]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/cpp_api/s_nodemeta.h
Implement on_rightclickplayer callback (#10775)
[dragonfireclient.git] / src / script / cpp_api / s_nodemeta.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "cpp_api/s_base.h"
23 #include "cpp_api/s_item.h"
24 #include "irr_v3d.h"
25
26 struct MoveAction;
27 struct ItemStack;
28
29 class ScriptApiNodemeta
30                 : virtual public ScriptApiBase,
31                   public ScriptApiItem
32 {
33 public:
34         ScriptApiNodemeta() = default;
35         virtual ~ScriptApiNodemeta() = default;
36
37         // Return number of accepted items to be moved
38         int nodemeta_inventory_AllowMove(
39                         const MoveAction &ma, int count,
40                         ServerActiveObject *player);
41         // Return number of accepted items to be put
42         int nodemeta_inventory_AllowPut(
43                         const MoveAction &ma, const ItemStack &stack,
44                         ServerActiveObject *player);
45         // Return number of accepted items to be taken
46         int nodemeta_inventory_AllowTake(
47                         const MoveAction &ma, const ItemStack &stack,
48                         ServerActiveObject *player);
49         // Report moved items
50         void nodemeta_inventory_OnMove(
51                         const MoveAction &ma, int count,
52                         ServerActiveObject *player);
53         // Report put items
54         void nodemeta_inventory_OnPut(
55                         const MoveAction &ma, const ItemStack &stack,
56                         ServerActiveObject *player);
57         // Report taken items
58         void nodemeta_inventory_OnTake(
59                         const MoveAction &ma, const ItemStack &stack,
60                         ServerActiveObject *player);
61 private:
62
63 };