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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "l_client.h"
22 #include "chatmessage.h"
23 #include "client/client.h"
24 #include "client/clientevent.h"
25 #include "client/sound.h"
26 #include "client/clientenvironment.h"
27 #include "client/game.h"
28 #include "common/c_content.h"
29 #include "common/c_converter.h"
30 #include "cpp_api/s_base.h"
31 #include "gettext.h"
32 #include "l_internal.h"
33 #include "l_clientobject.h"
34 #include "lua_api/l_nodemeta.h"
35 #include "gui/mainmenumanager.h"
36 #include "map.h"
37 #include "util/string.h"
38 #include "nodedef.h"
39 #include "client/keycode.h"
40
41 #define checkCSMRestrictionFlag(flag) \
42         ( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
43
44 // Not the same as FlagDesc, which contains an `u32 flag`
45 struct CSMFlagDesc {
46         const char *name;
47         u64 flag;
48 };
49
50 /*
51         FIXME: This should eventually be moved somewhere else
52         It also needs to be kept in sync with the definition of CSMRestrictionFlags
53         in network/networkprotocol.h
54 */
55 const static CSMFlagDesc flagdesc_csm_restriction[] = {
56         {"load_client_mods",  CSM_RF_LOAD_CLIENT_MODS},
57         {"chat_messages",     CSM_RF_CHAT_MESSAGES},
58         {"read_itemdefs",     CSM_RF_READ_ITEMDEFS},
59         {"read_nodedefs",     CSM_RF_READ_NODEDEFS},
60         {"lookup_nodes",      CSM_RF_LOOKUP_NODES},
61         {"read_playerinfo",   CSM_RF_READ_PLAYERINFO},
62         {NULL,      0}
63 };
64
65 // get_current_modname()
66 int ModApiClient::l_get_current_modname(lua_State *L)
67 {
68         lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
69         return 1;
70 }
71
72 // get_modpath(modname)
73 int ModApiClient::l_get_modpath(lua_State *L)
74 {
75         std::string modname = readParam<std::string>(L, 1);
76         // Client mods use a virtual filesystem, see Client::scanModSubfolder()
77         std::string path = modname + ":";
78         lua_pushstring(L, path.c_str());
79         return 1;
80 }
81
82 // get_last_run_mod()
83 int ModApiClient::l_get_last_run_mod(lua_State *L)
84 {
85         lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
86         std::string current_mod = readParam<std::string>(L, -1, "");
87         if (current_mod.empty()) {
88                 lua_pop(L, 1);
89                 lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
90         }
91         return 1;
92 }
93
94 // set_last_run_mod(modname)
95 int ModApiClient::l_set_last_run_mod(lua_State *L)
96 {
97         if (!lua_isstring(L, 1))
98                 return 0;
99
100         const char *mod = lua_tostring(L, 1);
101         getScriptApiBase(L)->setOriginDirect(mod);
102         lua_pushboolean(L, true);
103         return 1;
104 }
105
106 // print(text)
107 int ModApiClient::l_print(lua_State *L)
108 {
109         NO_MAP_LOCK_REQUIRED;
110         std::string text = luaL_checkstring(L, 1);
111         rawstream << text << std::endl;
112         return 0;
113 }
114
115 // display_chat_message(message)
116 int ModApiClient::l_display_chat_message(lua_State *L)
117 {
118         if (!lua_isstring(L, 1))
119                 return 0;
120
121         std::string message = luaL_checkstring(L, 1);
122         getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
123         lua_pushboolean(L, true);
124         return 1;
125 }
126
127 // send_chat_message(message)
128 int ModApiClient::l_send_chat_message(lua_State *L)
129 {
130         if (!lua_isstring(L, 1))
131                 return 0;
132
133         // If server disabled this API, discard
134
135         if (checkCSMRestrictionFlag(CSM_RF_CHAT_MESSAGES))
136                 return 0;
137
138         std::string message = luaL_checkstring(L, 1);
139         getClient(L)->sendChatMessage(utf8_to_wide(message));
140         return 0;
141 }
142
143 // clear_out_chat_queue()
144 int ModApiClient::l_clear_out_chat_queue(lua_State *L)
145 {
146         getClient(L)->clearOutChatQueue();
147         return 0;
148 }
149
150 // get_player_names()
151 int ModApiClient::l_get_player_names(lua_State *L)
152 {
153         if (checkCSMRestrictionFlag(CSM_RF_READ_PLAYERINFO))
154                 return 0;
155
156         const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
157         lua_createtable(L, plist.size(), 0);
