3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "lua_api/l_env.h"
22 #include "lua_api/l_internal.h"
23 #include "lua_api/l_nodemeta.h"
24 #include "lua_api/l_nodetimer.h"
25 #include "lua_api/l_noise.h"
26 #include "lua_api/l_vmanip.h"
27 #include "common/c_converter.h"
28 #include "common/c_content.h"
29 #include "scripting_server.h"
30 #include "environment.h"
34 #include "daynightratio.h"
35 #include "util/pointedthing.h"
36 #include "mapgen/treegen.h"
38 #include "pathfinder.h"
39 #include "face_position_cache.h"
40 #include "remoteplayer.h"
41 #include "server/luaentity_sao.h"
42 #include "server/player_sao.h"
43 #include "util/string.h"
44 #include "translation.h"
46 #include "client/client.h"
49 const EnumString ModApiEnvMod::es_ClearObjectsMode[] =
51 {CLEAR_OBJECTS_MODE_FULL, "full"},
52 {CLEAR_OBJECTS_MODE_QUICK, "quick"},
56 const EnumString ModApiEnvMod::es_BlockStatusType[] =
58 {ServerEnvironment::BS_UNKNOWN, "unknown"},
59 {ServerEnvironment::BS_EMERGING, "emerging"},
60 {ServerEnvironment::BS_LOADED, "loaded"},
61 {ServerEnvironment::BS_ACTIVE, "active"},
65 ///////////////////////////////////////////////////////////////////////////////
68 void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
69 u32 active_object_count, u32 active_object_count_wider)
71 ServerScripting *scriptIface = env->getScriptIface();
72 scriptIface->realityCheck();
74 lua_State *L = scriptIface->getStack();
75 sanity_check(lua_checkstack(L, 20));
76 StackUnroller stack_unroller(L);
78 int error_handler = PUSH_ERROR_HANDLER(L);
80 // Get registered_abms
81 lua_getglobal(L, "core");
82 lua_getfield(L, -1, "registered_abms");
83 luaL_checktype(L, -1, LUA_TTABLE);
84 lua_remove(L, -2); // Remove core
86 // Get registered_abms[m_id]
87 lua_pushinteger(L, m_id);
91 lua_remove(L, -2); // Remove registered_abms
93 scriptIface->setOriginFromTable(-1);
96 luaL_checktype(L, -1, LUA_TTABLE);
97 lua_getfield(L, -1, "action");
98 luaL_checktype(L, -1, LUA_TFUNCTION);
99 lua_remove(L, -2); // Remove registered_abms[m_id]
101 pushnode(L, n, env->getGameDef()->ndef());
102 lua_pushnumber(L, active_object_count);
103 lua_pushnumber(L, active_object_count_wider);
105 int result = lua_pcall(L, 4, 0, error_handler);
107 scriptIface->scriptError(result, "LuaABM::trigger");
109 lua_pop(L, 1); // Pop error handler
112 void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
114 ServerScripting *scriptIface = env->getScriptIface();
115 scriptIface->realityCheck();
117 lua_State *L = scriptIface->getStack();
118 sanity_check(lua_checkstack(L, 20));
119 StackUnroller stack_unroller(L);
121 int error_handler = PUSH_ERROR_HANDLER(L);
123 // Get registered_lbms
124 lua_getglobal(L, "core");
125 lua_getfield(L, -1, "registered_lbms");
126 luaL_checktype(L, -1, LUA_TTABLE);
127 lua_remove(L, -2); // Remove core
129 // Get registered_lbms[m_id]
130 lua_pushinteger(L, m_id);
132 FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
133 lua_remove(L, -2); // Remove registered_lbms
135 scriptIface->setOriginFromTable(-1);
138 luaL_checktype(L, -1, LUA_TTABLE);
139 lua_getfield(L, -1, "action");
140 luaL_checktype(L, -1, LUA_TFUNCTION);
141 lua_remove(L, -2); // Remove registered_lbms[m_id]
143 pushnode(L, n, env->getGameDef()->ndef());
145 int result = lua_pcall(L, 2, 0, error_handler);
147 scriptIface->scriptError(result, "LuaLBM::trigger");
149 lua_pop(L, 1); // Pop error handler
152 int LuaRaycast::l_next(lua_State *L)
158 csm = getClient(L) != nullptr;
161 LuaRaycast *o = checkobject(L, 1);
162 PointedThing pointed;
163 env->continueRaycast(&o->state, &pointed);
164 if (pointed.type == POINTEDTHING_NOTHING)
167 push_pointed_thing(L, pointed, csm, true);
172 int LuaRaycast::create_object(lua_State *L)
174 NO_MAP_LOCK_REQUIRED;
177 bool liquids = false;
179 v3f pos1 = checkFloatPos(L, 1);
180 v3f pos2 = checkFloatPos(L, 2);
181 if (lua_isboolean(L, 3)) {
182 objects = readParam<bool>(L, 3);
184 if (lua_isboolean(L, 4)) {
185 liquids = readParam<bool>(L, 4);
188 LuaRaycast *o = new LuaRaycast(core::line3d<f32>(pos1, pos2),
191 *(void **) (lua_newuserdata(L, sizeof(void *))) = o;
192 luaL_getmetatable(L, className);
193 lua_setmetatable(L, -2);
197 LuaRaycast *LuaRaycast::checkobject(lua_State *L, int narg)
199 NO_MAP_LOCK_REQUIRED;
201 luaL_checktype(L, narg, LUA_TUSERDATA);
202 void *ud = luaL_checkudata(L, narg, className);
204 luaL_typerror(L, narg, className);
205 return *(LuaRaycast **) ud;
208 int LuaRaycast::gc_object(lua_State *L)
210 LuaRaycast *o = *(LuaRaycast **) (lua_touserdata(L, 1));
215 void LuaRaycast::Register(lua_State *L)
218 int methodtable = lua_gettop(L);
219 luaL_newmetatable(L, className);
220 int metatable = lua_gettop(L);
222 lua_pushliteral(L, "__metatable");
223 lua_pushvalue(L, methodtable);
224 lua_settable(L, metatable);
226 lua_pushliteral(L, "__index");
227 lua_pushvalue(L, methodtable);
228 lua_settable(L, metatable);
