3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "lua_api/l_base.h"
27 class ModApiClient : public ModApiBase
30 // get_current_modname()
31 static int l_get_current_modname(lua_State *L);
33 // get_modpath(modname)
34 static int l_get_modpath(lua_State *L);
37 static int l_print(lua_State *L);
39 // display_chat_message(message)
40 static int l_display_chat_message(lua_State *L);
42 // send_chat_message(message)
43 static int l_send_chat_message(lua_State *L);
45 // clear_out_chat_queue()
46 static int l_clear_out_chat_queue(lua_State *L);
49 static int l_get_player_names(lua_State *L);
51 // show_formspec(name, formspec)
52 static int l_show_formspec(lua_State *L);
55 static int l_send_respawn(lua_State *L);
58 static int l_disconnect(lua_State *L);
61 static int l_gettext(lua_State *L);
63 // get_last_run_mod(n)
64 static int l_get_last_run_mod(lua_State *L);
66 // set_last_run_mod(modname)
67 static int l_set_last_run_mod(lua_State *L);
70 static int l_get_node_or_nil(lua_State *L);
73 static int l_get_language(lua_State *L);
76 static int l_get_wielded_item(lua_State *L);
79 static int l_get_meta(lua_State *L);
81 // sound_play(spec, parameters)
82 static int l_sound_play(lua_State *L);
85 static int l_sound_stop(lua_State *L);
87 // sound_fade(handle, step, gain)
88 static int l_sound_fade(lua_State *L);
91 static int l_get_server_info(lua_State *L);
93 // get_item_def(itemstring)
94 static int l_get_item_def(lua_State *L);
96 // get_node_def(nodename)
97 static int l_get_node_def(lua_State *L);
99 // get_privilege_list()
100 static int l_get_privilege_list(lua_State *L);
102 // get_builtin_path()
103 static int l_get_builtin_path(lua_State *L);
105 // get_csm_restrictions()
106 static int l_get_csm_restrictions(lua_State *L);
108 // send_damage(damage)
109 static int l_send_damage(lua_State *L);
112 static int l_place_node(lua_State *L);
115 static int l_dig_node(lua_State *L);
117 // get_inventory(location)
118 static int l_get_inventory(lua_State *L);
120 static void Initialize(lua_State *L, int top);