3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "clientenvironment.h"
23 #include "common/c_content.h"
24 #include "common/c_converter.h"
25 #include "cpp_api/s_base.h"
27 #include "l_internal.h"
28 #include "lua_api/l_item.h"
29 #include "lua_api/l_nodemeta.h"
30 #include "mainmenumanager.h"
32 #include "util/string.h"
35 extern MainGameCallback *g_gamecallback;
37 int ModApiClient::l_get_current_modname(lua_State *L)
39 lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
44 int ModApiClient::l_get_last_run_mod(lua_State *L)
46 lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
47 const char *current_mod = lua_tostring(L, -1);
48 if (current_mod == NULL || current_mod[0] == '\0') {
50 lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
55 // set_last_run_mod(modname)
56 int ModApiClient::l_set_last_run_mod(lua_State *L)
58 if (!lua_isstring(L, 1))
61 const char *mod = lua_tostring(L, 1);
62 getScriptApiBase(L)->setOriginDirect(mod);
63 lua_pushboolean(L, true);
68 int ModApiClient::l_print(lua_State *L)
71 std::string text = luaL_checkstring(L, 1);
72 rawstream << text << std::endl;
76 // display_chat_message(message)
77 int ModApiClient::l_display_chat_message(lua_State *L)
79 if (!lua_isstring(L, 1))
82 std::string message = luaL_checkstring(L, 1);
83 getClient(L)->pushToChatQueue(utf8_to_wide(message));
84 lua_pushboolean(L, true);
88 // send_chat_message(message)
89 int ModApiClient::l_send_chat_message(lua_State *L)
91 if (!lua_isstring(L, 1))
93 std::string message = luaL_checkstring(L, 1);
94 getClient(L)->sendChatMessage(utf8_to_wide(message));
98 // clear_out_chat_queue()
99 int ModApiClient::l_clear_out_chat_queue(lua_State *L)
101 getClient(L)->clearOutChatQueue();
105 // get_player_names()
106 int ModApiClient::l_get_player_names(lua_State *L)
108 const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
109 lua_createtable(L, plist.size(), 0);
110 int newTable = lua_gettop(L);
112 std::list<std::string>::const_iterator iter;
113 for (iter = plist.begin(); iter != plist.end(); ++iter) {
114 lua_pushstring(L, (*iter).c_str());
115 lua_rawseti(L, newTable, index);
121 // show_formspec(formspec)
122 int ModApiClient::l_show_formspec(lua_State *L)
124 if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
128 event.type = CE_SHOW_LOCAL_FORMSPEC;
129 event.show_formspec.formname = new std::string(luaL_checkstring(L, 1));
130 event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
131 getClient(L)->pushToEventQueue(event);
132 lua_pushboolean(L, true);
137 int ModApiClient::l_send_respawn(lua_State *L)
139 getClient(L)->sendRespawn();
144 int ModApiClient::l_disconnect(lua_State *L)
146 // Stops badly written Lua code form causing boot loops
147 if (getClient(L)->isShutdown()) {
148 lua_pushboolean(L, false);
152 g_gamecallback->disconnect();
153 lua_pushboolean(L, true);
158 int ModApiClient::l_gettext(lua_State *L)
160 std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
161 lua_pushstring(L, text.c_str());
167 // pos = {x=num, y=num, z=num}
168 int ModApiClient::l_get_node(lua_State *L)
171 v3s16 pos = read_v3s16(L, 1);
174 MapNode n = getClient(L)->getNode(pos, &pos_ok);
176 pushnode(L, n, getClient(L)->ndef());
180 // get_node_or_nil(pos)
181 // pos = {x=num, y=num, z=num}
182 int ModApiClient::l_get_node_or_nil(lua_State *L)
185 v3s16 pos = read_v3s16(L, 1);
188 MapNode n = getClient(L)->getNode(pos, &pos_ok);
191 pushnode(L, n, getClient(L)->ndef());
198 int ModApiClient::l_get_wielded_item(lua_State *L)