230 lua_pushliteral(L, "__gc");
231 lua_pushcfunction(L, gc_object);
232 lua_settable(L, metatable);
234 lua_pushliteral(L, "__call");
235 lua_pushcfunction(L, l_next);
236 lua_settable(L, metatable);
240 luaL_register(L, nullptr, methods);
243 lua_register(L, className, create_object);
246 const char LuaRaycast::className[] = "Raycast";
247 const luaL_Reg LuaRaycast::methods[] =
249 luamethod(LuaRaycast, next),
253 void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
255 ScriptCallbackState *state = (ScriptCallbackState *)param;
256 assert(state != NULL);
257 assert(state->script != NULL);
258 assert(state->refcount > 0);
260 // state must be protected by envlock
261 Server *server = state->script->getServer();
262 MutexAutoLock envlock(server->m_env_mutex);
266 state->script->on_emerge_area_completion(blockpos, action, state);
268 if (state->refcount == 0)
272 // Exported functions
274 // set_node(pos, node)
275 // pos = {x=num, y=num, z=num}
276 int ModApiEnvMod::l_set_node(lua_State *L)
280 const NodeDefManager *ndef = env->getGameDef()->ndef();
282 v3s16 pos = read_v3s16(L, 1);
283 MapNode n = readnode(L, 2, ndef);
285 bool succeeded = env->setNode(pos, n);
286 lua_pushboolean(L, succeeded);
290 // bulk_set_node([pos1, pos2, ...], node)
291 // pos = {x=num, y=num, z=num}
292 int ModApiEnvMod::l_bulk_set_node(lua_State *L)
296 const NodeDefManager *ndef = env->getGameDef()->ndef();
298 if (!lua_istable(L, 1)) {
302 s32 len = lua_objlen(L, 1);
304 lua_pushboolean(L, true);
308 MapNode n = readnode(L, 2, ndef);
311 bool succeeded = true;
312 for (s32 i = 1; i <= len; i++) {
313 lua_rawgeti(L, 1, i);
314 if (!env->setNode(read_v3s16(L, -1), n))
319 lua_pushboolean(L, succeeded);
323 int ModApiEnvMod::l_add_node(lua_State *L)
325 return l_set_node(L);
329 // pos = {x=num, y=num, z=num}
330 int ModApiEnvMod::l_remove_node(lua_State *L)
335 v3s16 pos = read_v3s16(L, 1);
337 bool succeeded = env->removeNode(pos);
338 lua_pushboolean(L, succeeded);
342 // swap_node(pos, node)
343 // pos = {x=num, y=num, z=num}
344 int ModApiEnvMod::l_swap_node(lua_State *L)
348 const NodeDefManager *ndef = env->getGameDef()->ndef();
350 v3s16 pos = read_v3s16(L, 1);
351 MapNode n = readnode(L, 2, ndef);
353 bool succeeded = env->swapNode(pos, n);
354 lua_pushboolean(L, succeeded);
359 // pos = {x=num, y=num, z=num}
360 int ModApiEnvMod::l_get_node(lua_State *L)
365 v3s16 pos = read_v3s16(L, 1);
367 MapNode n = env->getMap().getNode(pos);
369 pushnode(L, n, env->getGameDef()->ndef());
373 // get_node_or_nil(pos)
374 // pos = {x=num, y=num, z=num}
375 int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
380 v3s16 pos = read_v3s16(L, 1);
383 MapNode n = env->getMap().getNode(pos, &pos_ok);
386 pushnode(L, n, env->getGameDef()->ndef());
393 // get_node_light(pos, timeofday)
394 // pos = {x=num, y=num, z=num}
395 // timeofday: nil = current time, 0 = night, 0.5 = day
396 int ModApiEnvMod::l_get_node_light(lua_State *L)
401 v3s16 pos = read_v3s16(L, 1);
402 u32 time_of_day = env->getTimeOfDay();
403 if(lua_isnumber(L, 2))
404 time_of_day = 24000.0 * lua_tonumber(L, 2);
405 time_of_day %= 24000;
406 u32 dnr = time_to_daynight_ratio(time_of_day, true);
409 MapNode n = env->getMap().getNode(pos, &is_position_ok);
410 if (is_position_ok) {
411 const NodeDefManager *ndef = env->getGameDef()->ndef();
412 lua_pushinteger(L, n.getLightBlend(dnr, ndef));
420 // get_natural_light(pos, timeofday)
421 // pos = {x=num, y=num, z=num}
422 // timeofday: nil = current time, 0 = night, 0.5 = day
423 int ModApiEnvMod::l_get_natural_light(lua_State *L)
427 v3s16 pos = read_v3s16(L, 1);
430 MapNode n = env->getMap().getNode(pos, &is_position_ok);
434 // If the daylight is 0, nothing needs to be calculated
435 u8 daylight = n.param1 & 0x0f;
437 lua_pushinteger(L, 0);
442 if (lua_isnumber(L, 2)) {
443 time_of_day = 24000.0 * lua_tonumber(L, 2);
444 time_of_day %= 24000;
446 time_of_day = env->getTimeOfDay();
448 u32 dnr = time_to_daynight_ratio(time_of_day, true);
450 // If it's the same as the artificial light, the sunlight needs to be
451 // searched for because the value may not emanate from the sun
452 if (daylight == n.param1 >> 4)
453 daylight = env->findSunlight(pos);
455 lua_pushinteger(L, dnr * daylight / 1000);
459 // place_node(pos, node)
460 // pos = {x=num, y=num, z=num}
461 int ModApiEnvMod::l_place_node(lua_State *L)
465 ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
466 Server *server = getServer(L);
467 const NodeDefManager *ndef = server->ndef();
468 IItemDefManager *idef = server->idef();
470 v3s16 pos = read_v3s16(L, 1);
471 MapNode n = readnode(L, 2, ndef);
473 // Don't attempt to load non-loaded area as of now
474 MapNode n_old = env->getMap().getNode(pos);
475 if(n_old.getContent() == CONTENT_IGNORE){
476 lua_pushboolean(L, false);
479 // Create item to place
480 Optional<ItemStack> item = ItemStack(ndef->get(n).name, 1, 0, idef);
