3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_env.h"
21 #include "lua_api/l_internal.h"
22 #include "lua_api/l_nodemeta.h"
23 #include "lua_api/l_nodetimer.h"
24 #include "lua_api/l_noise.h"
25 #include "lua_api/l_vmanip.h"
26 #include "common/c_converter.h"
27 #include "common/c_content.h"
28 #include "scripting_game.h"
29 #include "environment.h"
32 #include "daynightratio.h"
33 #include "util/pointedthing.h"
34 #include "content_sao.h"
36 #include "pathfinder.h"
38 #define GET_ENV_PTR ServerEnvironment* env = \
39 dynamic_cast<ServerEnvironment*>(getEnv(L)); \
40 if (env == NULL) return 0
42 ///////////////////////////////////////////////////////////////////////////////
45 void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
46 u32 active_object_count, u32 active_object_count_wider)
48 GameScripting *scriptIface = env->getScriptIface();
49 scriptIface->realityCheck();
51 lua_State *L = scriptIface->getStack();
52 assert(lua_checkstack(L, 20));
53 StackUnroller stack_unroller(L);
55 lua_pushcfunction(L, script_error_handler);
56 int errorhandler = lua_gettop(L);
58 // Get registered_abms
59 lua_getglobal(L, "core");
60 lua_getfield(L, -1, "registered_abms");
61 luaL_checktype(L, -1, LUA_TTABLE);
62 lua_remove(L, -2); // Remove core
64 // Get registered_abms[m_id]
65 lua_pushnumber(L, m_id);
69 lua_remove(L, -2); // Remove registered_abms
72 luaL_checktype(L, -1, LUA_TTABLE);
73 lua_getfield(L, -1, "action");
74 luaL_checktype(L, -1, LUA_TFUNCTION);
75 lua_remove(L, -2); // Remove registered_abms[m_id]
77 pushnode(L, n, env->getGameDef()->ndef());
78 lua_pushnumber(L, active_object_count);
79 lua_pushnumber(L, active_object_count_wider);
80 if(lua_pcall(L, 4, 0, errorhandler))
82 lua_pop(L, 1); // Pop error handler
87 // set_node(pos, node)
88 // pos = {x=num, y=num, z=num}
89 int ModApiEnvMod::l_set_node(lua_State *L)
93 INodeDefManager *ndef = env->getGameDef()->ndef();
95 v3s16 pos = read_v3s16(L, 1);
96 MapNode n = readnode(L, 2, ndef);
98 bool succeeded = env->setNode(pos, n);
99 lua_pushboolean(L, succeeded);
103 int ModApiEnvMod::l_add_node(lua_State *L)
105 return l_set_node(L);
109 // pos = {x=num, y=num, z=num}
110 int ModApiEnvMod::l_remove_node(lua_State *L)
115 v3s16 pos = read_v3s16(L, 1);
117 bool succeeded = env->removeNode(pos);
118 lua_pushboolean(L, succeeded);
122 // swap_node(pos, node)
123 // pos = {x=num, y=num, z=num}
124 int ModApiEnvMod::l_swap_node(lua_State *L)
128 INodeDefManager *ndef = env->getGameDef()->ndef();
130 v3s16 pos = read_v3s16(L, 1);
131 MapNode n = readnode(L, 2, ndef);
133 bool succeeded = env->swapNode(pos, n);
134 lua_pushboolean(L, succeeded);
139 // pos = {x=num, y=num, z=num}
140 int ModApiEnvMod::l_get_node(lua_State *L)
145 v3s16 pos = read_v3s16(L, 1);
147 MapNode n = env->getMap().getNodeNoEx(pos);
149 pushnode(L, n, env->getGameDef()->ndef());
153 // get_node_or_nil(pos)
154 // pos = {x=num, y=num, z=num}
155 int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
160 v3s16 pos = read_v3s16(L, 1);
163 MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
166 pushnode(L, n, env->getGameDef()->ndef());
173 // get_node_light(pos, timeofday)
174 // pos = {x=num, y=num, z=num}
175 // timeofday: nil = current time, 0 = night, 0.5 = day
176 int ModApiEnvMod::l_get_node_light(lua_State *L)
181 v3s16 pos = read_v3s16(L, 1);
182 u32 time_of_day = env->getTimeOfDay();
183 if(lua_isnumber(L, 2))
184 time_of_day = 24000.0 * lua_tonumber(L, 2);
185 time_of_day %= 24000;
186 u32 dnr = time_to_daynight_ratio(time_of_day, true);
189 MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
190 if (is_position_ok) {
191 INodeDefManager *ndef = env->getGameDef()->ndef();
192 lua_pushinteger(L, n.getLightBlend(dnr, ndef));
199 // place_node(pos, node)
200 // pos = {x=num, y=num, z=num}
201 int ModApiEnvMod::l_place_node(lua_State *L)
205 ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
206 Server *server = getServer(L);
207 INodeDefManager *ndef = server->ndef();
208 IItemDefManager *idef = server->idef();
