3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "chatmessage.h"
23 #include "client/client.h"
24 #include "client/clientevent.h"
25 #include "client/sound.h"
26 #include "client/clientenvironment.h"
27 #include "client/game.h"
28 #include "common/c_content.h"
29 #include "common/c_converter.h"
30 #include "cpp_api/s_base.h"
32 #include "l_internal.h"
33 #include "l_clientobject.h"
34 #include "lua_api/l_nodemeta.h"
35 #include "gui/mainmenumanager.h"
37 #include "util/string.h"
39 #include "client/keycode.h"
41 #define checkCSMRestrictionFlag(flag) \
42 ( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
44 // Not the same as FlagDesc, which contains an `u32 flag`
51 FIXME: This should eventually be moved somewhere else
52 It also needs to be kept in sync with the definition of CSMRestrictionFlags
53 in network/networkprotocol.h
55 const static CSMFlagDesc flagdesc_csm_restriction[] = {
56 {"load_client_mods", CSM_RF_LOAD_CLIENT_MODS},
57 {"chat_messages", CSM_RF_CHAT_MESSAGES},
58 {"read_itemdefs", CSM_RF_READ_ITEMDEFS},
59 {"read_nodedefs", CSM_RF_READ_NODEDEFS},
60 {"lookup_nodes", CSM_RF_LOOKUP_NODES},
61 {"read_playerinfo", CSM_RF_READ_PLAYERINFO},
65 // get_current_modname()
66 int ModApiClient::l_get_current_modname(lua_State *L)
68 lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
72 // get_modpath(modname)
73 int ModApiClient::l_get_modpath(lua_State *L)
75 std::string modname = readParam<std::string>(L, 1);
76 // Client mods use a virtual filesystem, see Client::scanModSubfolder()
77 std::string path = modname + ":";
78 lua_pushstring(L, path.c_str());
83 int ModApiClient::l_get_last_run_mod(lua_State *L)
85 lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
86 std::string current_mod = readParam<std::string>(L, -1, "");
87 if (current_mod.empty()) {
89 lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
94 // set_last_run_mod(modname)
95 int ModApiClient::l_set_last_run_mod(lua_State *L)
97 if (!lua_isstring(L, 1))
100 const char *mod = lua_tostring(L, 1);
101 getScriptApiBase(L)->setOriginDirect(mod);
102 lua_pushboolean(L, true);
107 int ModApiClient::l_print(lua_State *L)
109 NO_MAP_LOCK_REQUIRED;
110 std::string text = luaL_checkstring(L, 1);
111 rawstream << text << std::endl;
115 // display_chat_message(message)
116 int ModApiClient::l_display_chat_message(lua_State *L)
118 if (!lua_isstring(L, 1))
121 std::string message = luaL_checkstring(L, 1);
122 getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
123 lua_pushboolean(L, true);
127 // send_chat_message(message)
128 int ModApiClient::l_send_chat_message(lua_State *L)
130 if (!lua_isstring(L, 1))
133 // If server disabled this API, discard
135 if (checkCSMRestrictionFlag(CSM_RF_CHAT_MESSAGES))
138 std::string message = luaL_checkstring(L, 1);
139 getClient(L)->sendChatMessage(utf8_to_wide(message));
143 // clear_out_chat_queue()
144 int ModApiClient::l_clear_out_chat_queue(lua_State *L)
146 getClient(L)->clearOutChatQueue();
150 // get_player_names()
151 int ModApiClient::l_get_player_names(lua_State *L)
153 if (checkCSMRestrictionFlag(CSM_RF_READ_PLAYERINFO))
156 const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
157 lua_createtable(L, plist.size(), 0);
158 int newTable = lua_gettop(L);
160 std::list<std::string>::const_iterator iter;
161 for (iter = plist.begin(); iter != plist.end(); ++iter) {
162 lua_pushstring(L, (*iter).c_str());
163 lua_rawseti(L, newTable, index);
169 // show_formspec(formspec)
170 int ModApiClient::l_show_formspec(lua_State *L)
172 if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
175 ClientEvent *event = new ClientEvent();
176 event->type = CE_SHOW_LOCAL_FORMSPEC;
177 event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
178 event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
179 getClient(L)->pushToEventQueue(event);
180 lua_pushboolean(L, true);
185 int ModApiClient::l_send_respawn(lua_State *L)
187 getClient(L)->sendRespawn();