481 // Make pointed position
482 PointedThing pointed;
483 pointed.type = POINTEDTHING_NODE;
484 pointed.node_abovesurface = pos;
485 pointed.node_undersurface = pos + v3s16(0,-1,0);
486 // Place it with a NULL placer (appears in Lua as nil)
487 bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed);
488 lua_pushboolean(L, success);
493 // pos = {x=num, y=num, z=num}
494 int ModApiEnvMod::l_dig_node(lua_State *L)
498 ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
500 v3s16 pos = read_v3s16(L, 1);
502 // Don't attempt to load non-loaded area as of now
503 MapNode n = env->getMap().getNode(pos);
504 if(n.getContent() == CONTENT_IGNORE){
505 lua_pushboolean(L, false);
508 // Dig it out with a NULL digger (appears in Lua as a
509 // non-functional ObjectRef)
510 bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
511 lua_pushboolean(L, success);
516 // pos = {x=num, y=num, z=num}
517 int ModApiEnvMod::l_punch_node(lua_State *L)
521 ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
523 v3s16 pos = read_v3s16(L, 1);
525 // Don't attempt to load non-loaded area as of now
526 MapNode n = env->getMap().getNode(pos);
527 if(n.getContent() == CONTENT_IGNORE){
528 lua_pushboolean(L, false);
531 // Punch it with a NULL puncher (appears in Lua as a non-functional
533 bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
534 lua_pushboolean(L, success);
538 // get_node_max_level(pos)
539 // pos = {x=num, y=num, z=num}
540 int ModApiEnvMod::l_get_node_max_level(lua_State *L)
544 v3s16 pos = read_v3s16(L, 1);
545 MapNode n = env->getMap().getNode(pos);
546 lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
550 // get_node_level(pos)
551 // pos = {x=num, y=num, z=num}
552 int ModApiEnvMod::l_get_node_level(lua_State *L)
556 v3s16 pos = read_v3s16(L, 1);
557 MapNode n = env->getMap().getNode(pos);
558 lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
562 // set_node_level(pos, level)
563 // pos = {x=num, y=num, z=num}
565 int ModApiEnvMod::l_set_node_level(lua_State *L)
569 v3s16 pos = read_v3s16(L, 1);
571 if(lua_isnumber(L, 2))
572 level = lua_tonumber(L, 2);
573 MapNode n = env->getMap().getNode(pos);
574 lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
575 env->setNode(pos, n);
579 // add_node_level(pos, level)
580 // pos = {x=num, y=num, z=num}
582 int ModApiEnvMod::l_add_node_level(lua_State *L)
586 v3s16 pos = read_v3s16(L, 1);
588 if(lua_isnumber(L, 2))
589 level = lua_tonumber(L, 2);
590 MapNode n = env->getMap().getNode(pos);
591 lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
592 env->setNode(pos, n);
596 // find_nodes_with_meta(pos1, pos2)
597 int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
601 std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
602 check_v3s16(L, 1), check_v3s16(L, 2));
604 lua_createtable(L, positions.size(), 0);
605 for (size_t i = 0; i != positions.size(); i++) {
606 push_v3s16(L, positions[i]);
607 lua_rawseti(L, -2, i + 1);
614 int ModApiEnvMod::l_get_meta(lua_State *L)
619 v3s16 p = read_v3s16(L, 1);
620 NodeMetaRef::create(L, p, env);
624 // get_node_timer(pos)
625 int ModApiEnvMod::l_get_node_timer(lua_State *L)
630 v3s16 p = read_v3s16(L, 1);
631 NodeTimerRef::create(L, p, &env->getServerMap());
635 // add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil
636 // pos = {x=num, y=num, z=num}
637 int ModApiEnvMod::l_add_entity(lua_State *L)
641 v3f pos = checkFloatPos(L, 1);
642 const char *name = luaL_checkstring(L, 2);
643 const char *staticdata = luaL_optstring(L, 3, "");
645 ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
646 int objectid = env->addActiveObject(obj);
647 // If failed to add, return nothing (reads as nil)
651 // If already deleted (can happen in on_activate), return nil
654 getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
658 // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
659 // pos = {x=num, y=num, z=num}
660 int ModApiEnvMod::l_add_item(lua_State *L)
665 //v3f pos = checkFloatPos(L, 1);
667 ItemStack item = read_item(L, 2,getServer(L)->idef());
668 if(item.empty() || !item.isKnown(getServer(L)->idef()))
671 int error_handler = PUSH_ERROR_HANDLER(L);
673 // Use spawn_item to spawn a __builtin:item
674 lua_getglobal(L, "core");
675 lua_getfield(L, -1, "spawn_item");
676 lua_remove(L, -2); // Remove core
680 lua_pushstring(L, item.getItemString().c_str());
682 PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));
684 lua_remove(L, error_handler);
688 // get_connected_players()
689 int ModApiEnvMod::l_get_connected_players(lua_State *L)
691 ServerEnvironment *env = (ServerEnvironment *) getEnv(L);
693 log_deprecated(L, "Calling get_connected_players() at mod load time"
695 lua_createtable(L, 0, 0);
699 lua_createtable(L, env->getPlayerCount(), 0);
701 for (RemotePlayer *player : env->getPlayers()) {
702 if (player->getPeerId() == PEER_ID_INEXISTENT)