158         int newTable = lua_gettop(L);
159         int index = 1;
160         std::list<std::string>::const_iterator iter;
161         for (iter = plist.begin(); iter != plist.end(); ++iter) {
162                 lua_pushstring(L, (*iter).c_str());
163                 lua_rawseti(L, newTable, index);
164                 index++;
165         }
166         return 1;
167 }
168
169 // show_formspec(formspec)
170 int ModApiClient::l_show_formspec(lua_State *L)
171 {
172         if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
173                 return 0;
174
175         ClientEvent *event = new ClientEvent();
176         event->type = CE_SHOW_LOCAL_FORMSPEC;
177         event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
178         event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
179         getClient(L)->pushToEventQueue(event);
180         lua_pushboolean(L, true);
181         return 1;
182 }
183
184 // send_respawn()
185 int ModApiClient::l_send_respawn(lua_State *L)
186 {
187         getClient(L)->sendRespawn();
188         return 0;
189 }
190
191 // disconnect()
192 int ModApiClient::l_disconnect(lua_State *L)
193 {
194         // Stops badly written Lua code form causing boot loops
195         if (getClient(L)->isShutdown()) {
196                 lua_pushboolean(L, false);
197                 return 1;
198         }
199
200         g_gamecallback->disconnect();
201         lua_pushboolean(L, true);
202         return 1;
203 }
204
205 // gettext(text)
206 int ModApiClient::l_gettext(lua_State *L)
207 {
208         std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
209         lua_pushstring(L, text.c_str());
210
211         return 1;
212 }
213
214 // get_node_or_nil(pos)
215 // pos = {x=num, y=num, z=num}
216 int ModApiClient::l_get_node_or_nil(lua_State *L)
217 {
218         // pos
219         v3s16 pos = read_v3s16(L, 1);
220
221         // Do it
222         bool pos_ok;
223         MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok);
224         if (pos_ok) {
225                 // Return node
226                 pushnode(L, n, getClient(L)->ndef());
227         } else {
228                 lua_pushnil(L);
229         }
230         return 1;
231 }
232
233 // get_langauge()
234 int ModApiClient::l_get_language(lua_State *L)
235 {
236 #ifdef _WIN32
237         char *locale = setlocale(LC_ALL, NULL);
238 #else
239         char *locale = setlocale(LC_MESSAGES, NULL);
240 #endif
241         std::string lang = gettext("LANG_CODE");
242         if (lang == "LANG_CODE")
243                 lang = "";
244
245         lua_pushstring(L, locale);
246         lua_pushstring(L, lang.c_str());
247         return 2;
248 }
249
250 // get_meta(pos)
251 int ModApiClient::l_get_meta(lua_State *L)
252 {
253         v3s16 p = read_v3s16(L, 1);
254
255         // check restrictions first
256         bool pos_ok;
257         getClient(L)->CSMGetNode(p, &pos_ok);
258         if (!pos_ok)
259                 return 0;
260
261         NodeMetadata *meta = getEnv(L)->getMap().getNodeMetadata(p);
262         NodeMetaRef::createClient(L, meta);
263         return 1;
264 }
265
266 // sound_play(spec, parameters)
267 int ModApiClient::l_sound_play(lua_State *L)
268 {
269         ISoundManager *sound = getClient(L)->getSoundManager();
270
271         SimpleSoundSpec spec;
272         read_soundspec(L, 1, spec);
273
274         float gain = 1.0f;
275         float pitch = 1.0f;
276         bool looped = false;
277         s32 handle;
278
279         if (lua_istable(L, 2)) {
280                 getfloatfield(L, 2, "gain", gain);
281                 getfloatfield(L, 2, "pitch", pitch);
282                 getboolfield(L, 2, "loop", looped);
283
284                 lua_getfield(L, 2, "pos");
285                 if (!lua_isnil(L, -1)) {
286                         v3f pos = read_v3f(L, -1) * BS;
287                         lua_pop(L, 1);
288                         handle = sound->playSoundAt(
289                                         spec.name, looped, gain * spec.gain, pos, pitch);
290                         lua_pushinteger(L, handle);
291                         return 1;
292                 }
293         }
294
295         handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
296         lua_pushinteger(L, handle);
297
298         return 1;
299 }
300
301 // sound_stop(handle)