192 int ModApiClient::l_disconnect(lua_State *L)
194 // Stops badly written Lua code form causing boot loops
195 if (getClient(L)->isShutdown()) {
196 lua_pushboolean(L, false);
200 g_gamecallback->disconnect();
201 lua_pushboolean(L, true);
206 int ModApiClient::l_gettext(lua_State *L)
208 std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
209 lua_pushstring(L, text.c_str());
214 // get_node_or_nil(pos)
215 // pos = {x=num, y=num, z=num}
216 int ModApiClient::l_get_node_or_nil(lua_State *L)
219 v3s16 pos = read_v3s16(L, 1);
223 MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok);
226 pushnode(L, n, getClient(L)->ndef());
234 int ModApiClient::l_get_language(lua_State *L)
237 char *locale = setlocale(LC_ALL, NULL);
239 char *locale = setlocale(LC_MESSAGES, NULL);
241 std::string lang = gettext("LANG_CODE");
242 if (lang == "LANG_CODE")
245 lua_pushstring(L, locale);
246 lua_pushstring(L, lang.c_str());
251 int ModApiClient::l_get_meta(lua_State *L)
253 v3s16 p = read_v3s16(L, 1);
255 // check restrictions first
257 getClient(L)->CSMGetNode(p, &pos_ok);
261 NodeMetadata *meta = getEnv(L)->getMap().getNodeMetadata(p);
262 NodeMetaRef::createClient(L, meta);
266 // sound_play(spec, parameters)
267 int ModApiClient::l_sound_play(lua_State *L)
269 ISoundManager *sound = getClient(L)->getSoundManager();
271 SimpleSoundSpec spec;
272 read_soundspec(L, 1, spec);
279 if (lua_istable(L, 2)) {
280 getfloatfield(L, 2, "gain", gain);
281 getfloatfield(L, 2, "pitch", pitch);
282 getboolfield(L, 2, "loop", looped);
284 lua_getfield(L, 2, "pos");
285 if (!lua_isnil(L, -1)) {
286 v3f pos = read_v3f(L, -1) * BS;
288 handle = sound->playSoundAt(
289 spec.name, looped, gain * spec.gain, pos, pitch);
290 lua_pushinteger(L, handle);
295 handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
296 lua_pushinteger(L, handle);
301 // sound_stop(handle)
302 int ModApiClient::l_sound_stop(lua_State *L)
304 s32 handle = luaL_checkinteger(L, 1);
306 getClient(L)->getSoundManager()->stopSound(handle);
311 // sound_fade(handle, step, gain)
312 int ModApiClient::l_sound_fade(lua_State *L)
314 s32 handle = luaL_checkinteger(L, 1);
315 float step = readParam<float>(L, 2);
316 float gain = readParam<float>(L, 3);
317 getClient(L)->getSoundManager()->fadeSound(handle, step, gain);
322 int ModApiClient::l_get_server_info(lua_State *L)
324 Client *client = getClient(L);
325 Address serverAddress = client->getServerAddress();
327 lua_pushstring(L, client->getAddressName().c_str());
328 lua_setfield(L, -2, "address");
329 lua_pushstring(L, serverAddress.serializeString().c_str());
330 lua_setfield(L, -2, "ip");
331 lua_pushinteger(L, serverAddress.getPort());
332 lua_setfield(L, -2, "port");
333 lua_pushinteger(L, client->getProtoVersion());
334 lua_setfield(L, -2, "protocol_version");
338 // get_item_def(itemstring)
339 int ModApiClient::l_get_item_def(lua_State *L)
341 IGameDef *gdef = getGameDef(L);
344 IItemDefManager *idef = gdef->idef();
347 if (checkCSMRestrictionFlag(CSM_RF_READ_ITEMDEFS))
350 if (!lua_isstring(L, 1))
353 std::string name = readParam<std::string>(L, 1);
354 if (!idef->isKnown(name))
356 const ItemDefinition &def = idef->get(name);
358 push_item_definition_full(L, def);
363 // get_node_def(nodename)
364 int ModApiClient::l_get_node_def(lua_State *L)
366 IGameDef *gdef = getGameDef(L);
369 const NodeDefManager *ndef = gdef->ndef();
372 if (!lua_isstring(L, 1))
375 if (checkCSMRestrictionFlag(CSM_RF_READ_NODEDEFS))
378 std::string name = readParam<std::string>(L, 1);
379 const ContentFeatures &cf = ndef->get(ndef->getId(name));
380 if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
383 push_content_features(L, cf);
388 // get_privilege_list()
389 int ModApiClient::l_get_privilege_list(lua_State *L)
391 const Client *client = getClient(L);
393 for (const std::string &priv : client->getPrivilegeList()) {
394 lua_pushboolean(L, true);
395 lua_setfield(L, -2, priv.c_str());
400 // get_builtin_path()