704 PlayerSAO *sao = player->getPlayerSAO();
705 if (sao && !sao->isGone()) {
706 getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
707 lua_rawseti(L, -2, ++i);
713 // get_player_by_name(name)
714 int ModApiEnvMod::l_get_player_by_name(lua_State *L)
719 const char *name = luaL_checkstring(L, 1);
720 RemotePlayer *player = env->getPlayer(name);
721 if (!player || player->getPeerId() == PEER_ID_INEXISTENT)
723 PlayerSAO *sao = player->getPlayerSAO();
724 if (!sao || sao->isGone())
726 // Put player on stack
727 getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
731 // get_objects_inside_radius(pos, radius)
732 int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
735 ScriptApiBase *script = getScriptApiBase(L);
738 v3f pos = checkFloatPos(L, 1);
739 float radius = readParam<float>(L, 2) * BS;
740 std::vector<ServerActiveObject *> objs;
742 auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
743 env->getObjectsInsideRadius(objs, pos, radius, include_obj_cb);
746 lua_createtable(L, objs.size(), 0);
747 for (const auto obj : objs) {
748 // Insert object reference into table
749 script->objectrefGetOrCreate(L, obj);
750 lua_rawseti(L, -2, ++i);
755 // get_objects_in_area(pos, minp, maxp)
756 int ModApiEnvMod::l_get_objects_in_area(lua_State *L)
759 ScriptApiBase *script = getScriptApiBase(L);
761 v3f minp = read_v3f(L, 1) * BS;
762 v3f maxp = read_v3f(L, 2) * BS;
763 aabb3f box(minp, maxp);
765 std::vector<ServerActiveObject *> objs;
767 auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
768 env->getObjectsInArea(objs, box, include_obj_cb);
771 lua_createtable(L, objs.size(), 0);
772 for (const auto obj : objs) {
773 // Insert object reference into table
774 script->objectrefGetOrCreate(L, obj);
775 lua_rawseti(L, -2, ++i);
780 // set_timeofday(val)
782 int ModApiEnvMod::l_set_timeofday(lua_State *L)
787 float timeofday_f = readParam<float>(L, 1);
788 luaL_argcheck(L, timeofday_f >= 0.0f && timeofday_f <= 1.0f, 1,
789 "value must be between 0 and 1");
790 int timeofday_mh = (int)(timeofday_f * 24000.0f);
791 // This should be set directly in the environment but currently
792 // such changes aren't immediately sent to the clients, so call
793 // the server instead.
794 //env->setTimeOfDay(timeofday_mh);
795 getServer(L)->setTimeOfDay(timeofday_mh);
799 // get_timeofday() -> 0...1
800 int ModApiEnvMod::l_get_timeofday(lua_State *L)
805 int timeofday_mh = env->getTimeOfDay();
806 float timeofday_f = (float)timeofday_mh / 24000.0f;
807 lua_pushnumber(L, timeofday_f);
811 // get_day_count() -> int
812 int ModApiEnvMod::l_get_day_count(lua_State *L)
816 lua_pushnumber(L, env->getDayCount());
821 int ModApiEnvMod::l_get_gametime(lua_State *L)
825 int game_time = env->getGameTime();
826 lua_pushnumber(L, game_time);
830 void ModApiEnvMod::collectNodeIds(lua_State *L, int idx, const NodeDefManager *ndef,
831 std::vector<content_t> &filter)
833 if (lua_istable(L, idx)) {
835 while (lua_next(L, idx) != 0) {
836 // key at index -2 and value at index -1
837 luaL_checktype(L, -1, LUA_TSTRING);
838 ndef->getIds(readParam<std::string>(L, -1), filter);
839 // removes value, keeps key for next iteration
842 } else if (lua_isstring(L, idx)) {
843 ndef->getIds(readParam<std::string>(L, 3), filter);
847 // find_node_near(pos, radius, nodenames, [search_center]) -> pos or nil
848 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
849 int ModApiEnvMod::l_find_node_near(lua_State *L)
853 const NodeDefManager *ndef = env->getGameDef()->ndef();
854 Map &map = env->getMap();
856 v3s16 pos = read_v3s16(L, 1);
857 int radius = luaL_checkinteger(L, 2);
858 std::vector<content_t> filter;
859 collectNodeIds(L, 3, ndef, filter);
860 int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
863 // Client API limitations
864 if (Client *client = getClient(L))
865 radius = client->CSMClampRadius(pos, radius);
868 for (int d = start_radius; d <= radius; d++) {
869 const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
870 for (const v3s16 &i : list) {
872 content_t c = map.getNode(p).getContent();
873 if (CONTAINS(filter, c)) {
882 // find_nodes_near(pos, radius, nodenames, [search_center])
883 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
884 int ModApiEnvMod::l_find_nodes_near(lua_State *L)
888 const NodeDefManager *ndef = env->getGameDef()->ndef();
889 Map &map = env->getMap();
891 v3s16 pos = read_v3s16(L, 1);
892 int radius = luaL_checkinteger(L, 2);
893 std::vector<content_t> filter;
894 collectNodeIds(L, 3, ndef, filter);
896 int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
899 // Client API limitations
900 if (Client *client = getClient(L))
901 radius = client->CSMClampRadius(pos, radius);
904 std::vector<u32> individual_count;
905 individual_count.resize(filter.size());
910 for (int d = start_radius; d <= radius; d++) {
911 const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
912 for (const v3s16 &posi : list) {
