
398 lua_getglobal(L, "core");
399 lua_getfield(L, -1, "spawn_item");
400 lua_remove(L, -2); // Remove core
404 lua_pushstring(L, item.getItemString().c_str());
405 if(lua_pcall(L, 2, 1, errorhandler))
407 lua_remove(L, errorhandler); // Remove error handler
411 // get_player_by_name(name)
412 int ModApiEnvMod::l_get_player_by_name(lua_State *L)
417 const char *name = luaL_checkstring(L, 1);
418 Player *player = env->getPlayer(name);
423 PlayerSAO *sao = player->getPlayerSAO();
428 // Put player on stack
429 getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
433 // get_objects_inside_radius(pos, radius)
434 int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
439 v3f pos = checkFloatPos(L, 1);
440 float radius = luaL_checknumber(L, 2) * BS;
441 std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
442 ScriptApiBase *script = getScriptApiBase(L);
443 lua_createtable(L, ids.size(), 0);
444 std::set<u16>::const_iterator iter = ids.begin();
445 for(u32 i = 0; iter != ids.end(); iter++) {
446 ServerActiveObject *obj = env->getActiveObject(*iter);
447 // Insert object reference into table
448 script->objectrefGetOrCreate(L, obj);
449 lua_rawseti(L, -2, ++i);
454 // set_timeofday(val)
456 int ModApiEnvMod::l_set_timeofday(lua_State *L)
461 float timeofday_f = luaL_checknumber(L, 1);
462 assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
463 int timeofday_mh = (int)(timeofday_f * 24000.0);
464 // This should be set directly in the environment but currently
465 // such changes aren't immediately sent to the clients, so call
466 // the server instead.
467 //env->setTimeOfDay(timeofday_mh);
468 getServer(L)->setTimeOfDay(timeofday_mh);
472 // get_timeofday() -> 0...1
473 int ModApiEnvMod::l_get_timeofday(lua_State *L)
478 int timeofday_mh = env->getTimeOfDay();
479 float timeofday_f = (float)timeofday_mh / 24000.0;
480 lua_pushnumber(L, timeofday_f);
485 int ModApiEnvMod::l_get_gametime(lua_State *L)
489 int game_time = env->getGameTime();
490 lua_pushnumber(L, game_time);
495 // find_node_near(pos, radius, nodenames) -> pos or nil
496 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
497 int ModApiEnvMod::l_find_node_near(lua_State *L)
501 INodeDefManager *ndef = getServer(L)->ndef();
502 v3s16 pos = read_v3s16(L, 1);
503 int radius = luaL_checkinteger(L, 2);
504 std::set<content_t> filter;
505 if(lua_istable(L, 3)){
508 while(lua_next(L, table) != 0){
509 // key at index -2 and value at index -1
510 luaL_checktype(L, -1, LUA_TSTRING);
511 ndef->getIds(lua_tostring(L, -1), filter);
512 // removes value, keeps key for next iteration
515 } else if(lua_isstring(L, 3)){
516 ndef->getIds(lua_tostring(L, 3), filter);
519 for(int d=1; d<=radius; d++){
520 std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
521 for(std::vector<v3s16>::iterator i = list.begin();
522 i != list.end(); ++i){
523 v3s16 p = pos + (*i);
524 content_t c = env->getMap().getNodeNoEx(p).getContent();
525 if(filter.count(c) != 0){
534 // find_nodes_in_area(minp, maxp, nodenames) -> list of positions
535 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
536 int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
540 INodeDefManager *ndef = getServer(L)->ndef();
541 v3s16 minp = read_v3s16(L, 1);
542 v3s16 maxp = read_v3s16(L, 2);
543 std::set<content_t> filter;
544 if(lua_istable(L, 3)) {
547 while(lua_next(L, table) != 0) {
548 // key at index -2 and value at index -1
549 luaL_checktype(L, -1, LUA_TSTRING);
550 ndef->getIds(lua_tostring(L, -1), filter);
551 // removes value, keeps key for next iteration
554 } else if(lua_isstring(L, 3)) {
555 ndef->getIds(lua_tostring(L, 3), filter);
560 for(s16 x = minp.X; x <= maxp.X; x++)
561 for(s16 y = minp.Y; y <= maxp.Y; y++)
562 for(s16 z = minp.Z; z <= maxp.Z; z++) {
564 content_t c = env->getMap().getNodeNoEx(p).getContent();
565 if(filter.count(c) != 0) {
567 lua_rawseti(L, -2, ++i);