210 v3s16 pos = read_v3s16(L, 1);
211 MapNode n = readnode(L, 2, ndef);
213 // Don't attempt to load non-loaded area as of now
214 MapNode n_old = env->getMap().getNodeNoEx(pos);
215 if(n_old.getContent() == CONTENT_IGNORE){
216 lua_pushboolean(L, false);
219 // Create item to place
220 ItemStack item(ndef->get(n).name, 1, 0, "", idef);
221 // Make pointed position
222 PointedThing pointed;
223 pointed.type = POINTEDTHING_NODE;
224 pointed.node_abovesurface = pos;
225 pointed.node_undersurface = pos + v3s16(0,-1,0);
226 // Place it with a NULL placer (appears in Lua as a non-functional
228 bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
229 lua_pushboolean(L, success);
234 // pos = {x=num, y=num, z=num}
235 int ModApiEnvMod::l_dig_node(lua_State *L)
239 ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
241 v3s16 pos = read_v3s16(L, 1);
243 // Don't attempt to load non-loaded area as of now
244 MapNode n = env->getMap().getNodeNoEx(pos);
245 if(n.getContent() == CONTENT_IGNORE){
246 lua_pushboolean(L, false);
249 // Dig it out with a NULL digger (appears in Lua as a
250 // non-functional ObjectRef)
251 bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
252 lua_pushboolean(L, success);
257 // pos = {x=num, y=num, z=num}
258 int ModApiEnvMod::l_punch_node(lua_State *L)
262 ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
264 v3s16 pos = read_v3s16(L, 1);
266 // Don't attempt to load non-loaded area as of now
267 MapNode n = env->getMap().getNodeNoEx(pos);
268 if(n.getContent() == CONTENT_IGNORE){
269 lua_pushboolean(L, false);
272 // Punch it with a NULL puncher (appears in Lua as a non-functional
274 bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
275 lua_pushboolean(L, success);
279 // get_node_max_level(pos)
280 // pos = {x=num, y=num, z=num}
281 int ModApiEnvMod::l_get_node_max_level(lua_State *L)
285 v3s16 pos = read_v3s16(L, 1);
286 MapNode n = env->getMap().getNodeNoEx(pos);
287 lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
291 // get_node_level(pos)
292 // pos = {x=num, y=num, z=num}
293 int ModApiEnvMod::l_get_node_level(lua_State *L)
297 v3s16 pos = read_v3s16(L, 1);
298 MapNode n = env->getMap().getNodeNoEx(pos);
299 lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
303 // set_node_level(pos, level)
304 // pos = {x=num, y=num, z=num}
306 int ModApiEnvMod::l_set_node_level(lua_State *L)
310 v3s16 pos = read_v3s16(L, 1);
312 if(lua_isnumber(L, 2))
313 level = lua_tonumber(L, 2);
314 MapNode n = env->getMap().getNodeNoEx(pos);
315 lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
316 env->setNode(pos, n);
320 // add_node_level(pos, level)
321 // pos = {x=num, y=num, z=num}
323 int ModApiEnvMod::l_add_node_level(lua_State *L)
327 v3s16 pos = read_v3s16(L, 1);
329 if(lua_isnumber(L, 2))
330 level = lua_tonumber(L, 2);
331 MapNode n = env->getMap().getNodeNoEx(pos);
332 lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
333 env->setNode(pos, n);
339 int ModApiEnvMod::l_get_meta(lua_State *L)
344 v3s16 p = read_v3s16(L, 1);
345 NodeMetaRef::create(L, p, env);
349 // get_node_timer(pos)
350 int ModApiEnvMod::l_get_node_timer(lua_State *L)
355 v3s16 p = read_v3s16(L, 1);
356 NodeTimerRef::create(L, p, env);
360 // add_entity(pos, entityname) -> ObjectRef or nil
361 // pos = {x=num, y=num, z=num}
362 int ModApiEnvMod::l_add_entity(lua_State *L)
367 v3f pos = checkFloatPos(L, 1);
369 const char *name = luaL_checkstring(L, 2);
371 ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
372 int objectid = env->addActiveObject(obj);
373 // If failed to add, return nothing (reads as nil)
377 getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
381 // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
382 // pos = {x=num, y=num, z=num}
383 int ModApiEnvMod::l_add_item(lua_State *L)
388 //v3f pos = checkFloatPos(L, 1);
390 ItemStack item = read_item(L, 2,getServer(L));
391 if(item.empty() || !item.isKnown(getServer(L)->idef()))
394 lua_pushcfunction(L, script_error_handler);