913 v3s16 p = pos + posi;
914 content_t c = map.getNode(p).getContent();
915 auto it = std::find(filter.begin(), filter.end(), c);
916 if (it != filter.end()) {
918 lua_rawseti(L, -2, ++i);
920 u32 filt_index = it - filter.begin();
921 individual_count[filt_index]++;
925 lua_createtable(L, 0, filter.size());
926 for (u32 i = 0; i < filter.size(); i++) {
927 lua_pushinteger(L, individual_count[i]);
928 lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
933 // find_nodes_near_under_air(pos, radius, nodenames, [search_center])
934 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
935 int ModApiEnvMod::l_find_nodes_near_under_air(lua_State *L)
939 const NodeDefManager *ndef = env->getGameDef()->ndef();
940 Map &map = env->getMap();
942 v3s16 pos = read_v3s16(L, 1);
943 int radius = luaL_checkinteger(L, 2);
944 std::vector<content_t> filter;
945 collectNodeIds(L, 3, ndef, filter);
946 int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
949 // Client API limitations
950 if (Client *client = getClient(L))
951 radius = client->CSMClampRadius(pos, radius);
954 std::vector<u32> individual_count;
955 individual_count.resize(filter.size());
960 for (int d = start_radius; d <= radius; d++) {
961 const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
962 for (const v3s16 &posi : list) {
963 v3s16 p = pos + posi;
964 content_t c = map.getNode(p).getContent();
965 v3s16 psurf(p.X, p.Y + 1, p.Z);
966 content_t csurf = map.getNode(psurf).getContent();
967 if (c == CONTENT_AIR || csurf != CONTENT_AIR)
969 auto it = std::find(filter.begin(), filter.end(), c);
970 if (it != filter.end()) {
972 lua_rawseti(L, -2, ++i);
974 u32 filt_index = it - filter.begin();
975 individual_count[filt_index]++;
979 lua_createtable(L, 0, filter.size());
980 for (u32 i = 0; i < filter.size(); i++) {
981 lua_pushinteger(L, individual_count[i]);
982 lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
987 // find_nodes_near_under_air_except(pos, radius, nodenames, [search_center])
988 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
989 int ModApiEnvMod::l_find_nodes_near_under_air_except(lua_State *L)
993 const NodeDefManager *ndef = env->getGameDef()->ndef();
994 Map &map = env->getMap();
996 v3s16 pos = read_v3s16(L, 1);
997 int radius = luaL_checkinteger(L, 2);
998 std::vector<content_t> filter;
999 collectNodeIds(L, 3, ndef, filter);
1000 int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
1003 // Client API limitations
1004 if (Client *client = getClient(L))
1005 radius = client->CSMClampRadius(pos, radius);
1008 std::vector<u32> individual_count;
1009 individual_count.resize(filter.size());
1014 for (int d = start_radius; d <= radius; d++) {
1015 const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
1016 for (const v3s16 &posi : list) {
1017 v3s16 p = pos + posi;
1018 content_t c = map.getNode(p).getContent();
1019 v3s16 psurf(p.X, p.Y + 1, p.Z);
1020 content_t csurf = map.getNode(psurf).getContent();
1021 if (c == CONTENT_AIR || csurf != CONTENT_AIR)
1023 auto it = std::find(filter.begin(), filter.end(), c);
1024 if (it == filter.end()) {
1026 lua_rawseti(L, -2, ++i);
1028 u32 filt_index = it - filter.begin();
1029 individual_count[filt_index]++;
1033 lua_createtable(L, 0, filter.size());
1034 for (u32 i = 0; i < filter.size(); i++) {
1035 lua_pushinteger(L, individual_count[i]);
1036 lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
1041 static void checkArea(v3s16 &minp, v3s16 &maxp)
1043 auto volume = VoxelArea(minp, maxp).getVolume();
1044 // Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
1045 if (volume > 4096000) {
1046 throw LuaError("Area volume exceeds allowed value of 4096000");
1049 // Clamp to map range to avoid problems
1050 #define CLAMP(arg) core::clamp(arg, (s16)-MAX_MAP_GENERATION_LIMIT, (s16)MAX_MAP_GENERATION_LIMIT)
1051 minp = v3s16(CLAMP(minp.X), CLAMP(minp.Y), CLAMP(minp.Z));
1052 maxp = v3s16(CLAMP(maxp.X), CLAMP(maxp.Y), CLAMP(maxp.Z));
1056 // find_nodes_in_area(minp, maxp, nodenames, [grouped])
1057 int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
1061 v3s16 minp = read_v3s16(L, 1);
1062 v3s16 maxp = read_v3s16(L, 2);
1063 sortBoxVerticies(minp, maxp);
1065 const NodeDefManager *ndef = env->getGameDef()->ndef();
1066 Map &map = env->getMap();
1069 if (Client *client = getClient(L)) {
1070 minp = client->CSMClampPos(minp);
1071 maxp = client->CSMClampPos(maxp);
1075 checkArea(minp, maxp);
1077 std::vector<content_t> filter;
1078 collectNodeIds(L, 3, ndef, filter);
1080 bool grouped = lua_isboolean(L, 4) && readParam<bool>(L, 4);
1083 // create the table we will be returning
1084 lua_createtable(L, 0, filter.size());
1085 int base = lua_gettop(L);
1087 // create one table for each filter
1088 std::vector<u32> idx;
1089 idx.resize(filter.size());
1090 for (u32 i = 0; i < filter.size(); i++)
1094 for (p.X = minp.X; p.X <= maxp.X; p.X++)
1095 for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