573 // find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
574 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
575 int ModApiEnvMod::l_find_surface_nodes_in_area(lua_State *L)
579 INodeDefManager *ndef = getServer(L)->ndef();
580 v3s16 minp = read_v3s16(L, 1);
581 v3s16 maxp = read_v3s16(L, 2);
582 std::set<content_t> filter;
583 if(lua_istable(L, 3)) {
586 while(lua_next(L, table) != 0) {
587 // key at index -2 and value at index -1
588 luaL_checktype(L, -1, LUA_TSTRING);
589 ndef->getIds(lua_tostring(L, -1), filter);
590 // removes value, keeps key for next iteration
593 } else if(lua_isstring(L, 3)) {
594 ndef->getIds(lua_tostring(L, 3), filter);
599 for(s16 x = minp.X; x <= maxp.X; x++)
600 for(s16 z = minp.Z; z <= maxp.Z; z++) {
603 content_t c = env->getMap().getNodeNoEx(p).getContent();
604 for(; y <= maxp.Y; y++) {
605 v3s16 psurf(x, y + 1, z);
606 content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
607 if(c != CONTENT_AIR && csurf == CONTENT_AIR &&
608 filter.count(c) != 0) {
609 push_v3s16(L, v3s16(x, y, z));
610 lua_rawseti(L, -2, ++i);
618 // get_perlin(seeddiff, octaves, persistence, scale)
619 // returns world-specific PerlinNoise
620 int ModApiEnvMod::l_get_perlin(lua_State *L)
626 if (lua_istable(L, 1)) {
627 read_noiseparams(L, 1, ¶ms);
629 params.seed = luaL_checkint(L, 1);
630 params.octaves = luaL_checkint(L, 2);
631 params.persist = luaL_checknumber(L, 3);
632 params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
635 params.seed += (int)env->getServerMap().getSeed();
637 LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
638 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
639 luaL_getmetatable(L, "PerlinNoise");
640 lua_setmetatable(L, -2);
644 // get_perlin_map(noiseparams, size)
645 // returns world-specific PerlinNoiseMap
646 int ModApiEnvMod::l_get_perlin_map(lua_State *L)
651 if (!read_noiseparams(L, 1, &np))
653 v3s16 size = read_v3s16(L, 2);
655 int seed = (int)(env->getServerMap().getSeed());
656 LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
657 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
658 luaL_getmetatable(L, "PerlinNoiseMap");
659 lua_setmetatable(L, -2);
664 // returns voxel manipulator
665 int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
669 Map *map = &(env->getMap());
670 LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
671 new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
672 new LuaVoxelManip(map);
674 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
675 luaL_getmetatable(L, "VoxelManip");
676 lua_setmetatable(L, -2);
681 // clear all objects in the environment
682 int ModApiEnvMod::l_clear_objects(lua_State *L)
686 env->clearAllObjects();
690 // line_of_sight(pos1, pos2, stepsize) -> true/false, pos
691 int ModApiEnvMod::l_line_of_sight(lua_State *L)
693 float stepsize = 1.0;
697 // read position 1 from lua
698 v3f pos1 = checkFloatPos(L, 1);
699 // read position 2 from lua
700 v3f pos2 = checkFloatPos(L, 2);
701 //read step size from lua
702 if (lua_isnumber(L, 3)) {
703 stepsize = lua_tonumber(L, 3);
707 bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
708 lua_pushboolean(L, success);
716 // delete_area(p1, p2)
717 // delete mapblocks in area p1..p2
718 int ModApiEnvMod::l_delete_area(lua_State *L)
722 v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
723 v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
724 sortBoxVerticies(bpmin, bpmax);
726 ServerMap &map = env->getServerMap();
729 event.type = MEET_OTHER;
732 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
733 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
734 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
736 if (map.deleteBlock(bp))
737 event.modified_blocks.insert(bp);
742 map.dispatchEvent(&event);
743 lua_pushboolean(L, success);
747 // find_path(pos1, pos2, searchdistance,
748 // max_jump, max_drop, algorithm) -> table containing path
