]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/lua_api/l_client.h
Added minetest.get_inventory(location)
[dragonfireclient.git] / src / script / lua_api / l_client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #pragma once
22
23 #include "lua_api/l_base.h"
24 #include "itemdef.h"
25 #include "tool.h"
26
27 class ModApiClient : public ModApiBase
28 {
29 private:
30         // get_current_modname()
31         static int l_get_current_modname(lua_State *L);
32
33         // get_modpath(modname)
34         static int l_get_modpath(lua_State *L);
35
36         // print(text)
37         static int l_print(lua_State *L);
38
39         // display_chat_message(message)
40         static int l_display_chat_message(lua_State *L);
41
42         // send_chat_message(message)
43         static int l_send_chat_message(lua_State *L);
44
45         // clear_out_chat_queue()
46         static int l_clear_out_chat_queue(lua_State *L);
47
48         // get_player_names()
49         static int l_get_player_names(lua_State *L);
50
51         // show_formspec(name, formspec)
52         static int l_show_formspec(lua_State *L);
53
54         // send_respawn()
55         static int l_send_respawn(lua_State *L);
56
57         // disconnect()
58         static int l_disconnect(lua_State *L);
59
60         // gettext(text)
61         static int l_gettext(lua_State *L);
62
63         // get_last_run_mod(n)
64         static int l_get_last_run_mod(lua_State *L);
65
66         // set_last_run_mod(modname)
67         static int l_set_last_run_mod(lua_State *L);
68
69         // get_node(pos)
70         static int l_get_node_or_nil(lua_State *L);
71
72         // get_language()
73         static int l_get_language(lua_State *L);
74
75         // get_wielded_item()
76         static int l_get_wielded_item(lua_State *L);
77
78         // get_meta(pos)
79         static int l_get_meta(lua_State *L);
80
81         // sound_play(spec, parameters)
82         static int l_sound_play(lua_State *L);
83
84         // sound_stop(handle)
85         static int l_sound_stop(lua_State *L);
86
87         // sound_fade(handle, step, gain)
88         static int l_sound_fade(lua_State *L);
89
90         // get_server_info()
91         static int l_get_server_info(lua_State *L);
92
93         // get_item_def(itemstring)
94         static int l_get_item_def(lua_State *L);
95
96         // get_node_def(nodename)
97         static int l_get_node_def(lua_State *L);
98
99         // get_privilege_list()
100         static int l_get_privilege_list(lua_State *L);
101
102         // get_builtin_path()
103         static int l_get_builtin_path(lua_State *L);
104
105         // get_csm_restrictions()
106         static int l_get_csm_restrictions(lua_State *L);
107         
108         // send_damage(damage)
109         static int l_send_damage(lua_State *L);
110         
111         // place_node(pos)
112         static int l_place_node(lua_State *L);
113         
114         // dig_node(pos)
115         static int l_dig_node(lua_State *L);
116         
117         // get_inventory(location)
118         static int l_get_inventory(lua_State *L);
119 public: 
120         static void Initialize(lua_State *L, int top);
121 };