1096 for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
1097 content_t c = map.getNode(p).getContent();
1099 auto it = std::find(filter.begin(), filter.end(), c);
1100 if (it != filter.end()) {
1101 // Calculate index of the table and append the position
1102 u32 filt_index = it - filter.begin();
1104 lua_rawseti(L, base + 1 + filt_index, ++idx[filt_index]);
1108 // last filter table is at top of stack
1109 u32 i = filter.size() - 1;
1112 // No such node found -> drop the empty table
1115 // This node was found -> put table into the return table
1116 lua_setfield(L, base, ndef->get(filter[i]).name.c_str());
1120 assert(lua_gettop(L) == base);
1123 std::vector<u32> individual_count;
1124 individual_count.resize(filter.size());
1129 for (p.X = minp.X; p.X <= maxp.X; p.X++)
1130 for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
1131 for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
1132 content_t c = env->getMap().getNode(p).getContent();
1134 auto it = std::find(filter.begin(), filter.end(), c);
1135 if (it != filter.end()) {
1137 lua_rawseti(L, -2, ++i);
1139 u32 filt_index = it - filter.begin();
1140 individual_count[filt_index]++;
1144 lua_createtable(L, 0, filter.size());
1145 for (u32 i = 0; i < filter.size(); i++) {
1146 lua_pushinteger(L, individual_count[i]);
1147 lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
1153 // find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
1154 // nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
1155 int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
1157 /* Note: A similar but generalized (and therefore slower) version of this
1158 * function could be created -- e.g. find_nodes_in_area_under -- which
1159 * would accept a node name (or ID?) or list of names that the "above node"
1166 v3s16 minp = read_v3s16(L, 1);
1167 v3s16 maxp = read_v3s16(L, 2);
1168 sortBoxVerticies(minp, maxp);
1170 const NodeDefManager *ndef = env->getGameDef()->ndef();
1171 Map &map = env->getMap();
1174 if (Client *client = getClient(L)) {
1175 minp = client->CSMClampPos(minp);
1176 maxp = client->CSMClampPos(maxp);
1180 checkArea(minp, maxp);
1182 std::vector<content_t> filter;
1183 collectNodeIds(L, 3, ndef, filter);
1188 for (p.X = minp.X; p.X <= maxp.X; p.X++)
1189 for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
1191 content_t c = map.getNode(p).getContent();
1192 for (; p.Y <= maxp.Y; p.Y++) {
1193 v3s16 psurf(p.X, p.Y + 1, p.Z);
1194 content_t csurf = map.getNode(psurf).getContent();
1195 if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
1196 CONTAINS(filter, c)) {
1198 lua_rawseti(L, -2, ++i);
1206 // get_perlin(seeddiff, octaves, persistence, scale)
1207 // returns world-specific PerlinNoise
1208 int ModApiEnvMod::l_get_perlin(lua_State *L)
1210 GET_ENV_PTR_NO_MAP_LOCK;
1214 if (lua_istable(L, 1)) {
1215 read_noiseparams(L, 1, ¶ms);
1217 params.seed = luaL_checkint(L, 1);
1218 params.octaves = luaL_checkint(L, 2);
1219 params.persist = readParam<float>(L, 3);
1220 params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
1223 params.seed += (int)env->getServerMap().getSeed();
1225 LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
1226 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
1227 luaL_getmetatable(L, "PerlinNoise");
1228 lua_setmetatable(L, -2);
1232 // get_perlin_map(noiseparams, size)
1233 // returns world-specific PerlinNoiseMap
1234 int ModApiEnvMod::l_get_perlin_map(lua_State *L)
1236 GET_ENV_PTR_NO_MAP_LOCK;
1239 if (!read_noiseparams(L, 1, &np))
1241 v3s16 size = read_v3s16(L, 2);
1243 s32 seed = (s32)(env->getServerMap().getSeed());
1244 LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
1245 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
1246 luaL_getmetatable(L, "PerlinNoiseMap");
1247 lua_setmetatable(L, -2);
1251 // get_voxel_manip()
1252 // returns voxel manipulator
1253 int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
1257 Map *map = &(env->getMap());
1258 LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
1259 new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
1260 new LuaVoxelManip(map);
1262 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1263 luaL_getmetatable(L, "VoxelManip");
1264 lua_setmetatable(L, -2);
1268 // clear_objects([options])
1269 // clear all objects in the environment
1270 // where options = {mode = "full" or "quick"}
1271 int ModApiEnvMod::l_clear_objects(lua_State *L)
1275 ClearObjectsMode mode = CLEAR_OBJECTS_MODE_QUICK;
1276 if (lua_istable(L, 1)) {
1277 mode = (ClearObjectsMode)getenumfield(L, 1, "mode",
1278 ModApiEnvMod::es_ClearObjectsMode, mode);
1281 env->clearObjects(mode);
1285 // line_of_sight(pos1, pos2) -> true/false, pos
1286 int ModApiEnvMod::l_line_of_sight(lua_State *L)
1290 // read position 1 from lua
1291 v3f pos1 = checkFloatPos(L, 1);
1292 // read position 2 from lua
1293 v3f pos2 = checkFloatPos(L, 2);