395 int errorhandler = lua_gettop(L);
397 // Use spawn_item to spawn a __builtin:item
398 lua_getglobal(L, "core");
399 lua_getfield(L, -1, "spawn_item");
400 lua_remove(L, -2); // Remove core
404 lua_pushstring(L, item.getItemString().c_str());
405 if(lua_pcall(L, 2, 1, errorhandler))
407 lua_remove(L, errorhandler); // Remove error handler
411 // get_player_by_name(name)
412 int ModApiEnvMod::l_get_player_by_name(lua_State *L)
417 const char *name = luaL_checkstring(L, 1);
418 Player *player = env->getPlayer(name);
423 PlayerSAO *sao = player->getPlayerSAO();
428 // Put player on stack
429 getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
433 // get_objects_inside_radius(pos, radius)
434 int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
439 v3f pos = checkFloatPos(L, 1);
440 float radius = luaL_checknumber(L, 2) * BS;
441 std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
442 ScriptApiBase *script = getScriptApiBase(L);
443 lua_createtable(L, ids.size(), 0);
444 std::set<u16>::const_iterator iter = ids.begin();
445 for(u32 i = 0; iter != ids.end(); iter++) {
446 ServerActiveObject *obj = env->getActiveObject(*iter);
447 // Insert object reference into table
448 script->objectrefGetOrCreate(L, obj);
449 lua_rawseti(L, -2, ++i);
454 // set_timeofday(val)
456 int ModApiEnvMod::l_set_timeofday(lua_State *L)
461 float timeofday_f = luaL_checknumber(L, 1);
462 assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
463 int timeofday_mh = (int)(timeofday_f * 24000.0);
464 // This should be set directly in the environment but currently
465 // such changes aren't immediately sent to the clients, so call
466 // the server instead.
467 //env->setTimeOfDay(timeofday_mh);
468 getServer(L)->setTimeOfDay(timeofday_mh);
472 // get_timeofday() -> 0...1
473 int ModApiEnvMod::l_get_timeofday(lua_State *L)
478 int timeofday_mh = env->getTimeOfDay();
479 float timeofday_f = (float)timeofday_mh / 24000.0;
480 lua_pushnumber(L, timeofday_f);
485 int ModApiEnvMod::l_get_gametime(lua_State *L)
489 int game_time = env->getGameTime();
490 lua_pushnumber(L, game_time);
495 // find_node_near(pos, radius, nodenames) -> pos or nil
496 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
497 int ModApiEnvMod::l_find_node_near(lua_State *L)
501 INodeDefManager *ndef = getServer(L)->ndef();
502 v3s16 pos = read_v3s16(L, 1);
503 int radius = luaL_checkinteger(L, 2);
504 std::set<content_t> filter;
505 if(lua_istable(L, 3)){
508 while(lua_next(L, table) != 0){
509 // key at index -2 and value at index -1
510 luaL_checktype(L, -1, LUA_TSTRING);
511 ndef->getIds(lua_tostring(L, -1), filter);
512 // removes value, keeps key for next iteration
515 } else if(lua_isstring(L, 3)){
516 ndef->getIds(lua_tostring(L, 3), filter);
519 for(int d=1; d<=radius; d++){
520 std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
521 for(std::vector<v3s16>::iterator i = list.begin();
522 i != list.end(); ++i){
523 v3s16 p = pos + (*i);
524 content_t c = env->getMap().getNodeNoEx(p).getContent();
525 if(filter.count(c) != 0){
534 // find_nodes_in_area(minp, maxp, nodenames) -> list of positions
535 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
536 int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
540 INodeDefManager *ndef = getServer(L)->ndef();
541 v3s16 minp = read_v3s16(L, 1);
542 v3s16 maxp = read_v3s16(L, 2);
543 std::set<content_t> filter;
544 if(lua_istable(L, 3)) {
547 while(lua_next(L, table) != 0) {
548 // key at index -2 and value at index -1
549 luaL_checktype(L, -1, LUA_TSTRING);
550 ndef->getIds(lua_tostring(L, -1), filter);
551 // removes value, keeps key for next iteration
554 } else if(lua_isstring(L, 3)) {
555 ndef->getIds(lua_tostring(L, 3), filter);
560 for(s16 x = minp.X; x <= maxp.X; x++)
561 for(s16 y = minp.Y; y <= maxp.Y; y++)
562 for(s16 z = minp.Z; z <= maxp.Z; z++) {
564 content_t c = env->getMap().getNodeNoEx(p).getContent();
565 if(filter.count(c) != 0) {
567 lua_rawseti(L, -2, ++i);
573 // find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