401 int ModApiClient::l_get_builtin_path(lua_State *L)
403 lua_pushstring(L, BUILTIN_MOD_NAME ":");
407 // get_csm_restrictions()
408 int ModApiClient::l_get_csm_restrictions(lua_State *L)
410 u64 flags = getClient(L)->getCSMRestrictionFlags();
411 const CSMFlagDesc *flagdesc = flagdesc_csm_restriction;
414 for (int i = 0; flagdesc[i].name; i++) {
415 setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag));
420 // send_damage(damage)
421 int ModApiClient::l_send_damage(lua_State *L)
423 u16 damage = luaL_checknumber(L, 1);
424 getClient(L)->sendDamage(damage);
429 int ModApiClient::l_place_node(lua_State *L)
431 Client *client = getClient(L);
432 ClientMap &map = client->getEnv().getClientMap();
433 LocalPlayer *player = client->getEnv().getLocalPlayer();
434 ItemStack selected_item, hand_item;
435 player->getWieldedItem(&selected_item, &hand_item);
436 const ItemDefinition &selected_def = selected_item.getDefinition(getGameDef(L)->idef());
437 v3s16 pos = read_v3s16(L, 1);
438 PointedThing pointed;
439 pointed.type = POINTEDTHING_NODE;
440 pointed.node_abovesurface = pos;
441 pointed.node_undersurface = pos;
442 NodeMetadata *meta = map.getNodeMetadata(pos);
443 g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta);
448 int ModApiClient::l_dig_node(lua_State *L)
450 Client *client = getClient(L);
451 v3s16 pos = read_v3s16(L, 1);
452 PointedThing pointed;
453 pointed.type = POINTEDTHING_NODE;
454 pointed.node_abovesurface = pos;
455 pointed.node_undersurface = pos;
456 client->interact(INTERACT_START_DIGGING, pointed);
457 client->interact(INTERACT_DIGGING_COMPLETED, pointed);
461 // get_inventory(location)
462 int ModApiClient::l_get_inventory(lua_State *L)
464 Client *client = getClient(L);
465 InventoryLocation inventory_location;
466 Inventory *inventory;
467 std::string location;
469 location = readParam<std::string>(L, 1);
472 inventory_location.deSerialize(location);
473 inventory = client->getInventory(inventory_location);
474 push_inventory(L, inventory);
475 } catch (SerializationError &) {
482 // set_keypress(key_setting, pressed) -> returns true on success
483 int ModApiClient::l_set_keypress(lua_State *L)
485 std::string setting_name = "keymap_" + readParam<std::string>(L, 1);
486 bool pressed = lua_isboolean(L, 2) && readParam<bool>(L, 2);
488 KeyPress keyCode = getKeySetting(setting_name.c_str());
490 g_game->input->setKeypress(keyCode);
492 g_game->input->unsetKeypress(keyCode);
493 lua_pushboolean(L, true);
494 } catch (SettingNotFoundException &) {
495 lua_pushboolean(L, false);
500 // drop_selected_item()
501 int ModApiClient::l_drop_selected_item(lua_State *L)
503 g_game->dropSelectedItem();
507 // get_objects_inside_radius(pos, radius)
508 int ModApiClient::l_get_objects_inside_radius(lua_State *L)
510 ClientEnvironment &env = getClient(L)->getEnv();
512 v3f pos = checkFloatPos(L, 1);
513 float radius = readParam<float>(L, 2) * BS;
515 std::vector<DistanceSortedActiveObject> objs;
516 env.getActiveObjects(pos, radius, objs);
519 lua_createtable(L, objs.size(), 0);
520 for (const auto obj : objs) {
521 ClientObjectRef::create(L, obj.obj); // TODO: getObjectRefOrCreate
522 lua_rawseti(L, -2, ++i);
527 void ModApiClient::Initialize(lua_State *L, int top)
529 API_FCT(get_current_modname);
530 API_FCT(get_modpath);
532 API_FCT(display_chat_message);
533 API_FCT(send_chat_message);
534 API_FCT(clear_out_chat_queue);
535 API_FCT(get_player_names);
536 API_FCT(set_last_run_mod);
537 API_FCT(get_last_run_mod);
538 API_FCT(show_formspec);
539 API_FCT(send_respawn);
541 API_FCT(get_node_or_nil);
547 API_FCT(get_server_info);
548 API_FCT(get_item_def);
549 API_FCT(get_node_def);
550 API_FCT(get_privilege_list);
551 API_FCT(get_builtin_path);
552 API_FCT(get_language);
553 API_FCT(get_csm_restrictions);
554 API_FCT(send_damage);
557 API_FCT(get_inventory);
558 API_FCT(set_keypress);
559 API_FCT(drop_selected_item);
560 API_FCT(get_objects_inside_radius);