1297 bool success = env->line_of_sight(pos1, pos2, &p);
1298 lua_pushboolean(L, success);
1306 // fix_light(p1, p2)
1307 int ModApiEnvMod::l_fix_light(lua_State *L)
1311 v3s16 blockpos1 = getContainerPos(read_v3s16(L, 1), MAP_BLOCKSIZE);
1312 v3s16 blockpos2 = getContainerPos(read_v3s16(L, 2), MAP_BLOCKSIZE);
1313 ServerMap &map = env->getServerMap();
1314 std::map<v3s16, MapBlock *> modified_blocks;
1315 bool success = true;
1317 for (blockpos.X = blockpos1.X; blockpos.X <= blockpos2.X; blockpos.X++)
1318 for (blockpos.Y = blockpos1.Y; blockpos.Y <= blockpos2.Y; blockpos.Y++)
1319 for (blockpos.Z = blockpos1.Z; blockpos.Z <= blockpos2.Z; blockpos.Z++) {
1320 success = success & map.repairBlockLight(blockpos, &modified_blocks);
1322 if (!modified_blocks.empty()) {
1324 event.type = MEET_OTHER;
1325 for (auto &modified_block : modified_blocks)
1326 event.modified_blocks.insert(modified_block.first);
1328 map.dispatchEvent(event);
1330 lua_pushboolean(L, success);
1335 int ModApiEnvMod::l_raycast(lua_State *L)
1337 return LuaRaycast::create_object(L);
1340 // load_area(p1, [p2])
1341 // load mapblocks in area p1..p2, but do not generate map
1342 int ModApiEnvMod::l_load_area(lua_State *L)
1347 Map *map = &(env->getMap());
1348 v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 1));
1349 if (!lua_istable(L, 2)) {
1350 map->emergeBlock(bp1);
1352 v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 2));
1353 sortBoxVerticies(bp1, bp2);
1354 for (s16 z = bp1.Z; z <= bp2.Z; z++)
1355 for (s16 y = bp1.Y; y <= bp2.Y; y++)
1356 for (s16 x = bp1.X; x <= bp2.X; x++) {
1357 map->emergeBlock(v3s16(x, y, z));
1364 // emerge_area(p1, p2, [callback, context])
1365 // emerge mapblocks in area p1..p2, calls callback with context upon completion
1366 int ModApiEnvMod::l_emerge_area(lua_State *L)
1370 EmergeCompletionCallback callback = NULL;
1371 ScriptCallbackState *state = NULL;
1373 EmergeManager *emerge = getServer(L)->getEmergeManager();
1375 v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
1376 v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
1377 sortBoxVerticies(bpmin, bpmax);
1379 size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
1380 assert(num_blocks != 0);
1382 if (lua_isfunction(L, 3)) {
1383 callback = LuaEmergeAreaCallback;
1385 lua_pushvalue(L, 3);
1386 int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
1388 lua_pushvalue(L, 4);
1389 int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
1391 state = new ScriptCallbackState;
1392 state->script = getServer(L)->getScriptIface();
1393 state->callback_ref = callback_ref;
1394 state->args_ref = args_ref;
1395 state->refcount = num_blocks;
1396 state->origin = getScriptApiBase(L)->getOrigin();
1399 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1400 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
1401 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
1402 emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
1403 BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
1409 // delete_area(p1, p2)
1410 // delete mapblocks in area p1..p2
1411 int ModApiEnvMod::l_delete_area(lua_State *L)
1415 v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
1416 v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
1417 sortBoxVerticies(bpmin, bpmax);
1419 ServerMap &map = env->getServerMap();
1422 event.type = MEET_OTHER;
1424 bool success = true;
1425 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1426 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
1427 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
1429 if (map.deleteBlock(bp)) {
1430 env->setStaticForActiveObjectsInBlock(bp, false);
1431 event.modified_blocks.insert(bp);
1437 map.dispatchEvent(event);
1438 lua_pushboolean(L, success);
1442 // find_path(pos1, pos2, searchdistance,
1443 // max_jump, max_drop, algorithm) -> table containing path
1444 int ModApiEnvMod::l_find_path(lua_State *L)
1446 Environment *env = getEnv(L);
1448 v3s16 pos1 = read_v3s16(L, 1);
1449 v3s16 pos2 = read_v3s16(L, 2);
1450 unsigned int searchdistance = luaL_checkint(L, 3);
1451 unsigned int max_jump = luaL_checkint(L, 4);
1452 unsigned int max_drop = luaL_checkint(L, 5);
1453 PathAlgorithm algo = PA_PLAIN_NP;
1454 if (!lua_isnoneornil(L, 6)) {
1455 std::string algorithm = luaL_checkstring(L,6);
1457 if (algorithm == "A*")
1460 if (algorithm == "Dijkstra")
1464 std::vector<v3s16> path = get_path(&env->getMap(), env->getGameDef()->ndef(), pos1, pos2,
1465 searchdistance, max_jump, max_drop, algo);
1467 if (!path.empty()) {
1468 lua_createtable(L, path.size(), 0);
1469 int top = lua_gettop(L);
1470 unsigned int index = 1;
1471 for (const v3s16 &i : path) {
1472 lua_pushnumber(L,index);
1474 lua_settable(L, top);
1483 // spawn_tree(pos, treedef)
1484 int ModApiEnvMod::l_spawn_tree(lua_State *L)
1488 v3s16 p0 = read_v3s16(L, 1);
1490 treegen::TreeDef tree_def;