574 // nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
575 int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
577 /* Note: A similar but generalized (and therefore slower) version of this
578 * function could be created -- e.g. find_nodes_in_area_under -- which
579 * would accept a node name (or ID?) or list of names that the "above node"
586 INodeDefManager *ndef = getServer(L)->ndef();
587 v3s16 minp = read_v3s16(L, 1);
588 v3s16 maxp = read_v3s16(L, 2);
589 std::set<content_t> filter;
591 if (lua_istable(L, 3)) {
594 while(lua_next(L, table) != 0) {
595 // key at index -2 and value at index -1
596 luaL_checktype(L, -1, LUA_TSTRING);
597 ndef->getIds(lua_tostring(L, -1), filter);
598 // removes value, keeps key for next iteration
601 } else if (lua_isstring(L, 3)) {
602 ndef->getIds(lua_tostring(L, 3), filter);
607 for (s16 x = minp.X; x <= maxp.X; x++)
608 for (s16 z = minp.Z; z <= maxp.Z; z++) {
611 content_t c = env->getMap().getNodeNoEx(p).getContent();
612 for (; y <= maxp.Y; y++) {
613 v3s16 psurf(x, y + 1, z);
614 content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
615 if(c != CONTENT_AIR && csurf == CONTENT_AIR &&
616 filter.count(c) != 0) {
617 push_v3s16(L, v3s16(x, y, z));
618 lua_rawseti(L, -2, ++i);
626 // get_perlin(seeddiff, octaves, persistence, scale)
627 // returns world-specific PerlinNoise
628 int ModApiEnvMod::l_get_perlin(lua_State *L)
634 if (lua_istable(L, 1)) {
635 read_noiseparams(L, 1, ¶ms);
637 params.seed = luaL_checkint(L, 1);
638 params.octaves = luaL_checkint(L, 2);
639 params.persist = luaL_checknumber(L, 3);
640 params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
643 params.seed += (int)env->getServerMap().getSeed();
645 LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
646 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
647 luaL_getmetatable(L, "PerlinNoise");
648 lua_setmetatable(L, -2);
652 // get_perlin_map(noiseparams, size)
653 // returns world-specific PerlinNoiseMap
654 int ModApiEnvMod::l_get_perlin_map(lua_State *L)
659 if (!read_noiseparams(L, 1, &np))
661 v3s16 size = read_v3s16(L, 2);
663 int seed = (int)(env->getServerMap().getSeed());
664 LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
665 *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
666 luaL_getmetatable(L, "PerlinNoiseMap");
667 lua_setmetatable(L, -2);
672 // returns voxel manipulator
673 int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
677 Map *map = &(env->getMap());
678 LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
679 new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
680 new LuaVoxelManip(map);
682 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
683 luaL_getmetatable(L, "VoxelManip");
684 lua_setmetatable(L, -2);
689 // clear all objects in the environment
690 int ModApiEnvMod::l_clear_objects(lua_State *L)
694 env->clearAllObjects();
698 // line_of_sight(pos1, pos2, stepsize) -> true/false, pos
699 int ModApiEnvMod::l_line_of_sight(lua_State *L)
701 float stepsize = 1.0;
705 // read position 1 from lua
706 v3f pos1 = checkFloatPos(L, 1);
707 // read position 2 from lua
708 v3f pos2 = checkFloatPos(L, 2);
709 //read step size from lua
710 if (lua_isnumber(L, 3)) {
711 stepsize = lua_tonumber(L, 3);
715 bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
716 lua_pushboolean(L, success);
724 // delete_area(p1, p2)
725 // delete mapblocks in area p1..p2
726 int ModApiEnvMod::l_delete_area(lua_State *L)
730 v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
731 v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
732 sortBoxVerticies(bpmin, bpmax);
734 ServerMap &map = env->getServerMap();
737 event.type = MEET_OTHER;
740 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
741 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
742 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
744 if (map.deleteBlock(bp))
745 event.modified_blocks.insert(bp);
750 map.dispatchEvent(&event);
751 lua_pushboolean(L, success);