200 Client *client = getClient(L);
202 Inventory local_inventory(client->idef());
203 client->getLocalInventory(local_inventory);
205 InventoryList *mlist = local_inventory.getList("main");
207 if (mlist && client->getPlayerItem() < mlist->getSize()) {
208 LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
210 LuaItemStack::create(L, ItemStack());
216 int ModApiClient::l_get_meta(lua_State *L)
218 v3s16 p = read_v3s16(L, 1);
219 NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
220 NodeMetaRef::createClient(L, meta);
224 int ModApiClient::l_sound_play(lua_State *L)
226 ISoundManager *sound = getClient(L)->getSoundManager();
228 SimpleSoundSpec spec;
229 read_soundspec(L, 1, spec);
235 if (lua_istable(L, 2)) {
236 getfloatfield(L, 2, "gain", gain);
237 getfloatfield(L, 2, "pitch", pitch);
238 getboolfield(L, 2, "loop", looped);
240 lua_getfield(L, 2, "pos");
241 if (!lua_isnil(L, -1)) {
242 v3f pos = read_v3f(L, -1) * BS;
244 handle = sound->playSoundAt(
245 spec.name, looped, gain * spec.gain, pos, pitch);
246 lua_pushinteger(L, handle);
251 handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
252 lua_pushinteger(L, handle);
257 int ModApiClient::l_sound_stop(lua_State *L)
259 u32 handle = luaL_checkinteger(L, 1);
261 getClient(L)->getSoundManager()->stopSound(handle);
267 int ModApiClient::l_get_server_info(lua_State *L)
269 Client *client = getClient(L);
270 Address serverAddress = client->getServerAddress();
272 lua_pushstring(L, client->getAddressName().c_str());
273 lua_setfield(L, -2, "address");
274 lua_pushstring(L, serverAddress.serializeString().c_str());
275 lua_setfield(L, -2, "ip");
276 lua_pushinteger(L, serverAddress.getPort());
277 lua_setfield(L, -2, "port");
278 lua_pushinteger(L, client->getProtoVersion());
279 lua_setfield(L, -2, "protocol_version");
283 // get_item_def(itemstring)
284 int ModApiClient::l_get_item_def(lua_State *L)
286 IGameDef *gdef = getGameDef(L);
289 IItemDefManager *idef = gdef->idef();
292 if (!lua_isstring(L, 1))
295 const std::string &name(lua_tostring(L, 1));
296 if (!idef->isKnown(name))
298 const ItemDefinition &def = idef->get(name);
300 push_item_definition_full(L, def);
305 // get_node_def(nodename)
306 int ModApiClient::l_get_node_def(lua_State *L)
308 IGameDef *gdef = getGameDef(L);
311 INodeDefManager *ndef = gdef->ndef();
314 if (!lua_isstring(L, 1))
317 const std::string &name = lua_tostring(L, 1);
318 const ContentFeatures &cf = ndef->get(ndef->getId(name));
319 if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
322 push_content_features(L, cf);
327 int ModApiClient::l_take_screenshot(lua_State *L)
329 Client *client = getClient(L);
330 client->makeScreenshot(client->getDevice());
334 int ModApiClient::l_get_privilege_list(lua_State *L)
336 const Client *client = getClient(L);
338 for (const std::string &priv : client->getPrivilegeList()) {
339 lua_pushboolean(L, true);
340 lua_setfield(L, -2, priv.c_str());
344 void ModApiClient::Initialize(lua_State *L, int top)
346 API_FCT(get_current_modname);
348 API_FCT(display_chat_message);
349 API_FCT(send_chat_message);
350 API_FCT(clear_out_chat_queue);
351 API_FCT(get_player_names);
352 API_FCT(set_last_run_mod);
353 API_FCT(get_last_run_mod);
354 API_FCT(show_formspec);
355 API_FCT(send_respawn);
358 API_FCT(get_node_or_nil);
359 API_FCT(get_wielded_item);
364 API_FCT(get_server_info);
365 API_FCT(get_item_def);
366 API_FCT(get_node_def);
367 API_FCT(take_screenshot);
368 API_FCT(get_privilege_list);