]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/cpp_api/s_player.h
Fix wrong code comment (#8061)
[dragonfireclient.git] / src / script / cpp_api / s_player.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "cpp_api/s_base.h"
23 #include "irr_v3d.h"
24 #include "util/string.h"
25
26 struct MoveAction;
27 struct InventoryLocation;
28 struct ItemStack;
29 struct ToolCapabilities;
30 struct PlayerHPChangeReason;
31
32 class ScriptApiPlayer : virtual public ScriptApiBase
33 {
34 public:
35         virtual ~ScriptApiPlayer() = default;
36
37         void on_newplayer(ServerActiveObject *player);
38         void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
39         bool on_respawnplayer(ServerActiveObject *player);
40         bool on_prejoinplayer(const std::string &name, const std::string &ip,
41                         std::string *reason);
42         bool can_bypass_userlimit(const std::string &name, const std::string &ip);
43         void on_joinplayer(ServerActiveObject *player);
44         void on_leaveplayer(ServerActiveObject *player, bool timeout);
45         void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
46         bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
47                         float time_from_last_punch, const ToolCapabilities *toolcap,
48                         v3f dir, s16 damage);
49         s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change,
50                         const PlayerHPChangeReason &reason);
51         void on_playerReceiveFields(ServerActiveObject *player,
52                         const std::string &formname, const StringMap &fields);
53         void on_auth_failure(const std::string &name, const std::string &ip);
54
55         // Player inventory callbacks
56         // Return number of accepted items to be moved
57         int player_inventory_AllowMove(
58                 const MoveAction &ma, int count,
59                 ServerActiveObject *player);
60         // Return number of accepted items to be put
61         int player_inventory_AllowPut(
62                 const MoveAction &ma, const ItemStack &stack,
63                 ServerActiveObject *player);
64         // Return number of accepted items to be taken
65         int player_inventory_AllowTake(
66                 const MoveAction &ma, const ItemStack &stack,
67                 ServerActiveObject *player);
68         // Report moved items
69         void player_inventory_OnMove(
70                 const MoveAction &ma, int count,
71                 ServerActiveObject *player);
72         // Report put items
73         void player_inventory_OnPut(
74                 const MoveAction &ma, const ItemStack &stack,
75                 ServerActiveObject *player);
76         // Report taken items
77         void player_inventory_OnTake(
78                 const MoveAction &ma, const ItemStack &stack,
79                 ServerActiveObject *player);
80 private:
81         void pushPutTakeArguments(
82                 const char *method, const InventoryLocation &loc,
83                 const std::string &listname, int index, const ItemStack &stack,
84                 ServerActiveObject *player);
85         void pushMoveArguments(const MoveAction &ma,
86                 int count, ServerActiveObject *player);
87 };