755 // find_path(pos1, pos2, searchdistance,
756 // max_jump, max_drop, algorithm) -> table containing path
757 int ModApiEnvMod::l_find_path(lua_State *L)
761 v3s16 pos1 = read_v3s16(L, 1);
762 v3s16 pos2 = read_v3s16(L, 2);
763 unsigned int searchdistance = luaL_checkint(L, 3);
764 unsigned int max_jump = luaL_checkint(L, 4);
765 unsigned int max_drop = luaL_checkint(L, 5);
766 algorithm algo = A_PLAIN_NP;
767 if (!lua_isnil(L, 6)) {
768 std::string algorithm = luaL_checkstring(L,6);
770 if (algorithm == "A*")
773 if (algorithm == "Dijkstra")
777 std::vector<v3s16> path =
778 get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
783 int top = lua_gettop(L);
784 unsigned int index = 1;
785 for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
787 lua_pushnumber(L,index);
789 lua_settable(L, top);
798 // spawn_tree(pos, treedef)
799 int ModApiEnvMod::l_spawn_tree(lua_State *L)
803 v3s16 p0 = read_v3s16(L, 1);
805 treegen::TreeDef tree_def;
806 std::string trunk,leaves,fruit;
807 INodeDefManager *ndef = env->getGameDef()->ndef();
809 if(lua_istable(L, 2))
811 getstringfield(L, 2, "axiom", tree_def.initial_axiom);
812 getstringfield(L, 2, "rules_a", tree_def.rules_a);
813 getstringfield(L, 2, "rules_b", tree_def.rules_b);
814 getstringfield(L, 2, "rules_c", tree_def.rules_c);
815 getstringfield(L, 2, "rules_d", tree_def.rules_d);
816 getstringfield(L, 2, "trunk", trunk);
817 tree_def.trunknode=ndef->getId(trunk);
818 getstringfield(L, 2, "leaves", leaves);
819 tree_def.leavesnode=ndef->getId(leaves);
820 tree_def.leaves2_chance=0;
821 getstringfield(L, 2, "leaves2", leaves);
824 tree_def.leaves2node=ndef->getId(leaves);
825 getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
827 getintfield(L, 2, "angle", tree_def.angle);
828 getintfield(L, 2, "iterations", tree_def.iterations);
829 if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
830 tree_def.iterations_random_level = 0;
831 getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
832 getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
833 tree_def.fruit_chance=0;
834 getstringfield(L, 2, "fruit", fruit);
837 tree_def.fruitnode=ndef->getId(fruit);
838 getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
840 tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
846 if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
847 if (e == treegen::UNBALANCED_BRACKETS) {
848 luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
850 luaL_error(L, "spawn_tree(): unknown error");
857 // transforming_liquid_add(pos)
858 int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
862 v3s16 p0 = read_v3s16(L, 1);
863 env->getMap().transforming_liquid_add(p0);
867 // forceload_block(blockpos)
868 // blockpos = {x=num, y=num, z=num}
869 int ModApiEnvMod::l_forceload_block(lua_State *L)
873 v3s16 blockpos = read_v3s16(L, 1);
874 env->getForceloadedBlocks()->insert(blockpos);
878 // forceload_free_block(blockpos)
879 // blockpos = {x=num, y=num, z=num}
880 int ModApiEnvMod::l_forceload_free_block(lua_State *L)
884 v3s16 blockpos = read_v3s16(L, 1);
885 env->getForceloadedBlocks()->erase(blockpos);
890 int ModApiEnvMod::l_get_us_time(lua_State *L)
892 lua_pushnumber(L, porting::getTimeUs());
896 void ModApiEnvMod::Initialize(lua_State *L, int top)
902 API_FCT(remove_node);
904 API_FCT(get_node_or_nil);
905 API_FCT(get_node_light);
909 API_FCT(get_node_max_level);
910 API_FCT(get_node_level);
911 API_FCT(set_node_level);
912 API_FCT(add_node_level);
915 API_FCT(get_node_timer);
916 API_FCT(get_player_by_name);
917 API_FCT(get_objects_inside_radius);
918 API_FCT(set_timeofday);
919 API_FCT(get_timeofday);
920 API_FCT(get_gametime);
921 API_FCT(find_node_near);
922 API_FCT(find_nodes_in_area);
923 API_FCT(find_nodes_in_area_under_air);
924 API_FCT(delete_area);
926 API_FCT(get_perlin_map);
927 API_FCT(get_voxel_manip);
928 API_FCT(clear_objects);
931 API_FCT(line_of_sight);
932 API_FCT(transforming_liquid_add);
933 API_FCT(forceload_block);
934 API_FCT(forceload_free_block);
935 API_FCT(get_us_time);