]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/cpp_api/s_player.h
Add LuaEntity on_death callback (#6177)
[dragonfireclient.git] / src / script / cpp_api / s_player.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef S_PLAYER_H_
21 #define S_PLAYER_H_
22
23 #include "cpp_api/s_base.h"
24 #include "irr_v3d.h"
25 #include "util/string.h"
26
27 struct ToolCapabilities;
28
29 class ScriptApiPlayer : virtual public ScriptApiBase
30 {
31 public:
32         virtual ~ScriptApiPlayer();
33
34         void on_newplayer(ServerActiveObject *player);
35         void on_dieplayer(ServerActiveObject *player);
36         bool on_respawnplayer(ServerActiveObject *player);
37         bool on_prejoinplayer(const std::string &name, const std::string &ip,
38                         std::string *reason);
39         void on_joinplayer(ServerActiveObject *player);
40         void on_leaveplayer(ServerActiveObject *player, bool timeout);
41         void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
42         bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
43                         float time_from_last_punch, const ToolCapabilities *toolcap,
44                         v3f dir, s16 damage);
45         s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
46         void on_playerReceiveFields(ServerActiveObject *player,
47                         const std::string &formname, const StringMap &fields);
48 };
49
50 #endif /* S_PLAYER_H_ */