749 int ModApiEnvMod::l_find_path(lua_State *L)
753 v3s16 pos1 = read_v3s16(L, 1);
754 v3s16 pos2 = read_v3s16(L, 2);
755 unsigned int searchdistance = luaL_checkint(L, 3);
756 unsigned int max_jump = luaL_checkint(L, 4);
757 unsigned int max_drop = luaL_checkint(L, 5);
758 algorithm algo = A_PLAIN_NP;
759 if (!lua_isnil(L, 6)) {
760 std::string algorithm = luaL_checkstring(L,6);
762 if (algorithm == "A*")
765 if (algorithm == "Dijkstra")
769 std::vector<v3s16> path =
770 get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
775 int top = lua_gettop(L);
776 unsigned int index = 1;
777 for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
779 lua_pushnumber(L,index);
781 lua_settable(L, top);
790 // spawn_tree(pos, treedef)
791 int ModApiEnvMod::l_spawn_tree(lua_State *L)
795 v3s16 p0 = read_v3s16(L, 1);
797 treegen::TreeDef tree_def;
798 std::string trunk,leaves,fruit;
799 INodeDefManager *ndef = env->getGameDef()->ndef();
801 if(lua_istable(L, 2))
803 getstringfield(L, 2, "axiom", tree_def.initial_axiom);
804 getstringfield(L, 2, "rules_a", tree_def.rules_a);
805 getstringfield(L, 2, "rules_b", tree_def.rules_b);
806 getstringfield(L, 2, "rules_c", tree_def.rules_c);
807 getstringfield(L, 2, "rules_d", tree_def.rules_d);
808 getstringfield(L, 2, "trunk", trunk);
809 tree_def.trunknode=ndef->getId(trunk);
810 getstringfield(L, 2, "leaves", leaves);
811 tree_def.leavesnode=ndef->getId(leaves);
812 tree_def.leaves2_chance=0;
813 getstringfield(L, 2, "leaves2", leaves);
816 tree_def.leaves2node=ndef->getId(leaves);
817 getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
819 getintfield(L, 2, "angle", tree_def.angle);
820 getintfield(L, 2, "iterations", tree_def.iterations);
821 if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
822 tree_def.iterations_random_level = 0;
823 getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
824 getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
825 tree_def.fruit_chance=0;
826 getstringfield(L, 2, "fruit", fruit);
829 tree_def.fruitnode=ndef->getId(fruit);
830 getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
832 tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
838 if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
839 if (e == treegen::UNBALANCED_BRACKETS) {
840 luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
842 luaL_error(L, "spawn_tree(): unknown error");
849 // transforming_liquid_add(pos)
850 int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
854 v3s16 p0 = read_v3s16(L, 1);
855 env->getMap().transforming_liquid_add(p0);
859 // forceload_block(blockpos)
860 // blockpos = {x=num, y=num, z=num}
861 int ModApiEnvMod::l_forceload_block(lua_State *L)
865 v3s16 blockpos = read_v3s16(L, 1);
866 env->getForceloadedBlocks()->insert(blockpos);
870 // forceload_free_block(blockpos)
871 // blockpos = {x=num, y=num, z=num}
872 int ModApiEnvMod::l_forceload_free_block(lua_State *L)
876 v3s16 blockpos = read_v3s16(L, 1);
877 env->getForceloadedBlocks()->erase(blockpos);
882 int ModApiEnvMod::l_get_us_time(lua_State *L)
884 lua_pushnumber(L, porting::getTimeUs());
888 void ModApiEnvMod::Initialize(lua_State *L, int top)
894 API_FCT(remove_node);
896 API_FCT(get_node_or_nil);
897 API_FCT(get_node_light);
901 API_FCT(get_node_max_level);
902 API_FCT(get_node_level);
903 API_FCT(set_node_level);
904 API_FCT(add_node_level);
907 API_FCT(get_node_timer);
908 API_FCT(get_player_by_name);
909 API_FCT(get_objects_inside_radius);
910 API_FCT(set_timeofday);
911 API_FCT(get_timeofday);
912 API_FCT(get_gametime);
913 API_FCT(find_node_near);
914 API_FCT(find_nodes_in_area);
915 API_FCT(find_surface_nodes_in_area);
916 API_FCT(delete_area);
918 API_FCT(get_perlin_map);
919 API_FCT(get_voxel_manip);
920 API_FCT(clear_objects);
923 API_FCT(line_of_sight);
924 API_FCT(transforming_liquid_add);
925 API_FCT(forceload_block);
926 API_FCT(forceload_free_block);
927 API_FCT(get_us_time);