302 int ModApiClient::l_sound_stop(lua_State *L)
303 {
304         s32 handle = luaL_checkinteger(L, 1);
305
306         getClient(L)->getSoundManager()->stopSound(handle);
307
308         return 0;
309 }
310
311 // sound_fade(handle, step, gain)
312 int ModApiClient::l_sound_fade(lua_State *L)
313 {
314         s32 handle = luaL_checkinteger(L, 1);
315         float step = readParam<float>(L, 2);
316         float gain = readParam<float>(L, 3);
317         getClient(L)->getSoundManager()->fadeSound(handle, step, gain);
318         return 0;
319 }
320
321 // get_server_info()
322 int ModApiClient::l_get_server_info(lua_State *L)
323 {
324         Client *client = getClient(L);
325         Address serverAddress = client->getServerAddress();
326         lua_newtable(L);
327         lua_pushstring(L, client->getAddressName().c_str());
328         lua_setfield(L, -2, "address");
329         lua_pushstring(L, serverAddress.serializeString().c_str());
330         lua_setfield(L, -2, "ip");
331         lua_pushinteger(L, serverAddress.getPort());
332         lua_setfield(L, -2, "port");
333         lua_pushinteger(L, client->getProtoVersion());
334         lua_setfield(L, -2, "protocol_version");
335         return 1;
336 }
337
338 // get_item_def(itemstring)
339 int ModApiClient::l_get_item_def(lua_State *L)
340 {
341         IGameDef *gdef = getGameDef(L);
342         assert(gdef);
343
344         IItemDefManager *idef = gdef->idef();
345         assert(idef);
346
347         if (checkCSMRestrictionFlag(CSM_RF_READ_ITEMDEFS))
348                 return 0;
349
350         if (!lua_isstring(L, 1))
351                 return 0;
352
353         std::string name = readParam<std::string>(L, 1);
354         if (!idef->isKnown(name))
355                 return 0;
356         const ItemDefinition &def = idef->get(name);
357
358         push_item_definition_full(L, def);
359
360         return 1;
361 }
362
363 // get_node_def(nodename)
364 int ModApiClient::l_get_node_def(lua_State *L)
365 {
366         IGameDef *gdef = getGameDef(L);
367         assert(gdef);
368
369         const NodeDefManager *ndef = gdef->ndef();
370         assert(ndef);
371
372         if (!lua_isstring(L, 1))
373                 return 0;
374
375         if (checkCSMRestrictionFlag(CSM_RF_READ_NODEDEFS))
376                 return 0;
377
378         std::string name = readParam<std::string>(L, 1);
379         const ContentFeatures &cf = ndef->get(ndef->getId(name));
380         if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
381                 return 0;
382
383         push_content_features(L, cf);
384
385         return 1;
386 }
387
388 // get_privilege_list()
389 int ModApiClient::l_get_privilege_list(lua_State *L)
390 {
391         const Client *client = getClient(L);
392         lua_newtable(L);
393         for (const std::string &priv : client->getPrivilegeList()) {
394                 lua_pushboolean(L, true);
395                 lua_setfield(L, -2, priv.c_str());
396         }
397         return 1;
398 }
399
400 // get_builtin_path()
401 int ModApiClient::l_get_builtin_path(lua_State *L)
402 {
403         lua_pushstring(L, BUILTIN_MOD_NAME ":");
404         return 1;
405 }
406
407 // get_csm_restrictions()
408 int ModApiClient::l_get_csm_restrictions(lua_State *L)
409 {
410         u64 flags = getClient(L)->getCSMRestrictionFlags();
411         const CSMFlagDesc *flagdesc = flagdesc_csm_restriction;
412
413         lua_newtable(L);
414         for (int i = 0; flagdesc[i].name; i++) {
415                 setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag));
416         }
417         return 1;
418 }
419
420 // send_damage(damage)
421 int ModApiClient::l_send_damage(lua_State *L)
422 {
423         u16 damage = luaL_checknumber(L, 1);
424         getClient(L)->sendDamage(damage);
425         return 0;       
426 }
427
428 // place_node(pos)
429 int ModApiClient::l_place_node(lua_State *L)
430 {
431         Client *client = getClient(L);
432         ClientMap &map = client->getEnv().getClientMap();
433         LocalPlayer *player = client->getEnv().getLocalPlayer();
434         ItemStack selected_item, hand_item;
435         player->getWieldedItem(&selected_item, &hand_item);
436         const ItemDefinition &selected_def = selected_item.getDefinition(getGameDef(L)->idef());
437         v3s16 pos = read_v3s16(L, 1);
438         PointedThing pointed;