1491 std::string trunk,leaves,fruit;
1492 const NodeDefManager *ndef = env->getGameDef()->ndef();
1494 if(lua_istable(L, 2))
1496 getstringfield(L, 2, "axiom", tree_def.initial_axiom);
1497 getstringfield(L, 2, "rules_a", tree_def.rules_a);
1498 getstringfield(L, 2, "rules_b", tree_def.rules_b);
1499 getstringfield(L, 2, "rules_c", tree_def.rules_c);
1500 getstringfield(L, 2, "rules_d", tree_def.rules_d);
1501 getstringfield(L, 2, "trunk", trunk);
1502 tree_def.trunknode=ndef->getId(trunk);
1503 getstringfield(L, 2, "leaves", leaves);
1504 tree_def.leavesnode=ndef->getId(leaves);
1505 tree_def.leaves2_chance=0;
1506 getstringfield(L, 2, "leaves2", leaves);
1507 if (!leaves.empty()) {
1508 tree_def.leaves2node=ndef->getId(leaves);
1509 getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
1511 getintfield(L, 2, "angle", tree_def.angle);
1512 getintfield(L, 2, "iterations", tree_def.iterations);
1513 if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
1514 tree_def.iterations_random_level = 0;
1515 getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
1516 getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
1517 tree_def.fruit_chance=0;
1518 getstringfield(L, 2, "fruit", fruit);
1519 if (!fruit.empty()) {
1520 tree_def.fruitnode=ndef->getId(fruit);
1521 getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
1523 tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
1528 ServerMap *map = &env->getServerMap();
1530 if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
1531 if (e == treegen::UNBALANCED_BRACKETS) {
1532 luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
1534 luaL_error(L, "spawn_tree(): unknown error");
1541 // transforming_liquid_add(pos)
1542 int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
1546 v3s16 p0 = read_v3s16(L, 1);
1547 env->getServerMap().transforming_liquid_add(p0);
1551 // forceload_block(blockpos)
1552 // blockpos = {x=num, y=num, z=num}
1553 int ModApiEnvMod::l_forceload_block(lua_State *L)
1557 v3s16 blockpos = read_v3s16(L, 1);
1558 env->getForceloadedBlocks()->insert(blockpos);
1562 // compare_block_status(nodepos)
1563 int ModApiEnvMod::l_compare_block_status(lua_State *L)
1567 v3s16 nodepos = check_v3s16(L, 1);
1568 std::string condition_s = luaL_checkstring(L, 2);
1569 auto status = env->getBlockStatus(getNodeBlockPos(nodepos));
1571 int condition_i = -1;
1572 if (!string_to_enum(es_BlockStatusType, condition_i, condition_s))
1573 return 0; // Unsupported
1575 lua_pushboolean(L, status >= condition_i);
1580 // forceload_free_block(blockpos)
1581 // blockpos = {x=num, y=num, z=num}
1582 int ModApiEnvMod::l_forceload_free_block(lua_State *L)
1586 v3s16 blockpos = read_v3s16(L, 1);
1587 env->getForceloadedBlocks()->erase(blockpos);
1591 // get_translated_string(lang_code, string)
1592 int ModApiEnvMod::l_get_translated_string(lua_State * L)
1595 std::string lang_code = luaL_checkstring(L, 1);
1596 std::string string = luaL_checkstring(L, 2);
1598 auto *translations = getServer(L)->getTranslationLanguage(lang_code);
1599 string = wide_to_utf8(translate_string(utf8_to_wide(string), translations));
1600 lua_pushstring(L, string.c_str());
1604 void ModApiEnvMod::Initialize(lua_State *L, int top)
1607 API_FCT(bulk_set_node);
1611 API_FCT(remove_node);
1613 API_FCT(get_node_or_nil);
1614 API_FCT(get_node_light);
1615 API_FCT(get_natural_light);
1616 API_FCT(place_node);
1618 API_FCT(punch_node);
1619 API_FCT(get_node_max_level);
1620 API_FCT(get_node_level);
1621 API_FCT(set_node_level);
1622 API_FCT(add_node_level);
1623 API_FCT(add_entity);
1624 API_FCT(find_nodes_with_meta);
1626 API_FCT(get_node_timer);
1627 API_FCT(get_connected_players);
1628 API_FCT(get_player_by_name);
1629 API_FCT(get_objects_in_area);
1630 API_FCT(get_objects_inside_radius);
1631 API_FCT(set_timeofday);
1632 API_FCT(get_timeofday);
1633 API_FCT(get_gametime);
1634 API_FCT(get_day_count);
1635 API_FCT(find_node_near);
1636 API_FCT(find_nodes_in_area);
1637 API_FCT(find_nodes_in_area_under_air);
1640 API_FCT(emerge_area);
1641 API_FCT(delete_area);
1642 API_FCT(get_perlin);
1643 API_FCT(get_perlin_map);
1644 API_FCT(get_voxel_manip);
1645 API_FCT(clear_objects);
1646 API_FCT(spawn_tree);
1648 API_FCT(line_of_sight);
1650 API_FCT(transforming_liquid_add);
1651 API_FCT(forceload_block);
1652 API_FCT(forceload_free_block);
1653 API_FCT(compare_block_status);
1654 API_FCT(get_translated_string);
1657 void ModApiEnvMod::InitializeClient(lua_State *L, int top)
1659 API_FCT(get_node_light);
1660 API_FCT(get_timeofday);
1661 API_FCT(get_node_max_level);
1662 API_FCT(get_node_level);
1663 API_FCT(find_nodes_with_meta);
1664 API_FCT(find_node_near);
1665 API_FCT(find_nodes_near);
1666 API_FCT(find_nodes_near_under_air);
1667 API_FCT(find_nodes_near_under_air_except);
1668 API_FCT(find_nodes_in_area);
1669 API_FCT(find_nodes_in_area_under_air);
1670 API_FCT(get_voxel_manip);
1672 API_FCT(line_of_sight);