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Use native packer to transfer globals into async env(s)
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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "cpp_api/s_base.h"
23 #include "irr_v3d.h"
24 #include "util/string.h"
25
26 struct MoveAction;
27 struct InventoryLocation;
28 struct ItemStack;
29 struct ToolCapabilities;
30 struct PlayerHPChangeReason;
31 class ServerActiveObject;
32
33 class ScriptApiPlayer : virtual public ScriptApiBase
34 {
35 public:
36         virtual ~ScriptApiPlayer() = default;
37
38         void on_newplayer(ServerActiveObject *player);
39         void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
40         bool on_respawnplayer(ServerActiveObject *player);
41         bool on_prejoinplayer(const std::string &name, const std::string &ip,
42                         std::string *reason);
43         bool can_bypass_userlimit(const std::string &name, const std::string &ip);
44         void on_joinplayer(ServerActiveObject *player, s64 last_login);
45         void on_leaveplayer(ServerActiveObject *player, bool timeout);
46         void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
47         bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
48                         float time_from_last_punch, const ToolCapabilities *toolcap,
49                         v3f dir, s32 damage);
50         void on_rightclickplayer(ServerActiveObject *player, ServerActiveObject *clicker);
51         s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
52                         const PlayerHPChangeReason &reason);
53         void on_playerReceiveFields(ServerActiveObject *player,
54                         const std::string &formname, const StringMap &fields);
55         void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
56
57         // Player inventory callbacks
58         // Return number of accepted items to be moved
59         int player_inventory_AllowMove(
60                 const MoveAction &ma, int count,
61                 ServerActiveObject *player);
62         // Return number of accepted items to be put
63         int player_inventory_AllowPut(
64                 const MoveAction &ma, const ItemStack &stack,
65                 ServerActiveObject *player);
66         // Return number of accepted items to be taken
67         int player_inventory_AllowTake(
68                 const MoveAction &ma, const ItemStack &stack,
69                 ServerActiveObject *player);
70         // Report moved items
71         void player_inventory_OnMove(
72                 const MoveAction &ma, int count,
73                 ServerActiveObject *player);
74         // Report put items
75         void player_inventory_OnPut(
76                 const MoveAction &ma, const ItemStack &stack,
77                 ServerActiveObject *player);
78         // Report taken items
79         void player_inventory_OnTake(
80                 const MoveAction &ma, const ItemStack &stack,
81                 ServerActiveObject *player);
82 private:
83         void pushPutTakeArguments(
84                 const char *method, const InventoryLocation &loc,
85                 const std::string &listname, int index, const ItemStack &stack,
86                 ServerActiveObject *player);
87         void pushMoveArguments(const MoveAction &ma,
88                 int count, ServerActiveObject *player);
89 };