439         pointed.type = POINTEDTHING_NODE;
440         pointed.node_abovesurface = pos;
441         pointed.node_undersurface = pos;
442         NodeMetadata *meta = map.getNodeMetadata(pos);
443         g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta);
444         return 0;
445 }
446
447 // dig_node(pos)
448 int ModApiClient::l_dig_node(lua_State *L)
449 {
450         Client *client = getClient(L);
451         v3s16 pos = read_v3s16(L, 1);
452         PointedThing pointed;
453         pointed.type = POINTEDTHING_NODE;
454         pointed.node_abovesurface = pos;
455         pointed.node_undersurface = pos;
456         client->interact(INTERACT_START_DIGGING, pointed);
457         client->interact(INTERACT_DIGGING_COMPLETED, pointed);
458         return 0;
459 }
460
461 // get_inventory(location)
462 int ModApiClient::l_get_inventory(lua_State *L)
463 {
464         Client *client = getClient(L);
465         InventoryLocation inventory_location;
466         Inventory *inventory;
467         std::string location;
468         
469         location = readParam<std::string>(L, 1);
470
471         try {
472                 inventory_location.deSerialize(location);
473                 inventory = client->getInventory(inventory_location);
474                 push_inventory(L, inventory);
475         } catch (SerializationError &) {
476                 lua_pushnil(L);
477         }
478         
479         return 1;
480 }
481
482 // set_keypress(key_setting, pressed) -> returns true on success
483 int ModApiClient::l_set_keypress(lua_State *L)
484 {
485         std::string setting_name = "keymap_" + readParam<std::string>(L, 1);
486         bool pressed = lua_isboolean(L, 2) && readParam<bool>(L, 2);
487         try {
488                 KeyPress keyCode = getKeySetting(setting_name.c_str());
489                 if (pressed)
490                         g_game->input->setKeypress(keyCode);
491                 else
492                         g_game->input->unsetKeypress(keyCode);
493                 lua_pushboolean(L, true);
494         } catch (SettingNotFoundException &) {
495                 lua_pushboolean(L, false);
496         }
497         return 1;
498 }
499
500 // drop_selected_item()
501 int ModApiClient::l_drop_selected_item(lua_State *L)
502 {
503         g_game->dropSelectedItem();
504         return 0;
505 }
506
507 // get_objects_inside_radius(pos, radius)
508 int ModApiClient::l_get_objects_inside_radius(lua_State *L)
509 {
510         ClientEnvironment &env = getClient(L)->getEnv();
511         
512         v3f pos = checkFloatPos(L, 1);
513         float radius = readParam<float>(L, 2) * BS;
514         
515         std::vector<DistanceSortedActiveObject> objs;
516         env.getActiveObjects(pos, radius, objs);
517         
518         int i = 0;
519         lua_createtable(L, objs.size(), 0);
520         for (const auto obj : objs) {
521                 ClientObjectRef::create(L, obj.obj);                                                    // TODO: getObjectRefOrCreate
522                 lua_rawseti(L, -2, ++i);
523         }
524         return 1;
525 }
526
527 void ModApiClient::Initialize(lua_State *L, int top)
528 {
529         API_FCT(get_current_modname);
530         API_FCT(get_modpath);
531         API_FCT(print);
532         API_FCT(display_chat_message);
533         API_FCT(send_chat_message);
534         API_FCT(clear_out_chat_queue);
535         API_FCT(get_player_names);
536         API_FCT(set_last_run_mod);
537         API_FCT(get_last_run_mod);
538         API_FCT(show_formspec);
539         API_FCT(send_respawn);
540         API_FCT(gettext);
541         API_FCT(get_node_or_nil);
542         API_FCT(disconnect);
543         API_FCT(get_meta);
544         API_FCT(sound_play);
545         API_FCT(sound_stop);
546         API_FCT(sound_fade);
547         API_FCT(get_server_info);
548         API_FCT(get_item_def);
549         API_FCT(get_node_def);
550         API_FCT(get_privilege_list);
551         API_FCT(get_builtin_path);
552         API_FCT(get_language);
553         API_FCT(get_csm_restrictions);
554         API_FCT(send_damage);
555         API_FCT(place_node);
556         API_FCT(dig_node);
557         API_FCT(get_inventory);
558         API_FCT(set_keypress);
559         API_FCT(drop_selected_item);
560         API_FCT(get_objects_inside_radius);
561 }