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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "cpp_api/scriptapi.h"
21 #include "lua_api/l_base.h"
22 #include "common/c_internal.h"
23 #include "log.h"
24
25 extern "C" {
26 #include "lua.h"
27 }
28
29 ModApiBase::ModApiBase() {
30         ScriptApi::registerModApiModule(this);
31 }
32
33 Server* ModApiBase::getServer(lua_State* L) {
34         return get_scriptapi(L)->getServer();
35 }
36
37 Environment* ModApiBase::getEnv(lua_State* L) {
38         return get_scriptapi(L)->getEnv();
39 }
40
41 bool ModApiBase::registerFunction(      lua_State* L,
42                                                                 const char* name,
43                                                                 lua_CFunction fct,
44                                                                 int top
45                                                                 ) {
46         //TODO check presence first!
47
48         lua_pushstring(L,name);
49         lua_pushcfunction(L,fct);
50         lua_settable(L, top);
51
52         return true;
53 }
54
55 struct EnumString es_BiomeTerrainType[] =
56 {
57         {BIOME_TERRAIN_NORMAL, "normal"},
58         {BIOME_TERRAIN_LIQUID, "liquid"},
59         {BIOME_TERRAIN_NETHER, "nether"},
60         {BIOME_TERRAIN_AETHER, "aether"},
61         {BIOME_TERRAIN_FLAT,   "flat"},
62         {0, NULL},
63 };